Awesome release!
i have a little problem though. when the bombs are summoned and explodes there is no damage dealt and no knockback watsoever. does any1 know how to fix this?
This looks great. But yeah, i wish i could see a short clip of it in action
The command is giving me compiling errors. Also I'm using MapleBlade Source. Here is how part of my PlayerCommands looks like (Don't mind the top part):
Does anyone see whats wrong with this?Code:private static void compareTime(StringBuilder sb, long timeDiff) { double secondsAway = timeDiff / 1000; double minutesAway = 0; double hoursAway = 0; while (secondsAway > 60) { minutesAway++; secondsAway -= 60; } while (minutesAway > 60) { hoursAway++; minutesAway -= 60; } boolean hours = false; boolean minutes = false; if (hoursAway > 0) { sb.append(" "); sb.append((int) hoursAway); sb.append(" hours"); hours = true; } if (minutesAway > 0) { if (hours) { sb.append(" -"); } sb.append(" "); sb.append((int) minutesAway); sb.append(" minutes"); minutes = true; } if (secondsAway > 0) { if (minutes) { sb.append(" and"); } sb.append(" "); sb.append((int) secondsAway); sb.append(" seconds."); } } } } else if (splitted[0].equals("setbomb")) { if (player.haveItem(2100067, 1, true, true) && player.getMapId() == 910000013) { MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, 2100067, 1, false, false); player.getMap().spawnMonsterOnGroudBelow(MapleLifeFactory.getMonster(9300166), player.getPosition()); } else { mc.dropMessage("You do not have any bombs, or you are not in the MapleBall map."); }
Wow, lethargic, this is a novel idea. I like the way you think; The only problem is that it's also too player governed. Even if it's a GM, there's still room for human error, or possibly cheating if I understood correctly.
What I'm trying to say is, you just had a great idea, but you've made it rely too much on players. In other words, you didn't put enough of it into code.
Things I think should be done:
1. Add a buff block in the map you choose (I don't know which Java file it would be in, but it should be something along the lines of UseSkillHandler or UseBuffHandler)
2. Use an event script to handle certain things
3. Add a spectator option
4. Use a different map with other features: Multiple ledges, from smallest at the top to longest at the bottom, add sidelines for spectators. No more info due to WZ edit restriction.
5. Use a keyBinding method rather than @usebomb (Perhaps give them the option to set it to one of the slots in the QuickSlot
6. Perhaps find a way to have a better ball... I was considering using a slime with 2b HP and a 1 dmg damage lock, and using a skill similar to Hunter's power knockback?
P.S. Nice UI. Mine is still better though!
Really funny lol but you have to make the bombs explode faster
wow looks cool! i'll try it out later :D great job!