LeaderMS Final | GMS-Like

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  1. #31
    Account Upgraded | Title Enabled! GabrielSin is offline
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    Re: LeaderMS Final | GMS-Like

    3r pets fixed, and fully work!


  2. #32
    Proficient Member moshe23 is offline
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    Re: LeaderMS Final | GMS-Like

    Quote Originally Posted by GabrielSin View Post
    3r pets fixed, and fully work!

    cool! have something fixing? for relaese?

  3. #33
    Account Upgraded | Title Enabled! GabrielSin is offline
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    Re: LeaderMS Final | GMS-Like

    Quote Originally Posted by moshe23 View Post
    cool! have something fixing? for relaese?
    I did not mention it, but I'm basing myself on MapleLegends fixes from @Kimberly, so I hope to stay as close as possible to a gms-like server by taking all the rubbish LeaderMS had on the previous sources that Jvlaple added, a lot has already been fixed, but Before launching something here I will try a beta server and if it is well accepted I will keep it!

  4. #34
    Member CEO1 is offline
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    Re: LeaderMS Final | GMS-Like

    Quote Originally Posted by GabrielSin View Post
    I did not mention it, but I'm basing myself on MapleLegends fixes from @Kimberly, so I hope to stay as close as possible to a gms-like server by taking all the rubbish LeaderMS had on the previous sources that Jvlaple added, a lot has already been fixed, but Before launching something here I will try a beta server and if it is well accepted I will keep it!
    So, do u plan to release this source?

  5. #35
    Master of lurking Kimberly is offline
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    Re: LeaderMS Final | GMS-Like

    Quote Originally Posted by GabrielSin View Post
    I did not mention it, but I'm basing myself on MapleLegends fixes from @Kimberly, so I hope to stay as close as possible to a gms-like server by taking all the rubbish LeaderMS had on the previous sources that Jvlaple added, a lot has already been fixed, but Before launching something here I will try a beta server and if it is well accepted I will keep it!
    I would not recommend using my server to become the most GMS-like server. While we are GMS-like, there's a lot of custom things we have because we do not agree with how GMS did it.

    Royals for example is now becoming a much more GMS-like server than we are , so a better example would be them

    (Example, they even added that the minimap no longer sees all the people in the map, which is an actual GMS-like feature, but not something I would add personally)

  6. #36
    Account Upgraded | Title Enabled! GabrielSin is offline
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    Re: LeaderMS Final | GMS-Like

    Quote Originally Posted by Kimberly View Post
    I would not recommend using my server to become the most GMS-like server. While we are GMS-like, there's a lot of custom things we have because we do not agree with how GMS did it.

    Royals for example is now becoming a much more GMS-like server than we are , so a better example would be them

    (Example, they even added that the minimap no longer sees all the people in the map, which is an actual GMS-like feature, but not something I would add personally)
    I understand you @Kimberly, I do not want to make a copy, just be able to look at the problems that you have had and correct them.

    - - - Updated - - -

    Quote Originally Posted by CEO1 View Post
    So, do u plan to release this source?
    Probably yes!

  7. #37
    Valued Member dolev159 is offline
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    Re: LeaderMS Final | GMS-Like

    Quote Originally Posted by GabrielSin View Post
    3r pets fixed, and fully work!

    you can to release this fix here?
    and good job !

  8. #38
    Master of lurking Kimberly is offline
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    Re: LeaderMS Final | GMS-Like

    Quote Originally Posted by GabrielSin View Post
    I understand you @Kimberly, I do not want to make a copy, just be able to look at the problems that you have had and correct them.

    - - - Updated - - -



    Probably yes!
    Makes more sense. Good luck!

  9. #39
    Account Upgraded | Title Enabled! GabrielSin is offline
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    Re: LeaderMS Final | GMS-Like

    Quote Originally Posted by Kimberly View Post

    (Example, they even added that the minimap no longer sees all the people in the map, which is an actual GMS-like feature, but not something I would add personally)

    In version 90 this is already client-sided? Because when I used a v.90 source this feature already existed there. (I even thought it was a problem, wtf)

  10. #40
    Master of lurking Kimberly is offline
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    Re: LeaderMS Final | GMS-Like

    Quote Originally Posted by GabrielSin View Post
    In version 90 this is already client-sided? Because when I used a v.90 source this feature already existed there. (I even thought it was a problem, wtf)
    Don't think its client sided but in fact an actual packet

    https://www.youtube.com/watch?v=P3XirnyPVGc

    Here's an good ol' video with it intact too, which for sure is pre v0.62. In case it isn't clear in the video; as soon the person teleport to the top the players disappear on the bottom (and the chat suddenly stops spamming) until they fall down again.

    Anyway this feature is dumb and it was rather an example. I don't use it in Legends so I have no clue how it works

  11. #41
    Proficient Member Chikn is offline
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    Re: LeaderMS Final | GMS-Like

    Quote Originally Posted by Kimberly View Post
    this feature is dumb and it was rather an example. I don't use it in Legends so I have no clue how it works
    Check if other players stay in a specific range from you when you moving, then send spawn/remove player or recv chat packets? Actually i think this feature is pretty good when we don't have good computer in the past :D

  12. #42
    Omega sunnyboy is offline
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    Re: LeaderMS Final | GMS-Like

    Quote Originally Posted by Kimberly View Post
    Don't think its client sided but in fact an actual packet

    https://www.youtube.com/watch?v=P3XirnyPVGc

    Here's an good ol' video with it intact too, which for sure is pre v0.62. In case it isn't clear in the video; as soon the person teleport to the top the players disappear on the bottom (and the chat suddenly stops spamming) until they fall down again.

    Anyway this feature is dumb and it was rather an example. I don't use it in Legends so I have no clue how it works
    It's not an actual feature, it's just how the map's are coded. This would also occur in my source because I use nexons splits for maps. Each map is split into different splits, and when a user enters a new split, they leave the old and thus no longer receive packets from that split till they re-enter it. From the distance of the floor to top of FM seems like big enough for a split to occur, so at the top that split != the bottom one, so bottom packets are no longer sent until they jump down (where top split also wont affect the user now)

  13. #43
    Account Upgraded | Title Enabled! GabrielSin is offline
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    Re: LeaderMS Final | GMS-Like

    Update:
    * Fredrick GMS-like
    * Storagebank fixed issues (arrange / store)
    * Messenger now fully works

  14. #44
    Proficient Member moshe23 is offline
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    Re: LeaderMS Final | GMS-Like

    Quote Originally Posted by GabrielSin View Post
    Update:
    * Fredrick GMS-like
    * Storagebank fixed issues (arrange / store)
    * Messenger now fully works
    cool bro, what abut X2 EXP/DROP and the gacha messenger

  15. #45
    Account Upgraded | Title Enabled! GabrielSin is offline
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    Re: LeaderMS Final | GMS-Like

    Quote Originally Posted by moshe23 View Post
    cool bro, what abut X2 EXP/DROP and the gacha messenger
    EXP / DROP cards have always functioned LeaderMS since a revision 1.

    * Critical Damage Update
    * Fix ItemSort
    * Fix Pickup / PetPickup issues
    * Open app for GFX (Recruitment forum)



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