Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

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  1. #1
    Account Upgraded | Title Enabled! ExtremeDevilz is offline
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    Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    so I noticed how broken some of the zakum spawns was in afew servers given that the hands was over the body and no one knew what was wrong with it

    so here is the code that you can just copy and paste if you know what you are doing to get a working zakum expect that the zakum animation is abit messed up with the spawning appearing from the top of reactor rather then below so this should be almost close to 95%, but after the animation spawn is finished the zakum should appear identical to gms

    have fun :)

    ReactorActionManager

    Code:
    public void spawnZakum(int id) {
        	reactor.getMap().spawnZakum(MapleLifeFactory.getMonster(id), getPosition());
        }
    MapleMap

    Code:
    public void spawnZakum(MapleMonster mob, Point pos) {
        	spawnFakeMonsterOnGroundBelow(new MapleMonster(mob), pos);
        	
            ArrayList<Integer> theList = new ArrayList<>(8);
            theList.addAll(Arrays.asList(8800003, 8800004, 8800005, 8800006, 8800007, 8800008, 8800009, 8800010));
    
    
            for (int mid : theList) {
                 MapleMonster monsterid = MapleLifeFactory.getMonster(mid);
                 spawnMonsterOnGroundBelow(monsterid, pos);
            }
        }
    2111001.js

    Code:
    /*
    	This file is part of the OdinMS Maple Story Server
        Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
    		       Matthias Butz <matze@odinms.de>
    		       Jan Christian Meyer <vimes@odinms.de>
    
    
        This program is free software: you can redistribute it and/or modify
        it under the terms of the GNU Affero General Public License as
        published by the Free Software Foundation version 3 as published by
        the Free Software Foundation. You may not use, modify or distribute
        this program under any other version of the GNU Affero General Public
        License.
    
    
        This program is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU Affero General Public License for more details.
    
    
        You should have received a copy of the GNU Affero General Public License
        along with this program.  If not, see <http://www.gnu.org/licenses/>.
    */
    function act() {
        if (rm.getPlayer().getEventInstance() != null) {
            rm.getPlayer().getEventInstance().setProperty("canEnter", "false");
    	}
    	rm.changeMusic("Bgm06/FinalFight");
    	rm.spawnZakum(8800000);
        rm.createMapMonitor("ps00", 211042300, "gate");
        rm.mapMessage(5, "Zakum is summoned by the force of Eye of Fire.");
    }
    Last edited by ExtremeDevilz; 31-07-15 at 11:34 AM.


  2. #2
    Apprentice sjjjwwjw2 is offline
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    Re: Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    Does your MapMonitor close the Zakum door or any other boss portal animation as well?

  3. #3
    Account Upgraded | Title Enabled! ExtremeDevilz is offline
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    Re: Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    Quote Originally Posted by sjjjwwjw2 View Post
    Does your MapMonitor close the Zakum door or any other boss portal animation as well?
    it certainly does.

  4. #4
    .. .-- - .-.. .. ...- . iwtLive is offline
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    Re: Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    That didn't fix zakum for me o.o

  5. #5
    I'm overrated. Fraysa is offline
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    Re: Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    Quote Originally Posted by dorkie4ever View Post
    That didn't fix zakum for me o.o
    Because it's not a real fix. It's made by E.D., what'd you expect?

  6. #6
    Account Upgraded | Title Enabled! ExtremeDevilz is offline
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    Re: Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    Quote Originally Posted by dorkie4ever View Post
    That didn't fix zakum for me o.o
    can you be more specified that what did not work for you

    [removed by Becca]
    Last edited by ChewBecca; 06-08-15 at 01:33 PM. Reason: insulting/bad language

  7. #7
    .. .-- - .-.. .. ...- . iwtLive is offline
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    Re: Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    Quote Originally Posted by ExtremeDevilz View Post
    can you be more specified that what did not work for you
    well I set it up as your code says, zakum spawns and there are no errors.
    but the animation is still the same, the body is in the back and hands in front o-o

  8. #8
    Account Upgraded | Title Enabled! ExtremeDevilz is offline
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    Re: Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    Quote Originally Posted by dorkie4ever View Post
    well I set it up as your code says, zakum spawns and there are no errors.
    but the animation is still the same, the body is in the back and hands in front o-o
    should not been happening what source are you using?

  9. #9
    .. .-- - .-.. .. ...- . iwtLive is offline
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    Re: Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    Quote Originally Posted by ExtremeDevilz View Post
    should not been happening what source are you using?
    Solaxia

  10. #10
    Meh Rakeda is offline
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    Re: Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    Quote Originally Posted by dorkie4ever View Post
    Solaxia
    You can just call the body first and the arms after. (If I'm correct)

  11. #11
    .. .-- - .-.. .. ...- . iwtLive is offline
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    Re: Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    Quote Originally Posted by Rakeda View Post
    You can just call the body first and the arms after. (If I'm correct)
    idunno what that would work, a second after you spawn it, it seems like its ok but then the body uses some kind of animation and then it hoes behind the hands o.o

  12. #12
    Account Upgraded | Title Enabled! ExtremeDevilz is offline
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    Re: Zakum Spawn Fixed OdinTeh/MoopleDev Based. v62 - v88

    Last I tested it works fine yeah I know about the animation issue possible something I'm missing but I think the only source that has this right is Extalia and I did the fix on LocalMS v83, you can watch their YouTube video and see how the proper spawn



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