Need this pls help :(

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  1. #1
    Enthusiast juniyagama is offline
    MemberRank
    May 2011 Join Date
    44Posts

    Need this pls help :(

    Please i need help to find thos script or how to make :
    -Npc Buffer
    -Npc sell uns eqp lv 45-55-65
    -Npc sell Ring and neck...
    Please help me
    any help will be greatly
    sorry my bad eng^^
    thanks for advance.


  2. #2
    Valued Member Addablo is offline
    MemberRank
    Jan 2009 Join Date
    147Posts

    Re: Need this pls help :(

    Buffer NPC

    resource \ script \ calculate \ forge.lua

    Add to end of file

    Code:
      - Buffer
     function NewbieBuff1 (role)
    
             local money = HasMoney (role, 1000) - Check for the right amount of gold (by default 1000)
            
             if money == 0 then - If the amount is not enough,
                     SystemNotice (role, "Do you have enough gold!") - Display system message about the lack of gold
             end
            
             local StateType = GetChaStateLv (role, STATE_QINGZ) - Check if already imposed this buff
             if StateType == 0 then - if not imposed, then
                     AddState (role, role, STATE_QINGZ, 15, 300) - Apply the state STATE_QINGZ in character for a period of 300 seconds (5 minutes), with a level of status 15 (not me!)
                     TakeMoney (role, nil, 1000) - To select a character 1000 gold
                     SystemNotice (role, "Blessing received a beginner, your defense is increased by 20 points in 5 minutes!") - Display system message about the successful application of the buff
             else - Otherwise
                     SystemNotice (role, "You already have the blessing freshman!") - Display a message that buff on the player already has been imposed
             end
     end
    
     function NewbieBuff2 (role)
    
             local money = HasMoney (role, 1000)
            
             if money == 0 then
                     SystemNotice (role, "Do you have enough gold!")
             end
            
             local StateType = GetChaStateLv (role, STATE_QINGZ)
             if StateType == 0 then
                     AddState (role, role, STATE_QINGZ, 16, 300)
                     TakeMoney (role, nil, 1000)
                     SystemNotice (role, "Blessing received a beginner, your attack is increased by 10 points in 5 minutes!")
             else
                     SystemNotice (role, "You already have the blessing freshman!")
             end
     end
    
     function NewbieBuff3 (role)
    
             local money = HasMoney (role, 1000)
            
             if money == 0 then
                     SystemNotice (role, "Do you have enough gold!")
             end
            
             local StateType = GetChaStateLv (role, STATE_QINGZ)
             if StateType == 0 then
                     AddState (role, role, STATE_QINGZ, 17, 300)
                     TakeMoney (role, nil, 1000)
                     SystemNotice (role, "Blessing received a beginner, your standard of living increased by 50 points in 5 minutes!")
             else
                     SystemNotice (role, "You already have the blessing freshman!")
             end
     end
    
     function StandartBuff1 (role)
    
             local money = HasMoney (role, 10000)
            
             if money == 0 then
                     SystemNotice (role, "Do you have enough gold!")
             end
            
             local StateType = GetChaStateLv (role, STATE_XLZH)
             if StateType == 0 then
                     AddState (role, role, STATE_XLZH, 10, 300) - Apply the state STATE_XLZH (Ghost fire) 10lvl for a period of 300 seconds (5 minutes).  Here the level of state can be changed.  The level of the state will match the level of the overlay spells.
                     TakeMoney (role, nil, 10000)
                     SystemNotice (role, "Ghost imposed 10lvl fire for 5 minutes!")
             else
                     SystemNotice (role, "You can not use a combination of two spells of the same type!")
             end
     end
    
     function StandartBuff2 (role)
    
             local money = HasMoney (role, 10000)
            
             if money == 0 then
                     SystemNotice (role, "Do you have enough gold!")
             end
            
             local StateType = GetChaStateLv (role, STATE_SHPF)
             if StateType == 0 then
                     AddState (role, role, STATE_SHPF, 10, 300)
                     TakeMoney (role, nil, 10000)
                     SystemNotice (role, "Hardening 10lvl imposed for 5 minutes!")
             else
                     SystemNotice (role, "You can not use a combination of two spells of the same type!")
             end
     end
    
     function StandartBuff3 (role)
    
             local money = HasMoney (role, 10000)
            
             if money == 0 then
                     SystemNotice (role, "Do you have enough gold!")
             end
            
             local StateType = GetChaStateLv (role, STATE_TSHD)
             if StateType == 0 then
                     AddState (role, role, STATE_TSHD, 10, 300)
                     TakeMoney (role, nil, 10000)
                     SystemNotice (role, "Angelic Shield 10lvl imposed for 5 minutes!")
             else
                     SystemNotice (role, "You can not use a combination of two spells of the same type!")
             end
     end
    
     function StandartBuff4 (role)
    
             local money = HasMoney (role, 10000)
            
             if money == 0 then
                     SystemNotice (role, "Do you have enough gold!")
             end
            
             local StateType = GetChaStateLv (role, STATE_MLCH)
             if StateType == 0 then
                     AddState (role, role, STATE_MLCH, 10, 300)
                     TakeMoney (role, nil, 10000)
                     SystemNotice (role, "superimposed intense magic 10lvl for 5 minutes!")
             else
                     SystemNotice (role, "You can not use a combination of two spells of the same type!")
             end
     end
     -------------------------------------------------- -------------------------------
     --------
    resource \ script \ MisSdk \ NpcSdk.lua

    Find the file line

    Code:
     if item.func == JumpPage then
                             return JumpPage (character, npc, page, item.p1)
    And add below

    Code:
     elseif item.func == NewbieBuff1 then
                             return NewbieBuff1 (character)
                     elseif item.func == NewbieBuff2 then
                             return NewbieBuff2 (character)
                     elseif item.func == NewbieBuff3 then
                             return NewbieBuff3 (character)
                     elseif item.func == StandartBuff1 then
                             return StandartBuff1 (character)
                     elseif item.func == StandartBuff2 then
                             return StandartBuff2 (character)
                     elseif item.func == StandartBuff3 then
                             return StandartBuff3 (character)
                     elseif item.func == StandartBuff4 then
                             return StandartBuff4 (character)
    resource \ script \ MisScript \ NpcScript01.lua ( any NpcScript.. )

    Add to end of file

    Code:
    function d_talk021 ()
             Talk (1, "Priest: Greetings in the name of the gods. Can I help than that?")
             Text (1, "I want to get the blessing freshman.", JumpPage, 2)
             Text (1, "I want to spell improves.", JumpPage, 3)
             Text (1, "Goodbye", CloseTalk)
            
             Talk (2, "Priest: the favor of the gods to achieve is not so easy. You are ready to donate 1000 gold coins in the name of glory?")
             Text (2, "Strengthen my body (20 defense)", NewbieBuff1, 1)
             Text (2, "Help defeat the enemies (10 attacks)", NewbieBuff2, 1)
             Text (2, "Give me the will to live (50 lives)", NewbieBuff3, 1)
             Text (2, "Back", JumpPage, 1)
            
             Talk (3, "Priest: Not enough power for the next feat? I can help you, but my services are worth the money. Be prepared to pay me 10 thousand gold coins.")
             Text (3, "Get Ghost Fire", StandartBuff1, 1)
             Text (3, 'Get hardening ", StandartBuff2, 1)
             Text (3, 'Get Angelic Shield ", StandartBuff3, 1)
             Text (3, 'Get the Intensive magic ", StandartBuff4, 1)
             Text (3, "Back", JumpPage, 1)
     end
    resource \ garner \ garnerNPC.txt

    Add to end of file

    Code:
      Buffer 176 1 11 15 220300.277400 220300.277400 270 Argent City 1 0 0 d_talk021
    resource \ script \ calculate \ skilleffect.lua

    Find and replace function State_QINGZ_Add all content on

    Code:
     function State_QINGZ_Add (role, statelv)
             if statelv == 15 then
                     local defens = GetChaAttr (role, ATTR_STATEV_DEF) 
                     local def_dif = 20 - How much protection will be added
                     local def = defens + def_dif
                     SetCharaAttr (def, role, ATTR_STATEV_DEF)
                     ALLExAttrSet (role)
                     RefreshCha (role)
             elseif statelv == 16 then
                     local minattack = GetChaAttr (role, ATTR_STATEV_MNATK)
                     local maxattack = GetChaAttr (role, ATTR_STATEV_MXATK)
                     local mnatksa_dif = 10 - How many minutes.  attacks will be added
                     local mxatksa_dif = 10 - How many max.  attacks will be added
                     local mnattack = minattack + mnatksa_dif
                     local mxattack = maxattack + mxatksa_dif
                     SetCharaAttr (mnattack, role, ATTR_STATEV_MNATK) 
                     SetCharaAttr (mxattack, role, ATTR_STATEV_MXATK) 
                     ALLExAttrSet (role)
                     RefreshCha (role)
             elseif statelv == 17 then
                     local hp = GetChaAttr (role, ATTR_STATEV_MXHP)
                     local hp_dif = 50 - How many lives will be added
                     local newhp = hp + hp_dif
                     SetCharaAttr (hp_dif, role, ATTR_STATEV_MXHP) 
                     ALLExAttrSet (role)
                     RefreshCha (role)
             else
                     local mspdsa_dif = 0.3
                     local def_dif = 50
                     local mspdsa = MspdSa (role)
                     local mspdsa_fin = (mspdsa + mspdsa_dif) * ATTR_RADIX
                     local defsb = DefSb (role) - def_dif
                     SetCharaAttr (defsb, role, ATTR_STATEV_DEF)
                     SetCharaAttr (mspdsa_fin, role, ATTR_STATEC_MSPD)
                     ALLExAttrSet (role)
                     RefreshCha (role)
             end
     end 
    
    
    
    Then the following function is replaced by State_QINGZ_Rem
    
      function State_QINGZ_Rem (role, statelv)
             if statelv == 15 then
                     local defens = GetChaAttr (role, ATTR_STATEV_DEF) 
                     local def_dif = 20
                     local def = defens - def_dif
                     SetCharaAttr (def, role, ATTR_STATEV_DEF)
                     ALLExAttrSet (role)
                     RefreshCha (role)
             elseif statelv == 16 then
                     local minattack = GetChaAttr (role, ATTR_STATEV_MNATK)
                     local maxattack = GetChaAttr (role, ATTR_STATEV_MXATK)
                     local mnatksa_dif = 10
                     local mxatksa_dif = 10
                     local mnattack = minattack - mnatksa_dif
                     local mxattack = maxattack - mxatksa_dif
                     SetCharaAttr (mnattack, role, ATTR_STATEV_MNATK) 
                     SetCharaAttr (mxattack, role, ATTR_STATEV_MXATK) 
                     ALLExAttrSet (role)
                     RefreshCha (role)
             elseif statelv == 17 then
                     local hp = GetChaAttr (role, ATTR_STATEV_MXHP)
                     local hp_dif = 50
                     local newhp = hp - hp_dif
                     SetCharaAttr (hp_dif, role, ATTR_STATEV_MXHP) 
                     ALLExAttrSet (role)
                     RefreshCha (role)
             else
                     local mspdsa_dif = 0.3
                     local def_dif = 50
                     local mspdsa = MspdSa (role)
                     local mspdsa_fin = (mspdsa - mspdsa_dif) * ATTR_RADIX
                     local defsb = DefSb (role) + def_dif
                     SetCharaAttr (defsb, role, ATTR_STATEV_DEF)
                     SetCharaAttr (mspdsa_fin, role, ATTR_STATEC_MSPD)
                     ALLExAttrSet (role)
                     RefreshCha (role)
             end
     end
    resource \ script \ calculate \ skilleffect.lua

    Find it function State_Xlzh_Add, then this function find the line ALLExAttrSet (role). Add after this line below RefreshCha (role)
    As a result, you should get so

    Code:
    function State_Xlzh_Add (role, statelv) 
             - LG ("state_xlzh", "function State_xlzh_Add:", "role =", role, "statelv =", statelv, "\ n") 
             local mnatksa_dif = 0.1 + 0.01 * statelv 
             local mxatksa_dif = 0.1 + 0.01 * statelv
             local mnatksa = math.floor ((MnatkSa (role) + mnatksa_dif) * ATTR_RADIX) 
             local mxatksa = math.floor ((MxatkSa (role) + mxatksa_dif) * ATTR_RADIX) 
             SetCharaAttr (mnatksa, role, ATTR_STATEC_MNATK) 
             SetCharaAttr (mxatksa, role, ATTR_STATEC_MXATK) 
             ALLExAttrSet (role) 
             RefreshCha (role)
     end
    Now do the same thing with the following functions

    State_Shpf_Add
    State_Tshd_Add
    The Buffer NPC will be in Argent

    ---------- Post added at 11:42 AM ---------- Previous post was at 11:39 AM ----------

    Unseal NPC . This script is for unseal NPC level 65-85 i think its one of my old NPC but you will get the ideea and make ur own from this script:

    Add the following to any NpcScript for example NpcScript04 or anywhere:

    Code:
    function Dbz_0018 ()
    
    Talk( 1, "Hi, I sell unseals here, take a look." )
    	Text( 1, "Buy Unseals", BuyPage)
    InitTrade()
    	Weapon(	0763  )
    	Weapon(	0764  )
    	Weapon(	0765  )
    	Weapon( 0766  )
            Weapon(	0767  )
    	Weapon(	0768  )
            Weapon( 0769  )
    	Weapon(	0770  )
    	Weapon(	0771  )
    	Weapon(	0772  )
    	Weapon(	0774  )
    	Weapon(	0775  )
            Weapon( 0776  )
    	Weapon(	0777  )
    	Weapon(	0778  )
    	Weapon(	0779  )
            Weapon( 0780  )
    	Weapon(	0781  )
    	Weapon(	0782  )
    	Weapon(	0783  )
            Weapon( 0784  )
    	Weapon(	0785  )
    	Weapon(	0786  )
    	Weapon(	0787  )
            Weapon( 0788  )
    	Weapon(	0789  )
    	Weapon(	0790  )
    	Weapon(	0791  )
            Weapon( 0792  )
    	Weapon(	0793  )
    	Weapon(	0794  )
            Weapon( 0795  )
    	Weapon(	0796  )
    	Weapon(	0797  )
            Weapon( 0798  )
    	Weapon(	0799  )
    	Weapon(	0800  )
    	Weapon(	0801  )
            Weapon( 0802  )
    	Weapon(	0803  )
    	Weapon(	0804  )
    	Weapon(	0805  )
            Weapon( 0806  )
    	Weapon(	0807  )
    	Weapon(	0808  )
    	Weapon(	0809  )
    	Weapon(	0810  )
    	Weapon(	0811  )
    	Weapon(	0812  )
    	Weapon(	0813  )
    	Weapon(	0814  )
    	Weapon(	0815  ) 
    	Weapon(	3416  )
    	Weapon(	3417  )
    	Weapon(	3418  )
    	Weapon(	3419  )
    	Weapon(	3420  )
    	Weapon(	3421  )
              Weapon( 0773  )
              Weapon( 2331 ) -> Darkness Emissary
              Weapon( 2332 ) -> Darkness Emissary
              Weapon( 2333 ) -> Tear of Hardin
              Weapon( 2334 ) -> Tear of Hardin
              Weapon( 2335 ) -> Penitent of Asura
              Weapon( 2336 ) -> Penitent of Asura
              Weapon( 2337 ) -> Abaddon Vanquisher
              Weapon( 2338 ) -> Abaddon Vanquisher
              Weapon( 2339 ) -> Kiss of Death
              Weapon( 2340 ) -> Kiss of Death
              Weapon( 2341 ) -> Putrescence Bone of Abyss
              Weapon( 2342 ) -> Putrescence Bone of Abyss
              Weapon( 2343 ) -> Vow of Styx
              Weapon( 2344 ) -> Vow of Styx
    	Weapon(2817) -> Hardin's Bind
    	Weapon(28180 -> Hardin's Touch
    	Weapon(2819 )-> Hardin's Print
    	Weapon(2820 )-> Darkness's Shadow
    	Weapon(2821 )-> Darkness's Touch
    	Weapon(2822 )-> Darkness's Trace
    	Weapon(2823 )-> Abaddon's Seal
    	Weapon(2824 )-> Abaddon's Hand
    	Weapon(2825 )-> Abaddon's Brace
    	Weapon(2826 )-> Asura's Protection
    	Weapon(2827 )-> Asura's Caress
    	Weapon(2828 )-> Asura's Dance
    	Weapon(2829 )-> Abyss's Possession
    	Weapon(2830 )-> Hands of Death
    	Weapon(2831 )-> Abyss's Trail
    	Weapon(2832 )-> Styx's Torso
    	Weapon(2833 )-> Styx's Span
    	Weapon(2834 )-> Styx's Wanderer
    	Weapon(4274
    	Weapon(4274 )
    	Weapon(4275)
    	Weapon(4276)
    	Weapon(4277)
    	Weapon(4278)
    	Weapon(4279)
    	Weapon(4280)
    	Weapon(4281)
    	Weapon(4282)
    	Weapon(5880)
    	Weapon(5881)
    	Weapon(5882)
    	Weapon(5883)
    	Weapon(5884)
    	Weapon(5885)
    end
    You can do the same for rings/necks too just change the IDs

  3. #3
    Enthusiast juniyagama is offline
    MemberRank
    May 2011 Join Date
    44Posts

    Re: Need this pls help :(

    Can u please tell me how to put thos thing and also where? tnx



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