Well, coding zakum's summons is hard. So i just made a temp fix for that.
Stick that in your command processor and I just hide in the middle spammingCode:else if (splitted[0].equals("!zakummob")){ MapleMonster mob0 = MapleLifeFactory.getMonster(9300050); MapleMonster mob1 = MapleLifeFactory.getMonster(9300050); MapleMonster mob2 = MapleLifeFactory.getMonster(6400003); MapleMonster mob3 = MapleLifeFactory.getMonster(6400004); MapleMonster mob4 = MapleLifeFactory.getMonster(6400004); MapleMonster mob5 = MapleLifeFactory.getMonster(6400003); MapleMonster mob6 = MapleLifeFactory.getMonster(6400003); MapleMonster mob7 = MapleLifeFactory.getMonster(6400004); //pachu MapleMonster mob8 = MapleLifeFactory.getMonster(6300004); MapleMonster mob9 = MapleLifeFactory.getMonster(6300004); MapleMonster mob10 = MapleLifeFactory.getMonster(6230101); MapleMonster mob11 = MapleLifeFactory.getMonster(6230101); MapleMonster mob12 = MapleLifeFactory.getMonster(6300003); MapleMonster mob13 = MapleLifeFactory.getMonster(6300003); c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob0, c.getPlayer().getPosition()); c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob1, c.getPlayer().getPosition()); c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob2, c.getPlayer().getPosition()); c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob3, c.getPlayer().getPosition()); c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob4, c.getPlayer().getPosition()); c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob5, c.getPlayer().getPosition()); c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob6, c.getPlayer().getPosition()); c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob7, c.getPlayer().getPosition()); c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob8, c.getPlayer().getPosition()); c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob9, c.getPlayer().getPosition()); c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob10, c.getPlayer().getPosition()); c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob11, c.getPlayer().getPosition()); c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob12, c.getPlayer().getPosition()); c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob13, c.getPlayer().getPosition()); }
!zakummob
So that other people can fight zakum more realisticlly.
xP Not much of a release, but I just thought I'd share.





