Played with some DN models.. here are some results
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Played with some DN models.. here are some results
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Sir How about map editing?
Anyone success yet?
This char looks cool.. I wonder what it looks like in RAN
P/S : I'm having a little bit problem about pivot, whenever I adjusted an imported model's pivot it reparent it self thus causing the model to be missing when viewed in RAN Viewer. I'm still figuring out how to fix this.. please let me know if you guys know how to fix this.. thx
update;
i already know this fix and that is to reset its own pivot pos...
Last edited by Shinobi-X; 17-06-16 at 03:15 AM.
missing like this if u know fix ok can guide it
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what happen to your mesh bro? ur doin good, you only need to fix the mesh..
Keep up the good work bro.. thumbs up!
gonna continue experimenting with the armor today, still learning envelope editing.. :![]()
great bro...this what I need, 3D modelling with real practice, I hope I can implemented this knowledge to another game, I just ordinary c++ developer that need 3D modelling skill for my game
ive been working on xps model which is converted to max, dunno why the model cant be viewed on RanViewer, anyone know how to fix xps model in max?
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tips, i use ran2 skin to work with armor skin :-)
so cool this editor with 3d max :D
Finally learn something that works perfectly for the armor.. I think i'm going to master this soon..![]()
Mind teaching us how did you maked it compatible into armor thing? XD
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And you might be interested with this. https://developer.nvidia.com/apex-clothing-3dsmax-tutorials
Introducing the PhysX Engine to make realistic designs. :)
open and save older skin files, in my case i use gongfu costume from ep2, and save to max. then export it n see if u can view them in RV, if yes then you are good to go..
Last edited by Shinobi-X; 17-06-16 at 03:12 AM.