Re: [Release]The Extraordinary Repack A Thousand - Golden Ticket 2 - Now for ALL!
frantier can you make sum more updates how about those new commands that they added in
Re: [Release]The Extraordinary Repack A Thousand - Golden Ticket 2 - Now for ALL!
i have edited and it is still the same and when we talk to other ppl y are all the test double? example when i say hello it will come out
hello
hello
WHY?
Re: [Release]The Extraordinary Repack A Thousand - Golden Ticket 2 - Now for ALL!
Re: [Release]The Extraordinary Repack A Thousand - Golden Ticket 2 - Now for ALL!
Quote:
Originally Posted by
sawkid
wheres the odinms sql?
u can get from other repacks like seanrepack is the same
Re: [Release]The Extraordinary Repack A Thousand - Golden Ticket 2 - Now for ALL!
Whats so great about this repack that you have "Golden Tickets". It seems to me PCmaple's repack is at least 2x better.
Re: [Release]The Extraordinary Repack A Thousand - Golden Ticket 2 - Now for ALL!
Did a MASS Clean up of this thread.
frantier123 You SERIOUSLY need to stop triple / double / quad posting..
Anyways handed out around 17+ Infractions.
Please stop double posting / spamming.
Ill be checking back.
Re: [Release]The Extraordinary Repack A Thousand - Golden Ticket 2 - Now for ALL!
argghhh... i get this working... i think its time to add in more stuff! ^^
Re: [Release]The Extraordinary Repack A Thousand - Golden Ticket 2 - Now for ALL!
Quote:
Originally Posted by
Sparks
Did a MASS Clean up of this thread.
frantier123 You SERIOUSLY need to stop triple / double / quad posting..
Anyways handed out around 17+ Infractions.
Please stop double posting / spamming.
Ill be checking back.
o0. Thx...
Re: [Release]The Extraordinary Repack A Thousand - Golden Ticket 2 - Now for ALL!
Quote:
Originally Posted by
skylite
argghhh... i get this working... i think its time to add in more stuff! ^^
hey how do u solve the double text thing .. i got double of what i type like what u said
Re: [Release]The Extraordinary Repack A Thousand - Golden Ticket 2 - Now for ALL!
Quote:
Originally Posted by
shadowerr
hey how do u solve the double text thing .. i got double of what i type like what u said
Mind explaining further?
Anyway, frantier, you may want to include the SQL in your repack, otherwise people might whine here. <_>
Re: [Release]The Extraordinary Repack A Thousand - Golden Ticket 2 - Now for ALL!
@shadowerr: srry, I dunnoe.
@EmulationI tot i attach le?
Do you guys wan cooldown?
Re: [Release]The Extraordinary Repack A Thousand - Golden Ticket 2 - Now for ALL!
Quote:
Originally Posted by
Emulation
Mind explaining further?
Anyway, frantier, you may want to include the SQL in your repack, otherwise people might whine here. <_>
like when i type hi they will show
hi
hi ... emulation or any1 anyway to solve it?
Re: [Release]The Extraordinary Repack A Thousand - Golden Ticket 2 - Now for ALL!
Quote:
Originally Posted by
frantier123
@shadowerr: srry, I dunnoe.
@EmulationI tot i attach le?
Do you guys wan cooldown?
I mean put in along with the repack but not seperating it.
Quote:
Originally Posted by
shadowerr
like when i type hi they will show
hi
hi ... emulation or any1 anyway to solve it?
Mind showing me your GeneralchatHandler.java as located in net.sf.odinms.net.channel.handler?
Re: [Release]The Extraordinary Repack A Thousand - Golden Ticket 2 - Now for ALL!
Erm, do any1 know how to get free HexWorkShop? Mine expired "-_-
Re: [Release]The Extraordinary Repack A Thousand - Golden Ticket 2 - Now for ALL!
Quote:
Originally Posted by
Emulation
I mean put in along with the repack but not seperating it.
Mind showing me your GeneralchatHandler.java as located in net.sf.odinms.net.channel.handler?
*/
package net.sf.odinms.net.channel.handler;
import net.sf.odinms.client.MapleClient;
import net.sf.odinms.client.messages.CommandProcessor;
import net.sf.odinms.net.AbstractMaplePacketHandler;
import net.sf.odinms.tools.MaplePacketCreator;
import net.sf.odinms.tools.StringUtil;
import net.sf.odinms.tools.data.input.SeekableLittleEndianAccessor;
public class GeneralchatHandler extends AbstractMaplePacketHandler {
@Override
public void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
String text = slea.readMapleAsciiString();
if (!CommandProcessor.processCommand(c, text)) {
if (StringUtil.countCharacters(text, '@') > 4 || StringUtil.countCharacters(text, '%') > 4 ||
StringUtil.countCharacters(text, '+') > 6 || StringUtil.countCharacters(text, '$') > 6 ||
StringUtil.countCharacters(text, '&') > 6 || StringUtil.countCharacters(text, '~') > 6 ||
StringUtil.countCharacters(text, 'W') > 6) {
text = "I Will not speak vulgar again";
}
if (c.getPlayer().getCanTalk() == true) {
c.getPlayer().getMap().broadcastMessage(MaplePacketCreator.getChatText(c.getPlayer().getId(), text, c.getPlayer().isGM() ? 1 : 0));
} else {
c.getPlayer().getClient().getChannelServer().broadcastPacket(MaplePacketCreator.serverNotice(6, "You have been muted and therefore unable to talk."));
}
if(!c.getPlayer().isHidden())
c.getPlayer().getMap().broadcastMessage(MaplePacketCreator.getChatText(c.getPlayer().getId(), text, c.getPlayer().isGM() ? 1 : 0));
else {
c.getPlayer().getMap().broadcastMessage(MaplePacketCreator.serverNotice(2, c.getPlayer().getName() + " : " + text));
}
}
}
}