| v62 | XiuzSource 3.4

Page 26 of 124 FirstFirst ... 1618192021222324252627282930313233343676 ... LastLast
Results 376 to 390 of 1852
  1. #376
    Account Upgraded | Title Enabled! XiuzSu is offline
    MemberRank
    Mar 2009 Join Date
    c.getXiuzSu.posLocation
    826Posts

    Re: [Release] XiuzSource 1.4

    I haven't even done it yet...

  2. #377
    Valued Member tsunayoshi is offline
    MemberRank
    Aug 2009 Join Date
    100Posts

    Re: [Release] XiuzSource 1.4

    ok then i wait for u :D

  3. #378
    Proficient Member ijohnny is offline
    MemberRank
    Aug 2008 Join Date
    154Posts

    Re: [Release] XiuzSource 1.4

    lol Xiuz so many problems :3 well not really actually... ppl keep complaining about problems that were already listed.. the only main big problems are merchants and Skills.

    @Xiuz
    Did u set Combo to Warriors only? In the Skills.java thingy [4got name]

    ---------- Post added at 05:17 PM ---------- Previous post was at 05:14 PM ----------

    YOU DID! :D I Think..
    Err im not that great of a coder but
    i think i found how to make combo for all :3

    Xiuz am i right? You go to Src > Net > Sf > OdinMS > Client > Skill.java

    Find
    Code:
        @Override
        public boolean canBeLearnedBy(MapleJob job) {
            int jid = job.getId();
            int skillForJob = id / 10000;
            if (jid / 100 != skillForJob / 100 && skillForJob / 100 != 0) { // wrong job
    
                return false;
            }
            if ((skillForJob / 10) % 10 > (jid / 10) % 10) { // wrong 2nd job
    
                return false;
            }
            if (skillForJob % 10 > jid % 10) { // wrong 3rd/4th job
    
                return false;
            }
            return true;
        }
    Replace with
    Code:
        @Override
        public boolean canBeLearnedBy(MapleJob job) {
            int jid = job.getId();
            int skillForJob = id / 10000;
            if (jid / 100 != skillForJob / 100 && skillForJob / 100 != 0) { // wrong job
    
                return true;
            }
            if ((skillForJob / 10) % 10 > (jid / 10) % 10) { // wrong 2nd job
    
                return true;
            }
            if (skillForJob % 10 > jid % 10) { // wrong 3rd/4th job
    
                return true;
            }
            return true;
        }
    ? Am i right :3
    Last edited by ijohnny; 23-08-09 at 07:21 PM.

  4. #379
    Alpha Member Moogra is offline
    MemberRank
    Jul 2008 Join Date
    1,804Posts

    Re: [Release] XiuzSource 1.4

    No, if I remember correctly, it's in some kind of damage handler. And what's the point of doing return true for all cases. You just might as well return true right away.

  5. #380
    Valued Member AngyTheBitch is offline
    MemberRank
    Dec 2008 Join Date
    125Posts

    Re: [Release] XiuzSource 1.4

    Quote Originally Posted by ijohnny View Post
    lol Xiuz so many problems :3 well not really actually... ppl keep complaining about problems that were already listed.. the only main big problems are merchants and Skills.

    @Xiuz
    Did u set Combo to Warriors only? In the Skills.java thingy [4got name]

    ---------- Post added at 05:17 PM ---------- Previous post was at 05:14 PM ----------

    YOU DID! :D I Think..
    Err im not that great of a coder but
    i think i found how to make combo for all :3

    Xiuz am i right? You go to Src > Net > Sf > OdinMS > Client > Skill.java

    Find
    Code:
        @Override
        public boolean canBeLearnedBy(MapleJob job) {
            int jid = job.getId();
            int skillForJob = id / 10000;
            if (jid / 100 != skillForJob / 100 && skillForJob / 100 != 0) { // wrong job
    
                return false;
            }
            if ((skillForJob / 10) % 10 > (jid / 10) % 10) { // wrong 2nd job
    
                return false;
            }
            if (skillForJob % 10 > jid % 10) { // wrong 3rd/4th job
    
                return false;
            }
            return true;
        }
    Replace with
    Code:
        @Override
        public boolean canBeLearnedBy(MapleJob job) {
            int jid = job.getId();
            int skillForJob = id / 10000;
            if (jid / 100 != skillForJob / 100 && skillForJob / 100 != 0) { // wrong job
    
                return true;
            }
            if ((skillForJob / 10) % 10 > (jid / 10) % 10) { // wrong 2nd job
    
                return true;
            }
            if (skillForJob % 10 > jid % 10) { // wrong 3rd/4th job
    
                return true;
            }
            return true;
        }
    ? Am i right :3
    Its not there. Like moogra said, it is in a damage handler. there is only a few of those damage handlers. so search for it. it is some thing along the lines of crusader || hero ==> gain orb

  6. #381
    Alpha Member Moogra is offline
    MemberRank
    Jul 2008 Join Date
    1,804Posts

    Re: [Release] XiuzSource 1.4

    Oh and it also could be in maplecharacter, gain orb
    definitely not skill.java

  7. #382
    win CioNide is offline
    MemberRank
    Jun 2008 Join Date
    2,560Posts

    Re: [Release] XiuzSource 1.4

    Quote Originally Posted by Moogra View Post
    Oh and it also could be in maplecharacter, gain orb
    definitely not skill.java
    Why would it be in thurr?

  8. #383
    Proficient Member ijohnny is offline
    MemberRank
    Aug 2008 Join Date
    154Posts

    Re: [Release] XiuzSource 1.4

    well like i said im not much of a coder BUT THNX MOOGRA BECUS OF MY MESS UP U GAVE ME A HINT :3

  9. #384
    Member jap0knees is offline
    MemberRank
    Jul 2009 Join Date
    99Posts

    Re: [Release] XiuzSource 1.4

    getting merchants to save items to db isnt hard I got it to work on 1.4 and 1.5.My only problem on 1.5 is that I cant get rid of the items duping when server crashes. XD

    EDIT:kinda odd since I got them working 100% in 1.4
    Last edited by jap0knees; 23-08-09 at 11:42 PM.

  10. #385
    Account Upgraded | Title Enabled! XiuzSu is offline
    MemberRank
    Mar 2009 Join Date
    c.getXiuzSu.posLocation
    826Posts

    Re: [Release] XiuzSource 1.4

    That's not it...just wait for the update and don't mess with the source.
    The update should be later tonight.

  11. #386
    Valued Member KingMan is offline
    MemberRank
    Jul 2008 Join Date
    108Posts

    Re: [Release] XiuzSource 1.4

    nice pack i use that 1.5 version but with full edits

  12. #387
    Alpha Member Moogra is offline
    MemberRank
    Jul 2008 Join Date
    1,804Posts

    Re: [Release] XiuzSource 1.4

    Quote Originally Posted by KingMan View Post
    nice pack i use that 1.5 version but with full edits
    isn't that what they all say?
    I use _______________ heavily modded.
    it probably has a few edits, but full edits isn't probably true

  13. #388
    Novice Andinator is offline
    MemberRank
    Aug 2009 Join Date
    3Posts

    Re: [Release] XiuzSource 1.4

    Hey there, I'm kinda new (only to this forum) but I'm pretty good at spriting, and i can do computer art ( I'm still working out the bugs for my maplestory style art). I use photoshop, so it wont be a drawing on a piece of paper. If your interested, pm me or give me a email at nd_sang@yahoo.com. Of course, I'm also a gamer, so if you would be willing to send me a download link (I love alpha testing too). If you dont feel safe giving it to me, dont worry. wait for me to reply back before you send it!

  14. #389
    Member jap0knees is offline
    MemberRank
    Jul 2009 Join Date
    99Posts

    Re: [Release] XiuzSource 1.4

    Quote Originally Posted by Moogra View Post
    isn't that what they all say?



    and on a more serious note good job on the source and I await the next update :D

  15. #390
    Alpha Member Moogra is offline
    MemberRank
    Jul 2008 Join Date
    1,804Posts

    Re: [Release] XiuzSource 1.4

    Quote Originally Posted by jap0knees View Post


    and on a more serious note good job on the source and I await the next update :D
    So I'm guessing you're one of the people that make a few edits and say you have a heavily modded source? You know I was right.



Advertisement