[Guide] Speed up your old Visual studio 2003 compilation time dramatically

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  1. #1
    Back at old school Mustafa5 is offline
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    [Guide] Speed up your old Visual studio 2003 compilation time dramatically

    [Guide] Speed up your old Visual studio 2003 compilation time dramatically
    To those who afraid to upgrade their solution to higher IDE version with multi processor compilation, and wants to benefit the power of "multi processor compilation" in our legacy Visual studio 2003.

    What to expect:

    • visual studio 2003 will build your solution, 30x much faster.


    • More core you have, much faster.


    Pre-requisite:

    • Your old visual studio 2003 IDE.
    • Visual studio 2017 - 2019 (any of these)

    Once you have downloaded the Visual Studio 2017 installer, IncrediBuild is presented as an optional component for C++ workloads namely ‘Desktop development with C++’, ‘Mobile development with C++’ and ‘Game development with C++'



    Once Installed, you may verify that the "Incredibuild"is present in your visual studio 2017 toolbar.


    Before clicking the 'Incredibuild', make sure you have a solution loaded (In Visual studio 2017, any solution will do, you can close this later once the add-on is installed), and then click rebuild from within the IncrediBuild menu which is now displayed within Visual Studio. This will start the installation wizard.


    In this guide, we will choose "Activate Incredibuild locally",



    Grab your free trial license by clicking on the link: https://www.incredibuild.com/solutio...udio-cc-builds (Incredibuild will send your free dev license to your e-mail)



    Once you downloaded it, click Next.

    Click on "Load License File" and navigate to the folder in which you copied the IncrediBuild license file you received .



    Click "Next" once you successfully load your license file.


    Lastly, Open your "Visual studio 2003" IDE and verify that the "Incredibuild" is present in your old 2003 IDE toolbar.



    Build your solution or project in "Visual studio 2003" using Incredibuild, and see the difference.

    Sample build on a Quad core processor (more core, much faster compilation):



    Notes to remember:
    - Don't worry if your license is a 30-days trial only, you can still use the Incredibuild locally, actually Incredibuild locally is enough for our solution here in ran community, but if you need a more faster build times using remote computer, consider purchasing a license.

    Credits (original guide) and advance guide (if you need the power of your unused computer)
    https://incredibuild.atlassian.net/w...+2017+and+2019
    https://devblogs.microsoft.com/cppbl...Studio%202017.


    [Update]
    (Direct Installer, To those who doesn't have a visual studio 2017 installer, thanks to
    @Dheluxe and lars)
    https://www.incredibuild.com/downloa...ibuild9_50.exe

    Installation instructions:
    https://www.youtube.com/watch?v=YvB5...ature=youtu.be

    Quote Originally Posted by lars View Post
    Tip: If you can't see the Incredibuild menu on your VS2003 IDE, this is most likely because the add-in is not enabled. (By default i guess?)

    To enable go to your Agent (tray Icon *Green Arrow* of some sort) -> Visual Studio Add-In -> tick the box for VS2003.

    Click me to learn more.
    Last edited by Mustafa5; 12-01-21 at 12:36 PM. Reason: add direct setup
    Accepting any EP7 - EP11 Gunner Server project w/ good function :
    Ran GS Gameplay, 100% GS based.
    EP7 Gunner Introduction 100% PH Based.
    Old School Ran Gameplay.
    Ran Gunner Gameplay.
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  2. #2
    Soon enough~ lars is offline
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    Re: [Guide] Speed up your old Visual studio 2003 compilation time dramatically

    Been using this for a while too. You guys should try this. :)
    This ain't real.

  3. #3
    sharing is caring... dheluxe is offline
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    Re: [Guide] Speed up your old Visual studio 2003 compilation time dramatically

    Nice one bro. yesterday I was just googling for speed up compiling.. Thank you very much. Pin this.

  4. #4
    Account Upgraded | Title Enabled! Maddox is offline
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    Re: [Guide] Speed up your old Visual studio 2003 compilation time dramatically

    Wow Thanks for this info. Who have Full Install of Visual Studio 2017?

    Thanks :)

  5. #5
    Soon enough~ lars is offline
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    Re: [Guide] Speed up your old Visual studio 2003 compilation time dramatically

    Quote Originally Posted by Maddox View Post
    Wow Thanks for this info. Who have Full Install of Visual Studio 2017?

    Thanks :)
    You can download Community Edition on Microsoft website.
    This ain't real.

  6. #6
    sharing is caring... dheluxe is offline
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    Re: [Guide] Speed up your old Visual studio 2003 compilation time dramatically

    I manage to install the incredibuild without the Visual Studio 2017 - 2019. I just run the incredibuild installer then Add-on. Good to go. Cheers!
    Since the VS2017 is 49GB of data.

  7. #7
    Soon enough~ lars is offline
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    Re: [Guide] Speed up your old Visual studio 2003 compilation time dramatically

    ^This is actually true, in my case I have 2003~2019 versions of VS so yeah. Hope others find this helpful.
    This ain't real.

  8. #8
    Back at old school Mustafa5 is offline
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    Re: [Guide] Speed up your old Visual studio 2003 compilation time dramatically

    Quote Originally Posted by dheluxe View Post
    I manage to install the incredibuild without the Visual Studio 2017 - 2019. I just run the incredibuild installer then Add-on. Good to go. Cheers!
    Since the VS2017 is 49GB of data.
    Good to hear, actually my project was build in visual studio 2017, and accidentally saw the incredibuild in my vs 2003 ide. :)

    - - - Updated - - -

    [Update] (Direct Installer, To those who doesn't have a visual studio 2017 installer, thanks to @Dheluxe and lars)
    https://www.incredibuild.com/downloa...ibuild9_50.exe

    Installation instructions:
    https://www.youtube.com/watch?v=YvB5...ature=youtu.be
    Accepting any EP7 - EP11 Gunner Server project w/ good function :
    Ran GS Gameplay, 100% GS based.
    EP7 Gunner Introduction 100% PH Based.
    Old School Ran Gameplay.
    Ran Gunner Gameplay.
    Evilz Ran Gameplay.

  9. #9
    Soon enough~ lars is offline
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    Re: [Guide] Speed up your old Visual studio 2003 compilation time dramatically

    Tip: If you can't see the Incredibuild menu on your VS2003 IDE, this is most likely because the add-in is not enabled. (By default i guess?)

    To enable go to your Agent (tray Icon *Green Arrow* of some sort) -> Visual Studio Add-In -> tick the box for VS2003.

    Click me to learn more.
    This ain't real.

  10. #10
    Member ironman2002 is offline
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    smile Re: [Guide] Speed up your old Visual studio 2003 compilation time dramatically

    Quote Originally Posted by lars View Post
    Tip: If you can't see the Incredibuild menu on your VS2003 IDE, this is most likely because the add-in is not enabled. (By default i guess?)

    To enable go to your Agent (tray Icon *Green Arrow* of some sort) -> Visual Studio Add-In -> tick the box for VS2003.

    Click me to learn more.

    I am having issues with compiling because since the building is simultaneous, the project build order was not correctly implemented in the way that the dependencies are not built first before the other.
    Do you have any idea on how to fix this?
    Thank you.

  11. #11
    Soon enough~ lars is offline
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    Re: [Guide] Speed up your old Visual studio 2003 compilation time dramatically

    Quote Originally Posted by ironman2002 View Post

    I am having issues with compiling because since the building is simultaneous, the project build order was not correctly implemented in the way that the dependencies are not built first before the other.
    Do you have any idea on how to fix this?
    Thank you.
    While this is true that Incredibuild builds in Parallel (it is intended that way), technically you don't have to worry about it because it is building only those that doesn't rely on the other Library(s)/Dependencies (yet) they need to wait for the required dependencies to continue further and build themselves.

    On the other hand, I am also trying to find the same solution to build things that way. (Which is dumb; Coz why use Incredibuild in the first place?)
    This ain't real.

  12. #12
    Member ironman2002 is offline
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    Re: [Guide] Speed up your old Visual studio 2003 compilation time dramatically

    Quote Originally Posted by lars View Post
    While this is true that Incredibuild builds in Parallel (it is intended that way), technically you don't have to worry about it because it is building only those that doesn't rely on the other Library(s)/Dependencies (yet) they need to wait for the required dependencies to continue further and build themselves.

    On the other hand, I am also trying to find the same solution to build things that way. (Which is dumb; Coz why use Incredibuild in the first place?)
    That's true.
    I am having no issue with compiling using the normal way but using Incredibuild, errors keep on popping up.

  13. #13
    Soon enough~ lars is offline
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    Re: [Guide] Speed up your old Visual studio 2003 compilation time dramatically

    Quote Originally Posted by ironman2002 View Post
    That's true.
    I am having no issue with compiling using the normal way but using Incredibuild, errors keep on popping up.
    What errors to be exact?
    This ain't real.

  14. #14
    Back at old school Mustafa5 is offline
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    Re: [Guide] Speed up your old Visual studio 2003 compilation time dramatically

    you can build your solution directly, you may try to double check the dependencies and reference of your project.
    Accepting any EP7 - EP11 Gunner Server project w/ good function :
    Ran GS Gameplay, 100% GS based.
    EP7 Gunner Introduction 100% PH Based.
    Old School Ran Gameplay.
    Ran Gunner Gameplay.
    Evilz Ran Gameplay.

  15. #15
    Member ironman2002 is offline
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    Re: [Guide] Speed up your old Visual studio 2003 compilation time dramatically

    Quote Originally Posted by Mustafa5 View Post
    you can build your solution directly, you may try to double check the dependencies and reference of your project.
    How to do this on Incredibuild?



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