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as a NAT user.. there's NOTHING wrong with using nat if you're doing it locally. you should only bridge when you're trying to go public-facing. and even then you can STILL use nat and forward the right ports outFor that vbox problems (and i read that its working now ) there is a simple thing you have to be sure:
- Always set Networking to bridged when working with gameservers. Dont use the NAT adapter as its more for file transfer and blocks some ports.
Hope that helps a bit
Hi all.
Tw works. Ty for the input @343. Also, the server now is really stable, was a CPU from vbox settings.
I raised to "2" so i could access the server configuration in pwAdmin, but the server was crashing.
Went back to "1" and it works perfect. (can´t access server config but, not really needed for me).
I also found out that Lunar instance isnt working properly. It opens, mobs and bosses are ok.
But the NPC that should appear once you kill the boss to spawn the "vile" version doents show up.
So you can't get lunar gold mats. Also, can't get any Nirvana 3rd cast mold/badge/essence of offense and defense.
Also, the forges (rising down forge and peerless arent there) so you cant get mats, molds or craft the gear, but you can drop with gm command.
Im running the 155 server, so, i believe lunar and 3rd cast nirv should be working.
Am i missing something?
Thank you!
as a NAT user.. there's NOTHING wrong with using nat if you're doing it locally. you should only bridge when you're trying to go public-facing. and even then you can STILL use nat and forward the right ports out
sure you are right but for most ragezone users its too complicated to setup the NAT Best to not use it because of the hundret of threads asking why its not going public later
could be spawn controllers disabled in the npcgen.data, or maybe a bug in a lua on the server?
i know on the copy of 1.5.5 i downloaded the inventory master npcs were not spawning because the spawn controller was disabled in the npcgen.data
I couldn'd find those forges in Npcgen.data
But even so, isnt 1 npc that is missing. Each boss has his own npc to spawn vile, beside the 2 forges for 3rd cast nirv (and r9 recast on peerless).
I'll keep LF those npc´s to check if maybe they are somewhere out there.
Thanks
Those NPC exist on element.data, however they dont show up on npcgen.data
I believe this could be fixed just creating a new forge and linking to their ID.
But this will not solve entirely the problem, since the Lunar & Warsong npcs to spawn vile is still missing.
Without vile bosses we cant get mold or badges to craft anything on those forges, unless we created those npcs manually but this should be also checked in tasks.
Those NPC exist on element.data, however they dont show up on npcgen.data
I believe this could be fixed just creating a new forge and linking to their ID.
But this will not solve entirely the problem, since the Lunar & Warsong npcs to spawn vile is still missing.
Without vile bosses we cant get mold or badges to craft anything on those forges, unless we created those npcs manually but this should be also checked in tasks.
great release been following the release since ubuntu 10 pw1.3.6.
if i remember you had a previous release that we had to download the 136 and 151 installer packages individually (on ubuntu 12.04.3 sometime in 2014), on that release pwadmin can stop the whole server and start and stop the maps individually making the server run on machines with low ram, allowing local play to just start the map as needed and stop when map is empty (if no players on the specific map )
i was wondering for the SAE march 2021CRC-32: de4fce2a release,
server runs all good as expected but stopping the whole server via pwadmin would leave the authd server running not allowing the server to start again via pwadmin, same goes with maps once started pwadmin won't allow you to stop maps individually creating the need for the whole ubuntu server to be rebooted just to stop authd (if terminal commands not used ie: kill or pkill)
has anyone figured this out yet, this was asked already i think if so i apologize
server running on a vmware workstation version 15.5 2 cpus 8-10 gb ram setting on win 10 20h1 (even the ubuntu 10 version runs)
server tests done on vmware 9 running on win 7sp1 and windows 10 2004 (ignoring windows 10 error message for vmware)
i used to run it on an old physical machine 8 gb ram but doing maintenance on it
thanks in advance
** im trying to teach my 9 yr old daughter linux and server side things and trying this out to get her interested
also, so she could play pw on her own, start the server and stop the server without going into the terminal side of things ... yet
edit :
looking into the pwadmin serverctrl.jsp old release vs new some parts of the new release have been commented ( // ) line 44 to line 53 was this intentional?
yep, doing it manually works.
Trying to look into it further, i took off the // on specific lines in pwadmin serverctrl.jsp replicating an early release still did nothing for authd stopping via pwadmin , im going to keep on looking into it
but yeah thanks and no hurries
attend to life and best of luck
#!/bin/sh
case "$1" in
*s**)
kill -9 $(ps aux | grep -v grep | grep "[.]/gs $1" | awk '{print $2}')
;;
*)
clear
echo ""
echo "Would you like to stop ALL maps?"
echo "y/N"
echo ""
read -s -n 1 confirmall
case $confirmall in
n|N)
clear
echo ""
echo "NO maps were stopped..!"
echo ""
;;
y|Y)
kill -9 $(ps aux | grep -v grep | grep "[.]/gs $1" | awk '{print $2}')
clear
echo ""
echo "ALL maps have been stopped..!"
echo ""
exit 1
esac
exit 0
exit 1
esac
exit 0