V146 Opcode

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  1. #16
    Enthusiast SlikStik is offline
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    Re: V146 Opcode

    I dont know which one it is :O can be 286 + 278?

  2. #17
    Proficient Member nukehead1 is offline
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    Re: V146 Opcode

    Quote Originally Posted by SlikStik View Post
    I dont know which one it is :O can be 286 + 278?
    Well try both if one doesnt work try the other, if that one doesnt work then wrong ones.

  3. #18
    Account Upgraded | Title Enabled! ExtremeDevilz is offline
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    Re: V146 Opcode

    Quote Originally Posted by SlikStik View Post
    I dont know which one it is :O can be 286 + 278?
    KILL_MONSTER((short) 0x278),
    DAMAGE_MONSTER((short) 0x27F),

    Both Opcode are for v146
    Last edited by ExtremeDevilz; 21-02-14 at 11:32 AM.

  4. #19
    Enthusiast SlikStik is offline
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    Re: V146 Opcode

    Why does it send KILL_MONSTER while I dont even kill a single monster -.-


  5. #20
    I'm overrated. Fraysa is offline
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    Re: V146 Opcode

    Quote Originally Posted by SlikStik View Post
    Why does it send KILL_MONSTER while I dont even kill a single monster -.-


    Oh, surprise surprise. Multo (xPsychotic/ExtremeDevilz) was wrong, once again, leading over 200 hopeless leechers into doom by giving them wrong opcodes.

  6. #21
    Account Upgraded | Title Enabled! AristoCat is offline
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    Re: V146 Opcode

    Quote Originally Posted by Fraysa View Post
    Oh, surprise surprise. Multo (xPsychotic/ExtremeDevilz) was wrong, once again, leading over 200 hopeless leechers into doom by giving them wrong opcodes.
    Sounds good to me.

  7. #22
    Account Upgraded | Title Enabled! ExtremeDevilz is offline
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    Re: V146 Opcode

    Quote Originally Posted by SlikStik View Post
    Why does it send KILL_MONSTER while I dont even kill a single monster -.-

    Quote Originally Posted by Fraysa View Post
    Oh, surprise surprise. Multo (xPsychotic/ExtremeDevilz) was wrong, once again, leading over 200 hopeless leechers into doom by giving them wrong opcodes.
    SlikStik is don't even know what he is doing...

    Code:
    [0A 3E 65 00]  < Monster Object ID
    [01] < Animation
    Prove :



    the attempt of flaming is to cause the thread to be closed and nothing else to make believe I created a false thread..
    maybe you guys should see yourself for now who is trying to help or who is trying to kill the section off..
    Last edited by ExtremeDevilz; 21-02-14 at 01:10 PM.

  8. #23
    I'm overrated. Fraysa is offline
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    Re: V146 Opcode

    Quote Originally Posted by Multo View Post
    SlikStik is don't even know what he is doing...

    Code:
    [0A 3E 65 00]  < Monster Object ID
    [01] < Animation
    Prove :



    the attempt of flaming is to cause the thread to be closed and nothing else to make believe I created a false thread..
    maybe you guys should see yourself for now who is trying to help or who is trying to kill the section off..
    Why don't you actually contribute for real, for a change before talking about us? I'm not the first one to say it, but you've been flooding the releases section with "useless" threads everywhere. Good examples:

    http://forum.ragezone.com/f427/gm-bu...-based-979699/
    http://forum.ragezone.com/f427/parse...tf-8-a-986228/
    http://forum.ragezone.com/f427/astra...ng-fix-986415/
    http://forum.ragezone.com/f427/loadi...m-mcdb-979896/

  9. #24
    Enthusiast SlikStik is offline
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    Re: V146 Opcode

    Gil when you update scripts on github? :D

  10. #25
    <3 Dynamik is offline
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    Re: V146 Opcode

    Quote Originally Posted by Multo View Post
    SlikStik is don't even know what he is doing...

    Code:
    [0A 3E 65 00]  < Monster Object ID
    [01] < Animation
    Prove :



    the attempt of flaming is to cause the thread to be closed and nothing else to make believe I created a false thread..
    maybe you guys should see yourself for now who is trying to help or who is trying to kill the section off..
    You are attempting to help people, but you are giving false answers thus killing off the section. Godddamn, how hard is it to isolate each opcode and sniff it out? And just remember, opcodes come sequentially for the most part. It holds true for the case of mobs.

  11. #26
    C# developer xStr0nGx is offline
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    Re: V146 Opcode

    Quote Originally Posted by Multo View Post
    SlikStik is don't even know what he is doing...

    Code:
    [0A 3E 65 00]  < Monster Object ID
    [01] < Animation
    Prove :



    the attempt of flaming is to cause the thread to be closed and nothing else to make believe I created a false thread..
    maybe you guys should see yourself for now who is trying to help or who is trying to kill the section off..

    Just make an SVN for ur source..

  12. #27
    I'm overrated. Fraysa is offline
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    Re: V146 Opcode

    Quote Originally Posted by xStr0nGx View Post
    Just make an SVN for ur source..

  13. #28
    Enthusiast SlikStik is offline
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    Re: V146 Opcode

    Quote Originally Posted by Fraysa View Post
    just update the scripts on github :P

  14. #29
    How cool is that? sonnyeb is offline
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    Re: V146 Opcode

    Quote Originally Posted by SlikStik View Post
    just update the scripts on github :P
    He's not doing that for the current version to prevent leechers.

    Back on topic, one way to get kill monster is to go into a monster map, kill a number of monsters, look at the list of possible monster opcodes, and search for the one that appears the same number of times as the number of monsters that you have killed.

    Edit: By the way, I don't update GMS (due to the ip block), I only update MSEA, so I cannot provide GMS opcodes or check whether your opcode is correct.

  15. #30
    Enthusiast SlikStik is offline
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    Re: V146 Opcode

    kill_monster = 0x278 but something was changed and idk what -.-



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