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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
green45
Then you must not have been around when they was helping Titan. I used Cocky for a reason, nor do i have to explain a "Decent Update" a decent update is what you class as a decent update many people have different views
Hurr? What is this, I don't even? How was I not around? Whatever, dictionary time with Bui.
Dictionary: cock
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
casioa1234
Code:
------ Build started: Project: Decoder, Configuration: Release Win32 ------
Compiling...
AES.cpp
MasterDecoder.cpp
MapleEncryption.cpp
Decoder.cpp
Creating library...
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\Decoder\Release\BuildLog.htm"
Decoder - 0 error(s), 0 warning(s)
------ Build started: Project: Connection, Configuration: Release Win32 ------
Compiling...
AbstractPlayer.cpp
Selector.cpp
PacketHandler.cpp
Connector.cpp
Acceptor.cpp
Creating library...
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\Connection\Release\BuildLog.htm"
Connection - 0 error(s), 0 warning(s)
------ Build started: Project: angelscript, Configuration: Release Win32 ------
Compiling...
as_arrayobject.cpp
as_variablescope.cpp
as_typeinfo.cpp
as_tokenizer.cpp
as_thread.cpp
as_string_util.cpp
as_string.cpp
as_scriptstruct.cpp
as_scriptnode.cpp
as_scriptfunction.cpp
as_scriptengine.cpp
as_scriptcode.cpp
as_restore.cpp
as_parser.cpp
as_outputbuffer.cpp
as_objecttype.cpp
as_module.cpp
as_memory.cpp
as_generic.cpp
as_datatype.cpp
Compiling...
as_context.cpp
as_configgroup.cpp
as_compiler.cpp
as_callfunc_x86.cpp
as_callfunc_sh4.cpp
as_callfunc_mips.cpp
as_callfunc.cpp
as_c.cpp
as_bytecode.cpp
as_builder.cpp
Creating library...
as_variablescope.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\angelscript\Release\BuildLog.htm"
angelscript - 0 error(s), 0 warning(s)
------ Build started: Project: mysql++, Configuration: Release Win32 ------
Compiling...
beemutex.cpp
wnp_connection.cpp
vallist.cpp
uds_connection.cpp
type_info.cpp
transaction.cpp
tcp_connection.cpp
stadapter.cpp
sql_buffer.cpp
row.cpp
result.cpp
query.cpp
qparms.cpp
options.cpp
null.cpp
mystring.cpp
mysql++.cpp
myset.cpp
manip.cpp
field_types.cpp
Compiling...
field_names.cpp
dbdriver.cpp
datetime.cpp
cpool.cpp
connection.cpp
Creating library...
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\mysql++\Release\BuildLog.htm"
mysql++ - 0 error(s), 0 warning(s)
------ Build started: Project: TitanMS, Configuration: Release Win32 ------
Compiling...
RemoteControlHandler.cpp
RemoteControl.cpp
Transportations.cpp
Trade.cpp
Reactor.cpp
Quests.cpp
PvP.cpp
PlayerStats.cpp
PlayerSkills.cpp
Players.cpp
PlayerQuests.cpp
PlayerNPC.cpp
PlayerKeys.cpp
PlayerInventorys.cpp
PlayerBuffs.cpp
Player.cpp
Pet.cpp
ObjectMoving.cpp
NPC.cpp
Mob.cpp
Compiling...
Maps.cpp
MapReactors.cpp
MapPlayers.cpp
MapNPCs.cpp
MapMobs.cpp
MapDrops.cpp
Map.cpp
Item.cpp
Inventory.cpp
Events.cpp
Event.cpp
Equip.cpp
Effect.cpp
Drop.cpp
Damage.cpp
Channels.cpp
Channel.cpp
StatsHandler.cpp
SkillsHandler.cpp
ReactorHandler.cpp
Compiling...
QuestsHandler.cpp
PlayerLoginHandler.cpp
PlayerHandler.cpp
PetsHandler.cpp
PartyHandler.cpp
PacketOutOfRangeError.cpp
NPCsHandler.cpp
MovingHandlingError.cpp
MobsHandler.cpp
KeysHandler.cpp
InventoryHandler.cpp
GuildHandler.cpp
DropsHandler.cpp
ChatHandler.cpp
ChannelsHandler.cpp
scriptstring_utils.cpp
scriptstring.cpp
AngelScriptEngine.cpp
Tools.cpp
PacketWriter.cpp
Compiling...
Worlds.cpp
World.cpp
PartyMembers.cpp
Party.cpp
Parties.cpp
Guilds.cpp
GuildMembers.cpp
Guild.cpp
Timer.cpp
Markup.cpp
Initializing.cpp
DataProvider.cpp
TransportationPacket.cpp
StatsPacket.cpp
RemoteControlPacket.cpp
ReactorsPackets.cpp
QuestsPacket.cpp
PvPPacket.cpp
PlayerPacket.cpp
PartyPacket.cpp
Compiling...
NPCPacket.cpp
MobsPacket.cpp
MapPacket.cpp
LoginPacket.cpp
InventoryPacket.cpp
GuildPacket.cpp
DropsPacket.cpp
MySQLM.cpp
PlayerLogin.cpp
Characters.cpp
.\Characters.cpp(212) : fatal error C1071: unexpected end of file found in comment
Character.cpp
TitanMS.cpp
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\TitanMS\Release\BuildLog.htm"
TitanMS - 1 error(s), 0 warning(s)
========== Build: 4 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
again a error?
will you fix it plox thanks
you should delete your characters.cpp and get it again with the svn (svn update).
It should work...
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
testing
and wich files do i have to change to get it working
than i make a small tut for this repack and if it workjs my server is the test server oke
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Why do I think this is gonna fall, like every other source / repack you made in Titan?
Also, I meant FALL, not FAIL.
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
It won't.
If your sure then tell me why.
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Do you have guilds in patch form for SVN?
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Buya
i got none error but when iam done with building and i press debug it doing again building?
how to fix?
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
casioa1234
Buya
i got none error but when iam done with building and i press debug it doing again building?
how to fix?
If you rebuilded, press start without debugging not bebug.
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
MSDartz
Why do I think this is gonna fall, like every other source / repack you made in Titan?
Also, I meant FALL, not FAIL.
It isn't just him in the team you know.
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
who is in the whole team then?
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
buya its doesnt work rebuild and than run without debug
it stil doing build when i press start with out debugging
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
casioa1234
buya its doesnt work rebuild and than run without debug
it stil doing build when i press start with out debugging
What exactly it does after you press start without debugging?
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
its starting the build solution?
it just building it than
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
[quote=LazyBui;4913367]Hurr? What is this, I don't even? How was I not around? Whatever, dictionary time with Bui.
Dictionary: cock
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
green45
The "vs" was clearly there, Koolk made it clear to you guys he didn't want to work with you and you continued to try and persuade him, When TMS2.0 came out Vana clearly hated koolk for it, They complained about the structure of the new TMS2.0 and complained that he was making it more like Odin. Now tell me i was under a rock again.
As I said, wholly the construct of users or koolk. Perhaps you don't understand the concept of the person being separate from the person's code, but we didn't hate koolk. Odin's structure is ill-defined and the design, in a few respects, is fairly poor. Trying to copy that in an already immature source code was a bad idea from any perspective. To further this, why would we complain about it? Titan wasn't our source. If that's "clearly" hating koolk, you were definitely living under a rock.
Quote:
Originally Posted by
green45
I used cocky because i wanted to any problems with that?
Yes. It's wrong.
I normally wouldn't care about a position like yours, but it seems it's founded on stupidity, incorrect information, and a distorted view of things. I don't care if I change your view (I'm betting a hefty sum on the fact that I won't), but you should at least have your facts straight.
Anyway, good luck with your fork, buya. Hit me up if you need something.
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Thx.
I will if I really need something :D
And good luck with Vana.
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
LazyBui
As I said, wholly the construct of users or koolk. Perhaps you don't understand the concept of the person being separate from the person's code, but we didn't hate koolk. Odin's structure is ill-defined and the design, in a few respects, is fairly poor. Trying to copy that in an already immature source code was a bad idea from any perspective. To further this, why would we complain about it? Titan wasn't our source. If that's "clearly" hating koolk, you were definitely living under a rock.
Yes. It's wrong.
I normally wouldn't care about a position like yours, but it seems it's founded on stupidity, incorrect information, and a distorted view of things. I don't care if I change your view (I'm betting a hefty sum on the fact that I won't), but you should at least have your facts straight.
Anyway, good luck with your fork, buya. Hit me up if you need something.
I am in this fork as well, but oh well, Anyway position like mine? if your meaning you think i can't code shit think again, but i ain't gonna argue with you, no point this argument is bias to both of us.
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
green45
I am in this fork as well, but oh well
In which case, good luck to you as well. Lemme know if you'd like to know about something that I'm familiar with.
Quote:
Originally Posted by
green45
Anyway position like mine? if your meaning you think i can't code shit think again
I mean your position/opinion(s) regarding Vana and its developers. I said nothing about your ability to code because I'm not qualified to do so. I don't know you like that.
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
I saw some of your codes and i really like it.
I'm a fan of Titan and I'll be happy to see your fork growing!
Good luck.
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
Adello
I saw some of your codes and i really like it.
I'm a fan of Titan and I'll be happy to see your fork growing!
Good luck.
ty.
Just adding Cash Shop :D
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Re: [Release] Xanadu Fork - TitanMS 2
Quote:
Originally Posted by
magelight
Your not funny.
you're a fag
Quote:
Originally Posted by
JokerStud
Your a cocky arrogant whore.
and you aren't?
Quote:
Originally Posted by
gmsinister
buya can code and is a good coder.
doesn't mean much, coming from you
Quote:
Originally Posted by
mcskills
Because I stated out obvious logic? I'm sorry that 90% of RageZONE is a bunch of faggots such as yourself.
i agree
Quote:
Originally Posted by
JokerStud
Look who talking.
stfu noob
Quote:
Originally Posted by
green45
Then you must not have been around when they was helping Titan. I used Cocky for a reason, nor do i have to explain a "Decent Update" a decent update is what you class as a decent update many people have different views
If you think the updates on this fork > updates on vana then you need your head checked
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Re: [Release] Xanadu Fork - TitanMS 2
Quote:
Originally Posted by
xQuasar
you're a fag
and you aren't?
doesn't mean much, coming from you
i agree
stfu noob
If you think the updates on this fork > updates on vana then you need your head checked
1. Agreed.
2. Not agreed.
3. Agreed
4. Agreed.
5. -
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Is this the retard v2.0 of Titan with angelscript? -.-
I want a normal titan......
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Green45 rock rock rock btw gree why arent u loging in ICQ anymore?now i am using OdinMS v62 so sexy Muwhahahaahaha good luck Green
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
problem 1
no quest works - needs to be done
the quest probably working but there is no data to save it in the sql
-------------------------
problem 2
when you chat with an NPC and your on the last window (npc.sendBackOK) you cant use the "back" button it will give the same result as "ok" button
it did work fine if you deleted "npc.end" but then you cant chat with the NPC or any other NPC (since you havent ended your old chat iim not stupid -.-)
-------------------------
Problem 3
Cant change channel (if you have more than 1 :P )
-----------------------------Fixes to bugs/problems i found------------------------------
---------------------------
Fix - NPC Sera - Map 1 - File 2100.as
problem Freez effect
npc.addText("You can become a Bowman in Henesys, a Magician in Ellinia, a Warrior in Perion, and a Thief in Kerening City..");
npc.sendBackOK();
Change npc.sendBackOK(); to npc.sendOK();
---------------------------
Fix - NPC Vip Cab- Map 104000000 - File 1002004.as
Problem - Wrong Place
change npc.getPlayer().changeMap(105050000); to npc.getPlayer().changeMap(105070001);
--------------------------
Fix - NPC Vip Cab- Map 101000000 - File 1032005.as
Problem - Wrong Place
change npc.getPlayer().changeMap(105050000); to npc.getPlayer().changeMap(105070001);
--------------------------
Fix - NPC Regular Cab - File 1012000.as, 1022001.as, 1032000.as, 1052016.as
Problem - dosent work
Changes To much to write
Download fixed files from here
http://www.mediafire.com/?sharekey=3...037bfaaaf962d0
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
heey buya
i cant pass char section ?
how to fix?
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
@ups200ups: I'll add change channel soon
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
buya
@ups200ups: I'll add change channel soon
okay thanks give me a hint when your done :)
also when i run the "server" and playing i get alot of notice about "Unk header: 1a" (most likely spam) most in maps with monsters and it is annoying
thats mean that it is a unknown package right?
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Just adding the fied NPCs to the source :D
Hope you fix more :D
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
buya
Just adding the fied NPCs to the source :D
Hope you fix more :D
i hope so to :P but i just do easy stuff for the moment i dont know how the code works yet but i think i get the most of it in a while
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
hmm
static const short HIT_BY_MOB = 0xA1; // to find
could it be 1a ? i get alot of notice about that package when i get hit by a mob
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by odinms
MOB_DAMAGE_MOB = 0xA1
-post2short-
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
buya i checked the WZ files ill downloaded and debug
still not working
and i got no error
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Switching to mcdb would be better I guess because XMLs waste a lot of time.Xml's from odin for v.62 used for this source?
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
buya
-post2short-
ah sorry for that i just noticed the comment and thought it was wrong :P
anyway i will be working with some job advancement tomorrow
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Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Good Job, but do you think Titan can catch up to all these current sources after all this time?
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
buya
i found a working buddy for titanms (it was released a while ago) when i was lloking for some xml files
http://svn2.assembla.com/svn/DollyPr...MS/Buddies.cpp
it should work but i really sux on adding stuff into sql (database) so i leave it up to you if you want to use it
i quess koolk made it btw
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
great job xdxdxdxdxdxdxdxdxdxd
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
ups2000ups
buya
i found a working buddy for titanms (it was released a while ago) when i was lloking for some xml files
http://svn2.assembla.com/svn/DollyPr...MS/Buddies.cpp
it should work but i really sux on adding stuff into sql (database) so i leave it up to you if you want to use it
i quess koolk made it btw
Not made by Koolk.
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
Akm170
great job xdxdxdxdxdxdxdxdxdxd
ty o_o
Quote:
Originally Posted by
mchronos
wth that is the mts XD
yes it is xD
maybe I'll start mts after cash shop
Quote:
Originally Posted by
ups2000ups
buya
i found a working buddy for titanms (it was released a while ago) when i was lloking for some xml files
http://svn2.assembla.com/svn/DollyPr...MS/Buddies.cpp
it should work but i really sux on adding stuff into sql (database) so i leave it up to you if you want to use it
i quess koolk made it btw
i got buddy already working :D
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
the packet for CashShop is MTS packet instead, The only reason why MTS is working *Kinda there* is because it's almost the same to enter but not to buy/sell etc, I've already made MTS handler,Buying,Selling,just need to get the players name showing and other stuff.
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
still i dont get why it enters mts o.o
the headers are the cs headers...
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Change channel fix w/disconnect fix:
PlayerHandler.cpp EDITs
add to includes
Quote:
#include "Channels.h"
#include "Worlds.h"
#include "World.h"
Replace // TODO with:
Quote:
char ch = packet.read();
printf("Channel: %d\n", ch);
player->save();
player->send(PacketCreator().changeChannel(ch, player->getChannel()->getWorld()->getChannels()->getChannelPort(ch)));
player->getMap()->removePlayer(player);
PlayerPacket.cpp edit:
Replace
Quote:
pw.write(channelid);
with
Quote:
// pw.write(channelid);
pw.write(1);
have fun
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
ok ty.
I'll add Buddy to the source today :D
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
"Unknown column 'world' in 'field list'.
Buya, do you have any idea what causes this problem? The field 'World' is in the 'Characters' table.
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Nevermind, it was a mistake with the name of the database in the server's XML.
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
arberb
Change channel fix w/disconnect fix:
PlayerHandler.cpp EDITs
add to includes
Replace // TODO with:
PlayerPacket.cpp edit:
Replace
with
have fun
Nice job Arber! ;D. I knew you were still alive! Btw, check facebook, I posted on your wall. :3.
Nice job buya. Your doing a super good job resurrecting TitanMS!
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
wackyracer
Nice job Arber! ;D. I knew you were still alive! Btw, check facebook, I posted on your wall. :3.
Nice job buya. Your doing a super good job resurrecting TitanMS!
im bored i just got that off the source code I was working before on. I am working on some new projects right now for maple story
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
I'm able to connect to the server with my PC, as it is the host. However, I can't seem to connect to the server with another PC. Any idea what went wrong?
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
Disasterous
I'm able to connect to the server with my PC, as it is the host. However, I can't seem to connect to the server with another PC. Any idea what went wrong?
change the ip and open your ports
LoginPacket.cpp = login address << idk if you have to change that since it has all the other nessesary settings in the Server.xml
Server.xml = settings ip and such
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
KidFlоw
this sucks
the flamer is in o.o
anyway, stop being a faggot in my threads pl0x.
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
KidFlоw
this sucks
pathetic .. making a new acc to flame people
show us who you are instead of being a chicken
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
I've changed the IP in Server.xml to my LAN IP earlier on and that is how I connect to the server with my PC. The only problem is that the server tend to kick the other client PC, right after the character selection. In other words, I can't seem to enter the world map.
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
Disasterous
I've changed the IP in Server.xml to my LAN IP earlier on and that is how I connect to the server with my PC. The only problem is that the server tend to kick the other client PC, right after the character selection. In other words, I can't seem to enter the world map.
if you use your lan ip only people in lan will be able to connect
you should use ur ip that people see on the net (www.whatsmyip.net)
and then use your ports to direct them to your local ip :)
also change the ip in LoginPacket.cpp
idk why it is there it should be in the server.xml (if it is needed but i guess it is necessary)
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
check the xmls - maybe your missing some...
-
2 Attachment(s)
Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Note arberb's ChangeChannel dosent work correctly you will get disconnected from the SQL when you cc to much.
---------
another problem
this isent necessary to fix but i know it shouldn't happen and it would be nice if it was fixed (check pic)
not the vaced monster just the monster card thats outmap
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
yeah the cc code from arberb won't work.
I got one already which work (I'll release it soon)
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
buya
yeah the cc code from arberb won't work.
I got one already which work (I'll release it soon)
check my post again i found another thing :P
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
sry i dont really get whats the bug o.o
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
-
Re: Xanadu Fork - TitanMS 2 [Guilds added!]
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
buya
sry i dont really get whats the bug o.o
when items come outside the map like that they are supposed to get back into the map (atleast in the odin source and real ms servers :P)
edit
Fix Overlevling begginer (if you get past lvl 10/8 you will still get the sp you should have earn) (if i remember right gms has it too else i wouldent post it)
in file 1022000.as, 1012100.as, 1052001.as
replace
player.setSP(player.getSP() + 1);
with
player.setSP(player.getSP() + 1 + ((player.getLevel() - 10)*3));
and in 1032001.as
replace
player.setSP(player.getSP() + 1);
with
player.setSP(player.getSP() + 1 + ((player.getLevel() - 8)*3));
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
ups2000ups
if you use your lan ip only people in lan will be able to connect
you should use ur ip that people see on the net (
www.whatsmyip.net)
and then use your ports to direct them to your local ip :)
also change the ip in LoginPacket.cpp
idk why it is there it should be in the server.xml (if it is needed but i guess it is necessary)
Thanks for the idea, but I'm planning to host an LAN server instead of a WAN server. The other PC was able to connect to the server but when I select a character to enter into the world map, I got kicked out by the server.
Both PC's are on the same LAN so I don't think the IP is the problem. Any suggestion on how to solve this problem?
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Buya, what other XML's do I need to check to allow the other PC to connect to my server in the LAN?
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
lets say you dont have the map xmls in the maps folder.
that would cause you cant enter the world map
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
my cc fix seems to be working for me
edit: in my opinion vana is much better i am working on stabilizing it
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
buya
lets say you dont have the map xmls in the maps folder.
that would cause you cant enter the world map
The map XML's are in the folder. I've got the XML's downloaded from your link.
My server PC doesn't have any issue with the world map. The issue is only on the client PC. I can't connect my client PC to the world map, right after the character selection.
If the map XML's would to be the cause, then my server PC will be affected as well, although it's working fine now.
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
this question has been asked million times.
just read every post in the thread...
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
hey can i have full download for repack v62 titan i am trying to test out
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
?>? So they no way i can test out this repack
Download LINK
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
kavon
?>? So they no way i can test out this repack
Download LINK
idiot read what he sade
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
ups2000ups
idiot read what he sade
How about you learn how to spell before you flame someone?
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
kavon
?>? So they no way i can test out this repack
Download LINK
Ass, Learn how to read his post? ._.
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
iCrisis
How about you learn how to spell before you flame someone?
how about get some intelligence before being an idiot?
how many lgs do you know? i know 4 and even then i have problems with writing and reading which is certificate by a doctor
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Question, how can I download the whole repack from the SVN website with one click?
Or do I have to download each file individually?
EDIT: Nevermind I didn't know what "TortoiseSVN" was, now I know
EDIT#2: I need some help for MySQL. Is it possible to use Navicat for MySQL?
EDIT#3: Thanks buya, I think i figured out how to use MySQL now
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
I wouldnt use navicat, cause it sucks.
You have to test it with navicat cause i dont know.
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
anyways did you add the sql fix?
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Wow this re-pack is the shiet!
Nice work,sorry about Green.
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
yes i added it :D
@lilwayne: first i thought green stopped deving for MS.
then he told me that he stopped deving this fork for a new c++ source.
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Matt (green) wants to make a C# sharp source now.
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
I know.
Its called project whisky.
But I still work on this :D
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
No the C# Source is my own, Project Whiskey is C++ X86 etc.
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
green45
No the C# Source is my own, Project Whiskey is C++ X86 etc.
Hai Matt LOL
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
DanceToNight
Hai Matt LOL
Hey <3
@Buya Xanadu is unstable you need to fix something *Hint* *Cough* G*cough*
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Yes you need to fix 'G.' lol
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
He always forgets something
for buddies(sql)
Quote:
create table buddies_invites(charid int, buddyid int, buddyname varchar(12) );
create table buddies(charid int, buddyid int);
edit: you forgot to fully remove chalk boards
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
cant compile playerpacket.cpp lol
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
people you have to post the build error...
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
buya
people you have to post the build error...
Too lazy to post the whole thing so ill just post the errors
Quote:
5>InventoryHandler.cpp
5>c:\documents and settings\administrator\desktop\new folder\trunk\titanms\inventoryhandler.cpp(178) : error C2039: 'setChalkboard' : is not a member of 'Player'
5> c:\documents and settings\administrator\desktop\new folder\trunk\titanms\player.h(54) : see declaration of 'Player'
5>c:\documents and settings\administrator\desktop\new folder\trunk\titanms\inventoryhandler.cpp(179) : error C2039: 'useChalkboard' : is not a member of 'PacketCreator'
5> c:\documents and settings\administrator\desktop\new folder\trunk\titanms\packetcreator.h(60) : see declaration of 'PacketCreator'
Quote:
5>PlayerPacket.cpp
5>c:\documents and settings\administrator\desktop\new folder\trunk\titanms\playerpacket.cpp(518) : error C2511: 'PacketWriter *PacketCreator::changeChannel(char,short)' : overloaded member function not found in 'PacketCreator'
5> c:\documents and settings\administrator\desktop\new folder\trunk\titanms\packetcreator.h(60) : see declaration of 'PacketCreator'
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Re: Xanadu Fork - TitanMS 2 [Guilds added!]
ok I'm just removing the rest of the chalkboards and fixing the build errors.