Hello Guy here a simple guide about how to split server on 2 computer (or more)
for our example we go use my server config for you can see how it's setup :
server file use in this example without modification : MEGAUPLOAD - The leading online storage and file delivery service
this server file don't have db you can use search button and get db shared on this forum for ran
Server 1 :
Server 2 :
- OS : Windows server Enterprise
- CPU : Dual Xeon Dual Core 3.0 ghz (8 cpu)
- Ram : 8 Giga Bits
- MSSQL 2000 : login sa:123456
- IP For example ( 192.168.1.1 )
- Session Server | Login Server | FieldServer1 | FieldServer2 | AgentServer
- OS : Windows server Enterprise
- CPU : Dual Xeon Dual Core 3.0 ghz (8 cpu)
- Ram : 8 Giga Bits
- MSSQL 2000 : optional (can split DB too if you want for Ranlog if it's too bigger) > not use here for this example
- IP For example ( 192.168.1.2 )
- FieldServer3 | FieldServer4 | (additional Field if you want less lag)
Setup Server 1 (192.168.1.1)
- Install MSSQL Server 2000 ( use in this example : mssql 2000 enterprise, I don't like mssql 2005), here we go use sa:123456 for setup server and ODBC
- Restore your 4 DB on this server ( we can split DB on the 2 server but here we put all in the server 1) here the basic server setup http://forum.ragezone.com/f248/guide...r-here-193104/
- Setup ODBC on Server 1
- rangame1
4. Edit server file and Configfor ranlog / ranshop / ranuser you need do the same setup on the server 1 (192.168.1.1)PHP Code:[IMG]http://www.**********.com/images/odbc01.jpg[/IMG]
[IMG]http://www.**********.com/images/odbc00.jpg[/IMG]
[IMG]http://www.**********.com/images/odbc02.jpg[/IMG]
[IMG]http://www.**********.com/images/odbc03.jpg[/IMG]
[IMG]http://www.**********.com/images/odbc04.jpg[/IMG]
- FieldServer 1 : just edit the aerver.cfg with your ip
// ////////////////////////////////////////////////////////////////////////////
// Fieldserver1 cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name Field
server_max_client 2000 // edit your max player here
server_ip 192.168.1.1
server_service_port 5103
server_control_port 6002
// ////////////////////////////////////////////////////////////////////////////
// Field Server PK Setting
// pk [on/off]
// 1 on
// 0 off
pk 1
// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Malaysia (Terra)
service_provider 3
heartbeat 1
max_thread 4
// ////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 3
server_group 0 // game server group
server_number 0 // game server number
server_channel 0 // Channel number
server_field 0 // field number
// ////////////////////////////////////////////////////////////////////////////
// Session server
// session_server [server_name] [ip] [port] [userid] [userpass]
session_server session 192.168.1.1 6001 ran ran
// ////////////////////////////////////////////////////////////////////////////
// Agent server
// agent_server [server_name] [ip]
agent_server Agent 192.168.1.1
// ////////////////////////////////////////////////////////////////////////////
// user database setting value
user_odbc_name RanUser
user_odbc_user sa
user_odbc_pass 123456
user_odbc_database RanUser
user_odbc_pool_size 5
user_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// game database setting value
game_odbc_name RanGame1
game_odbc_user sa
game_odbc_pass 123456
game_odbc_database RanGame1
game_odbc_pool_size 5
game_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// log database setting value
log_odbc_name RanLog
log_odbc_user sa
log_odbc_pass 123456
log_odbc_database RanLog
log_odbc_pool_size 5
log_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// shop database setting value
shop_odbc_name RanShop
shop_odbc_user sa
shop_odbc_pass 123456
shop_odbc_database RanShop
shop_odbc_pool_size 5
shop_odbc_response_time 10
- FieldServer 2 : just edit the berver.cfg with your ip
// ////////////////////////////////////////////////////////////////////////////
// Fieldserver2 cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name Field1
server_max_client 2000 // edit your max player here
server_ip 192.168.1.1
server_service_port 5103
server_control_port 6002
// ////////////////////////////////////////////////////////////////////////////
// Field Server PK Setting
// pk [on/off]
// 1 on
// 0 off
pk 1
// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Malaysia (Terra)
service_provider 3
heartbeat 1
max_thread 4
// ////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 3
server_group 0 // game server group
server_number 0 // game server number
server_channel 0 // Channel number
server_field 0 // field number
// ////////////////////////////////////////////////////////////////////////////
// Session server
// session_server [server_name] [ip] [port] [userid] [userpass]
session_server session 192.168.1.1 6001 ran ran
// ////////////////////////////////////////////////////////////////////////////
// Agent server
// agent_server [server_name] [ip]
agent_server Agent 192.168.1.1
// ////////////////////////////////////////////////////////////////////////////
// user database setting value
user_odbc_name RanUser
user_odbc_user sa
user_odbc_pass 123456
user_odbc_database RanUser
user_odbc_pool_size 5
user_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// game database setting value
game_odbc_name RanGame1
game_odbc_user sa
game_odbc_pass 123456
game_odbc_database RanGame1
game_odbc_pool_size 5
game_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// log database setting value
log_odbc_name RanLog
log_odbc_user sa
log_odbc_pass 123456
log_odbc_database RanLog
log_odbc_pool_size 5
log_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// shop database setting value
shop_odbc_name RanShop
shop_odbc_user sa
shop_odbc_pass 123456
shop_odbc_database RanShop
shop_odbc_pool_size 5
shop_odbc_response_time 10
- Loginserver : just edit the lerver.cfg with this
// ////////////////////////////////////////////////////////////////////////////
// Loginserver cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name login
server_max_client 2000
server_ip 192.168.1.1
server_service_port 5001
server_control_port 6002
// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Malaysia (Terra)
service_provider 3
max_thread 4
// /////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 1
server_group 0 // server group
server_number 0 // server number
// ////////////////////////////////////////////////////////////////////////////
// Session server
// session_server [server_name] [ip] [port] [userid] [userpass]
session_server session 192.168.1.1 6001 ran ran
- AgentServer Config edit server.cfg
// ////////////////////////////////////////////////////////////////////////////
// Agentserver cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name Agent
server_max_client 2000
server_max_channel_client 2000
server_channel_number 1
server_ip 192.168.1.1
server_service_port 6000
server_control_port 6002
// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Malaysia (Terra)
service_provider 3
heartbeat 1
max_thread 4
// /////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 4
server_group 0 // game server group
server_number 0 // game server number
// ////////////////////////////////////////////////////////////////////////////
// Session server
// session_server [server_name] [ip] [port] [userid] [userpass]
session_server session 192.168.1.1 6001 ran ran
// ////////////////////////////////////////////////////////////////////////////
// Channel Setting
// channel [number] [pk on/off]
// 1 on
// 0 off
channel 0 1
//channel 1 0
//channel 2 0
//channel 3 0
//channel 4 0
//channel 5 0
//channel 6 0
//channel 7 0
//channel 8 0
//channel 9 0
// ////////////////////////////////////////////////////////////////////////////
// Field server list
// field_server [channel] [field num] [server_name] [ip] [port]
field_server 0 0 Field 192.168.1.1 5103
field_server 0 1 Field1 192.168.1.1 5104
field_server 0 2 Field2 192.168.1.2 5105
field_server 0 3 Field3 192.168.1.2 5106
// ////////////////////////////////////////////////////////////////////////////
// user database setting value
user_odbc_name RanUser
user_odbc_user sa
user_odbc_pass 123456
user_odbc_database RanUser
user_odbc_pool_size 5
user_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// game database setting value
game_odbc_name RanGame1
game_odbc_user sa
game_odbc_pass 123456
game_odbc_database RanGame1
game_odbc_pool_size 5
game_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// log database setting value
log_odbc_name RanLog
log_odbc_user sa
log_odbc_pass 123456
log_odbc_database RanLog
log_odbc_pool_size 5
log_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// shop database setting value
shop_odbc_name RanShop
shop_odbc_user sa
shop_odbc_pass 123456
shop_odbc_database RanShop
shop_odbc_pool_size 5
shop_odbc_response_time 10
- SessionServer Edit sserver.cfg
// ////////////////////////////////////////////////////////////////////////////
// Sessionserver cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name session
server_max_client 2000
server_ip 192.168.1.1
server_service_port 16000
server_control_port 6003
// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Malaysia (Terra)
service_provider 3
max_thread 4
// /////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 2
server_group 0 // server group
server_number 0 // server number
// ////////////////////////////////////////////////////////////////////////////
// user database setting value
user_odbc_name RanUser
user_odbc_user sa
user_odbc_pass 123456
user_odbc_database RanUser
user_odbc_pool_size 5
user_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// log database setting value
log_odbc_name RanLog
log_odbc_user sa
log_odbc_pass 123456
log_odbc_database RanLog
log_odbc_pool_size 5
log_odbc_response_time 10
Setup Server 2 (192.168.1.2) upload same server file than server 1
- Setup ODBC on Server 2
[IMG]http://www.**********.com/images/odbc05.jpg[/IMG]doing same setting like server 1
but edit this part in odbc with the server 1 ip and not server 2 ip
2. edit server config for fieldserver 3 and field server 4
- FieldServer 3 : just edit the cerver.cfg
// ////////////////////////////////////////////////////////////////////////////
// Fieldserver3 cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name Field2
server_max_client 2000 // edit your max player here
server_ip 192.168.1.2
server_service_port 5103
server_control_port 6002
// ////////////////////////////////////////////////////////////////////////////
// Field Server PK Setting
// pk [on/off]
// 1 on
// 0 off
pk 1
// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Malaysia (Terra)
service_provider 3
heartbeat 1
max_thread 4
// ////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 3
server_group 0 // game server group
server_number 0 // game server number
server_channel 0 // Channel number
server_field 0 // field number
// ////////////////////////////////////////////////////////////////////////////
// Session server
// session_server [server_name] [ip] [port] [userid] [userpass]
session_server session 192.168.1.1 6001 ran ran
// ////////////////////////////////////////////////////////////////////////////
// Agent server
// agent_server [server_name] [ip]
agent_server Agent 192.168.1.1
// ////////////////////////////////////////////////////////////////////////////
// user database setting value
user_odbc_name RanUser
user_odbc_user sa
user_odbc_pass 123456
user_odbc_database RanUser
user_odbc_pool_size 5
user_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// game database setting value
game_odbc_name RanGame1
game_odbc_user sa
game_odbc_pass 123456
game_odbc_database RanGame1
game_odbc_pool_size 5
game_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// log database setting value
log_odbc_name RanLog
log_odbc_user sa
log_odbc_pass 123456
log_odbc_database RanLog
log_odbc_pool_size 5
log_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// shop database setting value
shop_odbc_name RanShop
shop_odbc_user sa
shop_odbc_pass 123456
shop_odbc_database RanShop
shop_odbc_pool_size 5
shop_odbc_response_time 10
- FieldServer 4 : just edit the derver.cfg
- you need first copy one fieldserver.exe then edit it with your favorite hex editor search ".cfg" and edit the #erver.cfg here it will be derver.cfg it same thing for whole other field you will add and don't forget copy the cfg file and change his seting always
// ////////////////////////////////////////////////////////////////////////////
// Fieldserver4 cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name Field3
server_max_client 2000 // edit your max player here
server_ip 192.168.1.2
server_service_port 5103
server_control_port 6002
// ////////////////////////////////////////////////////////////////////////////
// Field Server PK Setting
// pk [on/off]
// 1 on
// 0 off
pk 1
// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Malaysia (Terra)
service_provider 3
heartbeat 1
max_thread 4
// ////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 3
server_group 0 // game server group
server_number 0 // game server number
server_channel 0 // Channel number
server_field 0 // field number
// ////////////////////////////////////////////////////////////////////////////
// Session server
// session_server [server_name] [ip] [port] [userid] [userpass]
session_server session 192.168.1.1 6001 ran ran
// ////////////////////////////////////////////////////////////////////////////
// Agent server
// agent_server [server_name] [ip]
agent_server Agent 192.168.1.1
// ////////////////////////////////////////////////////////////////////////////
// user database setting value
user_odbc_name RanUser
user_odbc_user sa
user_odbc_pass 123456
user_odbc_database RanUser
user_odbc_pool_size 5
user_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// game database setting value
game_odbc_name RanGame1
game_odbc_user sa
game_odbc_pass 123456
game_odbc_database RanGame1
game_odbc_pool_size 5
game_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// log database setting value
log_odbc_name RanLog
log_odbc_user sa
log_odbc_pass 123456
log_odbc_database RanLog
log_odbc_pool_size 5
log_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// shop database setting value
shop_odbc_name RanShop
shop_odbc_user sa
shop_odbc_pass 123456
shop_odbc_database RanShop
shop_odbc_pool_size 5
shop_odbc_response_time 10[0] = fieldserver1
map setting (glogic.rcc) in server 1 & server 2
now we need setup the field server with their respective map for each server
here mine setting from my server (maps.list)
// [MAPNAME] [M,S] [F-SVR] [FLAGS] [NAME] [BGM]
// peace
// | commission free
// | | pk enable
// | | | free pk
// | | | | item drop
// | | | | |
innerzone_01.lev [0,0] [0] [1,0,0,0,1] [SG_Campus1F] outdoor.ogg
w_school_01.Lev [2,0] [0] [0,0,0,0,1] [SG_Campus] m7a.ogg
w_school_01_in_08.Lev [100,0] [3] [0,0,0,0,1] [StudyRoom1] m7a.ogg
w_school_01_in_08_2.Lev [101,0] [0] [0,0,0,0,1] [StudyRoom2] m7a.ogg
w_school_01_in_14.Lev [103,0] [3] [0,0,0,0,1] [StudyRoom3] m7a.ogg
w_school_01_in_14_2.Lev [104,0] [0] [0,0,0,0,1] [HistoryCentre] m7a.ogg
w_school_01_in_17.Lev [105,0] [3] [0,0,0,0,1] [Library] m7a.ogg
w_school_01_in_22.Lev [106,0] [3] [0,0,0,0,1] [SocietyRoom] m7a.ogg
w_school_01_in_31.Lev [107,0] [3] [0,0,0,0,1] [ScienceCentre] m7a.ogg
w_school_01_trash.Lev [102,0] [0] [0,0,0,0,1] [Dormitory] m7a.ogg
w_city_s_01.Lev [3,0] [0] [0,0,1,0,1] [SacredGateHole] m7a.ogg
innerzone_21.lev [4,0] [1] [1,0,0,0,1] [MP_Campus1F] outdoor.ogg
w_school_02.Lev [5,0] [1] [0,0,0,0,1] [MP_Campus] m7a.ogg
w_school_02_in_08.Lev [120,0] [3] [0,0,0,0,1] [StudyRoom2] m7a.ogg
w_school_02_in_08_2.Lev [121,0] [0] [0,0,0,0,1] [StudyRoom1] m7a.ogg
w_school_02_in_17.Lev [123,0] [3] [0,0,0,0,1] [ArtCentre] m7a.ogg
w_school_02_in_22.Lev [122,0] [3] [0,0,0,0,1] [Library] m7a.ogg
w_school_02_in_31.Lev [124,0] [3] [0,0,0,0,1] [StudentCentre1] m7a.ogg
w_school_02_in_33.Lev [125,0] [3] [0,0,0,0,1] [StudentCentre2] m7a.ogg
w_school_02_trash.Lev [126,0] [3] [0,0,0,0,1] [Dormitory] m7a.ogg
w_school_02_trash2.Lev [128,0] [1] [0,0,0,0,1] [2nd Dormitory] m7a.ogg
w_city_s_02.Lev [6,0] [1] [0,0,1,0,1] [MysticPeakHole] m7a.ogg
innerzone_31.lev [7,0] [2] [1,0,0,0,1] [PhoenixCampus1F] outdoor.ogg
w_school_03.Lev [8,0] [2] [0,0,0,0,1] [PhoenixCampus] m7a.ogg
w_school_03_in_08.Lev [130,0] [3] [0,0,0,0,1] [StudyRoom2] m7a.ogg
w_school_03_in_08_2.Lev [131,0] [0] [0,0,0,0,1] [StudyRoom1] m7a.ogg
w_school_03_in_14.Lev [136,0] [3] [0,0,0,0,1] [RenovationCentre] m7a.ogg
w_school_03_in_17.Lev [135,0] [3] [0,0,0,0,1] [ScienceCentre] m7a.ogg
w_school_03_in_22.Lev [137,0] [0] [0,0,0,0,1] [Laboratory] m7a.ogg
w_school_03_in_22_2.Lev [138,0] [0] [0,0,0,0,1] [PracticeRoom] m7a.ogg
w_school_03_in_31.Lev [141,0] [3] [0,0,0,0,1] [SuppliesRoom] m7a.ogg
w_school_03_in_33.Lev [142,0] [3] [0,0,0,0,1] [Library] m7a.ogg
w_school_03_trash.Lev [134,0] [2] [0,0,0,0,1] [Dormitory] m7a.ogg
w_city_s_03.Lev [9,0] [2] [0,0,1,0,1] [PhoenixHole] m7a.ogg
w_school_04.Lev [10,0] [0] [0,0,1,0,1] [LeonineCampus] s1.ogg
w_school_04_in_1f.Lev [11,0] [0] [0,0,1,0,1] [LeonineCampus1F] s1.ogg
w_school_04_in_2f.Lev [12,0] [1] [0,0,1,0,1] [LeonineCampus2F] s1.ogg
w_school_04_in_3f.Lev [13,0] [1] [0,0,1,0,1] [LeonineCampus3F] s1.ogg
w_school_04_in_b1.Lev [14,0] [2] [0,0,1,0,1] [LeonineCampusB1] s1.ogg
w_school_04_in_b2.Lev [15,0] [2] [0,0,1,0,1] [LeonineCampusB2] s1.ogg
w_school_04_in_b3.Lev [30,0] [0] [0,0,1,0,1] [LeonineCampusB3] s1.ogg
w_city_s_tunnel.Lev [17,0] [0] [0,0,1,0,1] [SG HolePassage] m7a.ogg
w_city_C_01.Lev [16,0] [1] [0,0,1,0,1] [TradingHole] m7a.ogg
ev_underpark.Lev [161,0] [1] [0,0,1,0,1] [Carpark 1] m7a.ogg
ev_underpark2.Lev [162,0] [2] [0,0,1,0,1] [Carpark 2] m7a.ogg
w_city_D_01.lev [18,0] [2] [0,0,1,0,1] [WharfPassage] m7a.ogg
w_blue_in_1F.Lev [19,0] [0] [0,0,1,0,1] [Hangout 1F_Ch1] m6a.ogg
w_blue_in_2F.Lev [20,0] [0] [0,0,1,0,1] [Hangout 2F_Ch1] m6a.ogg
w_blue_in_3F.Lev [21,0] [1] [0,0,1,0,1] [Hangout 3F_Ch1] m6a.ogg
w_blue_in_1F_ch2.Lev [150,0] [1] [0,0,1,0,1] [Hangout 1F_Ch2] m6a.ogg
w_blue_in_2F_ch2.Lev [152,0] [2] [0,0,1,0,1] [Hangout 2F_Ch2] m6a.ogg
w_blue_in_3F_ch2.Lev [154,0] [2] [0,0,1,0,1] [Hangout 3F_Ch2] m6a.ogg
w_blue_in_1F_ch3.Lev [151,0] [0] [0,0,1,0,1] [Hangout 1F_Ch3] m6a.ogg
w_blue_in_2F_ch3.Lev [153,0] [0] [0,0,1,0,1] [Hangout 2F_Ch3] m6a.ogg
w_blue_in_3F_ch3.Lev [155,0] [1] [0,0,1,0,1] [Hangout 3F_Ch3] m6a.ogg
W_Tunnel_3.Lev [26,0] [1] [0,0,1,0,1] [Trading3Passage] s1.ogg
w_Prison_01.Lev [27,0] [2] [0,0,1,0,1] [Prison] s1.ogg
w_city_E1.lev [28,0] [2] [0,0,1,0,1] [Middle Hole] m7a.ogg
w_city_E2.lev [29,0] [0] [0,0,1,0,1] [Root Hole] m7a.ogg
w_tradezone1.Lev [22,0] [0] [1,1,0,0,1] [MarketPlace] school.ogg
w_Total_suryun.lev [23,0] [1] [0,0,0,0,1] [PracticingYard] m7a.ogg
w_Wedding.lev [31,0] [2] [1,1,0,0,1] [WeddingHall] NULL
//
w_club_s_out.Lev [201,0] [0] [0,0,1,0,1] [SG E-Room Front] war.ogg
w_club_s_in.Lev [211,0] [0] [0,0,1,0,1] [SG E-Room] guild_war_2.ogg
//
w_club_h_out.Lev [202,0] [1] [0,0,1,0,1] [MP E-Room Front] war.ogg
w_club_h_in.Lev [212,0] [1] [0,0,1,0,1] [MP E-Room] guild_war_2.ogg
//
w_club_b_out.Lev [203,0] [2] [0,0,1,0,1] [Pnx E-Room Front] war.ogg
w_club_b_in.Lev [213,0] [2] [0,0,1,0,1] [Phoenix E-Room] guild_war_2.ogg
//
w_club_c_out.Lev [204,0] [0] [0,0,1,0,1] [Trd E-Room Front] war.ogg
w_club_c_in.Lev [214,0] [0] [0,0,1,0,1] [Trading E-Room] guild_war_2.ogg
//
prison_undercave.Lev [32,0] [1] [0,0,1,0,1] [PrisonTestZone] s1.ogg
undercave_bossroom.Lev [33,0] [1] [0,0,1,0,1] [Labatory7] s1.ogg
//
w_ep3_saintB_1F.Lev [46,0] [2] [0,0,1,0,1] [ep3_saintB_1F] s1.ogg
w_ep3_saintB_30F.Lev [35,0] [2] [0,0,1,0,1] [ep3_saintB_30F] s1.ogg
w_ep3_saintB_50F.Lev [36,0] [0] [0,0,1,0,1] [ep3_saintB_50F] s1.ogg
w_ep3_saintB_90F.Lev [37,0] [0] [0,0,1,0,1] [ep3_saintB_90F] s1.ogg
w_ep3_saintB_left.Lev [38,0] [1] [0,0,1,0,1] [ep3_saintB_left] s1.ogg
w_ep3_saintB_right.Lev [39,0] [1] [0,0,1,0,1] [ep3_saintB_right] s1.ogg
w_ep3_saintB_boss1.Lev [40,0] [2] [0,0,1,0,1] [ep3_saintB_boss1] s1.ogg
w_ep3_saintB_boss2.Lev [41,0] [2] [0,0,1,0,1] [ep3_saintB_boss2] s1.ogg
w_ep3_saintB_1B.Lev [42,0] [0] [0,0,1,0,1] [ep3_saintB_1B] s1.ogg
w_ep3_another_1.Lev [43,0] [3] [0,0,1,0,1] [ep3_another_1] s1.ogg
w_ep3_another_2.Lev [44,0] [3] [0,0,1,0,1] [ep3_another_2F] s1.ogg
w_ep3_another_3.Lev [45,0] [3] [0,0,1,0,1] [ep3_another_3F] s1.ogg
//
w_ep3_saintB_51F.Lev [51,0] [2] [0,0,1,0,1] [ep3_saintB_51F] m7a.ogg
w_ep3_saintB_52F.Lev [52,0] [2] [0,0,1,0,1] [ep3_saintB_52F] m7a.ogg
w_city_turnal_kangsi.Lev[74,0] [3] [0,0,1,0,1] [TerrorPassageI] m7a.ogg
w_city_turnal_kangs2.Lev[111,0] [3] [0,0,1,0,1] [TerrorPassageIII] m7a.ogg
w_city_turnal_kangs3.Lev[222,0] [3] [0,0,1,0,1] [TerrorPassageIV] m7a.ogg
w_sibuya_new.Lev [34,0] [2] [0,0,1,0,1] [Shibuya] m7a.ogg
w_event_uhaha.Lev [73,0] [3] [0,0,1,0,1] [TerrorPassageII] m7a.ogg
[1] = fieldserver2
[2] = fieldserver3
[3] = fieldserver4
now when all is done start in orderyou have done hope this guide will help you for make less lag and more player in you server don't forget repack the glogic and of course update client with the glogic or player wont able play new map
- sessionserver (server 1 : 192.168.1.1)
- loginserver (server 1 : 192.168.1.1)
- field1 (server 1 : 192.168.1.1)
- field2 (server 1 : 192.168.1.1)
- field3 (server 2 : 192.168.1.2)
- field4 (server 2 : 192.168.1.2)
- agentserver (server 1 : 192.168.1.1)
(in my server all map is open some map have hight exp so becarefull if you want open more map)



![[Guide]How Split Server?](http://ragezone.com/hyper728.png)






