ok sir, i think i know how to
GLCharactorReq.cpp
Code:
if ( m_emClass == GLCC_EXTREME_M || m_emClass == GLCC_EXTREME_W )
{
CInnerInterface::GetInstance().PrintMsgText ( NS_UITEXTCOLOR::DISABLE, ID2GAMEINTEXT("EMINVEN_GENDER_CHANGE_FB_BADCLASS") );
return E_FAIL;
}
edit it:
Code:
//if ( m_emClass == GLCC_EXTREME_M || m_emClass == GLCC_EXTREME_W )
//{
//CInnerInterface::GetInstance().PrintMsgText ( NS_UITEXTCOLOR::DISABLE, ID2GAMEINTEXT("EMINVEN_GENDER_CHANGE_FB_BADCLASS") );
//return E_FAIL;
//}
GLCharInvenMsg.cpp
Code:
if ( m_emClass == GLCC_EXTREME_M || m_emClass == GLCC_EXTREME_W )
{
MsgFB.emFB = EMINVEN_GENDER_CHANGE_FB_BADCLASS;
GLGaeaServer::GetInstance().SENDTOCLIENT(m_dwClientID,&MsgFB);
return E_FAIL;
}
EMCHARCLASS emClass;
if ( m_emClass > GLCC_EXTREME_M ) emClass = (EMCHARCLASS) (m_emClass / 64 );
else emClass = (EMCHARCLASS) (m_emClass * 64);
edit it:
Code:
//if ( m_emClass == GLCC_EXTREME_M || m_emClass == GLCC_EXTREME_W )
//{
//MsgFB.emFB = EMINVEN_GENDER_CHANGE_FB_BADCLASS;
//GLGaeaServer::GetInstance().SENDTOCLIENT(m_dwClientID,&MsgFB);
//return E_FAIL;
//}
EMCHARCLASS emClass;
if ( m_emClass > GLCC_EXTREME_M ) emClass = (EMCHARCLASS) (m_emClass / 64 );
else if ( m_emClass == GLCC_EXTREME_M ) emClass = (EMCHARCLASS) (m_emClass * 2);
else if ( m_emClass == GLCC_EXTREME_W ) emClass = (EMCHARCLASS) (m_emClass / 2);
else emClass = (EMCHARCLASS) (m_emClass * 64);
i hope i will work and correct i yet try and will try after day ^^..