V146 Opcode

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  1. #26
    C# developer xStr0nGx is offline
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    Re: V146 Opcode

    Quote Originally Posted by Multo View Post
    SlikStik is don't even know what he is doing...

    Code:
    [0A 3E 65 00]  < Monster Object ID
    [01] < Animation
    Prove :



    the attempt of flaming is to cause the thread to be closed and nothing else to make believe I created a false thread..
    maybe you guys should see yourself for now who is trying to help or who is trying to kill the section off..

    Just make an SVN for ur source..

  2. #27
    I'm overrated. Fraysa is offline
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    Re: V146 Opcode

    Quote Originally Posted by xStr0nGx View Post
    Just make an SVN for ur source..

  3. #28
    Enthusiast SlikStik is offline
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    Re: V146 Opcode

    Quote Originally Posted by Fraysa View Post
    just update the scripts on github :P

  4. #29
    How cool is that? sonnyeb is offline
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    Re: V146 Opcode

    Quote Originally Posted by SlikStik View Post
    just update the scripts on github :P
    He's not doing that for the current version to prevent leechers.

    Back on topic, one way to get kill monster is to go into a monster map, kill a number of monsters, look at the list of possible monster opcodes, and search for the one that appears the same number of times as the number of monsters that you have killed.

    Edit: By the way, I don't update GMS (due to the ip block), I only update MSEA, so I cannot provide GMS opcodes or check whether your opcode is correct.

  5. #30
    Enthusiast SlikStik is offline
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    Re: V146 Opcode

    kill_monster = 0x278 but something was changed and idk what -.-

  6. #31
    Account Upgraded | Title Enabled! ExtremeDevilz is offline
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    Re: V146 Opcode

    I plan to release the source soon.. but the lack of help Im getting has only cause me to think otherwise also to prevent leechers and some angry flamers.

  7. #32
    Omega sunnyboy is offline
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    Re: V146 Opcode

    Quote Originally Posted by Multo View Post
    I plan to release the source soon.. but the lack of help Im getting has only cause me to think otherwise also to prevent leechers and some angry flamers.
    of course you have lack of help, nobody likes you

  8. #33
    <3 Dynamik is offline
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    Re: V146 Opcode

    Quote Originally Posted by Multo View Post
    I plan to release the source soon.. but the lack of help Im getting has only cause me to think otherwise also to prevent leechers and some angry flamers.
    It only takes 2 days at most to get ingame from v144 to v146. It only takes 7 days at most to sniff everything that you'll need. This is all assuming you have next to no clue what you are doing.

  9. #34
    Omega sunnyboy is offline
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    Re: V146 Opcode

    Quote Originally Posted by Dynamik View Post
    It only takes 2 days at most to get ingame from v144 to v146. It only takes 7 days at most to sniff everything that you'll need. This is all assuming you have next to no clue what you are doing.
    Seven days to sniff ? WTF? Do you take 68534 breaks? It's at most a day

  10. #35
    <3 Dynamik is offline
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    Re: V146 Opcode

    Quote Originally Posted by sunnyboy View Post
    Seven days to sniff ? WTF? Do you take 68534 breaks? It's at most a day
    No. It is just that I don't sniff for 24 hours (maybe 1h in a day). Also, do take note of the "no clue what you are doing" :P

  11. #36
    Account Upgraded | Title Enabled! ExtremeDevilz is offline
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    Re: V146 Opcode

    Quote Originally Posted by Dynamik View Post
    No. It is just that I don't sniff for 24 hours (maybe 1h in a day). Also, do take note of the "no clue what you are doing" :P
    Sure..

  12. #37
    Account Upgraded | Title Enabled! Snopboy is offline
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    Re: V146 Opcode

    SPAWN_PLAYER isnt updated right ? I see many opcodes here that arent updated to 1.46
    But there are some that are updated, those saves me a lot of time of sniffing from gms, too bad I already sniffed most of them from gms :/

  13. #38
    Valued Member Basis is offline
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    Re: V146 Opcode

    Mmmm, MapleStory smells good.

  14. #39
    Account Upgraded | Title Enabled! AristoCat is offline
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    Re: V146 Opcode

    Quote Originally Posted by SnopBoy View Post
    SPAWN_PLAYER isnt updated right ? I see many opcodes here that arent updated to 1.46
    But there are some that are updated, those saves me a lot of time of sniffing from gms, too bad I already sniffed most of them from gms :/
    Yet operation codes are not a problem at all while packet structures change as birds fly.



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