[GUIDE]How to run just only 1 field server in our EP4 project :)

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  1. #1
    Account Upgraded | Title Enabled! cruzades is offline
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    [GUIDE]How to run just only 1 field server in our EP4 project :)

    1. Extract your mapslist.ini from glogic using winrar
    2. Edit your extracted mapslist.ini using our EP3 RFE
    3. Replace the the following all the [1]'s and [2]'s with [0] under the fieldserver column, guided by color red and color blue
    4. Save it
    5. repack it to your glogic

    -Enjoy ^^


    Code:
    ; Maps List
    ; MapID = Main ID,Sub ID
    ; Flags = peace,commission free,pk enable,free pk,item drop,FriendCard,Restart
    ; MapName max is 16byte
    ;
    [MAP_LIST_INFO]
    MapKeySize = 17
    ;
    ; 	[Used]	[filename]			[mapid]		[fieldserver]	[flags]			[mapname]		[bgm]			[loaging image]
    [MAP_LIST]
    MAP = 	[1]	[innerzone_01.lev]			[0,0]		[0]	[1,0,0,0,1,1,0,0,0]		[SG_Campus1F]		[ran07.ogg]		[null]
    MAP = 	[1]	[w_school_01.Lev]			[2,0]		[0]	[0,0,0,0,1,1,0,1,1]		[SG_Campus]		[ran12.ogg]		[loading_010.tga]
    MAP = 	[1]	[w_school_01_in_08.Lev]			[100,0]		[0]	[0,0,0,0,1,1,0,1,1]		[StudyRoom1]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_01_in_08_2.Lev]		[101,0]		[0]	[0,0,0,0,1,1,0,1,1]		[StudyRoom2]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_01_in_14.Lev]			[103,0]		[0]	[0,0,0,0,1,1,0,1,1]		[StudyRoom3]		[ran12.ogg]		[null]
    //
    MAP = 	[1]	[w_school_01_in_17.Lev]			[105,0]		[0]	[0,0,0,0,1,1,0,1,1]		[Library]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_01_in_22.Lev]			[106,0]		[0]	[0,0,0,0,1,1,0,1,1]		[SocietyRoom]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_01_in_31.Lev]			[107,0]		[0]	[0,0,0,0,1,1,0,1,1]		[ScienceCentre]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_01_trash.Lev]			[102,0]		[0]	[0,0,0,0,1,1,0,1,1]		[Dormitory]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_city_s_01.Lev]			[3,0]		[1]	[0,0,1,0,1,1,0,1,1]		[SacredGateHole]	[m7a.ogg]		[null]
    MAP = 	[1]	[w_club_s_out.Lev]			[201,0]		[0]	[0,0,1,0,1,1,0,1,1]		[SG E-Room Front]	[m7a.ogg]		[null]
    MAP = 	[1]	[w_club_s_in.Lev]			[211,0]		[0]	[0,0,1,0,0,1,0,0,0]		[SG E-Room]		[m7a.ogg]		[null]
    //
    MAP = 	[1]	[innerzone_21.lev]			[4,0]		[1]	[1,0,0,0,1,1,0,0,0]		[MP_Campus1F]		[ran07.ogg]		[null]
    MAP = 	[1]	[w_school_02.Lev]			[5,0]		[1]	[0,0,0,0,1,1,0,1,1]		[MP_Campus]		[ran12.ogg]		[loading_010.tga]
    MAP = 	[1]	[w_school_02_in_08.Lev]			[120,0]		[1]	[0,0,0,0,1,1,0,1,1]		[StudyRoom2]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_02_in_08_2.Lev]		[121,0]		[1]	[0,0,0,0,1,1,0,1,1]		[StudyRoom1]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_02_in_17.Lev]			[123,0]		[1]	[0,0,0,0,1,1,0,1,1]		[ArtCentre]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_02_in_22.Lev]			[122,0]		[1]	[0,0,0,0,1,1,0,1,1]		[Library]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_02_in_31.Lev]			[124,0]		[1]	[0,0,0,0,1,1,0,1,1]		[StudentCentre1]	[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_02_in_33.Lev]			[125,0]		[1]	[0,0,0,0,1,1,0,1,1]		[StudentCentre2]	[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_02_trash.Lev]			[126,0]		[1]	[0,0,0,0,1,1,0,1,1]		[Dormitory]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_02_trash2.Lev]		[128,0]		[1]	[0,0,0,0,1,1,0,1,1]		[2nd Dormitory]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_city_s_02.Lev]			[6,0]		[1]	[0,0,1,0,1,1,0,1,1]		[MysticPeakHole]	[m7a.ogg]		[loading_003.tga]
    MAP = 	[1]	[w_club_h_out.Lev]			[202,0]		[1]	[0,0,1,0,1,1,0,1,1]		[MP E-Room Front]	[m7a.ogg]		[null]
    MAP = 	[1]	[w_club_h_in.Lev]			[212,0]		[1]	[0,0,1,0,0,1,0,0,0]		[MP E-Room]		[m7a.ogg]		[null]
    //	
    MAP = 	[1]	[innerzone_31.lev]			[7,0]		[2]	[1,0,0,0,1,1,0,0,0]		[PhoenixCampus1F]	[ran07.ogg]		[null]
    MAP = 	[1]	[w_school_03.Lev]			[8,0]		[2]	[0,0,0,0,1,1,0,1,1]		[PhoenixCampus]		[ran12.ogg]		[loading_010.tga]
    MAP = 	[1]	[w_school_03_in_08.Lev]			[130,0]		[2]	[0,0,0,0,1,1,0,1,1]		[StudyRoom2]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_03_in_08_2.Lev]		[131,0]		[2]	[0,0,0,0,1,1,0,1,1]		[StudyRoom1]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_03_in_14.Lev]			[136,0]		[2]	[0,0,0,0,1,1,0,1,1]		[RenovationCentre]	[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_03_in_17.Lev]			[135,0]		[2]	[0,0,0,0,1,1,0,1,1]		[ScienceCentre]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_03_in_22.Lev]			[137,0]		[2]	[0,0,0,0,1,1,0,1,1]		[Laboratory]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_03_in_22_2.Lev]		[138,0]		[2]	[0,0,0,0,1,1,0,1,1]		[PracticeRoom]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_03_in_31.Lev]			[141,0]		[2]	[0,0,0,0,1,1,0,1,1]		[SuppliesRoom]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_03_in_33.Lev]			[142,0]		[2]	[0,0,0,0,1,1,0,1,1]		[Library]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_school_03_trash.Lev]			[134,0]		[2]	[0,0,0,0,1,1,0,1,1]		[Dormitory]		[ran12.ogg]		[null]
    MAP = 	[1]	[w_city_s_03.Lev]			[9,0]		[2]	[0,0,1,0,1,1,0,1,1]		[PhoenixHole]		[m7a.ogg]		[loading_003.tga]
    MAP = 	[1]	[w_club_b_out.Lev]			[203,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Pnx E-Room Front]	[m7a.ogg]		[null]
    MAP = 	[1]	[w_club_b_in.Lev]			[213,0]		[2]	[0,0,1,0,0,1,0,0,0]		[Phoenix E-Room]	[m7a.ogg]		[null]
    //
    MAP = 	[1]	[w_school_04.Lev]			[10,0]		[1]	[0,0,1,0,1,1,0,1,1]		[LeonineCampus]		[ran11.ogg]		[loading_007.tga]
    MAP = 	[1]	[w_school_04_in_1f.Lev]			[11,0]		[1]	[0,0,1,0,1,1,0,1,1]		[LeonineCampus1F]	[ran11.ogg]		[null]
    MAP = 	[1]	[w_school_04_in_2f.Lev]			[12,0]		[1]	[0,0,1,0,1,1,0,1,1]		[LeonineCampus2F]	[ran11.ogg]		[null]
    MAP = 	[1]	[w_school_04_in_3f.Lev]			[13,0]		[1]	[0,0,1,0,1,1,0,1,1]		[LeonineCampus3F]	[ran11.ogg]		[null]
    MAP = 	[1]	[w_school_04_in_b1.Lev]			[14,0]		[1]	[0,0,1,0,1,1,0,1,1]		[LeonineCampusB1]	[ran11.ogg]		[null]
    MAP = 	[1]	[w_school_04_in_b2.Lev]			[15,0]		[1]	[0,0,1,0,1,1,0,1,1]		[LeonineCampusB2]	[ran11.ogg]		[null]
    MAP = 	[1]	[w_school_04_in_b3.Lev]			[30,0]		[1]	[0,0,1,0,1,1,0,1,1]		[LeonineCampusB3]	[ran11.ogg]		[null]
    //
    MAP = 	[1]	[w_city_s_tunnel.Lev]			[17,0]		[1]	[0,0,1,0,1,1,0,1,1]		[SG HolePassage]	[m7a.ogg]		[null]
    MAP = 	[1]	[w_city_C_01.Lev]			[16,0]		[1]	[0,0,1,0,1,1,0,1,1]		[TradingHole]		[m7a.ogg]		[loading_003.tga]
    MAP = 	[1]	[ev_underpark.Lev]			[161,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Carpark 1]		[m7a.ogg]		[null]
    MAP = 	[1]	[ev_underpark2.Lev]			[162,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Carpark 2]		[m7a.ogg]		[null]
    MAP = 	[1]	[w_club_c_out.Lev]			[204,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Trd E-Room Front]	[m7a.ogg]		[null]
    MAP = 	[1]	[w_club_c_in.Lev]			[214,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Trading E-Room]	[m7a.ogg]		[null]
    //
    MAP = 	[1]	[w_city_D_01.lev]			[18,0]		[1]	[0,0,1,0,1,1,0,1,1]		[WharfPassage]		[m7a.ogg]		[loading_006.tga]
    MAP = 	[1]	[w_blue_in_1F.Lev]			[19,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Hangout 1F_Ch1]	[m6a.ogg]		[null]
    MAP = 	[1]	[w_blue_in_2F.Lev]			[20,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Hangout 2F_Ch1]	[m6a.ogg]		[null]
    MAP = 	[1]	[w_blue_in_3F.Lev]			[21,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Hangout 3F_Ch1]	[m6a.ogg]		[null]
    MAP = 	[1]	[w_blue_in_1F_ch2.Lev]			[150,0]		[1]	[0,0,1,0,1,1,0,1,1]		[Hangout 1F_Ch2]	[m6a.ogg]		[null]
    MAP = 	[1]	[w_blue_in_2F_ch2.Lev]			[152,0]		[1]	[0,0,1,0,1,1,0,1,1]		[Hangout 2F_Ch2]	[m6a.ogg]		[null]
    MAP = 	[1]	[w_blue_in_3F_ch2.Lev]			[154,0]		[1]	[0,0,1,0,1,1,0,1,1]		[Hangout 3F_Ch2]	[m6a.ogg]		[null]
    MAP = 	[1]	[w_blue_in_1F_ch3.Lev]			[151,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Hangout 1F_Ch3]	[m6a.ogg]		[null]
    MAP = 	[1]	[w_blue_in_2F_ch3.Lev]			[153,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Hangout 2F_Ch3]	[m6a.ogg]		[null]
    MAP = 	[1]	[w_blue_in_3F_ch3.Lev]			[155,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Hangout 3F_Ch3]	[m6a.ogg]		[null]
    //
    MAP = 	[1]	[W_Tunnel_3.Lev]			[26,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Trading3Passage]	[s1.ogg]		[null]
    MAP = 	[1]	[w_Prison_01.Lev]			[27,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Prison]		[s1.ogg]		[null]
    MAP = 	[1]	[prison_undercave.Lev]			[32,0]		[2]	[0,0,1,0,1,1,0,1,1]		[PrisonTestZone]	[s1.ogg]		[null]
    MAP = 	[1]	[undercave_bossroom.Lev]		[33,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Labatory7]		[s1.ogg]		[null]
    //
    MAP = 	[1]	[w_city_E1.lev]				[28,0]		[1]	[0,0,1,0,1,1,0,1,1]		[Middle Hole]		[ran09.ogg]		[loading_005.tga]
    MAP = 	[1]	[w_city_E2.lev]				[29,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Root Hole]		[ran09.ogg]		[loading_009.tga]
    //
    MAP = 	[1]	[w_ep3_saintB_1F.Lev]			[46,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Head.B 1F]		[s1.ogg]		[loading_008.tga]
    MAP = 	[1]	[w_ep3_saintB_30F.Lev]			[35,0]		[1]	[0,0,1,0,1,1,0,1,1]		[Head.B 30F]		[s1.ogg]		[loading_008.tga]
    MAP = 	[1]	[w_ep3_saintB_50F.Lev]			[36,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Head.B 50F]		[s1.ogg]		[loading_008.tga]
    MAP = 	[1]	[w_ep3_saintB_51F.Lev]			[51,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Head.B 51F]		[s1.ogg]		[loading_008.tga]
    MAP = 	[1]	[w_ep3_saintB_52F.Lev]			[52,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Head.B 52F]		[s1.ogg]		[loading_008.tga]
    MAP = 	[1]	[w_ep3_saintB_90F.Lev]			[37,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Head.B 90F]		[s1.ogg]		[loading_008.tga]
    MAP = 	[1]	[w_ep3_saintB_boss1.Lev]		[40,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Director Room]		[s1.ogg]		[null]
    MAP = 	[1]	[w_ep3_saintB_boss2.Lev]		[41,0]		[0]	[0,0,1,0,1,1,0,1,1]		[Director Room]		[s1.ogg]		[null]
    MAP = 	[1]	[w_ep3_saintB_1B.Lev]			[42,0]		[1]	[0,0,1,0,1,1,0,1,1]		[Head.B UGround]	[s1.ogg]		[loading_008.tga]
    MAP = 	[1]	[w_ep3_saintB_left.Lev]			[38,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Head.B Left Wall]	[s1.ogg]		[loading_008.tga]
    MAP = 	[1]	[w_ep3_saintB_right.Lev]		[39,0]		[2]	[0,0,1,0,1,1,0,1,1]		[Head.B RightWall]	[s1.ogg]		[loading_008.tga]
    MAP = 	[1]	[w_ep3_another_3.Lev]			[45,0]		[2]	[0,0,1,0,1,1,0,1,1]		[IaNzWorld North]	[s1.ogg]		[null]
    //
    MAP = 	[1]	[w_ep3_another_1.Lev]			[43,0]		[1]	[0,0,1,0,1,1,0,1,1]		[IaNzWorld South]	[s1.ogg]		[null]
    MAP = 	[1]	[w_ep3_another_2.Lev]			[44,0]		[2]	[0,0,1,0,1,1,0,1,1]		[IaNzWorld Centre]	[s1.ogg]		[null]
    //
    MAP = 	[1]	[w_tradezone1.Lev]			[22,0]		[0]	[1,0,0,0,1,1,0,0,0]		[MarketPlace]		[m7a.ogg]		[null]
    MAP = 	[1]	[w_Total_suryun.lev]			[23,0]		[1]	[0,0,1,0,1,1,0,1,1]		[PracticingYard]	[s1.ogg]		[loading_004.tga]
    MAP = 	[1]	[w_Wedding.lev]				[31,0]		[1]	[0,0,0,0,1,1,0,0,0]		[WeddingHall]		[NULL]			[null]
    MAP = 	[1]	[w_sibuya_new.lev]			[34,0]		[1]	[0,0,1,0,1,1,0,1,1]		[Shibuya]		[s1.ogg]		[null]        
    MAP = 	[1]	[huanjingin.Lev]			[104,0]		[2]	[0,0,1,0,1,1,0,1,1]		[MapX]			[s1.ogg]		[loading_008.tga]
    here the SS, I'm running my ep4 server with just 1 field server


    attached is mapslist.rar, extract it and repack the extracted file (mapslist.ini) into your glogic and restart your servers.
    Attached Files Attached Files
    Last edited by cruzades; 05-06-08 at 09:27 PM.


  2. #2
    Account Upgraded | Title Enabled! weib is offline
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    under ur umbrella,ela ela eh ehLocation
    370Posts

    Re: [GUIDE]How to run just only 1 field server in our EP4 project :)

    less field server means less lag....am i right sir?

  3. #3
    Apprentice rakkier is offline
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    Re: [GUIDE]How to run just only 1 field server in our EP4 project :)

    sir can i have you share me you're texture pack
    sir...
    i need a texture pack just like yours please?

  4. #4
    Account Upgraded | Title Enabled! miCkEyz07 is offline
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    Re: [GUIDE]How to run just only 1 field server in our EP4 project :)

    @TS this is the error i got...i dunno how you make it work...our work are same...
    ---------------------------
    Warning !
    ---------------------------
    CStringMemory::m_pBuffer Not enough. File:mapslist.ini, Line:1(Over Char Number:1024)
    ---------------------------
    OK
    ---------------------------

    lots of m_pBuffer errors

    mind to share your mapslist.ini

  5. #5
    Account Upgraded | Title Enabled! cruzades is offline
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    Re: [GUIDE]How to run just only 1 field server in our EP4 project :)

    Quote Originally Posted by miCkEyz07 View Post
    @TS this is the error i got...i dunno how you make it work...our work are same...
    ---------------------------
    Warning !
    ---------------------------
    CStringMemory::m_pBuffer Not enough. File:mapslist.ini, Line:1(Over Char Number:1024)
    ---------------------------
    OK
    ---------------------------

    lots of m_pBuffer errors

    mind to share your mapslist.ini
    it is because you repacked it with a texted mapslist.ini sir.

    file was attached already in EP4 Development forum ^^

    I renamed it mapslist.txt so that I can able to attach it here, just download it and rename it back to mapslist.ini and repack it to your glogic.

    -cruzades

  6. #6
    Account Upgraded | Title Enabled! miCkEyz07 is offline
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    Re: [GUIDE]How to run just only 1 field server in our EP4 project :)

    yah i already dled it...and here the error i got when i run the agent srv
    ---------------------------
    ERROR
    ---------------------------
    Charactor Start Map Error.
    'mapslist.ini' [0,0] MapID ( ID:[M,S] ) not found.
    ---------------------------
    OK
    ---------------------------

  7. #7
    Wazup fucckerrsss the_eliter is offline
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    Re: [GUIDE]How to run just only 1 field server in our EP4 project :)

    hmmm, nice thanks


    offtopic

    How about bus stop? did you test it already?

  8. #8
    Account Upgraded | Title Enabled! cruzades is offline
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    Re: [GUIDE]How to run just only 1 field server in our EP4 project :)

    Quote Originally Posted by miCkEyz07 View Post
    yah i already dled it...and here the error i got when i run the agent srv
    ---------------------------
    ERROR
    ---------------------------
    Charactor Start Map Error.
    'mapslist.ini' [0,0] MapID ( ID:[M,S] ) not found.
    ---------------------------
    OK
    ---------------------------
    I ignored it for the meantine, but you can successfully log into it, later I will try to figure out why we have that kind of error. ^^

  9. #9
    Account Upgraded | Title Enabled! cruzades is offline
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    Re: [GUIDE]How to run just only 1 field server in our EP4 project :)

    Quote Originally Posted by the_eliter View Post
    hmmm, nice thanks


    offtopic

    How about bus stop? did you test it already?
    not yet sir, if I have time, I will test it too.^^

  10. #10
    Account Upgraded | Title Enabled! miCkEyz07 is offline
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    Re: [GUIDE]How to run just only 1 field server in our EP4 project :)

    ohh i see...ok thnx again...

  11. #11
    Apprentice rakkier is offline
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    Re: [GUIDE]How to run just only 1 field server in our EP4 project :)

    can anyone share there Texture folder
    so i can test them...
    because i am having errors with the textures...

  12. #12
    Account Upgraded | Title Enabled! miCkEyz07 is offline
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    Re: [GUIDE]How to run just only 1 field server in our EP4 project :)

    geez when my field srv didn't encounter error like GLCrow blahblahblah....my quadcore stuck on agent srv.. :((

  13. #13
    Account Upgraded | Title Enabled! cruzades is offline
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    Re: [GUIDE]How to run just only 1 field server in our EP4 project :)

    Quote Originally Posted by weib View Post
    less field server means less lag....am i right sir?
    technically, correct sir. ^^

  14. #14
    Gamma smarkies is offline
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    Re: [GUIDE]How to run just only 1 field server in our EP4 project :)

    added to sticky important threads.

  15. #15
    Account Upgraded | Title Enabled! cruzades is offline
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    Re: [GUIDE]How to run just only 1 field server in our EP4 project :)

    Quote Originally Posted by smarkies View Post
    added to sticky important threads.
    Thanks smarkies :)



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