btw i encountered this problem while using your method on change encryption on lev file
https://ibb.co/r5sFPBj
btw i encountered this problem while using your method on change encryption on lev file
https://ibb.co/r5sFPBj
Even if you save them one by one using level editor it still using its own version to save the file. Example: when you load the tradezone.lev the leveleditor check the version of the file tradezone.lev and it automatically decode it. then when you save it. It will save that file with its current version. So, there is no problem with level editor. it has a detection or filter. In my method you should know what file version you should used. So, if you didn't correctly decode it with the wrong version you will get D3D error. Hope you understand what I'm saying. :)