Does anybody need a tutorial on making scripts?

Results 1 to 11 of 11
  1. #1
    Enthusiast welshdrag is offline
    MemberRank
    Nov 2010 Join Date
    Under Your BedLocation
    36Posts

    config Does anybody need a tutorial on making scripts?

    If somebody wants, I'm thinking of making an incredibly thorough walkthrough of how to create custom scripts, both npc and quest. Just post here and I'll make a new thread, or PM you


  2. #2
    Valued Member Addablo is offline
    MemberRank
    Jan 2009 Join Date
    147Posts

    Re: Does anybody need a tutorial on making scripts?

    Quote Originally Posted by welshdrag View Post
    If somebody wants, I'm thinking of making an incredibly thorough walkthrough of how to create custom scripts, both npc and quest. Just post here and I'll make a new thread, or PM you
    Please tell me an example in-game of what you want to do and maybe i know

  3. #3

    Re: Does anybody need a tutorial on making scripts?

    (only reg to ask u this xD)
    think you can help me script something like 85 or 95 ring glow but instead it is for when you equip full corp kylin set x,x?

    so like.. armor,gloves and boots on and boom glow xD

    item ids:
    Code:
    2549	Corporeal Kylin Armor
    2550	Corporeal Kylin Gloves
    2551	Corporeal Kylin Boots
    i can normally script anything i try to btu this really got me stumped xD (if you give me something to add to the variable and skilleff (think its those 2) would be gr888 x.x)

    can only find guides to add ring glow xD not working for this the way ime trying

  4. #4
    Enthusiast welshdrag is offline
    MemberRank
    Nov 2010 Join Date
    Under Your BedLocation
    36Posts

    Re: Does anybody need a tutorial on making scripts?

    Quote Originally Posted by oooooooooogles View Post
    (only reg to ask u this xD)
    think you can help me script something like 85 or 95 ring glow but instead it is for when you equip full corp kylin set x,x?

    so like.. armor,gloves and boots on and boom glow xD

    item ids:
    Code:
    2549	Corporeal Kylin Armor
    2550	Corporeal Kylin Gloves
    2551	Corporeal Kylin Boots
    i can normally script anything i try to btu this really got me stumped xD (if you give me something to add to the variable and skilleff (think its those 2) would be gr888 x.x)

    can only find guides to add ring glow xD not working for this the way ime trying
    Whoever made the glow on rings is a genius, and glow on armor just isn't possible, it's been tryed before. I meant in making npcs that do anything, or any type of quest, npc store npc teleporter, etc. I already made guide on switching CA portal to argent lol

  5. #5
    Valued Member Addablo is offline
    MemberRank
    Jan 2009 Join Date
    147Posts

    Re: Does anybody need a tutorial on making scripts?

    So I'm a genius?
    Here you go:

    Paste this into the bottom of functions.lua

    function cha_timer(role, freq, time)
    local resume_freq = 5
    local now_tick = GetChaParam(role, 1)
    local is_role_living = -1

    SetChaParam(role, 1, now_tick + freq * time)

    --hp»Ø¸´
    if math.mod(now_tick, resume_freq) == 0 and now_tick > 0 then
    if is_role_living == -1 then
    is_role_living = IsChaLiving(role)
    end
    if is_role_living == 1 then
    Resume(role)
    end
    --end

    ----ÑÌ»¨Ä;Ã
    local el_nj = GetEquipItemP(role,9)
    local el_nj_ID= GetItemID (el_nj)
    --SystemNotice ( role , "el_nj_ID=="..el_nj_ID )
    if el_nj_ID==3669 then
    local ure = GetItemAttr(el_nj, ITEMATTR_URE)
    --SystemNotice ( role , "ure=="..ure )
    local ure_resume = 1000
    ure = ure - ure_resume
    --SystemNotice ( role , "ure1=="..ure )
    SetItemAttr(el_nj, ITEMATTR_URE, ure )
    SynChaKitbag(role,13)
    if ure <1000 then
    RemoveChaItem ( role , 3669 , 1 , 1 , -1, 2 , 1 )
    end
    end
    local Max_xl = GetEquipItemP(role,5)
    local Max_xl_ID= GetItemID (Max_xl)
    --SystemNotice ( role , "Max_xl_ID=="..Max_xl_ID )
    if Max_xl_ID==2980 then
    local statelv = 1
    local statetime = 1
    AddState ( role , role , STATE_ILOVEDAD , statelv , statetime )
    -- SystemNotice ( role , "ÄãºÜ°®¸¸Ç×£¬ÎÒÒ²ºÜ°®£¡" )
    end
    local Dina_xl = GetEquipItemP(role,8)
    local Dina_xl_ID= GetItemID (Dina_xl)
    local Dina_x2 = GetEquipItemP(role,2)
    local Dina_x2_ID= GetItemID (Dina_x2)
    if Dina_xl_ID==2577 and Dina_x2_ID==2817 then
    local statelv = 1
    local statetime = 3600
    AddState ( role , role , STATE_BBRING1 , statelv , statetime )
    elseif Dina_xl_ID==2578 and Dina_x2_ID==2820 then
    local statelv = 1
    local statetime = 3600
    AddState ( role , role , STATE_BBRING2 , statelv , statetime )
    elseif Dina_xl_ID==2579 and Dina_x2_ID==2823 then
    local statelv = 1
    local statetime = 3600
    AddState ( role , role , STATE_BBRING3 , statelv , statetime )
    elseif Dina_xl_ID==2580 and Dina_x2_ID==2826 then
    local statelv = 1
    local statetime = 3600
    AddState ( role , role , STATE_BBRING4 , statelv , statetime )
    elseif Dina_xl_ID==2581 and Dina_x2_ID==2832 then
    local statelv = 1
    local statetime = 3600
    AddState ( role , role , STATE_BBRING5 , statelv , statetime )
    elseif Dina_xl_ID==2582 and Dina_x2_ID==2829 then
    local statelv = 1
    local statetime = 3600
    AddState ( role , role , STATE_BBRING6 , statelv , statetime )
    else
    local statelv_bbring1 = GetChaStateLv ( role , STATE_BBRING1 )
    if statelv_bbring1~=0 then
    RemoveState ( role , STATE_BBRING1 )
    end
    local statelv_bbring2 = GetChaStateLv ( role , STATE_BBRING2 )
    if statelv_bbring2~=0 then
    RemoveState ( role , STATE_BBRING2 )
    end
    local statelv_bbring3 = GetChaStateLv ( role , STATE_BBRING3 )
    if statelv_bbring3~=0 then
    RemoveState ( role , STATE_BBRING3 )
    end
    local statelv_bbring4 = GetChaStateLv ( role , STATE_BBRING4 )
    if statelv_bbring4~=0 then
    RemoveState ( role , STATE_BBRING4 )
    end
    local statelv_bbring5 = GetChaStateLv ( role , STATE_BBRING5 )
    if statelv_bbring5~=0 then
    RemoveState ( role , STATE_BBRING5 )
    end
    local statelv_bbring6 = GetChaStateLv ( role , STATE_BBRING6 )
    if statelv_bbring6~=0 then
    RemoveState ( role , STATE_BBRING6 )
    end
    end
    -----------------------The Strenght in the Heart
    local Eric_XZDLL = GetEquipItemP(role,8)
    local Eric_XZDLL_ID = GetItemID (Eric_XZDLL)
    if Eric_XZDLL_ID == 5827 then
    local statelv = 1
    local statetime = 3600
    AddState ( role , role , STATE_XZDLL , statelv , statetime )
    else
    local statelv_XZDLL = GetChaStateLv ( role , STATE_XZDLL )
    if statelv_XZDLL~=0 then
    RemoveState ( role , STATE_XZDLL )
    end
    end
    -----------------------The Strenght in the Heart
    end
    end

    HERE IS THE THING!
    local Dina_xl = GetEquipItemP(role,8) ROLE 8 IS ARMOR ROLE 2 IS RING!!! YOU CAN TRY ROLE FROM 1-8 EACH IS ONE PART OF THE BODY
    local Dina_xl_ID= GetItemID (Dina_xl)
    local Dina_x2 = GetEquipItemP(role,2)
    local Dina_x2_ID= GetItemID (Dina_x2)


    If this doesnt work, check that the term "bbring" is present in:
    skilleffect.txt
    skilleffect.lua
    itemingo.txt
    variable.lua

    if you are using latest xmdw files all u need to do is add the function to functions.lua

    Add in file:

    skilleff.txt


    200 Niu Jie 85BB -1 0 State_BBRING1_Add State_BBRING1_Rem 3 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 -1 0 0 0 574 2 0 0 0 0 0 0 0
    201 85BB double ring -1 0 State_BBRING2_Add State_BBRING2_Rem 3 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 -1 0 0 0 576 2 0 0 0 0 0 0 0
    202 85BB quit hunting -1 0 State_BBRING3_Add State_BBRING3_Rem 3 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 -1 0 0 0 575 2 0 0 0 0 0 0 0
    203 Air 85BB-ring -1 0 State_BBRING4_Add State_BBRING4_Rem 3 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 -1 0 0 0 573 2 0 0 0 0 0 0 0
    204 85BB-ring seal -1 0 State_BBRING5_Add State_BBRING5_Rem 3 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 -1 0 0 0 572 2 0 0 0 0 0 0 0
    205 85BB-ring heal -1 0 State_BBRING6_Add State_BBRING6_Rem 3 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 -1 0 0 0 577 2 0 0 0 0 0 0 0

    variable.lua

    STATE_BBRING1 = 200
    STATE_BBRING2 = 201
    STATE_BBRING3 = 202
    STATE_BBRING4 = 203
    STATE_BBRING5 = 204
    STATE_BBRING6 = 205

    skilleffect.lua:

    -----BBRING1
    function State_BBRING1_Add ( role , statelv )
    local strsb_dif = 10
    local strsb = StrSb( role ) + strsb_dif
    SetCharaAttr( strsb , role , ATTR_STATEV_STR )

    local consb_dif = 8
    local consb = ConSb( role ) + consb_dif
    SetCharaAttr( consb , role , ATTR_STATEV_CON )

    local defsb_dif = 100
    local defsb = DefSb(role) + defsb_dif
    SetCharaAttr( defsb , role , ATTR_STATEV_DEF )

    local fleesb_dif = 10
    local fleesb = FleeSb(role) + fleesb_dif
    SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE )

    local hitsb_dif = 10
    local hitsb = HitSb(role) + hitsb_dif
    SetCharaAttr( hitsb , role , ATTR_STATEV_HIT )

    local hrecsb_dif = 6
    local hrecsb = HrecSb(role) + hrecsb_dif
    SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC )

    local pdef_dif = 4
    local pdef = ResistSb(role) + pdef_dif
    SetCharaAttr( pdef , role , ATTR_STATEV_PDEF )

    ALLExAttrSet(role)
    end

    function State_BBRING1_Rem ( role , statelv )

    local strsb_dif = 10
    local strsb = StrSb( role ) - strsb_dif
    SetCharaAttr( strsb , role , ATTR_STATEV_STR )

    local consb_dif = 8
    local consb = ConSb( role ) - consb_dif
    SetCharaAttr( consb , role , ATTR_STATEV_CON )

    local defsb_dif = 100
    local defsb = DefSb(role) - defsb_dif
    SetCharaAttr( defsb , role , ATTR_STATEV_DEF )

    local fleesb_dif = 10
    local fleesb = FleeSb(role) - fleesb_dif
    SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE )

    local hitsb_dif = 10
    local hitsb = HitSb(role) - hitsb_dif
    SetCharaAttr( hitsb , role , ATTR_STATEV_HIT )

    local hrecsb_dif = 6
    local hrecsb = HrecSb(role) - hrecsb_dif
    SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC )

    local pdef_dif = 4
    local pdef = ResistSb(role) - pdef_dif
    SetCharaAttr( pdef , role , ATTR_STATEV_PDEF )

    ALLExAttrSet(role)
    end

    -----BBRING2---85BBЛ«Ѕд
    function State_BBRING2_Add ( role , statelv )
    local strsb_dif = 8
    local strsb = StrSb( role ) + strsb_dif
    SetCharaAttr( strsb , role , ATTR_STATEV_STR )

    local agisb_dif = 3
    local agisb = AgiSb( role ) + agisb_dif
    SetCharaAttr( agisb , role , ATTR_STATEV_AGI )

    local consb_dif = 8
    local consb = ConSb( role ) + consb_dif
    SetCharaAttr( consb , role , ATTR_STATEV_CON )

    local defsb_dif = 80
    local defsb = DefSb(role) + defsb_dif
    SetCharaAttr( defsb , role , ATTR_STATEV_DEF )

    local fleesb_dif = 30
    local fleesb = FleeSb(role) + fleesb_dif
    SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE )

    local hitsb_dif = 10
    local hitsb = HitSb(role) + hitsb_dif
    SetCharaAttr( hitsb , role , ATTR_STATEV_HIT )

    local hrecsb_dif = 8
    local hrecsb = HrecSb(role) + hrecsb_dif
    SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC )

    local pdef_dif = 4
    local pdef = ResistSb(role) + pdef_dif
    SetCharaAttr( pdef , role , ATTR_STATEV_PDEF )

    ALLExAttrSet(role)
    end

    function State_BBRING2_Rem ( role , statelv )
    local strsb_dif = 8
    local strsb = StrSb( role ) - strsb_dif
    SetCharaAttr( strsb , role , ATTR_STATEV_STR )

    local agisb_dif = 3
    local agisb = AgiSb( role ) - agisb_dif
    SetCharaAttr( agisb , role , ATTR_STATEV_AGI )

    local consb_dif = 8
    local consb = ConSb( role ) - consb_dif
    SetCharaAttr( consb , role , ATTR_STATEV_CON )

    local defsb_dif = 80
    local defsb = DefSb(role) - defsb_dif
    SetCharaAttr( defsb , role , ATTR_STATEV_DEF )

    local fleesb_dif = 30
    local fleesb = FleeSb(role) - fleesb_dif
    SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE )

    local hitsb_dif = 10
    local hitsb = HitSb(role) - hitsb_dif
    SetCharaAttr( hitsb , role , ATTR_STATEV_HIT )

    local hrecsb_dif = 8
    local hrecsb = HrecSb(role) - hrecsb_dif
    SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC )

    local pdef_dif = 4
    local pdef = ResistSb(role) - pdef_dif
    SetCharaAttr( pdef , role , ATTR_STATEV_PDEF )

    ALLExAttrSet(role)
    end

    -----BBRING3---85BBБФЅд
    function State_BBRING3_Add ( role , statelv )

    local agisb_dif = 4
    local agisb = AgiSb( role ) + agisb_dif
    SetCharaAttr( agisb , role , ATTR_STATEV_AGI )

    local dexsb_dif = 8
    local dexsb = DexSb( role ) + dexsb_dif
    SetCharaAttr( dexsb , role , ATTR_STATEV_DEX )

    local consb_dif = 6
    local consb = ConSb( role ) + consb_dif
    SetCharaAttr( consb , role , ATTR_STATEV_CON )

    local defsb_dif = 75
    local defsb = DefSb(role) + defsb_dif
    SetCharaAttr( defsb , role , ATTR_STATEV_DEF )

    local fleesb_dif = 15
    local fleesb = FleeSb(role) + fleesb_dif
    SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE )

    local hitsb_dif = 30
    local hitsb = HitSb(role) + hitsb_dif
    SetCharaAttr( hitsb , role , ATTR_STATEV_HIT )

    local hrecsb_dif = 6
    local hrecsb = HrecSb(role) + hrecsb_dif
    SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC )

    local pdef_dif = 3
    local pdef = ResistSb(role) + pdef_dif
    SetCharaAttr( pdef , role , ATTR_STATEV_PDEF )

    ALLExAttrSet(role)
    end

    function State_BBRING3_Rem ( role , statelv )
    local agisb_dif = 4
    local agisb = AgiSb( role ) - agisb_dif
    SetCharaAttr( agisb , role , ATTR_STATEV_AGI )

    local dexsb_dif = 8
    local dexsb = DexSb( role ) - dexsb_dif
    SetCharaAttr( dexsb , role , ATTR_STATEV_DEX )

    local consb_dif = 6
    local consb = ConSb( role ) - consb_dif
    SetCharaAttr( consb , role , ATTR_STATEV_CON )


    local defsb_dif = 75
    local defsb = DefSb(role) - defsb_dif
    SetCharaAttr( defsb , role , ATTR_STATEV_DEF )

    local fleesb_dif = 15
    local fleesb = FleeSb(role) - fleesb_dif
    SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE )

    local hitsb_dif = 30
    local hitsb = HitSb(role) - hitsb_dif
    SetCharaAttr( hitsb , role , ATTR_STATEV_HIT )

    local hrecsb_dif = 6
    local hrecsb = HrecSb(role) - hrecsb_dif
    SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC )

    local pdef_dif = 3
    local pdef = ResistSb(role) - pdef_dif
    SetCharaAttr( pdef , role , ATTR_STATEV_PDEF )

    ALLExAttrSet(role)
    end

    -----BBRING4---85BBєЅЅд
    function State_BBRING4_Add ( role , statelv )

    local consb_dif = 8
    local consb = ConSb( role ) + consb_dif
    SetCharaAttr( consb , role , ATTR_STATEV_CON )

    local stasb_dif = 10
    local stasb = StaSb( role ) + stasb_dif
    SetCharaAttr( stasb , role , ATTR_STATEV_STA )

    local defsb_dif = 75
    local defsb = DefSb(role) + defsb_dif
    SetCharaAttr( defsb , role , ATTR_STATEV_DEF )

    local hitsb_dif = 30
    local hitsb = HitSb(role) + hitsb_dif
    SetCharaAttr( hitsb , role , ATTR_STATEV_HIT )

    local hrecsb_dif = 4
    local hrecsb = HrecSb(role) + hrecsb_dif
    SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC )

    local srecsb_dif = 2
    local srecsb = SrecSb(role) + srecsb_dif
    SetCharaAttr( srecsb , role , ATTR_STATEV_SREC )

    local pdef_dif = 3
    local pdef = ResistSb(role) + pdef_dif
    SetCharaAttr( pdef , role , ATTR_STATEV_PDEF )

    ALLExAttrSet(role)
    end

    function State_BBRING4_Rem ( role , statelv )

    local consb_dif = 8
    local consb = ConSb( role ) - consb_dif
    SetCharaAttr( consb , role , ATTR_STATEV_CON )

    local stasb_dif = 10
    local stasb = StaSb( role ) - stasb_dif
    SetCharaAttr( stasb , role , ATTR_STATEV_STA )

    local defsb_dif = 75
    local defsb = DefSb(role) - defsb_dif
    SetCharaAttr( defsb , role , ATTR_STATEV_DEF )

    local hitsb_dif = 30
    local hitsb = HitSb(role) - hitsb_dif
    SetCharaAttr( hitsb , role , ATTR_STATEV_HIT )

    local hrecsb_dif = 4
    local hrecsb = HrecSb(role) - hrecsb_dif
    SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC )

    local srecsb_dif = 2
    local srecsb = SrecSb(role) - srecsb_dif
    SetCharaAttr( srecsb , role , ATTR_STATEV_SREC )

    local pdef_dif = 3
    local pdef = ResistSb(role) - pdef_dif
    SetCharaAttr( pdef , role , ATTR_STATEV_PDEF )

    ALLExAttrSet(role)
    end

    -----BBRING5---85BB·вУЎЅд
    function State_BBRING5_Add ( role , statelv )

    local consb_dif = 7
    local consb = ConSb( role ) + consb_dif
    SetCharaAttr( consb , role , ATTR_STATEV_CON )

    local stasb_dif = 10
    local stasb = StaSb( role ) + stasb_dif
    SetCharaAttr( stasb , role , ATTR_STATEV_STA )

    local defsb_dif = 55
    local defsb = DefSb(role) + defsb_dif
    SetCharaAttr( defsb , role , ATTR_STATEV_DEF )

    local hitsb_dif = 30
    local hitsb = HitSb(role) + hitsb_dif
    SetCharaAttr( hitsb , role , ATTR_STATEV_HIT )

    local srecsb_dif = 8
    local srecsb = SrecSb(role) + srecsb_dif
    SetCharaAttr( srecsb , role , ATTR_STATEV_SREC )

    local pdef_dif = 2
    local pdef = ResistSb(role) + pdef_dif
    SetCharaAttr( pdef , role , ATTR_STATEV_PDEF )

    ALLExAttrSet(role)
    end

    function State_BBRING5_Rem ( role , statelv )

    local consb_dif = 7
    local consb = ConSb( role ) - consb_dif
    SetCharaAttr( consb , role , ATTR_STATEV_CON )

    local stasb_dif = 10
    local stasb = StaSb( role ) - stasb_dif
    SetCharaAttr( stasb , role , ATTR_STATEV_STA )

    local defsb_dif = 55
    local defsb = DefSb(role) - defsb_dif
    SetCharaAttr( defsb , role , ATTR_STATEV_DEF )

    local hitsb_dif = 30
    local hitsb = HitSb(role) - hitsb_dif
    SetCharaAttr( hitsb , role , ATTR_STATEV_HIT )

    local srecsb_dif = 8
    local srecsb = SrecSb(role) - srecsb_dif
    SetCharaAttr( srecsb , role , ATTR_STATEV_SREC )

    local pdef_dif = 2
    local pdef = ResistSb(role) - pdef_dif
    SetCharaAttr( pdef , role , ATTR_STATEV_PDEF )

    ALLExAttrSet(role)
    end

    -----BBRING6---85BBКҐЅд
    function State_BBRING6_Add ( role , statelv )

    local dexsb_dif = 2
    local dexsb = DexSb( role ) + dexsb_dif
    SetCharaAttr( dexsb , role , ATTR_STATEV_DEX )

    local consb_dif = 3
    local consb = ConSb( role ) + consb_dif
    SetCharaAttr( consb , role , ATTR_STATEV_CON )

    local stasb_dif = 12
    local stasb = StaSb( role ) + stasb_dif
    SetCharaAttr( stasb , role , ATTR_STATEV_STA )

    local defsb_dif = 55
    local defsb = DefSb(role) + defsb_dif
    SetCharaAttr( defsb , role , ATTR_STATEV_DEF )

    local hitsb_dif = 30
    local hitsb = HitSb(role) + hitsb_dif
    SetCharaAttr( hitsb , role , ATTR_STATEV_HIT )

    local srecsb_dif = 6
    local srecsb = SrecSb(role) + srecsb_dif
    SetCharaAttr( srecsb , role , ATTR_STATEV_SREC )

    local pdef_dif = 2
    local pdef = ResistSb(role) + pdef_dif
    SetCharaAttr( pdef , role , ATTR_STATEV_PDEF )

    ALLExAttrSet(role)

    end

    function State_BBRING6_Rem ( role , statelv )

    local dexsb_dif = 2
    local dexsb = DexSb( role ) - dexsb_dif
    SetCharaAttr( dexsb , role , ATTR_STATEV_DEX )

    local consb_dif = 3
    local consb = ConSb( role ) - consb_dif
    SetCharaAttr( consb , role , ATTR_STATEV_CON )

    local stasb_dif = 12
    local stasb = StaSb( role ) - stasb_dif
    SetCharaAttr( stasb , role , ATTR_STATEV_STA )

    local defsb_dif = 55
    local defsb = DefSb(role) - defsb_dif
    SetCharaAttr( defsb , role , ATTR_STATEV_DEF )

    local hitsb_dif = 30
    local hitsb = HitSb(role) - hitsb_dif
    SetCharaAttr( hitsb , role , ATTR_STATEV_HIT )

    local srecsb_dif = 6
    local srecsb = SrecSb(role) - srecsb_dif
    SetCharaAttr( srecsb , role , ATTR_STATEV_SREC )

    local pdef_dif = 2
    local pdef = ResistSb(role) - pdef_dif
    SetCharaAttr( pdef , role , ATTR_STATEV_PDEF )

    ALLExAttrSet(role)

    end

  6. #6
    Enthusiast welshdrag is offline
    MemberRank
    Nov 2010 Join Date
    Under Your BedLocation
    36Posts

    Re: Does anybody need a tutorial on making scripts?

    what 0.o

  7. #7
    Novice sclythz is offline
    MemberRank
    May 2011 Join Date
    2Posts

    Re: Does anybody need a tutorial on making scripts?

    can you help me create an npc with function to check player level or str?
    example :
    in function = function check_str(....,....)
    if str > 5 and str < 20 then group=weak_str
    else if str > 20 and str < 40 then group=medium_str
    .........................................
    in npc file = function npc_judge ()
    InitTrigger()
    TriggerCondition( 1, check_str, medium_str )
    TriggerAction( 1, GiveItem, 5337, 1, 4 )
    TriggerFailure( 1, JumpPage, 3 )
    Talk( 3, "you must have str more than 20 to get this item" )
    Text( 1, "you want item?", MultiTrigger, GetMultiTrigger(), 1)..............................................
    ..............................................................

    or something like that, that will check player str or def to get something, help please... :)

  8. #8
    Enthusiast mfk40 is offline
    MemberRank
    Jul 2011 Join Date
    HellLocation
    44Posts

    Re: Does anybody need a tutorial on making scripts?

    Im trying to be a better coder so maybe yea!

  9. #9
    Enthusiast juniyagama is offline
    MemberRank
    May 2011 Join Date
    44Posts

    Re: Does anybody need a tutorial on making scripts?

    Please can u help me how to make Exchange NPC have thos :
    -Exchange 99 Fairy Coin to 10m
    -Exchange 15 eleven signet to 10m
    -Exchange 5 royal signet to 10m

    and other one :
    -Exchange 60 Wood to 1 Kal Runestone
    -Exchange 60 sashimi to 1 Kal Runestone
    -Exchange 60 iron ore to 1 Kal Runestone
    -Exchange 5 kal runestone to 1 Morph Runestone

    and other one :
    -Exchange 3 kal's to Crown of Decedent
    -Exchange 1 morph runenstone to grand prize
    -Exchange 5 morph runenstone to full death set crus
    -Exchange 5 morph runenstone to full death set Champion
    -Exchange 5 morph runenstone to full death set voyager
    -Exchange 5 morph runenstone to full death set sharpshooter
    -Exchange 5 morph runenstone to full death set Cleric
    -Exchange 5 morph runenstone to full death set Seal Master


    Please help me

  10. #10
    Proficient Member aljanm is offline
    MemberRank
    Mar 2008 Join Date
    189Posts

    Re: Does anybody need a tutorial on making scripts?

    can you help me i have problems i dont have animations on some of my wings and fairys can you share your files for that,tnx....i only have lvl 1 fairies animation except mordo and some wings.and also effect for the gems tnx.

  11. #11
    Apprentice ahmedqani is offline
    MemberRank
    Aug 2011 Join Date
    16Posts

    Re: Does anybody need a tutorial on making scripts?

    hi man and tnx i need lv85 ring!!!!!!!



Advertisement