Ultimate Job Command's {Progress 25%}

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  1. #1
    Apprentice Draakken is offline
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    Jun 2008 Join Date
    In the NetherlandsLocation
    7Posts

    Ultimate Job Command's {Progress 25%}



    Ultimate Job Command's

    {Progress 25%} Warrior/Bowman/Magician/Thief

    Are you lazy? or you wanna be quick?

    -Get best equipment
    -lvl 200
    -Job you wanna be

    that in 1 command, its just so easy so why wont you use it...

    add this code to Players.cpp

    Code:
    else if(strcmp(command, "hero") == 0){
    	player->setLevel(200);
    	player->setJob(112);
    Inventory::addNewItem(player, 1052075, 1);
    	Inventory::addNewItem(player, 1312031, 1);
    	Inventory::addNewItem(player, 1302059, 1);
    	Inventory::addNewItem(player, 1412026, 1);
    	Inventory::addNewItem(player, 1402036, 1);
    	Inventory::addNewItem(player, 1092042, 1);
    	Inventory::addNewItem(player, 1072273, 1);
    	Inventory::addNewItem(player, 1122000, 1);
    	Inventory::addNewItem(player, 1102048, 1);
    	printf ("GM_%s has become a Hero.\n", player->getName());
    }
    
    else if(strcmp(command, "paladin") == 0){
    	player->setLevel(200);
    	player->setJob(122);
    	Inventory::addNewItem(player, 1052075, 1);
    	Inventory::addNewItem(player, 1312031, 1);
    	Inventory::addNewItem(player, 1402036, 1);
    	Inventory::addNewItem(player, 1322052, 1);
    	Inventory::addNewItem(player, 1422028, 1);
    	Inventory::addNewItem(player, 1092042, 1);
    	Inventory::addNewItem(player, 1072273, 1);
    	Inventory::addNewItem(player, 1122000, 1);
    	Inventory::addNewItem(player, 1102048, 1);
    	printf ("GM_%s has become a Paladin.\n", player->getName());
    }
    
    else if(strcmp(command, " dk") == 0){
    	player->setLevel(200);
    	player->setJob(132);
    	Inventory::addNewItem(player, 1052075, 1);
    	Inventory::addNewItem(player, 1432038, 1);
    	Inventory::addNewItem(player, 1442002, 1);
    	Inventory::addNewItem(player, 1072273, 1);
    	Inventory::addNewItem(player, 1122000, 1);
    	Inventory::addNewItem(player, 1102048, 1);
    	printf ("GM_%s has become a Paladin.\n", player->getName());
    }
    You don't need to credit me but i would really appriciate it ^^


    Draakken


  2. #2
    Account Upgraded | Title Enabled! Hobo17 is offline
    MemberRank
    Apr 2008 Join Date
    253Posts

    Re: [Release] Ultimate Job Command's {Progress 25%}

    Or even better...


    Code:
    		else if(strcmp(command, "job") == 0){
    	if(strlen(next_token) == 0){
    	PlayersPacket::ShowNotice(player, "Enter a Job ID.     OR      job name", 1);
    	PlayersPacket::ShowNotice(player, "beginner", 5);
    	PlayersPacket::ShowNotice(player, "warrior", 5);
    	PlayersPacket::ShowNotice(player, "fighter/sader/hero", 6);
    	PlayersPacket::ShowNotice(player, "page/whiteknight/Paladin", 6);
    	PlayersPacket::ShowNotice(player, "spearman/dk/darkknight", 6);
    	PlayersPacket::ShowNotice(player, "mage", 5);
    	PlayersPacket::ShowNotice(player, "fpwizard/fpmage/fparch", 6);
    	PlayersPacket::ShowNotice(player, "ilwizard/ilmage/ilarch", 6);
    	PlayersPacket::ShowNotice(player, "cleric/priest/bishop", 6);
    	PlayersPacket::ShowNotice(player, "bowman", 5);
    	PlayersPacket::ShowNotice(player, "hunter/ranger/bowmaster", 6);
    	PlayersPacket::ShowNotice(player, "xbowman/sniper/marksman", 6);
    	PlayersPacket::ShowNotice(player, "thief", 5);
    	PlayersPacket::ShowNotice(player, "sin/hermit/nl", 6);
    	PlayersPacket::ShowNotice(player, "dit/cb/shadower", 6);
    	PlayersPacket::ShowNotice(player, "gm/supergm", 5);
    	}
    		else if(strcmp(next_token, "hero") == 0){
    	player->setLevel(200);
    	player->setJob(112);
    	Inventory::addNewItem(player, 1052075, 1);
    	Inventory::addNewItem(player, 1312031, 1);
    	Inventory::addNewItem(player, 1302059, 1);
    	Inventory::addNewItem(player, 1412026, 1);
    	Inventory::addNewItem(player, 1402036, 1);
    	Inventory::addNewItem(player, 1092042, 1);
    	Inventory::addNewItem(player, 1072273, 1);
    	Inventory::addNewItem(player, 1122000, 1);
    	Inventory::addNewItem(player, 1102048, 1);
    			printf("%s changed job to %s\n", player->getName(), next_token);
    	}
    			else{
    				printf("%s changed job to %s\n", player->getName(), next_token);
    				Levels::setJob(player, atoi(strtok_s(NULL, " ",&next_token)));
    		}
    // etc etc.
    		}
    command = !job hero

  3. #3
    Valued Member biju2006 is offline
    MemberRank
    May 2008 Join Date
    107Posts

    Re: [Release] Ultimate Job Command's {Progress 25%}

    Nice.. usefull, thnk

  4. #4
    Member sheerice is offline
    MemberRank
    Apr 2008 Join Date
    82Posts

    Re: [Release] Ultimate Job Command's {Progress 25%}

    Says paladin for the DK script... LOL anyways... good work, keep it up!

  5. #5
    Account Upgraded | Title Enabled! ralazo is offline
    MemberRank
    Apr 2007 Join Date
    Yeah.Location
    226Posts

    Re: [Release] Ultimate Job Command's {Progress 25%}

    Why in progress this has released multiple times >.< its useless no offense

  6. #6
    Apprentice Draakken is offline
    MemberRank
    Jun 2008 Join Date
    In the NetherlandsLocation
    7Posts

    Re: [Release] Ultimate Job Command's {Progress 25%}

    Quote Originally Posted by ralazo View Post
    Why in progress this has released multiple times >.< its useless no offense
    lol cauz im like an lazy person i dont like to search for items ... and i never saw this release :S



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