3ds Max Angelica Model Creation

Results 1 to 3 of 3
  1. #1
    Apprentice W33d is offline
    MemberRank
    Jun 2020 Join Date
    BrazilLocation
    17Posts

    3ds Max Angelica Model Creation

    I AM RELEASING A BETA VERSION (Recommendeded for 3d artists or hobbyists)

    I will not be teaching how to use 3dsmax.

    This is dedicated for Angelica2 games.

    These plugins sources and documents are shared by Fyyre and it can be obtained through the FW Section in some public releases:
    https://forum.ragezone.com/f783/comp...021-a-1195963/

    ---------------Useful links

    *Virtual Machine (VBOX):
    https://drive.google.com/file/d/1UOD...usp=share_link

    https://drive.google.com/drive/folde...6gEWE-sZQvFSpE

    *Plugins Download:
    [Archive]

    https://drive.google.com/file/d/1fH1...usp=share_link
    [Folder]
    https://drive.google.com/drive/folde...usp=share_link

    *Note:
    Plugins Run on 3dsmax 6, 7 and 8.

    *Extra:
    https://www.maxplugins.de/

    *Information about the plugins:
    https://drive.google.com/drive/folde...usp=share_link

    ---------------Install Angelica Models plugins in 3dsmax:

    1)Dlls path:
    Code:
    ifc22.dll into c:\Program Files\Autodesk\3dsMax8
    immwrapper.dll int c:\Program Files\Autodesk\3dsMax8


    2)Plugins path:
    Code:
    MoxExporter2.dlu into c:\Program Files\Autodesk\3dsMax8\plugins
    MuscleSetup.dlm into c:\Program Files\Autodesk\3dsMax8\plugins
    SkeletonExporter.dle into c:\Program Files\Autodesk\3dsMax8\plugins


    ---------------Locating plugin interfaces within 3dsmax:

    1)MoxExporter:
    path:



    2)MuscleSetup:
    path:



    3)SkeletonExport:
    path:



    *The main skeleton is made using Biped.


    ---------------Output files:
    Code:
    .smd = Skeleton Model
    .ski = Skin Information
    .bon = Bone Model
    .stck = Skeleton Track Animation
    .phy = Not currently used
    texture
    *Also export .mox files, If anyone knows the correct description for the format comment and I'll add it to the thread.

    ---------------Update:

    *SkeletonEditor tool:
    https://drive.google.com/drive/folde...usp=share_link

    Code:
    configs.pck into C:\SkeletonEditor\configs
    models.pck into C:\SkeletonEditor\models
    shaders.pck into C:\SkeletonEditor\shaders
    --- IMPORTANT!!! ---

    To use the tool without errors, windows must be in Chinese Region.
    Changing the region will not change your windows language and will not affect any installed programs.

    How to change windows Region:
    Code:
    Control Panel->Region->Administrative->Change System Locale->Chinese (Simplified, China).
    *Any problem with the plugins, comment that I will make corrections.

    Last edited by W33d; 2 Weeks Ago at 04:33 AM.


  2. #2
    Novice brucedeity is offline
    MemberRank
    Dec 2022 Join Date
    2Posts
    Gotta release 'em all

  3. #3
    Apprentice W33d is offline
    MemberRank
    Jun 2020 Join Date
    BrazilLocation
    17Posts

    sad

    I just added a companion tool, I won't be making any more updates to this thread until someone reports an issue.



Advertisement