Stat reset by Choose

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  1. #1
    Member adishochat is offline
    MemberRank
    Apr 2008 Join Date
    52Posts

    Stat reset by Choose

    It's should work.. U need to choose what u want to reset, Str, Dex, Int or Luk. Here it is :

    Code:
    // Costum stat reset made by Adi Shochat
    var wui = 0;
    function start() {
     cm.sendOk ("Hello and welcome~! Do you want to reset:\r\n#L1#Str#l\r\n\#L2#Dex#l\r\n\#L3#Int#l\r\n\#L4#Luk#l\r\n\#L5#All#l");
    }
    function action(mode, type, selection) {
     } else if (status == 1) {
       if (selection == 1) {  
         wui = 1;
      var statup = new java.util.ArrayList();
      var p = cm.c.getPlayer();
      var totAp = p.getRemainingAp() + p.getStr();
      p.setStr(4);
      statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.STR, java.lang.Integer.valueOf(4)));
      statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
         } 
         cm.dispose();     
     
     } if (selection == 2) {
      wui = 1;
      var statup = new java.util.ArrayList();
      var p = cm.c.getPlayer();
      var totAp = p.getRemainingAp() + p.getDex();
      p.setDex(4);
      statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.DEX, java.lang.Integer.valueOf(4)));
      statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
      } if (selection == 3) {
      wui = 1;
      var statup = new java.util.ArrayList();
      var p = cm.c.getPlayer();
      var totAp = p.getRemainingAp() + p.getInt();
      p.setInt(4);
      statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.INT, java.lang.Integer.valueOf(4)));
      statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
     
      } if (selection == 4) {
      wui = 1;
      var statup = new java.util.ArrayList();
      var p = cm.c.getPlayer();
      var totAp = p.getRemainingAp() + p.getLuk();
      p.setLuk(4);
      statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.LUK, java.lang.Integer.valueOf(4)));
      statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
      } if (selection == 5) {
      wui = 1;
      var statup = new java.util.ArrayList();
      var p = cm.c.getPlayer();
      var totAp = p.getRemainingAp() + p.getStr() + p.getDex() + p.getInt() + p.getLuk();
      p.setStr(4);
      p.setDex(4);
      p.setInt(4);
      p.setLuk(4);
      statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.STR, java.lang.Integer.valueOf(4)));
      statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.DEX, java.lang.Integer.valueOf(4)));
      statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.LUK, java.lang.Integer.valueOf(4)));
      statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.INT, java.lang.Integer.valueOf(4)));
      statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
      p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
      cm.sendOk ("Done");
     }
    }
    P.S. Please put your opinion for thet even if u don't gonna use thet =)


    Here is the almost same, just i used the other guy code abit :
    Code:
    /*
    AP Reset by Choose By Adi Shochat and Kedano =)
    */
    var status = 0;
    var wui = 0;
    
    function start() {
    	status = -1;
    	action(1, 0, 0);
    }
    
    function action(mode, type, selection) {
    
    	if (mode == -1) {
    		cm.dispose();
    	} else {
    		if (status >= 0 && mode == 0) {
    			cm.dispose();
    			return;
    		}
    		if (mode == 1)
    			status++;
    		else
    			status--;
    		if (status == 0) {
     			cm.sendSimple ("Hi. Would you like to resets your stats? \b\r\n#L0#Reset All#l\r\n#L1#Reset STR#l\r\n#L2#Reset DEX#l\r\n#L3#Reset INT#l\r\n#L4#Reset LUK#l");
    		} else if (status == 1) {
    			if (selection == 0) {
    				var statup = new java.util.ArrayList();
    				var p = cm.c.getPlayer();
    				var totAp = p.getRemainingAp() + p.getStr() + p.getDex() + p.getInt() + p.getLuk();
    				if (totAp < 30016) {
    				p.setStr(4);
    				p.setDex(4);
    				p.setInt(4);
    				p.setLuk(4);
    				p.setRemainingAp (totAp - 16);
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.STR, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.DEX, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.LUK, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.INT, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
    		
    				p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    				cm.sendOk ("Okay. Your stats have been reset!");
    				cm.dispose();
    				} else if (totAp >= 30016) {
    					cm.sendOk ("Your total AP is more than 30000. Please reset seperately.");
    					cm.dispose(); }
    				}
    			else if (selection == 1) {
    				var statup = new java.util.ArrayList();
    				var p = cm.c.getPlayer();
    				var totAp = p.getRemainingAp() + p.getStr();
    				if (totAp < 30004) {
    				p.setStr(4);
    				p.setRemainingAp (totAp - 4);
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.STR, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
    		
    				p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    				cm.sendOk ("Okay. Your stats have been reset!");
    				cm.dispose();
    				} else if (totAp  >= 30004) {
    					cm.sendOk ("#bPut AP before u reset him !#k -_- u had nothing to reset");
    					cm.dispose(); }
    				}
    			else if (selection == 2) {
    				var statup = new java.util.ArrayList();
    				var p = cm.c.getPlayer();
    				var totAp = p.getRemainingAp() + p.getDex();
    				if (totAp < 30004) {
    				p.setDex(4);
    				p.setRemainingAp (totAp - 4);
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.DEX, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
    		
    				p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    				cm.sendOk ("Okay. Your stats have been reset!");
    				cm.dispose();
    				} else if (totAp  >= 30004) {
    					cm.sendOk ("#bPut AP before u reset him !#k -_- u had nothing to reset");
    					cm.dispose(); }
    				}
    			else if (selection == 3) {
    				var statup = new java.util.ArrayList();
    				var p = cm.c.getPlayer();
    				var totAp = p.getRemainingAp() + p.getInt();
    				if (totAp < 30004) {
    				p.setInt(4);
    				p.setRemainingAp (totAp - 4);
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.INT, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
    		
    				p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    				cm.sendOk ("Okay. Your stats have been reset!");
    				cm.dispose();
    				} else if (totAp  >= 30004) {
    					cm.sendOk ("#bPut AP before u reset him !#k -_- u had nothing to reset");
    					cm.dispose(); }
    				}
    			else if (selection == 4) {
    				var statup = new java.util.ArrayList();
    				var p = cm.c.getPlayer();
    				var totAp = p.getRemainingAp() + p.getLuk();
    				if (totAp < 30004) {
    				p.setLuk(4);
    				p.setRemainingAp (totAp - 4);
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.LUK, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
    		
    				p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    				cm.sendOk ("Okay. Your stats have been reset!");
    				cm.dispose();
    				} else if (totAp  >= 30004) {
    					cm.sendOk ("#bPut AP before u reset him !#k -_- u had nothing to reset");
    					cm.dispose(); }
    			}
    		}
    	}
    }


  2. #2
    Valued Member candyman1111 is offline
    MemberRank
    Aug 2008 Join Date
    142Posts

    Re: [Release]Stat reset by Choose

    this has already been released

  3. #3
    Member adishochat is offline
    MemberRank
    Apr 2008 Join Date
    52Posts

    Re: [Release]Stat reset by Choose

    really ? can i have the link ?

  4. #4
    Valued Member candyman1111 is offline
    MemberRank
    Aug 2008 Join Date
    142Posts

    Re: [Release]Stat reset by Choose

    i dont have the link but
    Code:
    /*
    
    Multi-purpose:
    AP adding NPC
    AP reset NPC
    
    Made by Kedano
    
    */
    var status = 0;
    var wui = 0;
    
    function start() {
    	status = -1;
    	action(1, 0, 0);
    }
    
    function action(mode, type, selection) {
    
    	if (mode == -1) {
    		cm.dispose();
    	} else {
    		if (status >= 0 && mode == 0) {
    			cm.dispose();
    			return;
    		}
    		if (mode == 1)
    			status++;
    		else
    			status--;
    		if (status == 0) {
     			cm.sendSimple ("Hi. Would you like to resets your stats? \b\r\n#L0#Reset All#l\r\n#L1#Reset STR#l\r\n#L2#Reset DEX#l\r\n#L3#Reset INT#l\r\n#L4#Reset LUK#l\r\n#L5#Add all to STR#l\r\n#L6#Add all to DEX#l\r\n#L7#Add all to INT#l\r\n#L8#Add all to LUK");
    		} else if (status == 1) {
    			if (selection == 0) {
    				var statup = new java.util.ArrayList();
    				var p = cm.c.getPlayer();
    				var totAp = p.getRemainingAp() + p.getStr() + p.getDex() + p.getInt() + p.getLuk();
    				if (totAp < 30016) {
    				p.setStr(4);
    				p.setDex(4);
    				p.setInt(4);
    				p.setLuk(4);
    				p.setRemainingAp (totAp - 16);
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.STR, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.DEX, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.LUK, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.INT, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
    		
    				p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    				cm.sendOk ("Okay. Your stats have been reset!");
    				cm.dispose();
    				} else if (totAp >= 30016) {
    					cm.sendOk ("Your total AP is more than 30000. Please reset seperately.");
    					cm.dispose(); }
    				}
    			else if (selection == 1) {
    				var statup = new java.util.ArrayList();
    				var p = cm.c.getPlayer();
    				var totAp = p.getRemainingAp() + p.getStr();
    				if (totAp < 30004) {
    				p.setStr(4);
    				p.setRemainingAp (totAp - 4);
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.STR, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
    		
    				p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    				cm.sendOk ("Okay. Your stats have been reset!");
    				cm.dispose();
    				} else if (totAp  >= 30004) {
    					cm.sendOk ("Please add your AP accordingly before you reset.");
    					cm.dispose(); }
    				}
    			else if (selection == 2) {
    				var statup = new java.util.ArrayList();
    				var p = cm.c.getPlayer();
    				var totAp = p.getRemainingAp() + p.getDex();
    				if (totAp < 30004) {
    				p.setDex(4);
    				p.setRemainingAp (totAp - 4);
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.DEX, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
    		
    				p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    				cm.sendOk ("Okay. Your stats have been reset!");
    				cm.dispose();
    				} else if (totAp  >= 30004) {
    					cm.sendOk ("Please add your AP accordingly before you reset.");
    					cm.dispose(); }
    				}
    			else if (selection == 3) {
    				var statup = new java.util.ArrayList();
    				var p = cm.c.getPlayer();
    				var totAp = p.getRemainingAp() + p.getInt();
    				if (totAp < 30004) {
    				p.setInt(4);
    				p.setRemainingAp (totAp - 4);
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.INT, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
    		
    				p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    				cm.sendOk ("Okay. Your stats have been reset!");
    				cm.dispose();
    				} else if (totAp  >= 30004) {
    					cm.sendOk ("Please add your AP accordingly before you reset.");
    					cm.dispose(); }
    				}
    			else if (selection == 4) {
    				var statup = new java.util.ArrayList();
    				var p = cm.c.getPlayer();
    				var totAp = p.getRemainingAp() + p.getLuk();
    				if (totAp < 30004) {
    				p.setLuk(4);
    				p.setRemainingAp (totAp - 4);
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.LUK, java.lang.Integer.valueOf(4)));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
    		
    				p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    				cm.sendOk ("Okay. Your stats have been reset!");
    				cm.dispose();
    				} else if (totAp  >= 30004) {
    					cm.sendOk ("Please add your AP accordingly before you reset.");
    					cm.dispose(); }
    				}
    			else if (selection == 5) {
    				var statup = new java.util.ArrayList();
    				var p = cm.c.getPlayer();
    				var newStr = p.getRemainingAp() + p.getStr();
    				if (newStr < 30000) {
    				p.setStr(newStr);
    				p.setRemainingAp (0);
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.STR, java.lang.Integer.valueOf(p.getStr())));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(0)));
    		
    				p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    				cm.sendOk ("Okay. Your stats have been added!");
    				cm.dispose();
    				} else if (newStr >= 30000) {
    					p.setStr(29999);
    					p.setRemainingAp (newStr - 29999);
    					statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.STR, java.lang.Integer.valueOf(p.getStr())));
    					statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
    		
    					p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    					cm.sendOk ("Okay. Your stats have been added!");
    					cm.dispose(); }
    				}
    			else if (selection == 6) {
    				var statup = new java.util.ArrayList();
    				var p = cm.c.getPlayer();
    				var newDex = p.getRemainingAp() + p.getDex();
    				if (newDex < 30000) {
    				p.setDex(newDex);
    				p.setRemainingAp (0);
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.DEX, java.lang.Integer.valueOf(p.getDex())));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(0)));
    		
    				p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    				cm.sendOk ("Okay. Your stats have been added!");
    				cm.dispose();
    				} else if (newDex >= 30000) {
    					p.setDex(29999);
    					p.setRemainingAp (newDex - 29999);
    					statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.DEX, java.lang.Integer.valueOf(p.getDex())));
    					statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
    		
    					p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    					cm.sendOk ("Okay. Your stats have been added!");
    					cm.dispose(); }
    				}
    			else if (selection == 7) {
    				var statup = new java.util.ArrayList();
    				var p = cm.c.getPlayer();
    				var newInt = p.getRemainingAp() + p.getInt();
    				if (newInt < 30000) {
    				p.setInt(newInt);
    				p.setRemainingAp (0);
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.INT, java.lang.Integer.valueOf(p.getInt())));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(0)));
    		
    				p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    				cm.sendOk ("Okay. Your stats have been added!");
    				cm.dispose();
    				} else if (newInt >= 30000) {
    					p.setInt(29999);
    					p.setRemainingAp (newInt - 29999);
    					statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.INT, java.lang.Integer.valueOf(p.getInt())));
    					statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
    		
    					p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    					cm.sendOk ("Okay. Your stats have been added!");
    					cm.dispose(); }
    				}
    			else if (selection == 8) {
    				var statup = new java.util.ArrayList();
    				var p = cm.c.getPlayer();
    				var newLuk = p.getRemainingAp() + p.getLuk();
    				if (newLuk < 30000) {
    				p.setLuk(newLuk);
    				p.setRemainingAp (0);
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.LUK, java.lang.Integer.valueOf(p.getLuk())));
    				statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(0)));
    		
    				p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    				cm.sendOk ("Okay. Your stats have been added!");
    				cm.dispose();
    				} else if (newLuk >= 30000) {
    					p.setLuk(29999);
    					p.setRemainingAp (newLuk - 29999);
    					statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.LUK, java.lang.Integer.valueOf(p.getLuk())));
    					statup.add (new net.sf.odinms.tools.Pair(net.sf.odinms.client.MapleStat.AVAILABLEAP, java.lang.Integer.valueOf(p.getRemainingAp())));
    		
    					p.getClient().getSession().write (net.sf.odinms.tools.MaplePacketCreator.updatePlayerStats(statup));
    					cm.sendOk ("Okay. Your stats have been added!");
    					cm.dispose(); }
    				}
    			}
    		}
    	}

  5. #5
    Member adishochat is offline
    MemberRank
    Apr 2008 Join Date
    52Posts

    Re: [Release]Stat reset by Choose

    thx

  6. #6
    Λκαяυz føяeνeя Roamer is offline
    MemberRank
    Jun 2008 Join Date
    215Location
    3,203Posts

    Re: [Release]Stat reset by Choose

    you it has

  7. #7
    Member adishochat is offline
    MemberRank
    Apr 2008 Join Date
    52Posts

    Re: [Release]Stat reset by Choose

    I put other code so..
    *bmp*

  8. #8
    Alpha Member Gmanpopinjay is offline
    MemberRank
    Dec 2007 Join Date
    1,588Posts

    Re: [Release]Stat reset by Choose

    Yea This is Old I have it on my server already

  9. #9
    Valued Member aly2cool is offline
    MemberRank
    May 2008 Join Date
    New YorkLocation
    119Posts

    Re: [Release]Stat reset by Choose

    Thanks, i was looking for one.

  10. #10
    RaGEZONE = FLaMEZONE thisisakevin is offline
    MemberRank
    Jul 2008 Join Date
    284Posts

    Re: [Release]Stat reset by Choose

    already released old old old

  11. #11
    Apprentice Jonny1989 is offline
    MemberRank
    Aug 2008 Join Date
    12Posts

    Re: [Release]Stat reset by Choose

    yeah, but some people are lazy to use search button or your best friend google lol ;]

  12. #12
    Isenheart . Leimone is offline
    MemberRank
    Jul 2008 Join Date
    Sweden, Stockholm.Location
    1,317Posts

    Re: [Release]Stat reset by Choose

    I'm starting to wonder, what does people think with, seriously.. it can't be the brain, or can it?

  13. #13
    Member adishochat is offline
    MemberRank
    Apr 2008 Join Date
    52Posts

    Re: [Release]Stat reset by Choose

    I use the serch bottum and don't found.. i serch for : ap reset npc and serch until page 6, i didn't found so i made one..

  14. #14
    RaGEZONE = FLaMEZONE thisisakevin is offline
    MemberRank
    Jul 2008 Join Date
    284Posts

    Re: [Release]Stat reset by Choose

    well den use www.google.com
    win

  15. #15
    Alpha Member ch1nkayy is offline
    MemberRank
    Apr 2008 Join Date
    2,145Posts

    Re: [Release]Stat reset by Choose

    nice stat resetter (:



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