anyone know why my npc's and monsters not showing after version 844, driving me crazy, no errors in console so i dunno wtf is up.
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anyone know why my npc's and monsters not showing after version 844, driving me crazy, no errors in console so i dunno wtf is up.
cool, thnx dude, working now
ArcEmu886
explore XP rate is configurable via config file
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Modified : /trunk/src/arcemu-world/Player.cpp
Modified : /trunk/src/arcemu-world/World.cpp
Modified : /trunk/src/arcemu-world/World.h
Modified : /trunk/src/configs/arcemu-world.conf
I have rev 886 and it say Arcemu 838
as long as it loads the right version script_bin dll's then rest is just numbers, hex edit to what you want lol.
i told already it dosen't matter the number is nothing wrong with that
ArcEmu894
tried to make a temp fix for the exploit when players stay immune if they get some immunity aura after death. Proper fix would be to not let this happen. (could not reproduce it to see how it happens)
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Modified : /trunk/src/arcemu-world/Player.cpp
May I know what Sun++ rev included in arc894?
yes since the arcemu start sun++ in all releases is include
What findnemo probably means is "which revision" of sun++ was included with your latest compilation. Since the latest sun++ is 231, i would guess 231. But then again, thats just a guess.
DjAligator: I keep seeing rev 838 in your compiles. You probably haven't cleaned up your checkout folder. A quick fix to get the revision number up to date, is to edit the svn_revision.h file in src/arcemu-shared. cheers
i edited still same. I will fix today
in 894 and the version below it i'm getting an error on loading suninstancescripts.dll.
ArcEmu911
Fixed uninitialized variable warning from rev 908, i think it should be ok like this
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Modified : /trunk/src/arcemu-world/SpellEffects.cpp
Hello all
I have a BIG problem here, i use the rev 702 and ok works fine, but have much bugs yes, is an old revision, All revisions after the rev 702 dont works and i dont know why, just close unexpectly like the revision 838, others revs more advanced like the rev 886 just give one error and after just close. The revision 911 close unexpectly too, five minutes ago i found that if i turn off the lua system then the emulator dont close unexpectly, just give some errors in the script_bin load, but the server would stay online perfectly, of curse without the lua scripts. Well if i turn on the lua then give the error of shit (the same of the picture) and after if just close. i need use some rev more advanced that the 702 rev because this old and have much bugs, happens that all revs after the 702 dont works. I think that the error is with the luascripting.dll because y saw that always says Delayed Load, works yes (in the 702 no more) but i think that these isnt normal, in the recents revisions says delayed too but the program close unexpectly, sometimes give the error of the picture, is you turn off the lua then give errors but can stay online, but i need the lua scripting working, of curse also other revision more advanced.
In the picture appears the error that gives (rev 911) if the lua scripting is online, if you press ok the just close. Also appears the emulator window that would be stay online but without lua scripting See the red circles.
I hope that someone can help me, really i need other revision, and i cant use some more advanced because happens the same of always.
NOTE: ISNT QUERRYS PROBLEMS I ALWAYS EXECUTE THE QUERRYS.
http://img440.imageshack.us/img440/5105/errornb2.png
http://img440.imageshack.us/img440/5105/
I hope answers.
hi
911 have problem. when i click in file spell_to_sql.exe or Spell_Fixes.exe or dump_dbc_changes_as_sql.exe flash and close. how can i used that file? how can i used 911 data base? i shoud import manoualy???
Ascent4922
* That spellentry can be NULL there, physical attacks :P
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Modified : /trunk/src/ascent-world/AIInterface.cpp
Ascent4941
* Who list fix
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Modified : /trunk/src/ascent-world/MiscHandler.cpp
What should i make with Spell_Fixes,spell_to_sql, and other from newest arcEMU? im w8ing for help...ty:):busted_co
thank you for the release, aprichated!
Also will be setting up a wow very very soon, I will use these
ArcEmu954
* little fix
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Modified : /trunk/src/arcemu-world/QuestMgr.cpp
Good work djAligator. could you post the wemu source code? the svn is not working or i dont have the right one :) thx
wemu it's working with arcemu