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World_drop - About the [DropRate]

Trying to be developer ^^
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I wanted to ask u, maybe someone can explain me better.
How works the "DropRate" in World_drop.scp?
for ex.
Code:
9461	1	0	776	9	1	13.0343	1	200	0	0	0	0	0	0	# UCL
9462	1	0	776	582	1	6.0343	1	200	0	0	0	0	0	0	# FCL
9463	1	0	776	1572883	1	1.0434	1	200	0	0	0	0	0	0	# Cirtinie ORB
9464	1	0	776	1572898	1	1.0434	1	200	0	0	0	0	0	0	# Cirtinie Crystal
9465	1	0	776	1572913	1	1.0434	1	200	0	0	0	0	0	0	# Cirtinie KATANA
9466	1	0	776	1572928	1	1.0434	1	200	0	0	0	0	0	0	# Cirtinie BLADE
9467	1	0	776	1572958	1	1.0434	1	200	0	0	0	0	0	0	# Cirtinie CHAKRAM
9468	1	0	776	1573108	0	10.0434	1	200	0	0	0	0	0	0	# Armor Helm
9469	1	0	776	1573123	0	10.0434	1	200	0	0	0	0	0	0	#Battle Helm
9470	1	0	776	1573138	0	10.0434	1	200	0	0	0	0	0	0	# Martial helm
How exactly works the droprate? i using it like this from a test boss, and it drops only Orb/Crystal/Katana and sometimes blade, chakram and almost never helm's? Why?

Also i trying to figure out the OptionPool.scp
how exactly work this:
[OptionPoolRareNum] RareNum0 RareNum1 RareNum2 RareNum3 RareNum4 RareNum5 RareNum6 RareNum7
i think its a craft item drop, so rare0 its no craft, rare2 craft lvl 1, craft 3 lvl2 etc.. thats true?
Someone can give me example of his OptionPoolRareNum? I know its on ragezone but its for ep2, and i think on ep8 its work other.

Also...:
Code:
[OptionPoolRare]	OptPoolIdx	ForceCode	Wep2Num1Ratio	Wep2Num2Ratio	Wep2Num3Ratio	Wep2Num4Ratio	Wep2Num5Ratio	Wep2Num6Ratio	Wep2Num7Ratio	Wep1Num1Ratio	Wep1Num2Ratio	Wep1Num3Ratio	Wep1Num4Ratio	Wep1Num5Ratio	Wep1Num6Ratio	Wep1Num7Ratio	SuitNum1Ratio	SuitNum2Ratio	SuitNum3Ratio	SuitNum4Ratio	SuitNum5Ratio	SuitNum6Ratio	SuitNum7Ratio	GloveNum1Ratio	GloveNum2Ratio	GloveNum3Ratio	GloveNum4Ratio	GloveNum5Ratio	GloveNum6Ratio	GloveNum7Ratio	BootNum1Ratio	BootNum2Ratio	BootNum3Ratio	BootNum4Ratio	BootNum5Ratio	BootNum6Ratio	BootNum7Ratio	HelmNum1Ratio	HelmNum2Ratio	HelmNum3Ratio	HelmNum4Ratio	HelmNum5Ratio	HelmNum6Ratio	HelmNum7Ratio	RingNum1Ratio	RingNum2Ratio	RingNum3Ratio	RingNum4Ratio	RingNum5Ratio	RingNum6Ratio	RingNum7Ratio	AmulNum1Ratio	AmulNum2Ratio	AmulNum3Ratio	AmulNum4Ratio	AmulNum5Ratio	AmulNum6Ratio	AmulNum7Ratio	EpulNum1Ratio	EpulNum2Ratio	EpulNum3Ratio	EpulNum4Ratio	EpulNum5Ratio	EpulNum6Ratio	EpulNum7Ratio	BikeNum1Ratio	BikeNum2Ratio	BikeNum3Ratio	BikeNum4Ratio	BikeNum5Ratio	BikeNum6Ratio	BikeNum7Ratio	ErngNum1Ratio	ErngNum2Ratio	ErngNum3Ratio	ErngNum4Ratio	ErngNum5Ratio	ErngNum6Ratio	ErngNum7Ratio	BlecNum1Ratio	BlecNum2Ratio	BlecNum3Ratio	BlecNum4Ratio	BlecNum5Ratio	BlecNum6Ratio	BlecNum7Ratio	BeltNum1Ratio	BeltNum2Ratio	BeltNum3Ratio	BeltNum4Ratio	BeltNum5Ratio	BeltNum6Ratio	BeltNum7Ratio
Its so stupid, why there is again? for what is that? how it works?
I want drop for example i want make drop weapon 2 hands drop fatal (16cd) fatal(8rate) and outra (7amp)
so i put:
Wep2Num5Ratio
.0000
.0000
.0000
90.0000 (fatal 16cd)
91.0000 (fatal 8 rate)
.0000
.0000
.0000
.0000
.0000
.0000
.0000
.0000
.0000
99.0000 (outra)
but why like that? someone can explain? that shid :F
I wish if someone can help me, i can share a nice website for cabal servers :)
 
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drop item with option don't work on World_drop.scp

drop item with option Work on worldxx-terrain.scp ** work on : sort by smallest to Largest

Excample........
Code:
[MobsDrop]	TerrainIdx	SpeciesIdx	ItemKind	ItemOpt	DropRate	MinLv	MaxDropCnt	OptPoolIdx	DurationIdx
0	0	913	776	1572883	5.5	0	0	0	0
1	0	913	776	1572898	50.5	0	0	0	0
2	0	913	776	1572913	30.5	0	0	0	0
3	0	913	776	1572928	10.5	0	0	0	0
4	0	913	776	1572958	5.5	0	0	0	0
5	0	913	776	1573108	50.5	0	0	0	0
6	0	913	776	1573123	30.5	0	0	0	0
7	0	913	776	1573138	30.5	0	0	0	0
 
Trying to be developer ^^
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drop item with option don't work on World_drop.scp

drop item with option Work on worldxx-terrain.scp ** work on : sort by smallest to Largest

Excample........
Code:
[MobsDrop]	TerrainIdx	SpeciesIdx	ItemKind	ItemOpt	DropRate	MinLv	MaxDropCnt	OptPoolIdx	DurationIdx
0	0	913	776	1572883	5.5	0	0	0	0
1	0	913	776	1572898	50.5	0	0	0	0
2	0	913	776	1572913	30.5	0	0	0	0
3	0	913	776	1572928	10.5	0	0	0	0
4	0	913	776	1572958	5.5	0	0	0	0
5	0	913	776	1573108	50.5	0	0	0	0
6	0	913	776	1573123	30.5	0	0	0	0
7	0	913	776	1573138	30.5	0	0	0	0
Thanks for the suggestion Godskin, but why u think its not work in World_drop? Its works on World_drop also.
U said: sort by smallest to Largest
DropRate:
5.5
50.5
30.5
10.5
5.5
50.5
30.5
30.5
But its not sorted like u said.
If someone can give me example of drop 5 items, which will have all of them 50% for drop.
thanks so much!.



I dont fcking understand...
look:
1 0 776 9 1 10.00000000000000000 1 0 0 0 # UCL
3 0 776 1572883 1 10.00000000000000000 1 0 59 0 # Cirtinie ORB
4 0 776 1572898 1 10.00000000000000000 1 0 59 0 # Cirtinie Crystal
5 0 776 1572913 1 10.00000000000000000 1 0 59 0 # Cirtinie KATANA
6 0 776 1572928 1 10.00000000000000000 1 0 59 0 # Cirtinie BLADE
7 0 776 1572958 1 10.00000000000000000 1 0 59 0 # Cirtinie CHAKRAM
8 0 776 1573108 1 10.00000000000000000 1 0 59 0 # Cirtinie Armor Helm
9 0 776 1573123 1 10.00000000000000000 1 0 59 0 # Cirtinie Battle Helm
10 0 776 1573138 1 10.00000000000000000 1 0 59 0 # Cirtinie Martial helm

that drop shows it should have all items 50% chance to drop. But look at screen of this drop -.- that fcked me so much
Dens666 - World_drop - About the [DropRate] - RaGEZONE Forums
 
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Re-Calculate the drop rate ... You have 9 items with 10% each , is that 50% in total?
 
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drop rate isnt really calculated in %. 10 is a big number already. You must lower therate then it will have a chance to drop the last items also
 
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drop rate isnt really calculated in %. 10 is a big number already. You must lower therate then it will have a chance to drop the last items also

hmn... for ex:
i have 10 items.
for every each item i give a 3 chance to drop, so in total is 30.
And then sometimes the mob drop just alz :) So i think in total it must be equal 100, then the mob/chest will drop always an item.
 
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If you have 10 items and you put 3% for each item - you will have a total of 30% chance to drop and item. The rest of 70% will drop alz. That's how it works. You can put different rates , for example for first 3 items put a 2% rate (drop rare) , for next 3 put 4% rate (medium) and for the rest put 8% (normal drop). In total you will have 50% chance to drop an item. It's pretty fair if you want a medium-drop server.

Edit : Don't put different rates like - 1% then 3% and at last 50% - you will drop only the items with the 50% sum.

Like - ucl + uch +uchh = 1% rate in total (0.3333333333333333 each)
- fcl + fch + fchh = 3% rate in total (1% each)
- hp potion lvl1 + lvl 2 + lvl 3 = 50% in total (16.66666666666667 each)

In total you will have 54% chance to get item but because of the biiig difference between 3% and 50% ... you will get only hp potions.
 
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And i have question but sorry for out of topic but maybe relate.

Recently i increase drop rate drei epaulet. And now drei epaulet drop but sometime drop with 1 or 2 slot.
Cant find in world_drop for 1 or 2 slot.

Where can i find it?
 
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