It still doesn't work.
I edited the WZ files, and this file, but nothing happened.
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It still doesn't work.
I edited the WZ files, and this file, but nothing happened.
Great guide dude. This helps us a lot.
Cool thanks!
Very nice , thnx
Is this actually working or not?
Good job and very nice =D, Anyway is this tested and working?
I tested and it doesnt work.
Most likely everyone saying nice job hasnt tested this, because its not working.
Aww, sad its not working =X. Anyway Thanks for testing it XD
it works...did you even try checking in the hair ids and stuff? you probably put a random number.
wow very good guide
helped me a whole lotz
Thanks this was what i needed -goes and edits- lol
Actually, i did edit everything right.
Wanna see my file cause i can show it to you?
Because i checked everything and it doesnt work >.>
Heres my file
Code:/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.odinms.net.login.handler;
import net.sf.odinms.client.IItem;
import net.sf.odinms.client.Item;
import net.sf.odinms.client.MapleCharacter;
import net.sf.odinms.client.MapleCharacterUtil;
import net.sf.odinms.client.MapleClient;
import net.sf.odinms.client.MapleInventory;
import net.sf.odinms.client.MapleInventoryType;
import net.sf.odinms.client.MapleSkinColor;
import net.sf.odinms.net.AbstractMaplePacketHandler;
import net.sf.odinms.server.MapleItemInformationProvider;
import net.sf.odinms.tools.MaplePacketCreator;
import net.sf.odinms.tools.data.input.SeekableLittleEndianAccessor;
public class CreateCharHandler extends AbstractMaplePacketHandler {
private static org.slf4j.Logger log = org.slf4j.LoggerFactory.getLogger(CreateCharHandler.class);
@Override
public void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
String name = slea.readMapleAsciiString();
int face = slea.readInt();
int hair = slea.readInt();
int hairColor = slea.readInt();
int skinColor = slea.readInt();
int top = slea.readInt();
int bottom = slea.readInt();
int shoes = slea.readInt();
int weapon = slea.readInt();
int gender = slea.readByte();
int str = slea.readByte();
int dex = slea.readByte();
int _int = slea.readByte();
int luk = slea.readByte();
MapleCharacter newchar = MapleCharacter.getDefault(c);
newchar.setWorld(c.getWorld());
newchar.setFace(face);
newchar.setHair(hair + hairColor);
newchar.setGender(gender);
newchar.setStr(str);
newchar.setDex(dex);
newchar.setInt(_int);
newchar.setLuk(luk);
newchar.setName(name);
newchar.setSkinColor(MapleSkinColor.getById(skinColor));
MapleInventory equip = newchar.getInventory(MapleInventoryType.EQUIPPED);
IItem eq_top = MapleItemInformationProvider.getInstance().getEquipById(top);
eq_top.setPosition((byte) -5);
equip.addFromDB(eq_top);
IItem eq_bottom = MapleItemInformationProvider.getInstance().getEquipById(bottom);
eq_bottom.setPosition((byte) -6);
equip.addFromDB(eq_bottom);
IItem eq_shoes = MapleItemInformationProvider.getInstance().getEquipById(shoes);
eq_shoes.setPosition((byte) -7);
equip.addFromDB(eq_shoes);
IItem eq_weapon = MapleItemInformationProvider.getInstance().getEquipById(weapon);
eq_weapon.setPosition((byte) -11);
equip.addFromDB(eq_weapon);
MapleInventory etc = newchar.getInventory(MapleInventoryType.ETC);
etc.addItem(new Item(4161001, (byte) 0, (short) 1));
boolean charok = true;
int totstats = str + dex + _int + luk;
if (totstats != 25 || str < 4 || dex < 4 || _int < 4 || luk < 4) {
charok = false;
}
if (gender == 0) {
if (face != 20000 && face != 20001 && face != 20002 && face != 20003 && face != 20012 && face != 20004 && face != 20005) {
charok = false;
}
if (hair != 30030 && hair != 30020 && hair != 30000 && hair != 30050 && hair != 30440 && hair != 30130 && hair != 30260 && hair != 30730 && hair != 30120) {
charok = false;
}
if (top != 1040002 && top != 1040006 && top != 1040010) {
charok = false;
}
if (bottom != 1060006 && bottom != 1060002) {
charok = false;
}
} else if (gender == 1) {
if (face != 21000 && face != 21001 && face != 21002 && face != 21012 && face != 21003 && face != 21004 && face != 21014) {
charok = false;
}
if (hair != 31000 && hair != 31040 && hair != 31050 && hair != 31020 && hair != 31080 && hair != 31220 && hair != 31610 && hair != 31640 && hair != 31720) {
charok = false;
}
if (top != 1041002 && top != 1041006 && top != 1041010 && top != 1041011) {
charok = false;
}
if (bottom != 1061002 && bottom != 1061008) {
charok = false;
}
} else {
charok = false;
}
if (skinColor < 0 || skinColor > 4) {
charok = false;
}
if (weapon != 1302000 && weapon != 1322005 && weapon != 1312004) {
charok = false;
}
if (shoes != 1072001 && shoes != 1072005 && shoes != 1072037 && shoes != 1072038) {
charok = false;
}
if (hairColor != 0 && hairColor != 1 && hairColor != 2 && hairColor != 3 && hairColor != 4 && hairColor != 5 && hairColor != 6 && hairColor != 7) {
charok = false;
}
if (charok && MapleCharacterUtil.canCreateChar(name, c.getWorld())) {
newchar.saveToDB(false);
c.getSession().write(MaplePacketCreator.addNewCharEntry(newchar, charok));
} else {
log.warn(MapleClient.getLogMessage(c, "Trying to create a character with a name: {}", name));
}
}
}
thats probably because you added more hair styles and stuff...how about when you try one at a time instead of doing all at once it will work?
whats the difference. If u add one at a time or all at once its still gonna read it the same. Its the packet or the guide, one of em is wrong.
And doing one at a time wont change it.
You have to recompile the server files >.>