So, I was looking for the file where you can define idle animations, couldn't find it.
It makes me think it could be hardcoded inside cabalmain. Wasted a lot of time looking for it, any idea?
So, I was looking for the file where you can define idle animations, couldn't find it.
It makes me think it could be hardcoded inside cabalmain. Wasted a lot of time looking for it, any idea?
The idle animation is simple the one with the name "IDLE__" in the model.
I realized that, however the skills for example can use different anicodes through cabal.enc, but I couldn't find where to change that for stands and idle animations.
It made me think it might be hardcoded since I looked everywhere.. Thanks though c:
If you look at cabalmain.exe, you'll see that it reads those animations by name. So, yes, it's hard-coded.
I see, thanks a lot mate.
that means to increase the amount of animations have read that edit in cabalmain.exe
"ESTsoft or Yamachi" you can help us with this please I really appreciate