Working Booster/Power guard and more!

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  1. #26
    Grand Master Razzen- is offline
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    Re: Working Booster/Power guard and more!

    Quote Originally Posted by cyberninjitsu View Post
    Yeah but im 90% sure its a source problem, yeah just got hyper body working..... And yeah just replace ur skills.cpp with this one. And gm haste will be fixed next update or removed depending on my like......
    Which is the packet for Hyperbody?

    NVM. Found it

  2. #27
    Elite Member samuelnice is offline
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    Re: Working Booster/Power guard and more!

    can you upload in mediafire or upload the script ?

  3. #28
    Kaotic Owner resinate is offline
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    Re: Working Booster/Power guard and more!

    dude if this works ur my new hero XD

    testing now

  4. #29
    Elite Member LilAznKevin is offline
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    Re: Working Booster/Power guard and more!

    gm haste crashed my server ): and couldnt go on character again

  5. #30
    Elite Member gogodr is offline
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    Re: Working Booster/Power guard and more!

    Quote Originally Posted by LilAznKevin View Post
    gm haste crashed my server ): and couldnt go on character again
    I used it and my server didn't crashed but I DCed all my users and myselft XP

  6. #31
    Elite Member DevastatioN is offline
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    Re: Working Booster/Power guard and more!

    Thread starter, MAKE credits for the packets u get.
    And, for booster, I got it working with the speed like the one in gMS. =D

  7. #32
    Member s4itox is offline
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    Re: Working Booster/Power guard and more!

    Nice to see no credits went at all to the person who tested those values with a server restart every single byte change.
    I thought I'd lurk around here til someone posted these values, or used them without any reference to who tested them or at least a link to the thread where they were posted.
    You're also coding in booster wrongly, most likely.
    An example of a correctly working skill + timer:

    In Skills.cpp

    under static vector <STimer> timers; section
    Code:
    else if(strcmp(name, "end4201003") == 0) Skills::end4101003(player);
    under the void Skills::cancelSkill(Player* player, unsigned char* packet){ section:
    Code:
    else if(skillid == 4201003){
    		timer->stop(player, "end4201003");
    		end4101003(player);
    	}
    under the void Skills::useSkill(Player* player, unsigned char* packet){ section:
    Code:
    else if(skillid == 4201003){
    		vals.push_back(skills[skillid][level].x);
    		timer->stop(player, "end4201003");
    		SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, (char)0x8, 0, 0, 0, 0, 0, 0, vals, 0);
    		timer->setSkillTimer(player, "end4201003", skills[skillid][level].time*1000);
    }
    under void Skills::end1001(Player* player){ section:
    Code:
    void Skills::end4201003(Player* player){
    	SkillsPacket::endSkill(player, Maps::info[player->getMap()].Players, 0, (char)0x8, 0, 0, 0, 0, 0, 0, 0);
    }
    In Skills.h
    Code:
    static void end4201003(Player* player);
    I also should have known better than to release them, because there are people who always try to steal the credit... I personally tested Booster, Rage, Power Guard and Shadow Partner.

    EDIT:
    Use 0x3 instead of 0x1 for both w.atk and w.def to be calculated with Rage.

  8. #33
    Elite Member DevastatioN is offline
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    Re: Working Booster/Power guard and more!

    Hey s4itox, can I have your msn please?
    So can test with you the skills..

    I am not planning to release my codes for the timer to work properly either, too easy to figure that out.

  9. #34
    Member s4itox is offline
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    Re: Working Booster/Power guard and more!

    Since someone's already gone ahead and "released" them even though they themselves were not the ones who did all the testing, it's kind of a waste now.
    For your skill timer to work properly, ALL CHAR TYPES MUST BE THE SAME.
    So if your skilltimer uses 0x3, 0, 0, 0, 0, 0, 0, 0 ;; then down the bottom with the end bit, you MUST use 0x3, 0, 0, 0, 0, 0, 0, 0 for it to work properly. Otherwise you have a failed timer that half-works.

  10. #35
    Elite Member DevastatioN is offline
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    Re: Working Booster/Power guard and more!

    s4itox, I know how you feel towards these kind of people.
    Oh well, I should simply call them, "pathetic leecher".

    Even the noob leecher know how to give credits. How shame.

  11. #36
    Elite Member Xterminatorz is offline
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    Re: Working Booster/Power guard and more!

    Lmao, I just wanna be a jerk and show off what skills I have working so far. Yes these are the things it adds when it's maxed.
    GM Bless +20 Wep Attack, 10+00 Wep Def, +20 Magic, +100 Magic Def, +100 Accuracy and +100 Avoidability
    Regular Bless +20 Wep Def, Magic Def, Accuracy, and Avoidability
    Rage +10 Wep Att, -10 Wep Def
    All Boosters Not as fast as GMS though :(
    Power Guard Works
    Shadow Partner CS Effect, damages still take effect, always hit 50% of original damage which is not what it's suppose to do?

    Timers work and everything and I've been coding these skills a few days ago.

  12. #37
    Elite Member DevastatioN is offline
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    Re: Working Booster/Power guard and more!

    Mine as fast as gMS.
    Trying to get bless packet.. seems weird to collide them ><

  13. #38
    Elite Member CCoffee is offline
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    Re: Working Booster/Power guard and more!

    compiled fine, thanks

  14. #39
    Elite Member Xterminatorz is offline
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    Re: Working Booster/Power guard and more!

    How did you get them as fast as GMS?

    To prove GM Bless works :)


  15. #40
    Member s4itox is offline
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    Re: Working Booster/Power guard and more!

    Quote Originally Posted by Xterminator1 View Post
    Lmao, I just wanna be a jerk and show off what skills I have working so far. Yes these are the things it adds when it's maxed.
    GM Bless +20 Wep Attack, 10+00 Wep Def, +20 Magic, +100 Magic Def, +100 Accuracy and +100 Avoidability
    Regular Bless +20 Wep Def, Magic Def, Accuracy, and Avoidability
    Rage +10 Wep Att, -10 Wep Def
    All Boosters Not as fast as GMS though :(
    Power Guard Works
    Shadow Partner CS Effect, damages still take effect, always hit 50% of original damage which is not what it's suppose to do?

    Timers work and everything and I've been coding these skills a few days ago.
    Depends entirely. Shadow Partner will always hit 50% of skill, and 80% of normal attack. Remember that some skills have an x and a y value

  16. #41
    Elite Member Xterminatorz is offline
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    Re: Working Booster/Power guard and more!

    I tried editing the X and Y values on the xml file. Doesn't do anything.
    I still wish there was a way to remove the damage cap.

  17. #42
    Elite Member DevastatioN is offline
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    Re: Working Booster/Power guard and more!

    There is a way, but not publicly released. ^_^
    It does do something on the skillid.xml [x] [y] values, you just need do some search.
    If you're willing to exchange your Bless code for my Booster speed part. ^^

  18. #43
    Sorcerer Supreme FyRiS is offline
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    Re: Working Booster/Power guard and more!

    I get a bunch of errors while compiling.

    Will try and fix myself, if I can't fix it, I'll post the errors.

  19. #44
    Member s4itox is offline
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    Re: Working Booster/Power guard and more!

    Quote Originally Posted by Xterminator1 View Post
    I tried editing the X and Y values on the xml file. Doesn't do anything.
    I still wish there was a way to remove the damage cap.
    Are you getting a constant 50% regardless of normal attack or skill?
    If that's the case, have you tried putting in both x and y values?
    example:
    Code:
    vals.push_back(skills[skillid][level].x);
    vals.push_back(skills[skillid][level].y);
    Put both in and tell me what happens. I have both in and skills deal 50% while normal attacks deal 80%.

  20. #45
    Elite Member Xterminatorz is offline
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    Re: Working Booster/Power guard and more!

    I'm not getting 50% on both skill and regular attack. Just noticed it is working fine. Now I just hope there is a way to make Shadow Partner show to other players also instead of just yourself. Also, GM Haste is kinda hard to get working.
    I wonder how are we going to make GM Bless and the other skills to effect everyone on the map also.

  21. #46
    Elite Member DevastatioN is offline
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    Re: Working Booster/Power guard and more!

    Xterminator1, do reply your inbox.
    GM Bless, hmm, maybe we need a gm packet for that?

  22. #47
    Sorcerer Supreme FyRiS is offline
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    Re: Working Booster/Power guard and more!

    I tried looking for skill 4111002 (Shadow Partner) in that Skills.cpp and I couldn't find it.

    So what do I add to/modify if I just want SP?

  23. #48
    Member s4itox is offline
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    Re: Working Booster/Power guard and more!

    You take one of the other skills that are in the skills.cpp file as an example and build around SP.
    use the original release thread to see how to plug in SP after looking at how the skills are coded in skills.cpp.

  24. #49
    Sorcerer Supreme FyRiS is offline
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    Re: Working Booster/Power guard and more!

    Goody, someone that actually gives hints and encourages coding!

    I'd rep you if I could :]

  25. #50
    Elite Member DevastatioN is offline
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    Re: Working Booster/Power guard and more!

    FyRiS, for your info, he's the thread starter of that thread. lmfao.
    Anyway, Still getting craps with hyper body.



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