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Editing wX_sample.bin (Random Option)

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StoP Callin me MentaL
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First, Do you know what w1_sample.bin w2_sample.bin w3_sample.bin does?

This file use almost every Item in our Server, but we just don't know what is this.

Lets get start.

Code:
fRATE			100.0f
dwSET_NUM		3
D_point			2.0f
S_value			1.6f

//ITEM_RANDOM_OPTION TYPE 
// EMR_OPT_NULL 			= 0,	//None
// EMR_OPT_DAMAGE 			= 1 	//Damage (1,-327.00%~+327.00%),
// EMR_OPT_DEFENSE 			= 2, 	//Defense (2,-327.00%~+327.00%),
// 
// EMR_OPT_HITRATE 			= 3, 	//Hit Rate (3,-327.00%~+327.00%),
// EMR_OPT_AVOIDRATE		= 4, 	//Aviod Rate (4,-327.00%~+327.00%),
// 
// EMR_OPT_HP 				= 5, 	//Increase HP (5,-32,700~+32,700),
// EMR_OPT_MP 				= 6, 	//Increase MP (6,-32,700~+32,700),
// EMR_OPT_SP 				= 7, 	//Increase SP (7,-32,700~+32,700),
// 
// EMR_OPT_HP_INC 			= 8, 	//HP Recover Rate (8,-3.2700%~+3.2700%),
// EMR_OPT_MP_INC 			= 9, 	//MP Recover Rate (9,-3.2700%~+3.2700%),
// EMR_OPT_SP_INC 			= 10, //SP Recover Rate (10,-3.2700%~+3.2700%),
// EMR_OPT_HMS_INC 			= 11,	//HP+MP+SP Recover Rate (11,-3.2700%~+3.2700%),
// 
// EMR_OPT_GRIND_DAMAGE 		= 12, //Damage Refine Level (12,0~9),
// EMR_OPT_GRIND_DEFENSE 		= 13, //Defense Refine Level (13,0~9),
// 
// EMR_OPT_RANGE 			= 14, //Attack Range (14,-32,700~+32,700),
// EMR_OPT_DIS_SP 			= 15,	//SP Consumption	 (15,-32,700~+32,700),
// EMR_OPT_RESIST 			= 16, //Resistance (16,-32,700%~+32,700%)
// 
// EMR_OPT_MOVE_SPEED 		= 17, //Moving Speed
//
//
NEW_OPTION_1	100.0f, 1, 2	
NEW_OPT_SE_1_1	50.0f, 5, 0
NEW_OPT_SE_1_2	50.0f, 0, -5
//
NEW_OPTION_2	20.0f, 15, 1
NEW_OPT_SE_2_1	100.0f, 0, -2
//
NEW_OPTION_3	10.0f, 12, 1
NEW_OPT_SE_3_1	100.0f, 2, 0
///////////////////////////////////
REB_OPTION_1	100.0f, 1, 5
REB_OPT_SE_1_1	5.0f, 5, 4
REB_OPT_SE_1_2	45.0f, 3, 1
REB_OPT_SE_1_3	35.0f, 1, -1
REB_OPT_SE_1_4	10.0f, 0, -2
REB_OPT_SE_1_5	5.0f, -3, -5
//
REB_OPTION_2	20.0f, 15, 1
REB_OPT_SE_2_1	100.0f, 0, -2
//
REB_OPTION_3	10.0f, 12, 2
REB_OPT_SE_3_1	60.0f, 1, 1
REB_OPT_SE_3_2	40.0f, 2, 2


fRATE = Rate 1-100% only.
dwSET_NUM = Number of Setting, Maximum 4 only.
D_point = Not sure yet.
S_value = Refine Price.
Note: If your dwSET_NUM you put 4, Then you need to have 4 NEW_OPTION and 4 REB_OPTION.

NEW_OPTION_1 100.0f, 1, 2
NEW_OPT_SE_1_1 50.0f, 5, 0
NEW_OPT_SE_1_2 50.0f, 0, -5

REB_OPTION_1 100.0f, 1, 5
REB_OPT_SE_1_1 5.0f, 5, 4
REB_OPT_SE_1_2 45.0f, 3, 1
REB_OPT_SE_1_3 35.0f, 1, -1
REB_OPT_SE_1_4 10.0f, 0, -2
REB_OPT_SE_1_5 5.0f, -3, -5

Red = Rate
Green = Type, you can use the 17 Type from "ITEM_RANDOM_OPTION TYPE"
Blue = OPT_SE, Means if you put 2 you will need 2 OPT_SE_1_1 & OPT_SE_1_2
Orange = High
Violet/Pink = Low
Note: NEW_OPTION means Mob Drops, REB_OPTION will only Effect on Rebuild Card.
Note: The Rate on OPT_SE cannot more then 100.0f (100%)

So Now I gonna Explain what I setting.
NEW_OPTION_1 100.0f, 1, 2
NEW_OPT_SE_1_1 50.0f, 5, 0
NEW_OPT_SE_1_2 50.0f, 0, -5
//
NEW_OPTION_2 20.0f, 15, 1
NEW_OPT_SE_2_1 100.0f, 0, -2
//
NEW_OPTION_3 10.0f, 12, 1
NEW_OPT_SE_3_1 100.0f, 2, 0
I got 3 dwSET_NUM, so my item drops will have 3 different Random Option.
Option 1 means that item 100% will have this Option and 50% will get +0%~+5% Damage and 50% will get -0%~-5% Damage.
Option 2 means that item 20% will have this Option and 100% will get 0%~-2% SP Consume.
Option 3 means that item 10% will have this Option and 100% will get +0~+2 Damage Refine Level.
 
StoP Callin me MentaL
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Option 3 means that item 10% will have this Option and 100% will get +0~+2 Damage Refine Level.
 
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is this a randomizer like ran online ph . sorry for noob question
 
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i followed it many times look at it...


I'm Not MentaL - Editing wX_sample.bin (Random Option) - RaGEZONE Forums


but when i try to generate a boss and kill it the drop dont have plus.. and also the 2nd option not working.

but if i remove 2nd option the option 1 will work.. do you guys have an idea about this? im using neo.



since i have 2 options do i have to edit this?

dwSET_NUM 1 to 2?
------------
i set already dwSET_NUM 2 but still problem exist.. .
 
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StoP Callin me MentaL
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If you have 2 Option, you need to have 2 NEW_OPTION
 
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