Vegas Island: MapleBall

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  1. #46
    Account Upgraded | Title Enabled! Diglett is offline
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    Sep 2010 Join Date
    Diglett WorldLocation
    289Posts

    Re: Vegas Island: MapleBall

    Quote Originally Posted by natkemon View Post
    I had to create this in maple character:

    PHP Code:
            public boolean haveItem(int iint i0boolean bboolean b0) {
            throw new 
    UnsupportedOperationException("Not yet implemented");
        } 
    this comes out and i'm not sure if this is right.. i dont think it is... what do i do here?
    Wrong. Add the correct function.

  2. #47
    Im back! FINALLY KenoRIK10 is offline
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    Apr 2010 Join Date
    KonohaLocation
    366Posts

    Re: Vegas Island: MapleBall

    Awesome release!

    i have a little problem though. when the bombs are summoned and explodes there is no damage dealt and no knockback watsoever. does any1 know how to fix this?

  3. #48
    Account Upgraded | Title Enabled! natkemon is offline
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    Re: Vegas Island: MapleBall

    Quote Originally Posted by Diglett View Post
    Wrong. Add the correct function.
    what is the correct function? thats my problem.. i dont know what to put in there.

  4. #49
    Novice dsktekis1 is offline
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    Nov 2010 Join Date
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    Re: Vegas Island: MapleBall

    This looks great. But yeah, i wish i could see a short clip of it in action

  5. #50
    Proficient Member brandonbbk is offline
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    Sep 2010 Join Date
    158Posts

    Re: Vegas Island: MapleBall

    The command is giving me compiling errors. Also I'm using MapleBlade Source. Here is how part of my PlayerCommands looks like (Don't mind the top part):

    Code:
            private static void compareTime(StringBuilder sb, long timeDiff) {
            double secondsAway = timeDiff / 1000;
            double minutesAway = 0;
            double hoursAway = 0;
    
            while (secondsAway > 60) {
                minutesAway++;
                secondsAway -= 60;
            }
            while (minutesAway > 60) {
                hoursAway++;
                minutesAway -= 60;
            }
            boolean hours = false;
            boolean minutes = false;
            if (hoursAway > 0) {
                sb.append(" ");
                sb.append((int) hoursAway);
                sb.append(" hours");
                hours = true;
            }
            if (minutesAway > 0) {
                if (hours) {
                    sb.append(" -");
                }
                sb.append(" ");
                sb.append((int) minutesAway);
                sb.append(" minutes");
                minutes = true;
            }
            if (secondsAway > 0) {
                if (minutes) {
                    sb.append(" and");
                }
                sb.append(" ");
                sb.append((int) secondsAway);
                sb.append(" seconds.");
            }
        }
    }
            } else if (splitted[0].equals("setbomb")) { 
                if (player.haveItem(2100067, 1, true, true) && player.getMapId() == 910000013) { 
                     
                    MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, 2100067, 1, false, false); 
                    player.getMap().spawnMonsterOnGroudBelow(MapleLifeFactory.getMonster(9300166), player.getPosition()); 
                } else { 
                    mc.dropMessage("You do not have any bombs, or you are not in the MapleBall map."); 
                }
    Does anyone see whats wrong with this?

  6. #51
    Account Upgraded | Title Enabled! linkdamasta is offline
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    Oct 2009 Join Date
    280Posts

    Re: Vegas Island: MapleBall

    Wow, lethargic, this is a novel idea. I like the way you think; The only problem is that it's also too player governed. Even if it's a GM, there's still room for human error, or possibly cheating if I understood correctly.

    What I'm trying to say is, you just had a great idea, but you've made it rely too much on players. In other words, you didn't put enough of it into code.

    Things I think should be done:
    1. Add a buff block in the map you choose (I don't know which Java file it would be in, but it should be something along the lines of UseSkillHandler or UseBuffHandler)
    2. Use an event script to handle certain things
    3. Add a spectator option
    4. Use a different map with other features: Multiple ledges, from smallest at the top to longest at the bottom, add sidelines for spectators. No more info due to WZ edit restriction.
    5. Use a keyBinding method rather than @usebomb (Perhaps give them the option to set it to one of the slots in the QuickSlot
    6. Perhaps find a way to have a better ball... I was considering using a slime with 2b HP and a 1 dmg damage lock, and using a skill similar to Hunter's power knockback?


    P.S. Nice UI. Mine is still better though!

  7. #52
    Account Upgraded | Title Enabled! natkemon is offline
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    Jul 2008 Join Date
    424Posts

    Re: Vegas Island: MapleBall

    Quote Originally Posted by brandonbbk View Post
    The command is giving me compiling errors. Also I'm using MapleBlade Source. Here is how part of my PlayerCommands looks like (Don't mind the top part):

    Code:
            private static void compareTime(StringBuilder sb, long timeDiff) {
            double secondsAway = timeDiff / 1000;
            double minutesAway = 0;
            double hoursAway = 0;
    
            while (secondsAway > 60) {
                minutesAway++;
                secondsAway -= 60;
            }
            while (minutesAway > 60) {
                hoursAway++;
                minutesAway -= 60;
            }
            boolean hours = false;
            boolean minutes = false;
            if (hoursAway > 0) {
                sb.append(" ");
                sb.append((int) hoursAway);
                sb.append(" hours");
                hours = true;
            }
            if (minutesAway > 0) {
                if (hours) {
                    sb.append(" -");
                }
                sb.append(" ");
                sb.append((int) minutesAway);
                sb.append(" minutes");
                minutes = true;
            }
            if (secondsAway > 0) {
                if (minutes) {
                    sb.append(" and");
                }
                sb.append(" ");
                sb.append((int) secondsAway);
                sb.append(" seconds.");
            }
        }
    }
            } else if (splitted[0].equals("setbomb")) { 
                if (player.haveItem(2100067, 1, true, true) && player.getMapId() == 910000013) { 
                     
                    MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, 2100067, 1, false, false); 
                    player.getMap().spawnMonsterOnGroudBelow(MapleLifeFactory.getMonster(9300166), player.getPosition()); 
                } else { 
                    mc.dropMessage("You do not have any bombs, or you are not in the MapleBall map."); 
                }
    Does anyone see whats wrong with this?

    Replace "mc.dropMessage" with "player.dropMessage"
    ___________________________________________________________

  8. #53
    Account Upgraded | Title Enabled! linkdamasta is offline
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    280Posts

    Re: Vegas Island: MapleBall

    Quote Originally Posted by natkemon View Post
    Replace "mc.dropMessage" with "player.dropMessage"
    ___________________________________________________________
    Or just add "MapleCharacter mc = c.getPlayer();" to the top of the code?

  9. #54
    Account Upgraded | Title Enabled! yogiram1235 is offline
    MemberRank
    Aug 2008 Join Date
    In Hood-ville.Location
    268Posts

    Re: Vegas Island: MapleBall

    Quote Originally Posted by vt1022 View Post
    Awesome release! Thanks. I was wondering though, why do my bombs not blow up? =s
    Nice job bumping an old thread :P,

    But there should be an fix for ariant bombs for v.83, or if you're using another server you could implement from there.

  10. #55
    OFWGK†∆ joellol is offline
    MemberRank
    Apr 2008 Join Date
    HollandLocation
    479Posts

    Re: Vegas Island: MapleBall

    Really funny lol but you have to make the bombs explode faster

  11. #56
    Enthusiast iMrUniverse is offline
    MemberRank
    Jun 2011 Join Date
    BelgiumLocation
    38Posts

    Re: Vegas Island: MapleBall

    wow looks cool! i'll try it out later :D great job!



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