Re: [Release] Xanadu Fork - TitanMS 2
Can I help here??
I also prefer C++ source above odin
Could I help coding/doing some chores??
Doesn't matter what :p
Re: [Release] Xanadu Fork - TitanMS 2
Quote:
Originally Posted by
vsdagama
Can I help here??
I also prefer C++ source above odin
Could I help coding/doing some chores??
Doesn't matter what :p
just code / script something and release it / pm it me :D
Re: [Release] Xanadu Fork - TitanMS 2
Cash shop still doesn't work in titan?
Re: [Release] Xanadu Fork - TitanMS 2
I got enter CS but its not added at the moment.
I'll add much things soon...
Re: [Release] Xanadu Fork - TitanMS 2
Quote:
Originally Posted by
buya
I got enter CS but its not added at the moment.
I'll add much things soon...
So is the v.62 or have you not upgraded the packets yet?
Re: [Release] Xanadu Fork - TitanMS 2
Quote:
Originally Posted by
candyman9999
So is the v.62 or have you not upgraded the packets yet?
i got everything i need to update to v.62.
I update it now and if it works I'll update the svn.
Re: [Release] Xanadu Fork - TitanMS 2
Re: [Release] Xanadu Fork - TitanMS 2
can you fix the char section pass pleas to i cant pas it?
Re: [Release] Xanadu Fork - TitanMS 2
I think you should just work with Vana instead of creating another fork. What I believe Vana owns Odin in is:
- Direct changes(You don't need to restart your server for anything but code updates)
- Dynamic loading
- Faster startup
- More organization
- Stable
- Diligent devs
- Extremely easy setup & alterations
I found that I didn't need to restart just to edit 1 NPC, because the NPC is loaded upon being clicked, where I can edit the <npcid>.lua file and make any changes there. As well as removing mobs from maps, and changing up mobs, drops, rates, map data, etc.
Re: [Release] Xanadu Fork - TitanMS 2
Quote:
Originally Posted by
casioa1234
wich version is it buya?
and did you found a website?
It's V71. Duhhhhhhh/
Re: [Release] Xanadu Fork - TitanMS 2
Quote:
Originally Posted by
MSDartz
It's V71. Duhhhhhhh/
Your not funny.
Re: [Release] Xanadu Fork - TitanMS 2
Nice.
Time to see what I can add :P
Re: [Release] Xanadu Fork - TitanMS 2
Quote:
Originally Posted by
casioa1234
can you fix the char section pass pleas to i cant pas it?
its fixed in rev 2 +
make sure you have all xmls.
Re: [Release] Xanadu Fork - TitanMS 2
Quote:
Originally Posted by
Heavenai
I think you should just work with Vana instead of creating another fork. What I believe Vana owns Odin in is:
- Direct changes(You don't need to restart your server for anything but code updates)
- Dynamic loading
- Faster startup
- More organization
- Stable
- Diligent devs
- Extremely easy setup & alterations
I found that I didn't need to restart just to edit 1 NPC, because the NPC is loaded upon being clicked, where I can edit the <npcid>.lua file and make any changes there. As well as removing mobs from maps, and changing up mobs, drops, rates, map data, etc.
1.I hate vana to the breaking point, 2.So many flaming things to download 3.Hardly any decent updates, 4.The developers of vana are way to cocky, 5. I don't want to help Vana if they don't like developers making a repack, Example say i make some stuff and a lot of people want it in vana rev 67053 i have to make a thread and make a guide on how to add it i'm gonna be bored, plus i hate vana.
Re: [Release] Xanadu Fork - TitanMS 2
Quote:
Originally Posted by
green45
1.I hate vana to the breaking point, 2.So many flaming things to download 3.Hardly any decent updates, 4.The developers of vana are way to cocky, 5. I don't want to help Vana if they don't like developers making a repack, Example say i make some stuff and a lot of people want it in vana rev 67053 i have to make a thread and make a guide on how to add it i'm gonna be bored, plus i hate vana.
agreed. -post2short-