Newbie Spellweaver
- Joined
- Dec 22, 2018
- Messages
- 60
- Reaction score
- 6
My idea is the next one =
Each week the system set a new Bringer based on the highest score, but then instead the system will randomly pick a players between the top3 let say.
Let Say players 1 total score 35 000 points
players 2 total score 32 000 points
players 3 total score 31 500 points
The system randomly picked TOP2 players as the New Bringer.
Why is that ?
Most problematical mindset in cabal are the current one in WAR =
Most players who cant reach TOP1 do less effort / almost all of them fight to be AFK in lobby
If there is a top Geared or Saint Weapons Owner most players from the same faction will not try to be "better".
In that way if this feature was possible by a query in the stored procedure players will =
AT least reach the top X = it can be top 5 etc...
The fact more players reach top 5 make a compétitions in the faction to lead into the win.
War is more competitif between each other,
the only problematic can be the limited amont of players to balance the war 10vs10+ etc...
But that is another topic with another solution.
What do you think of it ?
Each week the system set a new Bringer based on the highest score, but then instead the system will randomly pick a players between the top3 let say.
Let Say players 1 total score 35 000 points
players 2 total score 32 000 points
players 3 total score 31 500 points
The system randomly picked TOP2 players as the New Bringer.
Why is that ?
Most problematical mindset in cabal are the current one in WAR =
Most players who cant reach TOP1 do less effort / almost all of them fight to be AFK in lobby
If there is a top Geared or Saint Weapons Owner most players from the same faction will not try to be "better".
In that way if this feature was possible by a query in the stored procedure players will =
AT least reach the top X = it can be top 5 etc...
The fact more players reach top 5 make a compétitions in the faction to lead into the win.
War is more competitif between each other,
the only problematic can be the limited amont of players to balance the war 10vs10+ etc...
But that is another topic with another solution.
What do you think of it ?