Re: [Release] Xanadu Fork - TitanMS 2 [Guilds coming soon]
what will be added after guilds?
Re: [Release] Xanadu Fork - TitanMS 2 [Guilds coming soon]
Quote:
Originally Posted by
HeartHazard
so CS dont d.c you as soon as you stay in there for like a few mins ?
i think not.
Quote:
Originally Posted by
hiphopclan
what will be added after guilds?
After Guilds... first I'll add ChalkBoards (hopefully they will work)
After that I'll start Cash Shop and Buddy List though.
Quote:
Added Guilds - credits to Anden100
Fixed server crash Guild would cause.
You have to execute 02-Guilds.sql
If there are build errors please tell me!!!
Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Code:
------ Build started: Project: Decoder, Configuration: Release Win32 ------
Compiling...
AES.cpp
MasterDecoder.cpp
MapleEncryption.cpp
Decoder.cpp
Creating library...
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\Decoder\Release\BuildLog.htm"
Decoder - 0 error(s), 0 warning(s)
------ Build started: Project: Connection, Configuration: Release Win32 ------
Compiling...
AbstractPlayer.cpp
Selector.cpp
PacketHandler.cpp
Connector.cpp
Acceptor.cpp
Creating library...
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\Connection\Release\BuildLog.htm"
Connection - 0 error(s), 0 warning(s)
------ Build started: Project: angelscript, Configuration: Release Win32 ------
Compiling...
as_arrayobject.cpp
as_variablescope.cpp
as_typeinfo.cpp
as_tokenizer.cpp
as_thread.cpp
as_string_util.cpp
as_string.cpp
as_scriptstruct.cpp
as_scriptnode.cpp
as_scriptfunction.cpp
as_scriptengine.cpp
as_scriptcode.cpp
as_restore.cpp
as_parser.cpp
as_outputbuffer.cpp
as_objecttype.cpp
as_module.cpp
as_memory.cpp
as_generic.cpp
as_datatype.cpp
Compiling...
as_context.cpp
as_configgroup.cpp
as_compiler.cpp
as_callfunc_x86.cpp
as_callfunc_sh4.cpp
as_callfunc_mips.cpp
as_callfunc.cpp
as_c.cpp
as_bytecode.cpp
as_builder.cpp
Creating library...
as_variablescope.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\angelscript\Release\BuildLog.htm"
angelscript - 0 error(s), 0 warning(s)
------ Build started: Project: mysql++, Configuration: Release Win32 ------
Compiling...
beemutex.cpp
wnp_connection.cpp
vallist.cpp
uds_connection.cpp
type_info.cpp
transaction.cpp
tcp_connection.cpp
stadapter.cpp
sql_buffer.cpp
row.cpp
result.cpp
query.cpp
qparms.cpp
options.cpp
null.cpp
mystring.cpp
mysql++.cpp
myset.cpp
manip.cpp
field_types.cpp
Compiling...
field_names.cpp
dbdriver.cpp
datetime.cpp
cpool.cpp
connection.cpp
Creating library...
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\mysql++\Release\BuildLog.htm"
mysql++ - 0 error(s), 0 warning(s)
------ Build started: Project: TitanMS, Configuration: Release Win32 ------
Compiling...
RemoteControlHandler.cpp
RemoteControl.cpp
Transportations.cpp
Trade.cpp
Reactor.cpp
Quests.cpp
PvP.cpp
PlayerStats.cpp
PlayerSkills.cpp
Players.cpp
PlayerQuests.cpp
PlayerNPC.cpp
PlayerKeys.cpp
PlayerInventorys.cpp
PlayerBuffs.cpp
Player.cpp
Pet.cpp
ObjectMoving.cpp
NPC.cpp
Mob.cpp
Compiling...
Maps.cpp
MapReactors.cpp
MapPlayers.cpp
MapNPCs.cpp
MapMobs.cpp
MapDrops.cpp
Map.cpp
Item.cpp
Inventory.cpp
Events.cpp
Event.cpp
Equip.cpp
Effect.cpp
Drop.cpp
Damage.cpp
Channels.cpp
Channel.cpp
StatsHandler.cpp
SkillsHandler.cpp
ReactorHandler.cpp
Compiling...
QuestsHandler.cpp
PlayerLoginHandler.cpp
PlayerHandler.cpp
PetsHandler.cpp
PartyHandler.cpp
PacketOutOfRangeError.cpp
NPCsHandler.cpp
MovingHandlingError.cpp
MobsHandler.cpp
KeysHandler.cpp
InventoryHandler.cpp
GuildHandler.cpp
DropsHandler.cpp
ChatHandler.cpp
ChannelsHandler.cpp
scriptstring_utils.cpp
scriptstring.cpp
AngelScriptEngine.cpp
.\AngelScriptEngine.cpp(451) : error C2039: 'createGuild' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(451) : error C2039: 'createGuild' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(451) : error C2065: 'createGuild' : undeclared identifier
.\AngelScriptEngine.cpp(453) : error C2039: 'changeGuildEmblem' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(453) : error C2039: 'changeGuildEmblem' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(453) : error C2065: 'changeGuildEmblem' : undeclared identifier
.\AngelScriptEngine.cpp(455) : error C2039: 'disbandGuild' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(455) : error C2039: 'disbandGuild' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(455) : error C2065: 'disbandGuild' : undeclared identifier
.\AngelScriptEngine.cpp(457) : error C2039: 'increaseGuildCapacity' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(457) : error C2039: 'increaseGuildCapacity' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(457) : error C2065: 'increaseGuildCapacity' : undeclared identifier
Tools.cpp
PacketWriter.cpp
Compiling...
Worlds.cpp
World.cpp
PartyMembers.cpp
Party.cpp
Parties.cpp
Guilds.cpp
GuildMembers.cpp
Guild.cpp
Timer.cpp
Markup.cpp
Initializing.cpp
DataProvider.cpp
TransportationPacket.cpp
StatsPacket.cpp
RemoteControlPacket.cpp
ReactorsPackets.cpp
QuestsPacket.cpp
PvPPacket.cpp
PlayerPacket.cpp
PartyPacket.cpp
Compiling...
NPCPacket.cpp
MobsPacket.cpp
MapPacket.cpp
LoginPacket.cpp
InventoryPacket.cpp
GuildPacket.cpp
DropsPacket.cpp
MySQLM.cpp
PlayerLogin.cpp
Characters.cpp
.\Characters.cpp(212) : fatal error C1071: unexpected end of file found in comment
Character.cpp
TitanMS.cpp
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\TitanMS\Release\BuildLog.htm"
TitanMS - 13 error(s), 0 warning(s)
========== Build: 4 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
whats wrong?
Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
good luck. hope this goes well.
Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
LazyBui
I agree with #2, but the rest aren't very good points. Nothing forbids you from making a repack. We simply find them utterly retarded. We're very serious about stability and accuracy (no custom stuff). If you hate Vana, that's your prerogative, but it makes me laugh more than anything else. And the word you're looking for isn't "cocky," it's "arrogant."
In the interest of science, what constitutes a "decent update"? Just wondering.
Then you must not have been around when they was helping Titan. I used Cocky for a reason, nor do i have to explain a "Decent Update" a decent update is what you class as a decent update many people have different views
Quote:
Originally Posted by
wasabbi_drinker
1. Invalid reason
2. Most of them are just mindless installs for libraries. Download, run, repeat.
3. Updates are based on availability of the developers. They have lives outside of the computer
4. Total lie. They are very helpful. The whole community has learned from each other and are able to help new commers
5. What is the point of making a repack? If you makes patches and show people how to modify the source, they can pick and choose what they want. Also, Vana isn't at r67053 yet
1.No reason is invalid.
2. No offense but if they need to download libraries just to play a source because there working on stability there going the long way and it's kinda easy to see.
3.Yes so do i but i don't just focus on one thing they've been working on stability for too long now and if they haven't reached it they should move on.
4. Total lie? i never said they wasn't helpful i said there very cocky difference, I never said Community i said Developers the ORIGINAL developers.
5. Whats the point? point is i don't have enough time to go to there forums download there svn and go to there forum again just to check custom updates and then add them, I have a life outside the computer.
Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
green45
Then you must not have been around when they was helping Titan. I used Cocky for a reason, nor do i have to explain a "Decent Update" a decent update is what you class as a decent update many people have different views
1.No reason is invalid.
2. No offense but if they need to download libraries just to play a source because there working on stability there going the long way and it's kinda easy to see.
3.Yes so do i but i don't just focus on one thing they've been working on stability for too long now and if they haven't reached it they should move on.
4. Total lie? i never said they wasn't helpful i said there very cocky difference, I never said Community i said Developers the ORIGINAL developers.
5. Whats the point? point is i don't have enough time to go to there forums download there svn and go to there forum again just to check custom updates and then add them, I have a life outside the computer.
No offense, but I just lost some respect for you.
Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
It's funny because people are arguing over progress made.
Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
Murawd
No offense, but I just lost some respect for you.
No offense i seriously don't care, Everyone has the own ideas and stuff this is mine if you don't like it then for all i care you could hate me to death.
Quote:
Originally Posted by
FloppyDisk
It's funny because people are arguing over progress made.
Ye i know but there's always been a argument over Vana and Titan ever since it was made, going back to Koolk vs Vana Developers.
Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
casioa1234
Code:
------ Build started: Project: Decoder, Configuration: Release Win32 ------
Compiling...
AES.cpp
MasterDecoder.cpp
MapleEncryption.cpp
Decoder.cpp
Creating library...
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\Decoder\Release\BuildLog.htm"
Decoder - 0 error(s), 0 warning(s)
------ Build started: Project: Connection, Configuration: Release Win32 ------
Compiling...
AbstractPlayer.cpp
Selector.cpp
PacketHandler.cpp
Connector.cpp
Acceptor.cpp
Creating library...
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\Connection\Release\BuildLog.htm"
Connection - 0 error(s), 0 warning(s)
------ Build started: Project: angelscript, Configuration: Release Win32 ------
Compiling...
as_arrayobject.cpp
as_variablescope.cpp
as_typeinfo.cpp
as_tokenizer.cpp
as_thread.cpp
as_string_util.cpp
as_string.cpp
as_scriptstruct.cpp
as_scriptnode.cpp
as_scriptfunction.cpp
as_scriptengine.cpp
as_scriptcode.cpp
as_restore.cpp
as_parser.cpp
as_outputbuffer.cpp
as_objecttype.cpp
as_module.cpp
as_memory.cpp
as_generic.cpp
as_datatype.cpp
Compiling...
as_context.cpp
as_configgroup.cpp
as_compiler.cpp
as_callfunc_x86.cpp
as_callfunc_sh4.cpp
as_callfunc_mips.cpp
as_callfunc.cpp
as_c.cpp
as_bytecode.cpp
as_builder.cpp
Creating library...
as_variablescope.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\angelscript\Release\BuildLog.htm"
angelscript - 0 error(s), 0 warning(s)
------ Build started: Project: mysql++, Configuration: Release Win32 ------
Compiling...
beemutex.cpp
wnp_connection.cpp
vallist.cpp
uds_connection.cpp
type_info.cpp
transaction.cpp
tcp_connection.cpp
stadapter.cpp
sql_buffer.cpp
row.cpp
result.cpp
query.cpp
qparms.cpp
options.cpp
null.cpp
mystring.cpp
mysql++.cpp
myset.cpp
manip.cpp
field_types.cpp
Compiling...
field_names.cpp
dbdriver.cpp
datetime.cpp
cpool.cpp
connection.cpp
Creating library...
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\mysql++\Release\BuildLog.htm"
mysql++ - 0 error(s), 0 warning(s)
------ Build started: Project: TitanMS, Configuration: Release Win32 ------
Compiling...
RemoteControlHandler.cpp
RemoteControl.cpp
Transportations.cpp
Trade.cpp
Reactor.cpp
Quests.cpp
PvP.cpp
PlayerStats.cpp
PlayerSkills.cpp
Players.cpp
PlayerQuests.cpp
PlayerNPC.cpp
PlayerKeys.cpp
PlayerInventorys.cpp
PlayerBuffs.cpp
Player.cpp
Pet.cpp
ObjectMoving.cpp
NPC.cpp
Mob.cpp
Compiling...
Maps.cpp
MapReactors.cpp
MapPlayers.cpp
MapNPCs.cpp
MapMobs.cpp
MapDrops.cpp
Map.cpp
Item.cpp
Inventory.cpp
Events.cpp
Event.cpp
Equip.cpp
Effect.cpp
Drop.cpp
Damage.cpp
Channels.cpp
Channel.cpp
StatsHandler.cpp
SkillsHandler.cpp
ReactorHandler.cpp
Compiling...
QuestsHandler.cpp
PlayerLoginHandler.cpp
PlayerHandler.cpp
PetsHandler.cpp
PartyHandler.cpp
PacketOutOfRangeError.cpp
NPCsHandler.cpp
MovingHandlingError.cpp
MobsHandler.cpp
KeysHandler.cpp
InventoryHandler.cpp
GuildHandler.cpp
DropsHandler.cpp
ChatHandler.cpp
ChannelsHandler.cpp
scriptstring_utils.cpp
scriptstring.cpp
AngelScriptEngine.cpp
.\AngelScriptEngine.cpp(451) : error C2039: 'createGuild' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(451) : error C2039: 'createGuild' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(451) : error C2065: 'createGuild' : undeclared identifier
.\AngelScriptEngine.cpp(453) : error C2039: 'changeGuildEmblem' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(453) : error C2039: 'changeGuildEmblem' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(453) : error C2065: 'changeGuildEmblem' : undeclared identifier
.\AngelScriptEngine.cpp(455) : error C2039: 'disbandGuild' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(455) : error C2039: 'disbandGuild' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(455) : error C2065: 'disbandGuild' : undeclared identifier
.\AngelScriptEngine.cpp(457) : error C2039: 'increaseGuildCapacity' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(457) : error C2039: 'increaseGuildCapacity' : is not a member of 'PlayerNPC'
c:\documents and settings\administrator\bureaublad\xandu fork\trunk\titanms\PlayerNPC.h(40) : see declaration of 'PlayerNPC'
.\AngelScriptEngine.cpp(457) : error C2065: 'increaseGuildCapacity' : undeclared identifier
Tools.cpp
PacketWriter.cpp
Compiling...
Worlds.cpp
World.cpp
PartyMembers.cpp
Party.cpp
Parties.cpp
Guilds.cpp
GuildMembers.cpp
Guild.cpp
Timer.cpp
Markup.cpp
Initializing.cpp
DataProvider.cpp
TransportationPacket.cpp
StatsPacket.cpp
RemoteControlPacket.cpp
ReactorsPackets.cpp
QuestsPacket.cpp
PvPPacket.cpp
PlayerPacket.cpp
PartyPacket.cpp
Compiling...
NPCPacket.cpp
MobsPacket.cpp
MapPacket.cpp
LoginPacket.cpp
InventoryPacket.cpp
GuildPacket.cpp
DropsPacket.cpp
MySQLM.cpp
PlayerLogin.cpp
Characters.cpp
.\Characters.cpp(212) : fatal error C1071: unexpected end of file found in comment
Character.cpp
TitanMS.cpp
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\TitanMS\Release\BuildLog.htm"
TitanMS - 13 error(s), 0 warning(s)
========== Build: 4 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
whats wrong?
Its fixed in rev 13. Just update the svn and recompile :D
Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Code:
------ Build started: Project: Decoder, Configuration: Release Win32 ------
Compiling...
AES.cpp
MasterDecoder.cpp
MapleEncryption.cpp
Decoder.cpp
Creating library...
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\Decoder\Release\BuildLog.htm"
Decoder - 0 error(s), 0 warning(s)
------ Build started: Project: Connection, Configuration: Release Win32 ------
Compiling...
AbstractPlayer.cpp
Selector.cpp
PacketHandler.cpp
Connector.cpp
Acceptor.cpp
Creating library...
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\Connection\Release\BuildLog.htm"
Connection - 0 error(s), 0 warning(s)
------ Build started: Project: angelscript, Configuration: Release Win32 ------
Compiling...
as_arrayobject.cpp
as_variablescope.cpp
as_typeinfo.cpp
as_tokenizer.cpp
as_thread.cpp
as_string_util.cpp
as_string.cpp
as_scriptstruct.cpp
as_scriptnode.cpp
as_scriptfunction.cpp
as_scriptengine.cpp
as_scriptcode.cpp
as_restore.cpp
as_parser.cpp
as_outputbuffer.cpp
as_objecttype.cpp
as_module.cpp
as_memory.cpp
as_generic.cpp
as_datatype.cpp
Compiling...
as_context.cpp
as_configgroup.cpp
as_compiler.cpp
as_callfunc_x86.cpp
as_callfunc_sh4.cpp
as_callfunc_mips.cpp
as_callfunc.cpp
as_c.cpp
as_bytecode.cpp
as_builder.cpp
Creating library...
as_variablescope.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\angelscript\Release\BuildLog.htm"
angelscript - 0 error(s), 0 warning(s)
------ Build started: Project: mysql++, Configuration: Release Win32 ------
Compiling...
beemutex.cpp
wnp_connection.cpp
vallist.cpp
uds_connection.cpp
type_info.cpp
transaction.cpp
tcp_connection.cpp
stadapter.cpp
sql_buffer.cpp
row.cpp
result.cpp
query.cpp
qparms.cpp
options.cpp
null.cpp
mystring.cpp
mysql++.cpp
myset.cpp
manip.cpp
field_types.cpp
Compiling...
field_names.cpp
dbdriver.cpp
datetime.cpp
cpool.cpp
connection.cpp
Creating library...
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\mysql++\Release\BuildLog.htm"
mysql++ - 0 error(s), 0 warning(s)
------ Build started: Project: TitanMS, Configuration: Release Win32 ------
Compiling...
RemoteControlHandler.cpp
RemoteControl.cpp
Transportations.cpp
Trade.cpp
Reactor.cpp
Quests.cpp
PvP.cpp
PlayerStats.cpp
PlayerSkills.cpp
Players.cpp
PlayerQuests.cpp
PlayerNPC.cpp
PlayerKeys.cpp
PlayerInventorys.cpp
PlayerBuffs.cpp
Player.cpp
Pet.cpp
ObjectMoving.cpp
NPC.cpp
Mob.cpp
Compiling...
Maps.cpp
MapReactors.cpp
MapPlayers.cpp
MapNPCs.cpp
MapMobs.cpp
MapDrops.cpp
Map.cpp
Item.cpp
Inventory.cpp
Events.cpp
Event.cpp
Equip.cpp
Effect.cpp
Drop.cpp
Damage.cpp
Channels.cpp
Channel.cpp
StatsHandler.cpp
SkillsHandler.cpp
ReactorHandler.cpp
Compiling...
QuestsHandler.cpp
PlayerLoginHandler.cpp
PlayerHandler.cpp
PetsHandler.cpp
PartyHandler.cpp
PacketOutOfRangeError.cpp
NPCsHandler.cpp
MovingHandlingError.cpp
MobsHandler.cpp
KeysHandler.cpp
InventoryHandler.cpp
GuildHandler.cpp
DropsHandler.cpp
ChatHandler.cpp
ChannelsHandler.cpp
scriptstring_utils.cpp
scriptstring.cpp
AngelScriptEngine.cpp
Tools.cpp
PacketWriter.cpp
Compiling...
Worlds.cpp
World.cpp
PartyMembers.cpp
Party.cpp
Parties.cpp
Guilds.cpp
GuildMembers.cpp
Guild.cpp
Timer.cpp
Markup.cpp
Initializing.cpp
DataProvider.cpp
TransportationPacket.cpp
StatsPacket.cpp
RemoteControlPacket.cpp
ReactorsPackets.cpp
QuestsPacket.cpp
PvPPacket.cpp
PlayerPacket.cpp
PartyPacket.cpp
Compiling...
NPCPacket.cpp
MobsPacket.cpp
MapPacket.cpp
LoginPacket.cpp
InventoryPacket.cpp
GuildPacket.cpp
DropsPacket.cpp
MySQLM.cpp
PlayerLogin.cpp
Characters.cpp
.\Characters.cpp(212) : fatal error C1071: unexpected end of file found in comment
Character.cpp
TitanMS.cpp
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\TitanMS\Release\BuildLog.htm"
TitanMS - 1 error(s), 0 warning(s)
========== Build: 4 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
again a error?
will you fix it plox thanks
Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
green45
Then you must not have been around when they was helping Titan. I used Cocky for a reason, nor do i have to explain a "Decent Update" a decent update is what you class as a decent update many people have different views
Hurr? What is this, I don't even? How was I not around? Whatever, dictionary time with Bui.
Dictionary: cock
Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Quote:
Originally Posted by
casioa1234
Code:
------ Build started: Project: Decoder, Configuration: Release Win32 ------
Compiling...
AES.cpp
MasterDecoder.cpp
MapleEncryption.cpp
Decoder.cpp
Creating library...
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\Decoder\Release\BuildLog.htm"
Decoder - 0 error(s), 0 warning(s)
------ Build started: Project: Connection, Configuration: Release Win32 ------
Compiling...
AbstractPlayer.cpp
Selector.cpp
PacketHandler.cpp
Connector.cpp
Acceptor.cpp
Creating library...
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\Connection\Release\BuildLog.htm"
Connection - 0 error(s), 0 warning(s)
------ Build started: Project: angelscript, Configuration: Release Win32 ------
Compiling...
as_arrayobject.cpp
as_variablescope.cpp
as_typeinfo.cpp
as_tokenizer.cpp
as_thread.cpp
as_string_util.cpp
as_string.cpp
as_scriptstruct.cpp
as_scriptnode.cpp
as_scriptfunction.cpp
as_scriptengine.cpp
as_scriptcode.cpp
as_restore.cpp
as_parser.cpp
as_outputbuffer.cpp
as_objecttype.cpp
as_module.cpp
as_memory.cpp
as_generic.cpp
as_datatype.cpp
Compiling...
as_context.cpp
as_configgroup.cpp
as_compiler.cpp
as_callfunc_x86.cpp
as_callfunc_sh4.cpp
as_callfunc_mips.cpp
as_callfunc.cpp
as_c.cpp
as_bytecode.cpp
as_builder.cpp
Creating library...
as_variablescope.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\angelscript\Release\BuildLog.htm"
angelscript - 0 error(s), 0 warning(s)
------ Build started: Project: mysql++, Configuration: Release Win32 ------
Compiling...
beemutex.cpp
wnp_connection.cpp
vallist.cpp
uds_connection.cpp
type_info.cpp
transaction.cpp
tcp_connection.cpp
stadapter.cpp
sql_buffer.cpp
row.cpp
result.cpp
query.cpp
qparms.cpp
options.cpp
null.cpp
mystring.cpp
mysql++.cpp
myset.cpp
manip.cpp
field_types.cpp
Compiling...
field_names.cpp
dbdriver.cpp
datetime.cpp
cpool.cpp
connection.cpp
Creating library...
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\mysql++\Release\BuildLog.htm"
mysql++ - 0 error(s), 0 warning(s)
------ Build started: Project: TitanMS, Configuration: Release Win32 ------
Compiling...
RemoteControlHandler.cpp
RemoteControl.cpp
Transportations.cpp
Trade.cpp
Reactor.cpp
Quests.cpp
PvP.cpp
PlayerStats.cpp
PlayerSkills.cpp
Players.cpp
PlayerQuests.cpp
PlayerNPC.cpp
PlayerKeys.cpp
PlayerInventorys.cpp
PlayerBuffs.cpp
Player.cpp
Pet.cpp
ObjectMoving.cpp
NPC.cpp
Mob.cpp
Compiling...
Maps.cpp
MapReactors.cpp
MapPlayers.cpp
MapNPCs.cpp
MapMobs.cpp
MapDrops.cpp
Map.cpp
Item.cpp
Inventory.cpp
Events.cpp
Event.cpp
Equip.cpp
Effect.cpp
Drop.cpp
Damage.cpp
Channels.cpp
Channel.cpp
StatsHandler.cpp
SkillsHandler.cpp
ReactorHandler.cpp
Compiling...
QuestsHandler.cpp
PlayerLoginHandler.cpp
PlayerHandler.cpp
PetsHandler.cpp
PartyHandler.cpp
PacketOutOfRangeError.cpp
NPCsHandler.cpp
MovingHandlingError.cpp
MobsHandler.cpp
KeysHandler.cpp
InventoryHandler.cpp
GuildHandler.cpp
DropsHandler.cpp
ChatHandler.cpp
ChannelsHandler.cpp
scriptstring_utils.cpp
scriptstring.cpp
AngelScriptEngine.cpp
Tools.cpp
PacketWriter.cpp
Compiling...
Worlds.cpp
World.cpp
PartyMembers.cpp
Party.cpp
Parties.cpp
Guilds.cpp
GuildMembers.cpp
Guild.cpp
Timer.cpp
Markup.cpp
Initializing.cpp
DataProvider.cpp
TransportationPacket.cpp
StatsPacket.cpp
RemoteControlPacket.cpp
ReactorsPackets.cpp
QuestsPacket.cpp
PvPPacket.cpp
PlayerPacket.cpp
PartyPacket.cpp
Compiling...
NPCPacket.cpp
MobsPacket.cpp
MapPacket.cpp
LoginPacket.cpp
InventoryPacket.cpp
GuildPacket.cpp
DropsPacket.cpp
MySQLM.cpp
PlayerLogin.cpp
Characters.cpp
.\Characters.cpp(212) : fatal error C1071: unexpected end of file found in comment
Character.cpp
TitanMS.cpp
Build log was saved at "file://c:\Documents and Settings\Administrator\Bureaublad\Xandu Fork\Trunk\TitanMS\Release\BuildLog.htm"
TitanMS - 1 error(s), 0 warning(s)
========== Build: 4 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
again a error?
will you fix it plox thanks
you should delete your characters.cpp and get it again with the svn (svn update).
It should work...
Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
testing
and wich files do i have to change to get it working
than i make a small tut for this repack and if it workjs my server is the test server oke
Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
Why do I think this is gonna fall, like every other source / repack you made in Titan?
Also, I meant FALL, not FAIL.
Re: [Release] Xanadu Fork - TitanMS 2 [Guilds added!]
It won't.
If your sure then tell me why.