Re: - MaNGOS ~Amber~ Releases 3.x.x
Quote:
Originally Posted by
Sniper89
THX for information, but i want change one mob no global ;/ but that info must need me.
Wait for next update ManGos by Amber.
Well, easy.. in Mysql, go to BD mangos, Table creature_templates, look for specific mob (by name or ID) and change it status (dammage max, dammage min, attackpower, etc..).. but very CAREFULLY, ok? Backup before it´s recommended, ok? Good luck! :thumbup:
---------- Post added at 09:07 PM ---------- Previous post was at 09:02 PM ----------
It is possible install amber magos under Linux? I ask becouse it uses .net framework (MS); please, i need to know, ok? I´m having a lot of problems with hacking activities and virus.
Anyway, thanks in advance!
Re: - MaNGOS ~Amber~ Releases 3.x.x
Quote:
Originally Posted by
scottstamp851
You might be waiting a while, it was released yesterday. From what I hear, the handshake coding is pretty tricky.
:D:We all await for shivajiva101 to do his good kungfu!!:D:
Re: - MaNGOS ~Amber~ Releases 3.x.x
Quote:
Originally Posted by
VovoZao
Well, easy.. in Mysql, go to BD mangos, Table creature_templates, look for specific mob (by name or ID) and change it status (dammage max, dammage min, attackpower, etc..).. but very CAREFULLY, ok? Backup before it´s recommended, ok? Good luck! :thumbup:
---------- Post added at 09:07 PM ---------- Previous post was at 09:02 PM ----------
It is possible install amber magos under Linux? I ask becouse it uses .net framework (MS); please, i need to know, ok? I´m having a lot of problems with hacking activities and virus.
Anyway, thanks in advance!
Thanks man, its very usefull information! I looked that one :thumbup1:
Re: - MaNGOS ~Amber~ Releases 3.x.x
Shiva, thanks so much for you efforts in compiling this release. The is my first foray into creating a private server, and Amber made it incredibly easy.
I have one general MaNGOS question, though. I am aware of the .modify aspeed command and how it works, but is there a way to change the default rate of movement for all characters on the server? Maybe change or add a setting in mangosd.conf? I didn't see in any of the listed settings one that would seem to do this, but I was hoping there was one that can be added.
In any case, thanks again!
Re: - MaNGOS ~Amber~ Releases 3.x.x
Shiva, you are definitely my hero! :love: This has made the whole setup so darn easy! I am pretty much total newb to sql and I had no issues with the setup at all... :thumbup:
But I do have a couple of problems with the world however:
First - During game play when you see another player their clothes disappear :ott: after a few seconds and they all look like they are wearing nothing but small cloths (this is only visual), I have no idea what could be causing this...
Second - The animals in the world (rabbits, deer..etc) all fall over dead when you get near them or are already, but they are still moving around like they are alive. I don't know where to even begin fixing this...
Any help with these two problems would be much appreciated! :thumbup1:
Re: - MaNGOS ~Amber~ Releases 3.x.x
Quote:
Originally Posted by
ichides
just wondering is jut me or the deathknights in every single update remain bugged in the same part the quest of "Death Comes From On High" the can never use Eye of Acherus its just me or what?
i will like to know because i never used them but now the i want to use those DK i cant unless i go with the gm and complete the quest and im pretty sure thats no the point...
can someone please give me an answer
"Death Comes From On High" not working yet, We must wait for update by Shiva, Shiva good luck.
---------- Post added at 07:31 AM ---------- Previous post was at 07:29 AM ----------
I want fix a Dual spec, it is possible? If yes that how can I do it?
Re: - MaNGOS ~Amber~ Releases 3.x.x
Quote:
Originally Posted by
Sniper89
"Death Comes From On High" not working yet, We must wait for update by Shiva, Shiva good luck.
---------- Post added at 07:31 AM ---------- Previous post was at 07:29 AM ----------
I want fix a Dual spec, it is possible? If yes that how can I do it?
Dk's are not working in the mangos core if you or your players want a Dk you have to use gm commands to create one.
Dual specs are a branch in mangos core I don't know if Shiva compiled it into the amber repack.
You will have to ask him .
Re: - MaNGOS ~Amber~ Releases 3.x.x
Quote:
Originally Posted by
Highlander0666
Shiva, you are definitely my hero! :love: This has made the whole setup so darn easy! I am pretty much total newb to sql and I had no issues with the setup at all... :thumbup:
But I do have a couple of problems with the world however:
First - During game play when you see another player their clothes disappear :ott: after a few seconds and they all look like they are wearing nothing but small cloths (this is only visual), I have no idea what could be causing this...
Second - The animals in the world (rabbits, deer..etc) all fall over dead when you get near them or are already, but they are still moving around like they are alive. I don't know where to even begin fixing this...
Any help with these two problems would be much appreciated! :thumbup1:
Are you running ANY addons? what files have you adjusted...( conf - sql )?
Re: - MaNGOS ~Amber~ Releases 3.x.x
If you have the 'disappearing' GUI problem manually edit your amber.ini file and set the opacity to 0.99
Dual Spec is not supported in this repaq...
Work and illness keep me busy but I'm still working on some of the issues with the repaq...
Glancing thru the posts I see one that mentions drive W: but its not used with miniServer release's!
Re: - MaNGOS ~Amber~ Releases 3.x.x
Absolutely no add ons, and other then setting it up for the network I have configured the realmd and mangosd .conf files:
realmd:
Code:
LoginDatabaseInfo = "127.0.0.1;3308;root;amber;realmd"
LogsDir = ""
MaxPingTime = 30
RealmServerPort = 3724
BindIP = "0.0.0.0"
PidFile = ""
LogLevel = 3
LogTime = 0
LogFile = "Realmd.log"
LogTimestamp = 0
LogFileLevel = 0
LogColors = "13 10 11 9"
UseProcessors = 0
ProcessPriority = 1
RealmsStateUpdateDelay = 20
WrongPass.MaxCount = 0
WrongPass.BanTime = 600
WrongPass.BanType = 0
mangosd:
Code:
#####################################
# MaNGOS Configuration file #
#####################################
ConfVersion=2008080101
###################################################################################################################
# CONNECTIONS AND DIRECTORIES
#
# RealmID
# RealmID must match the realmlist inside the realmd database
#
# DataDir
# Data directory setting.
# Important: DataDir needs to be quoted, as it is a string which may contain space characters.
# Example: "@prefix@/share/mangos"
#
# LogsDir
# Logs directory setting.
# Important: Logs dir must exists, or all logs need to be disabled
# Default: "" - no log directory prefix, if used log names isn't absolute path
# then logs will be stored in current directory for run program.
#
#
# LoginDatabaseInfo
# WorldDatabaseInfo
# CharacterDatabaseInfo
# Database connection settings for the world server.
# Default:
# ---MYSQL---
# hostname;port;username;password;database
# .;somenumber;username;password;database - use named pipes at Windows
# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
# ---PGSQL---
# hostname;port;username;password;database
# .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux
#
# MaxPingTime
# Settings for maximum database-ping interval (minutes between pings)
#
# WorldServerPort
# Default WorldServerPort
#
# BindIP
# Bind World Server to IP/hostname
#
###################################################################################################################
RealmID = 1
DataDir = "../Data/server1/WOTLK"
LogsDir = ""
LoginDatabaseInfo = "127.0.0.1;3308;root;amber;realmd"
WorldDatabaseInfo = "127.0.0.1;3308;root;amber;mangos"
CharacterDatabaseInfo = "127.0.0.1;3308;root;amber;characters"
MaxPingTime = 30
WorldServerPort = 8085
BindIP = "0.0.0.0"
###################################################################################################################
# PERFORMANCE SETINGS
#
# UseProcessors
# Used processors mask for multi-processors system (Used only at Windows)
# Default: 0 (selected by OS)
# number (bitmask value of selected processors)
#
# ProcessPriority
# Process priority setting (Used only at Windows)
# Default: 1 (HIGH)
# 0 (Normal)
#
# Compression
# Compression level for update packages sent to client (1..9)
# Default: 1 (speed)
# 9 (best compression)
#
# PlayerLimit
# Maximum number of players in the world. Excluding Mods, GM's and Admins
# Default: 100
# 0 (for infinite players)
# -1 (for Mods, GM's and Admins only)
# -2 (for GM's and Admins only)
# -3 (for Admins only)
#
# SaveRespawnTimeImmediately
# Save respawn time for creatures at death and for gameobjects at use/open
# Default: 1 (save creature/gameobject respawn time without waiting grid unload)
# 0 (save creature/gameobject respawn time at grid unload)
#
# MaxOverspeedPings
# Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
# Default: 2
#
# GridUnload
# Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
# Default: 1 (unload grids)
# 0 (do not unload grids)
#
# SocketSelectTime
# Socket select time (in milliseconds)
# Default: 10000 (10 secs)
#
# GridCleanUpDelay
# Grid clean up delay (in milliseconds)
# Default: 300000 (5 min)
#
# MapUpdateInterval
# Map update interval (in milliseconds)
# Default: 100
#
# ChangeWeatherInterval
# Weather update interval (in milliseconds)
# Default: 600000 (10 min)
#
# PlayerSaveInterval
# Player save interval (in milliseconds)
# Default: 900000 (15 min)
#
# vmap.enableLOS
# vmap.enableHeight
# Enable/Disable VMmap support for line of sight and height calculation
# Default: 0 (disable)
# 1 (enable)
#
# vmap.ignoreMapIds
# Map id that will be ignored by VMaps
# List of ids with delimiter ','
# If more then one id is defined and spaces are included, the string has to be enclosed by "
# Example: "369,0,1,530"
#
# vmap.ignoreSpellIds
# These spells are ignored for LoS calculation
# List of ids with delimiter ','
#
# DetectPosCollision
# Check final move position, summon position, etc for visible collision with other objects or
# wall (wall only if vmaps are enabled)
# Default: 1 (enable, required more CPU power usage)
# 0 (disable, less nice position selection but will less CPU power usage)
#
# TargetPosRecalculateRange
# Max distance from movement target point (+moving unit size) and targeted object (+size)
# after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
# More distance let have better performence, less distance let have more sensitive reaction at target move.
# Default: 1.5
#
# UpdateUptimeInterval
# Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
# Default: 10 (minutes)
#
# MaxCoreStuckTime
# Periodically check if the process got freezed, if this is the case force crash after the specified
# amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
# Default: 0 (Disabled)
#
# AddonChannel
# Permit/disable the use of the addon channel through the server
# (some client side addons can stop work correctly with disabled addon channel)
# Default: 1 (permit addon channel)
# 0 (do not permit addon channel)
#
###################################################################################################################
UseProcessors = 0
ProcessPriority = 1
Compression = 1
PlayerLimit = 100
SaveRespawnTimeImmediately = 1
MaxOverspeedPings = 2
GridUnload = 1
SocketSelectTime = 10000
GridCleanUpDelay = 300000
MapUpdateInterval = 100
ChangeWeatherInterval = 600000
PlayerSaveInterval = 900000
vmap.enableLOS = 0
vmap.enableHeight = 0
vmap.ignoreMapIds = "369"
vmap.ignoreSpellIds = "7720"
DetectPosCollision = 1
TargetPosRecalculateRange = 1.5
UpdateUptimeInterval = 10
MaxCoreStuckTime = 30
AddonChannel = 1
###################################################################################################################
# SERVER LOGGING
#
# LogSQL
# Enable logging of GM commands - all SQL code will be written to a log file
# All commands are written to a file: YYYY-MM-DD_logSQL.sql
# If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
# Default: 1 - Write SQL code to logfile
# 0 - Do not log
#
# PidFile
# World daemon PID file
# Default: "" - do not create PID file
# "./worldd.pid" - create PID file (recommended name)
#
# LogLevel
# Server console level of logging
# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
# LogTime
# Include time in server console output [hh:mm:ss]
# Default: 0 (no time)
# 1 (print time)
#
# LogFile
# Logfile name
# Default: "Server.log"
# "" - Empty name disable creating log file
#
# LogTimestamp
# Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# LogFileLevel
# Server file level of logging
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 0
#
# LogFilter_AchievementUpdates
# LogFilter_CreatureMoves
# LogFilter_TransportMoves
# LogFilter_VisibilityChanges
# Log filters
# Default: 1 - not include with any log level
# 0 - include in log if log level permit
#
# WorldLogFile
# Packet logging file for the worldserver
# Default: "world.log"
#
# WorldLogTimestamp
# Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# DBErrorLogFile
# Log file of DB errors detected at server run
# Default: "DBErrors.log"
#
# CharLogFile
# Character operations logfile name
# Default: "Char.log"
# "" - Empty name disable creating log file
#
# CharLogTimestamp
# Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# CharLogDump
# Write character dump before deleting in Char.log
# For restoration, cut character data from log starting from
# line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
# Default: 0 - don't include dumping chars to log
# 1 - include dumping chars to log
#
# GmLogFile
# GM Log file of gm commands
# Default: "" (Disable)
#
# GmLogTimestamp
# GM Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# GmLogPerAccount
# GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
# Default: 0 - add gm log data to single log file
# 1 - add gm log data to account specific log files with name
# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
# or form Logname_#ID.Ext
#
# RaLogFile
# Log file of RA commands
# Default: "Ra.log"
# "" - Empty name for disable
#
# LogColors
# Color for messages (format "normal_color details_color debug_color error_color")
# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
# Default: "" - none colors
# Example: "13 7 11 9"
#
###################################################################################################################
LogSQL = 1
PidFile = ""
LogLevel =1
LogTime = 0
LogFile = "Server.log"
LogTimestamp = 0
LogFileLevel = 0
LogFilter_AchievementUpdates = 1
LogFilter_CreatureMoves = 1
LogFilter_TransportMoves = 1
LogFilter_VisibilityChanges = 1
WorldLogFile = ""
WorldLogTimestamp = 0
DBErrorLogFile = "DBErrors.log"
CharLogFile = "Char.log"
CharLogTimestamp = 0
CharLogDump = 0
GmLogFile = ""
GmLogTimestamp = 0
GmLogPerAccount = 0
RaLogFile = ""
LogColors = "13 10 11 9"
###################################################################################################################
# SERVER SETTINGS
#
# GameType
# Server realm style
# 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
# also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
# activated places and sanctuaries)
#
# RealmZone
# Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
#
# 1 Development - any language (Default)
# 2 United States - extended-Latin
# 3 Oceanic - extended-Latin
# 4 Latin America - extended-Latin
# 5 Tournament - basic-Latin at create, any at login
# 6 Korea - East-Asian
# 7 Tournament - basic-Latin at create, any at login
# 8 English - extended-Latin
# 9 German - extended-Latin
# 10 French - extended-Latin
# 11 Spanish - extended-Latin
# 12 Russian - Cyrillic
# 13 Tournament - basic-Latin at create, any at login
# 14 Taiwan - East-Asian
# 15 Tournament - basic-Latin at create, any at login
# 16 China - East-Asian
# 17 CN1 - basic-Latin at create, any at login
# 18 CN2 - basic-Latin at create, any at login
# 19 CN3 - basic-Latin at create, any at login
# 20 CN4 - basic-Latin at create, any at login
# 21 CN5 - basic-Latin at create, any at login
# 22 CN6 - basic-Latin at create, any at login
# 23 CN7 - basic-Latin at create, any at login
# 24 CN8 - basic-Latin at create, any at login
# 25 Tournament - basic-Latin at create, any at login
# 26 Test Server - any language
# 27 Tournament - basic-Latin at create, any at login
# 28 QA Server - any language
# 29 CN9 - basic-Latin at create, any at login
#
# Expansion
# Allow server use content from expansion
# Default: 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
# expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
# 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
# expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
# 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class
# characters, ignore account expansion setting)
#
# DBC.Locale
# DBC Language Settings
# 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico
# 8 = Russian; 255 = Auto Detect (Default)
#
# DeclinedNames
# Allow russian clients to set and use declined names
# Default: 0 - do not use declined names, except when the Russian RealmZone is set
# 1 - use declined names
#
# StrictPlayerNames
# Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
# Default: 0 disable (but limited server timezone dependent client check)
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# StrictCharterNames
# Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name
# Default: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# StrictPetNames
# Limit pet names to language specific symbols set
# Default: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# MinPlayerName
# Minimal name length (1..12)
# Default: 2
#
# MinCharterName
# Minimal name length (1..24)
# Default: 2
#
# MinPetName
# Minimal name length (1..12)
# Default: 2
#
# CharactersCreatingDisabled
# Disable characters creating for specific team or any (non-player accounts not affected)
# Default: 0 - enabled
# 1 - disabled only for Alliance
# 2 - disabled only for Horde
# 3 - disabled for both teams
#
# CharactersPerAccount
# Limit numbers of characters per account (at all realms).
# Note: this setting limit character creating at _current_ realm base at characters amount at all realms
# Default: 50
# The number must be >= CharactersPerRealm
#
# CharactersPerRealm
# Limit numbers of characters for account at realm
# Default: 10 (client limitation)
# The number must be between 1 and 10
#
# HeroicCharactersPerRealm
# Limit numbers of heroic class characters for account at realm
# Default: 1
# The number must be between 0 (not allowed) and 10
#
# MinLevelForHeroicCharacterCreating
# Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts)
# 0 - not require any existed chaarcter
# 1 - require at least any character existed
# Default: 55 - default requirement
#
#
# SkipCinematics
# Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
# Default: 0 - show intro for each new characrer
# 1 - show intro only for first character of selected race
# 2 - disable intro show in all cases
#
# MaxPlayerLevel
# Max level that can be reached by player for experience (in range from 1 to 100).
# Change not recommended
# Default: 100
#
# StartPlayerLevel
# Staring level that have character at creating (in range 1 to MaxPlayerLevel)
# Default: 1
#
# StartHeroicPlayerLevel
# Staring level that have character of heroic class at creating (in range 1 to MaxPlayerLevel)
# Default: 55
#
# StartPlayerMoney
# Amount of money that new players will start with.
# If you want to start with silver, use for example 100 (100 copper = 1 silver)
# Default: 100
#
# MaxHonorPoints
# Max honor points that player can have.
# Default: 75000
#
# StartHonorPoints
# Amount of honor that new players will start with
# Default: 0
#
# MaxArenaPoints
# Max arena points that player can have.
# Default: 5000
#
# StartArenaPoints
# Amount of arena points that new players will start with
# Default: 0
#
# InstantLogout
# Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
# Default: 1 (Mods/GMs/Admins)
#
# AllFlightPaths
# Players will start with all flight paths (Note: ALL flight paths, not only player's team)
# Default: 0 (false)
# 1 (true)
#
# AlwaysMaxSkillForLevel
# Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
# Default: 0 (false)
# 1 (true)
#
# ActivateWeather
# Activate weather system
# Default: 1 (true)
# 0 (false)
#
# CastUnstuck
# Allow cast or not Unstuck spell at .start or client Help option use
# Default: 1 (true)
# 0 (false)
#
# Instance.IgnoreLevel
# Ignore level requirement to enter instance
# Default: 0 (false)
# 1 (true)
#
# Instance.IgnoreRaid
# Ignore raid requirement to enter instance
# Default: 0 (false)
# 1 (true)
#
# Instance.ResetTimeHour
# The hour of the day (0-23) when the global instance resets occur.
# Default: 4
#
# Instance.UnloadDelay
# Unload the instance map from memory after some time if no players are inside.
# Default: 1800000 (miliseconds 30 minutes)
# 0 (instance maps are kept in memory until they are reset)
#
# Quests.LowLevelHideDiff
# Quest level difference to hide for player low level quests:
# if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
# Default: 4
# -1 (show all available quests marks)
#
# Quests.HighLevelHideDiff
# Quest level difference to hide for player high level quests:
# if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
# Default: 7
# -1 (show all available quests marks)
#
# Guild.EventLogRecordsCount
# Count of guild event log records stored in guild_eventlog table
# Increase to store more guild events in table, minimum is 100
# You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it #can slow down performance
# Default: 100
#
# Guild.BankEventLogRecordsCount
# Count of guild_bank event log records stored in guild_bank_eventlog table
# Increase to store more guild_bank events in table - minimum is 25 (GUILD_BANK_MAX_LOGS) for each guild_bank tab
# Useful when you don't want old log events to be overwritten by new, but increasing can slow down performance
# Default: 25
#
# TimerBar.Fatigue.GMLevel
# Disable/enable fatigue for security level (0..4) or high
# Default: 4 (None)
#
# TimerBar.Fatigue.Max
# Fatigue max timer value (in secs)
# Default: 60 (1 minute)
# 0 (instant death)
#
# TimerBar.Breath.GMLevel
# Disable/enable waterbreathing for security level (0..4) or high
# Default: 4 (None)
#
# TimerBar.Breath.Max
# Waterbreathing max timer value (in secs)
# Default: 180
# 0 (instant underwater breathing damage start)
#
# TimerBar.Fire.GMLevel
# Disable/enable lava fire damage for security level (0..4) or high
# Default: 4 (None)
#
# TimerBar.Fire.Max
# Lava damage delay max timer value (in secs)
# Default: 1
# 0 (instant in lava damage start)
#
# MaxPrimaryTradeSkill
# Max count that player can learn the primary trade skill.
# Default: 2
# Max : 10
#
# MinPetitionSigns
# Min signatures count to creating guild (0..9).
# Default: 9
#
# MaxGroupXPDistance
# Max distance to creature for group memeber to get XP at creature death.
# Default: 74
#
# MailDeliveryDelay
# Mail delivery delay time for item sending
# Default: 3600 sec (1 hour)
#
# SkillChance.Prospecting
# For prospecting skillup impossible by default, but can be allowed as custom setting
# Default: 0 - no skilups
# 1 - skilups possible
#
# SkillChance.Milling
# For milling skillup impossible by default, but can be allowed as custom setting
# Default: 0 - no skilups
# 1 - skilups possible
#
# OffhandCheckAtTalentsReset
# Talent reset can change offhand weapon restrictions for equip slots.
# Default: 0 - recheck offhand slot weapon only at zone update
# 1 - recheck offhand slot weapon at talent reset also
#
# ClientCacheVersion
# Client cache version for client cache data reset. Use any different from DB value and not recently used for #triggering reset.
# Default: 0 (use DB value from world DB db_version.cache_id field)
#
# Event.Announce
# Default: 0 (false)
# 1 (true)
#
# BeepAtStart
# Beep at mangosd start finished (mostly work only at Unix/Linux systems)
# Default: 1 (true)
# 0 (false)
#
# Motd
# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
#
###################################################################################################################
GameType = 0
RealmZone = 1
Expansion = 2
DBC.Locale = 255
DeclinedNames = 0
StrictPlayerNames = 0
StrictCharterNames = 0
StrictPetNames = 0
MinPlayerName = 2
MinCharterName = 2
MinPetName = 2
CharactersCreatingDisabled = 0
CharactersPerAccount = 50
CharactersPerRealm = 10
HeroicCharactersPerRealm = 1
MinLevelForHeroicCharacterCreating = 55
SkipCinematics = 0
MaxPlayerLevel = 81
StartPlayerLevel = 1
StartHeroicPlayerLevel = 55
StartPlayerMoney = 1000000
MaxHonorPoints = 75000
StartHonorPoints = 500
MaxArenaPoints = 5000
StartArenaPoints = 50
InstantLogout = 4
DisableWaterBreath = 4
AllFlightPaths = 0
AlwaysMaxSkillForLevel = 0
ActivateWeather = 1
CastUnstuck = 1
Instance.IgnoreLevel = 1
Instance.IgnoreRaid = 1
Instance.ResetTimeHour = 4
Instance.UnloadDelay = 1800000
Quests.LowLevelHideDiff = 8
Quests.HighLevelHideDiff = 8
Guild.EventLogRecordsCount = 100
Guild.BankEventLogRecordsCount = 25
TimerBar.Fatigue.GMLevel = 4
TimerBar.Fatigue.Max = 60
TimerBar.Breath.GMLevel = 4
TimerBar.Breath.Max = 180
TimerBar.Fire.GMLevel = 4
TimerBar.Fire.Max = 1
MaxPrimaryTradeSkill = 10
MinPetitionSigns = 2
MaxGroupXPDistance = 1000000
MailDeliveryDelay = 50000
SkillChance.Prospecting = 1
SkillChance.Milling = 1
OffhandCheckAtTalentsReset = 0
ClientCacheVersion = 0
Event.Announce = 0
BeepAtStart = 1
Motd = "Time to open a can of WHOOP ASS!"
###################################################################################################################
# PLAYER INTERACTION
#
# AllowTwoSide.Accounts
# Allow or not accounts to create characters in the 2 teams in any game type.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.Interaction.Chat
# AllowTwoSide.Interaction.Channel
# AllowTwoSide.Interaction.Group
# AllowTwoSide.Interaction.Guild
# AllowTwoSide.Interaction.Auction
# AllowTwoSide.Interaction.Mail
# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from
# different teams, send mail to different team.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.WhoList
# Allow or not show player from both team in who list.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.AddFriend
# Allow or not adding friends from other team in friend list.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# TalentsInspecting
# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
# inspect talents always)
# Default: 1 (allow)
# 0 (not allow)
#
###################################################################################################################
AllowTwoSide.Accounts = 1
AllowTwoSide.Interaction.Chat = 1
AllowTwoSide.Interaction.Channel = 1
AllowTwoSide.Interaction.Group = 1
AllowTwoSide.Interaction.Guild = 1
AllowTwoSide.Interaction.Auction = 1
AllowTwoSide.Interaction.Mail = 1
AllowTwoSide.WhoList = 1
AllowTwoSide.AddFriend = 1
TalentsInspecting = 1
###################################################################################################################
# CREATURE SETTINGS
#
# ThreatRadius
# Radius for creature to evade after being pulled away from combat start point
# If ThreatRadius is less than creature aggro radius then aggro radius will be used
# Default: 100 yards
#
# Rate.Creature.Aggro
# Aggro radius percent or off.
# Default: 1 - 100%
# 1.5 - 150%
# 0 - off (0%)
#
# CreatureFamilyFleeAssistanceRadius
# Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
# Default: 30
# 0 - off
#
# CreatureFamilyAssistanceRadius
# Radius which creature will use to call assistance without moving
# Default: 10
# 0 - off
#
# CreatureFamilyAssistanceDelay
# Reaction time for creature assistance call
# Default: 1500 (1.5s)
#
# CreatureFamilyFleeDelay
# Time during which creature can flee when no assistant found
# Default: 7000 (7s)
#
# WorldBossLevelDiff
# Difference for boss dynamic level with target
# Default: 3
#
# Corpse.Decay.NORMAL
# Corpse.Decay.RARE
# Corpse.Decay.ELITE
# Corpse.Decay.RAREELITE
# Corpse.Decay.WORLDBOSS
# Seconds until creature corpse will decay without being looted or skinned.
# Default: 60, 300, 300, 300, 3600
#
# Rate.Corpse.Decay.Looted
# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
# Default: 0.1
#
# Rate.Creature.Normal.Damage
# Rate.Creature.Elite.Elite.Damage
# Rate.Creature.Elite.RAREELITE.Damage
# Rate.Creature.Elite.WORLDBOSS.Damage
# Rate.Creature.Elite.RARE.Damage
# Creature Damage Rates.
# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
#
# Rate.Creature.Normal.SpellDamage
# Rate.Creature.Elite.Elite.SpellDamage
# Rate.Creature.Elite.RAREELITE.SpellDamage
# Rate.Creature.Elite.WORLDBOSS.SpellDamag
# Rate.Creature.Elite.RARE.SpellDamage
# Creature Spell Damage Rates.
# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
#
# Rate.Creature.Normal.HP
# Rate.Creature.Elite.Elite.HP
# Rate.Creature.Elite.RAREELITE.HP
# Rate.Creature.Elite.WORLDBOSS.HP
# Rate.Creature.Elite.RARE.HP
# Creature Health Ammount Modifier.
# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
#
# ListenRange.Say
# Distance from player to listen text that creature (or other world object) say
# Default: 25
#
# ListenRange.TextEmote
# Distance from player to listen textemote that creature (or other world object) say
# Default: 25
#
# ListenRange.Yell
# Distance from player to listen text that creature (or other world object) yell
# Default: 300
#
###################################################################################################################
ThreatRadius = 60
Rate.Creature.Aggro = 0.5
CreatureFamilyFleeAssistanceRadius = 30
CreatureFamilyAssistanceRadius = 10
CreatureFamilyAssistanceDelay = 2500
CreatureFamilyFleeDelay = 7000
WorldBossLevelDiff = 3
Corpse.Decay.NORMAL = 300
Corpse.Decay.RARE = 500
Corpse.Decay.ELITE = 500
Corpse.Decay.RAREELITE = 500
Corpse.Decay.WORLDBOSS = 5500
Rate.Corpse.Decay.Looted = 0.1
Rate.Creature.Normal.Damage = 0.9
Rate.Creature.Elite.Elite.Damage = 0.85
Rate.Creature.Elite.RAREELITE.Damage = 0.8
Rate.Creature.Elite.WORLDBOSS.Damage = 0.8
Rate.Creature.Elite.RARE.Damage = 0.8
Rate.Creature.Normal.SpellDamage = 0.9
Rate.Creature.Elite.Elite.SpellDamage = 0.85
Rate.Creature.Elite.RAREELITE.SpellDamage = 0.8
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 0.8
Rate.Creature.Elite.RARE.SpellDamage = 0.8
Rate.Creature.Normal.HP = 0.9
Rate.Creature.Elite.Elite.HP = 0.9
Rate.Creature.Elite.RAREELITE.HP = 0.9
Rate.Creature.Elite.WORLDBOSS.HP = 0.9
Rate.Creature.Elite.RARE.HP = 0.9
ListenRange.Say = 200
ListenRange.TextEmote = 20
ListenRange.Yell = 1000
###################################################################################################################
# CHAT SETTINGS
#
# ChatFakeMessagePreventing
# Chat protection from creating fake messages using a lot spaces (other invisible symbols),
# not applied to addon language messages, but can prevent working old addons
# that use normal languages for sending data to another clients.
# Default: 0 (disible fake messages preventing)
# 1 (enabled fake messages preventing)
#
# ChatStrictLinkChecking.Severity
# Check chat messages for ingame links to spells, items, quests, achievements etc.
# Default: 0 (disable link checking)
# 1 (check if only valid pipe commands are used. This prevents posting pictures for example)
# 2 (verifiy that pipe commands are used in a correct order)
# 3 (check if color, entry and name don't contradict each other. For correct work, please assure
# that you have extracted locale DBCs of every language specific client playing on this server.)
#
# ChatStrictLinkChecking.Kick
# Defines, what should be done if a message is considered to contain invalid pipe commands.
# Default: 0 (silently ignore message)
# 1 (kick players who sent invalid formed messages)
#
# ChatFlood.MessageCount
# Chat anti-flood protection, haste message count to activate protection
# Default: 10
# 0 (disible anti-flood protection)
#
# ChatFlood.MessageDelay
# Chat anti-flood protection, minimum message delay to count message
# Default: 1 (in secs)
#
# ChatFlood.MuteTime
# Chat anti-flood protection, mute time at activation flood protection (not saved)
# Default: 10 (in secs)
#
# Channel.RestrictedLfg
# Restrict use LookupForGroup channel only registered in LFG tool players
# Default: 1 (allow join to channel only if active in LFG)
# 0 (allow join to channel in any time)
#
# Channel.SilentlyGMJoin
# Silently join GM characters (security level > 1) to channels
# Default: 0 (join announcement in normal way)
# 1 (GM join without announcement)
#
###################################################################################################################
ChatFakeMessagePreventing = 0
ChatStrictLinkChecking.Severity = 0
ChatStrictLinkChecking.Kick = 0
ChatFlood.MessageCount = 10
ChatFlood.MessageDelay = 1
ChatFlood.MuteTime = 10
Channel.RestrictedLfg = 1
Channel.SilentlyGMJoin = 1
###################################################################################################################
# GAME MASTER SETTINGS
#
# GM.LoginState
# GM mode at login
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.Visible
# GM visibility at login
# Default: 2 (last save state)
# 0 (invisible)
# 1 (visible)
#
# GM.AcceptTickets
# Is GM accepting tickets from player by default or not.
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.Chat
# GM chat mode at login
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.WhisperingTo
# Is GM accepting whispers from player by default or not.
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.InGMList.Level
# Max GM level showed in GM list (if visible) in non-GM state (.gm off)
# 0 (none)
# 1 (only moderators)
# 2 (only gamemasters)
# Default: 3 (anyone)
#
# GM.InWhoList.Level
# Max GM level showed in who list (if visible).
# 0 (only players)
# 1 (only moderators)
# 2 (only gamemasters)
# Default: 3 (anyone)
#
# GM.LogTrade
# Include GM trade and trade slot enchanting operations in GM log if it enable
# Default: 1 (include)
# 0 (not include)
#
# GM.StartLevel
# GM starting level (1-100)
# Default: 1
#
# GM.LowerSecurity
# Disallow a lower security member to interact with a higher one using commands
# Default: 0 (disable)
# 1 (enable)
#
# GM.AllowAchievementGain
# If enabled it allows gaining achievements for GM characters
# Default: 1 (enable)
# 0 (disable)
#
###################################################################################################################
GM.LoginState = 2
GM.Visible = 2
GM.AcceptTickets = 2
GM.Chat = 2
GM.WhisperingTo = 2
GM.InGMList.Level = 3
GM.InWhoList.Level = 3
GM.LogTrade = 1
GM.StartLevel = 1
GM.LowerSecurity = 0
GM.AllowAchievementGain = 1
###################################################################################################################
# VISIBILITY AND RADIUSES
#
# Visibility.GroupMode
# Group visibility modes
# Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
# 1 (raid members 100% auto detect invisible player from same raid)
# 2 (players from same team can 100% auto detect invisible player)
#
# Visibility.Distance.Continents
# Visibility.Distance.Instances
# Visibility.Distance.BGArenas
# Visibility distance for different ingame object in different maps.
# Visibility on continents on offy ~90 yards. In BG/Arenas ~180. For instances default ~120.
# Max limited by active player zone: ~ 333
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
#
# Visibility.Distance.Object
# Visible distance for gameobject, dynobject, bodies, corpses, bones
# Min limit is iteraction distance (5)
#
# Visibility.Distance.InFlight
# Visible distance for player in flight
# Min limit is 0 (not show any objects)
#
# Visibility.Distance.Grey.Unit
# Visibility grey distance for creatures/players (fast changing objects)
# addition to appropriate object type Visibility.Distance.* use in case visibility removing to
# object (except corpse around distences) If � is distance and G is grey distance then object
# make visible if distance to it <= D but make non visible if distance > D+G
# Default: 1 (yard)
#
# Visibility.Distance.Grey.Object
# Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
# Default: 10 (yards)
#
#
###################################################################################################################
Visibility.GroupMode = 2
Visibility.Distance.Continents = 140
Visibility.Distance.Instances = 160
Visibility.Distance.BGArenas = 180
Visibility.Distance.Object = 160
Visibility.Distance.InFlight = 160
Visibility.Distance.Grey.Unit = 1
Visibility.Distance.Grey.Object = 10
###################################################################################################################
# SERVER RATES
#
# Rate.Health
# Rate.Mana
# Rate.Rage.Income
# Rate.Rage.Loss
# Rate.RunicPower.Income
# Rate.RunicPower.Loss
# Rate.Focus
# Health and power regeneration and rage income from damage.
# Default: 1
#
# Rate.Skill.Discovery
# Skill Discovery Rates
# Default: 1
#
# Rate.Drop.Item.Poor
# Rate.Drop.Item.Normal
# Rate.Drop.Item.Uncommon
# Rate.Drop.Item.Rare
# Rate.Drop.Item.Epic
# Rate.Drop.Item.Legendary
# Rate.Drop.Item.Artifact
# Rate.Drop.Item.Referenced
# Rate.Drop.Money
# Drop rates (items by quality and money)
# Default: 1
#
# Rate.XP.Kill
# Rate.XP.Quest
# Rate.XP.Explore
# XP rates
# Default: 1
#
# Rate.Rest.InGame
# Rate.Rest.Offline.InTavernOrCity
# Rate.Rest.Offline.InWilderness
# Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
#
# Rate.Damage.Fall
# Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
#
# Rate.Auction.Time
# Rate.Auction.Deposit
# Rate.Auction.Cut
# Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
#
# Rate.Honor
# Honor gain rate
#
# Rate.Mining.Amount
# Rate.Mining.Next
# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
# Mining.Next changes chance to have next use of a deposit)
#
# Rate.Talent
# Talent Point rates
# Default: 1
#
# Rate.Reputation.Gain
# Reputation Gain rate
# Default: 1
#
# Rate.Reputation.LowLevel.Kill
# Reputation Gain form low level kill (grey creture)
# Default: 1
#
# Rate.Reputation.LowLevel.Quest
# Reputation Gain rate
# Default: 1
#
# Rate.InstanceResetTime
# Multiplier for the number of days in between global raid/heroic instance resets.
# Default: 1
#
# SkillGain.Crafting
# SkillGain.Defense
# SkillGain.Gathering
# SkillGain.Weapon
# crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
# Default: 1
#
# SkillChance.Orange
# SkillChance.Yellow
# SkillChance.Green
# SkillChance.Grey
# Skill chance values (0..100)
# Default: 100-75-25-0
#
# SkillChance.MiningSteps
# SkillChance.SkinningSteps
# For skinning and Mining chance decrease with skill level.
# Default: 0 - no decrease
# 75 - in 2 times each 75 skill points
#
# DurabilityLossChance.Damage
# Chance lost one from equiped items durability point at damage apply or receive.
# Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
#
# DurabilityLossChance.Absorb
# Chance lost one from armor items durability point at damage absorb.
# Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
#
# DurabilityLossChance.Parry
# Chance lost weapon durability point at parry.
# Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
#
# DurabilityLossChance.Block
# Chance lost sheild durability point at damage block.
# Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
#
# Death.SicknessLevel
# Starting Character start gain sickness at spirit resurrection (1 min)
# Default: 11
# -10 - character will have full time (10min) sickness at 1 level
# maxplayerlevel+1 - chaarcter will not have sickess at any level
#
# Death.CorpseReclaimDelay.PvP
# Death.CorpseReclaimDelay.PvE
# Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
# Default: 1 (enabled)
# 0 (disabled)
#
# Death.Bones.World
# Death.Bones.BattlegroundOrArena
# Enable/disable creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
# Default: 1 (enabled)
# 0 (disabled)
#
###################################################################################################################
Rate.Health = 3.2
Rate.Mana = 8.2
Rate.Rage.Income = 4
Rate.Rage.Loss = 0.5
Rate.RunicPower.Income = 2
Rate.RunicPower.Loss = 0.75
Rate.Focus = 2
Rate.Skill.Discovery = 3
Rate.Drop.Item.Poor = 5
Rate.Drop.Item.Normal = 5
Rate.Drop.Item.Uncommon = 5
Rate.Drop.Item.Rare = 4
Rate.Drop.Item.Epic = 3
Rate.Drop.Item.Legendary = 2
Rate.Drop.Item.Artifact = 2
Rate.Drop.Item.Referenced = 3
Rate.Drop.Money = 6
Rate.XP.Kill = 2.6
Rate.XP.Quest = 3.6
Rate.XP.Explore = 10
Rate.Rest.InGame = 6
Rate.Rest.Offline.InTavernOrCity = 6
Rate.Rest.Offline.InWilderness = 6
Rate.Damage.Fall = .25
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 3
Rate.Mining.Amount = 6
Rate.Mining.Next = 6
Rate.Talent = 4
Rate.Reputation.Gain = 2
Rate.Reputation.LowLevel.Kill = 3
Rate.Reputation.LowLevel.Quest = 8
Rate.InstanceResetTime = 1
SkillGain.Crafting = 2
SkillGain.Defense = 2
SkillGain.Gathering = 2
SkillGain.Weapon = 2
SkillChance.Orange = 100
SkillChance.Yellow = 85
SkillChance.Green = 60
SkillChance.Grey = 35
SkillChance.MiningSteps = 0
SkillChance.SkinningSteps = 0
DurabilityLossChance.Damage = 0.25
DurabilityLossChance.Absorb = 0.25
DurabilityLossChance.Parry = 0.02
DurabilityLossChance.Block = 0.02
Death.SicknessLevel = 100
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 1
Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1
###################################################################################################################
# BATTLEGROUND CONFIG
#
# Battleground.CastDeserter
# Cast Deserter spell at player who leave battleground in progress
# Default: 1 (enable)
# 0 (disable)
#
# Battleground.QueueAnnouncer.Enable
# Enable queue announcer posting to chat
# Default: 0 (disable)
# 1 (enable)
#
# Battleground.QueueAnnouncer.PlayerOnly
# Enable queue announcer posting to chat
# Default: 0 (disable)
# 1 (enable)
#
# Battleground.InvitationType
# Set Battleground invitation type
# Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance)
# 1 (Experimental - don't allow to invite much more players of one faction)
#
# Battleground.PrematureFinishTimer
# The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds
# Default: 300000 (5 minutes)
# 0 - disable (not recommended)
#
# BattleGround.PremadeGroupWaitForMatch
# The time in which premade group of 1 faction waits in BG Queue for premade group of other faction
# Default: 1800000 (30 minutes)
# 0 - disable (not recommended)
#
###################################################################################################################
Battleground.CastDeserter = 1
Battleground.QueueAnnouncer.Enable = 0
Battleground.QueueAnnouncer.PlayerOnly = 0
Battleground.InvitationType = 0
BattleGround.PrematureFinishTimer = 300000
BattleGround.PremadeGroupWaitForMatch = 1800000
###################################################################################################################
# ARENA CONFIG
#
# Arena.MaxRatingDifference
# The maximum rating difference between two groups in rated matches
# Default: 150 (enable, recommended)
# 0 (disable, rating difference is discarded)
#
# Arena.RatingDiscardTimer
# After the specified milliseconds has passed,
# rating information will be discarded when selecting teams for matches
# also initiates an update by this timer
# Default: 600000 (10 minutes, recommended)
# 0 (disable)
#
# Arena.AutoDistributePoints
# Set if arena points should be distributed automatically, or by GM command
# Default: 0 (disable) (recommended): use gm command or sql query to distribute the points
# 1 (enable) arena points are distributed automatically
#
# Arena.AutoDistributeInterval
# How often should the distribution take place
# If automatic distribution is enabled in days
# Default: 7 (weekly)
#
# Arena.QueueAnnouncer.Enable
# Enable bg queue announcer posting to chat
# Default: 0 (disable)
# 1 (enable)
#
# Arena.ArenaSeason.ID
# Current area season id show in client
# Default: 1
#
# Arena.ArenaSeason.InProgress
# Current area season state
# Default: 1 (active)
# 0 (finished)
#
###################################################################################################################
Arena.MaxRatingDifference = 300
Arena.RatingDiscardTimer = 600000
Arena.AutoDistributePoints = 1
Arena.AutoDistributeInterval = 3
Arena.QueueAnnouncer.Enable = 0
Arena.ArenaSeason.ID = 1
Arena.ArenaSeason.InProgress = 1
###################################################################################################################
# NETWORK CONFIG
#
# Network.Threads
# Number of threads for network, recommend 1 thread per 1000 connections.
# Default: 1
#
# Network.OutKBuff
# The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
# Default: -1 (Use system default setting)
#
# Network.OutUBuff
# Userspace buffer for output. This is amount of memory reserved per each connection.
# Default: 65536
#
# Network.TcpNoDelay:
# TCP Nagle algorithm setting
# Default: 0 (enable Nagle algorithm, less traffic, more latency)
# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
#
###################################################################################################################
Network.Threads = 1
Network.OutKBuff = -1
Network.OutUBuff = 65536
Network.TcpNodelay = 1
###################################################################################################################
# AUCTION HOUSE BOT SETTINGS
#
# AuctionHouseBot.EnableSeller
# Enable/Disable the part of AHBot that puts items up for auction
# Default 0 (disabled)
#
# AuctionHouseBot.EnableBuyer
# Enable/Disable the part of AHBot that buys items from players
# Default 0 (disabled)
#
# Auction House Bot character data
# AuctionHouseBot.Account is the account number (in realmd->account table) of the player you want to run as the auction bot.
# AuctionHouseBot.GUID is the GUID (in characters->characters table) of the player you want to run as the auction bot.
# Default: 0 (Auction House Bot disabled)
#
# AuctionHouseBot.VendorItems
# Include items that can be bought from vendors.
# Default 0
#
# AuctionHouseBot.LootItems
# Include items that can be looted or fished for.
# Default 1
#
# AuctionHouseBot.OtherItems
# Include misc. items.
# Default 0
#
# AuctionHouseBot.Bonding_types
# Indicates which bonding types to allow seller to put up for auction
# No_Bind
# Default 1
# Bind_When_Picked_Up
# Default 0
# Bind_When_Equipped
# Default 1
# Bind_When_Use
# Default 1
# Bind_Quest_Item
# Default 0
#
# AuctionHouseBot.ItemsPerCycle
# Number of Items to Add/Remove from the AH during mass operations
# Default 200
#
# AuctionHouseBot.UseBuyPriceForSeller
# Should the Seller use BuyPrice or SellPrice to determine Bid Prices
# Default 0 (use SellPrice)
#
# AuctionHouseBot.UseBuyPriceForBuyer
# Should the Buyer use BuyPrice or SellPrice to determine Bid Prices
# Default 0 (use SellPrice)
#
# All other settings have been moved to sql
#
###################################################################################################################
AuctionHouseBot.EnableSeller = 1
AuctionHouseBot.EnableBuyer = 0
AuctionHouseBot.Account = 6
AuctionHouseBot.GUID = 2
AuctionHouseBot.VendorItems = 1
AuctionHouseBot.LootItems = 1
AuctionHouseBot.OtherItems = 1
AuctionHouseBot.No_Bind = 1
AuctionHouseBot.Bind_When_Picked_Up = 0
AuctionHouseBot.Bind_When_Equipped = 1
AuctionHouseBot.Bind_When_Use = 1
AuctionHouseBot.Bind_Quest_Item = 0
AuctionHouseBot.ItemsPerCycle = 200
AuctionHouseBot.UseBuyPriceForSeller = 0
AuctionHouseBot.UseBuyPriceForBuyer = 0
###################################################################################################################
# CONSOLE AND REMOTE ACCESS
#
# Console.Enable
# Enable console
# Default: 1 - on
# 0 - off
#
# Ra.Enable
# Enable remote console
# Default: 0 - off
# 1 - on
#
# Ra.IP
# Default remote console ip address, use 0.0.0.0 for every address
#
# Ra.Port
# Default remote console port
#
# Ra.MinLevel
# Minimum level that's required to login,3 by default
#
# Ra.Secure
# Kick client on wrong pass
#
###################################################################################################################
Console.Enable = 1
Ra.Enable = 0
Ra.IP = 0.0.0.0
Ra.Port = 3443
Ra.MinLevel = 3
Ra.Secure = 1
I am also having problems getting the AH bot working, it says when mangos boots that it is placing items for sale but they are not appearing in the AH's. I did set up the account & GUID info into the AH bot section of mangosd and I did enter the world with the specified character (I put the whole thing on a seperate account).
Re: - MaNGOS ~Amber~ Releases 3.x.x
Quote:
Originally Posted by
shivajiva101
If you have the 'disappearing' GUI problem manually edit your amber.ini file and set the opacity to 0.99
Dual Spec is not supported in this repaq...
Work and illness keep me busy but I'm still working on some of the issues with the repaq...
Glancing thru the posts I see one that mentions drive W: but its not used with miniServer release's!
Get your rest shiv,
---------- Post added at 03:34 AM ---------- Previous post was at 03:27 AM ----------
Highlander0666
You have made so many changes to the .conf (NOT SAFE!)
Start with fresh file and do just a few changes then check,
Then do some more changes and check again, this can go from good to crap real fast, The ahbot problem...
Step 1.) Create an account then on that account create a character that you are going to use as the auction house bot. Call this character ahbot or something like seller so you know what it is when you look it up in the db.This character will be the auction's owner for all the items created by the bot.
Step 2.) Log in with this character and then log out.
Step 3.) Now edit mangosd.conf
These are the settings in the conf file you need to find:
AuctionHouseBot.EnableSeller = 0
AuctionHouseBot.EnableBuyer = 0
AuctionHouseBot.Account = 0
AuctionHouseBot.GUID = 0
Change them to this:
AuctionHouseBot.EnableSeller = 1
AuctionHouseBot.EnableBuyer = 1
Now click on ambergui and then mysql then characters then characters again and find the toon you made for AH duty...
note the guid and account numbers...go back into your mangosd.conf and enter the info for that toon...
AuctionHouseBot.Account = info
AuctionHouseBot.GUID = info
After that go back into your db and click characters then click Auctionhousebot in the minitems boxes put 50 in all 3 spots and in the maxitems put 200 in all 3 spots this seems to work fine.
save and restart your realms ...Thats it
Re: - MaNGOS ~Amber~ Releases 3.x.x
Im just about to become crazy here, i have tried to get my server online for friends to join, and it just won't work, all ports are opened and it's the right ports opened. Everything is running fine until i try to connect to amber1 or amber2. It says that both servers are offline. I dont know how to fix this problems, im greatful for any help on this.
Re: - MaNGOS ~Amber~ Releases 3.x.x
Quote:
Originally Posted by
kubilius
Highlander0666
[/COLOR]You have made so many changes to the .conf (NOT SAFE!)
Start with fresh file and do just a few changes then check,
Then do some more changes and check again, this can go from good to crap real fast, The ahbot problem...
Step 1.) Create an account then on that account create a character that you are going to use as the auction house bot. Call this character ahbot or something like seller so you know what it is when you look it up in the db.This character will be the auction's owner for all the items created by the bot.
Step 2.) Log in with this character and then log out.
Step 3.) Now edit mangosd.conf
These are the settings in the conf file you need to find:
AuctionHouseBot.EnableSeller = 0
AuctionHouseBot.EnableBuyer = 0
AuctionHouseBot.Account = 0
AuctionHouseBot.GUID = 0
Change them to this:
AuctionHouseBot.EnableSeller = 1
AuctionHouseBot.EnableBuyer = 1
Now click on ambergui and then mysql then characters then characters again and find the toon you made for AH duty...
note the guid and account numbers...go back into your mangosd.conf and enter the info for that toon...
AuctionHouseBot.Account = info
AuctionHouseBot.GUID = info
After that go back into your db and click characters then click Auctionhousebot in the minitems boxes put 50 in all 3 spots and in the maxitems put 200 in all 3 spots this seems to work fine.
save and restart your realms ...Thats it
Ok, I will swap to my backup config file and start a new, thanks.
I do not think I edited the db the last time in the minitems/maxitem boxes, so I will do that and see what happens. I guess I over looked that in the instructions... Sorry and thanks for the info!
---------- Post added at 02:45 AM ---------- Previous post was at 01:17 AM ----------
I am sorry to keep bringing problems not related to the advancement of AmberGUI, but I had a power outage today and now for some reason it appears that appache and mysql servers are not starting up when I start the AmberGUI, instead, I have to click the miniserver start button, on the server tab, and then they start up so I can boot the server, but I can't seem to find what I need to do to get them to start when I boot the computer...
This is a dedicated comp so I would rather they just boot with the system if possible. Anyone? Thanks
---------- Post added at 02:54 AM ---------- Previous post was at 02:45 AM ----------
Quote:
Originally Posted by
vikran
Im just about to become crazy here, i have tried to get my server online for friends to join, and it just won't work, all ports are opened and it's the right ports opened. Everything is running fine until i try to connect to amber1 or amber2. It says that both servers are offline. I dont know how to fix this problems, im greatful for any help on this.
Make sure in SQLyog, realmd-realmlist that you have your actual IP entered as the address in the address box for the server you are trying to connect to. If you are using a router, don't put the IP the router gives. Go here to see what it is: http://www.ip-adress.com/.
If you are trying to run connections for the same server for net and for home on a network, you can have two entries in the realmd-realmlist that are the same, save for the names. And of course the address boxes will have one with the routed address of the comp for home, and the other with the actual IP for net use...
This seems to be were most people make their mistakes getting it online, if you have done that part, then I am at a loss...
Re: - MaNGOS ~Amber~ Releases 3.x.x
Quote:
Originally Posted by
vikran
Im just about to become crazy here, i have tried to get my server online for friends to join, and it just won't work, all ports are opened and it's the right ports opened. Everything is running fine until i try to connect to amber1 or amber2. It says that both servers are offline. I dont know how to fix this problems, im greatful for any help on this.
Try to be more specific whrn you request help, brother..
You must to tell how your friends are trying to connect at your server, show us your config files AND you log errors; :D:
Re: - MaNGOS ~Amber~ Releases 3.x.x
Quote:
Originally Posted by
shivajiva101
If you have the 'disappearing' GUI problem manually edit your amber.ini file and set the opacity to 0.99
Dual Spec is not supported in this repaq...
Work and illness keep me busy but I'm still working on some of the issues with the repaq...
Glancing thru the posts I see one that mentions drive W: but its not used with miniServer release's!
Hey hope you are feeling better!
Btw could you compile the dual spec in the next update np if you can't.
A update of any sort would be nice there were alot of bugs that are now fixed.
Anway thanks for the great repack my players and I thank you for the effort you put into this repack saves me alot of work !