I dont know which one it is :O can be 286 + 278?
I dont know which one it is :O can be 286 + 278?
Last edited by ExtremeDevilz; 21-02-14 at 11:32 AM.
Why does it send KILL_MONSTER while I dont even kill a single monster -.-
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SlikStik is don't even know what he is doing...
Prove :Code:[0A 3E 65 00] < Monster Object ID [01] < Animation
the attempt of flaming is to cause the thread to be closed and nothing else to make believe I created a false thread..
maybe you guys should see yourself for now who is trying to help or who is trying to kill the section off..
Last edited by ExtremeDevilz; 21-02-14 at 01:10 PM.
Why don't you actually contribute for real, for a change before talking about us? I'm not the first one to say it, but you've been flooding the releases section with "useless" threads everywhere. Good examples:
http://forum.ragezone.com/f427/gm-bu...-based-979699/
http://forum.ragezone.com/f427/parse...tf-8-a-986228/
http://forum.ragezone.com/f427/astra...ng-fix-986415/
http://forum.ragezone.com/f427/loadi...m-mcdb-979896/
Gil when you update scripts on github? :D
He's not doing that for the current version to prevent leechers.
Back on topic, one way to get kill monster is to go into a monster map, kill a number of monsters, look at the list of possible monster opcodes, and search for the one that appears the same number of times as the number of monsters that you have killed.
Edit: By the way, I don't update GMS (due to the ip block), I only update MSEA, so I cannot provide GMS opcodes or check whether your opcode is correct.
kill_monster = 0x278 but something was changed and idk what -.-