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Alysia Online (Client & Source Dump)

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Note: I provide no support, there is no database or server either.

Only client + source are avail.

This will most likely be deleted from another site so i'm posting it here before it does.

Code:
/**********************************************************************************************************************************************************/
/*                                                                                                                                                        */
#define	NEUZ_TITLE	"Alysia V1"				            //| Titre fenetre client                                                                          */
#define	NEUZ_BHASH	"sunkist"							//| String to boot the client.                                                                    */
#define	NEUZ_IPSET	"37.187.137.120"					//| Ip of the server, must match AccountServer.ini & LoginServer.ini.                             */
#define	NEUZ_CPORT	"15700"								//| Cache port, must match CacheServer.ini.                                                       */
#define	NEUZ_PHASH	"kikugalanet"						//| Md5 password                                                                                  */
#define	NEUZ_MSGVR	"20100412"							//| Ver of the server, must match AccountServer.ini & LoginServer.ini.                            */
/*                                                                                                                                                        */
#define	__SPEEDY_NEUZ									//| Lancement rapide du neuz						                                       	  	[Ok]
#define	__MAX_SPEED				250				    	//| vitesse de déplacement max.		                                                              */				
#define	__COUPLE_RATE			45						//| Rate d'exp des couples		                                                                  */					
#define	__MAX_INCANTE			100						//| vitesse d'incantation max.	                                                                  */						
#define	__MAX_GIFT_BOX			3						//| multiplicateur de drop max.                                                                   */
/*                                                                                                                                                        */
enum { ENCHANT_TIME = 1 };								//| Temp d enchantement.                                                                          */
/*                                                                                                                                                        */
/**********************************************************************************************************************************************************/
/*                                                                                                                                                        */
#define COLOR_ADMINISTRATOR     0xFFFF4500				//| Couleur titre administrateur.                                                                 */
#define	TITLE_ADMINISTRATOR		"[Admin]"				//| Titre Administrateur                                                                          */
#define COLOR_GAMEMASTER        0xFFFF4500				//| Couleur titre GM.                                                                             */
#define	TITLE_GAMEMASTER		"[GM]"					//| Titre GM                                                                                      */
/*                                                                                                                                                        */
/**********************************************************************************************************************************************************/
/*********************************************--------------------------------------------------------------********************************************* */
/*                                                                       Ketchup                                                                          */
/*********************************************--------------------------------------------------------------********************************************* */
/**********************************************************************************************************************************************************/

#define	__SYS_SCR_NEWACTIVITION							//| Enhanced Activition						                                             	    [Ok]
#define __SYS_SCR_NOR_SMELTING01						//| Parchemin de fusion d'armes (S) 						                                  	[Ok]
#define __SYS_SCR_NOR_SMELTING02						//| Parchemin de fusion d'armes (V)	    					                                   	[Ok]
#define	__SYS_SCR_NOR_SMELTING03						//| Parchemin de fusion d'armes (P)	    					                                   	[Ok]
#define __SYS_SCR_CANCELLATION							//| Parchemin de déliement						                                          	 	[Ok]
#define __SYS_SCR_PARTYPOINTFREE						//| Parchemin de Party Amplification						                                   	[Ok]
#define __SYS_SCR_PARTYSPEEDLEVELUP						//| Scroll of Party Growth						                                            	[Ok]
#define __V21_GM_COMMANDS								//| Ajoute 2 nouvelles commandes de la source de vente au detail v21.2						    [Ok]
#define __V21_LEVELUP_SFX								//| Nouveau look mis a jour de la v19+ level up sfx						                    	[Ok]
#define __V21_PREMIUM_BATTERY							//| This item allows you to have seperate collecting batteries with different results			[Ok]

#define __INVENTORY_168									//| Inventaire 168 places           						                                	[Ok]
#define __INVENTORY_SORTING								//| Bouton ajoute a l inventaire pour permettre le tri des elements                             [Ok]
#define __ADDMENU2										//| Ajoute la possibilite d ajouter du texte a mmi dans character.in			                [Ok]
#define __NEW_EXCHANGE_V19								//| Nouvelles fenetres d échange avec des icones flechees		                            	[Ok]
#define __SYS_SYS_ARMOREFFECTCHANGE						//| Aura (7 jours / 15 jours)						                                        	[Ok]
#define __SYS_SYS_ITEMMODELRETURN						//| Annuler le changement de model						                                    	[Ok]
#define __LOOKCHANGE									//| Model change	                    					                                	[Ok]
#define __TREASUREBOX									//| Coffre au tresor		                				                                	[Ok]
#define __RANDOMOPTION_RETRY							//| Memoire selective               						                                	[Ok]
/**********************************************************************************************************************************************************/
/*********************************************--------------------------------------------------------------********************************************* */
/*                                                                      ALYSIA SYS                                                                        */
/*                                                                        v 1.0                                                                           */
/*********************************************--------------------------------------------------------------********************************************* */
/**********************************************************************************************************************************************************/

// Pacito

#define	__FLARINE_ARENA									//| Arène à Flarine
#define	__MAP_VIEW_AUTO_SWITCH							//| Carte des map Cash Shop directement séléctionné lorsqu'on ouvre la map
#define __ULTIMATE_SKILLS								//| Skills ultime
#define __WEAPON_BLUE                                   //| Armes bleues
#define __WEAPON_GOLD                                   //| Armes golds
#define __WEAPON_RED                                    //| Armes reds
#define __SKY_PALACE_CLOCKWORK                          //| Clockwork de l'instance Sky Palace
#define __FASHION_TRADE                                 //| Vente de fashion
#define __ESPORT_RANKING                                //| Rangs

#define	__ADDSHOPITEM                                   //| Vente d'items unitaires aux PNJs
#define	__BETTER_MODEL_CACHE                            //| Cache pour les models 3D
#define	__GAY_AND_LESBIAN                               //| Mariage homo
#define	__SFX_SHIELD                                    //| SFX on shields
#define	__WING_SYSTEM                                   //| SHIFT pour voler/descendre

#define _FORTRESS                                       //| Forteresses
#define _REWORK_BOXES                                   //| Fix des boîtes

// Sakitoke

#define __ANTIALIASING								    //|  			        		                                                             	[Ok]
#define __ANISOTROPIC								    //|  			        		                                                             	[Ok]
#define __BLOOM_QUALITY								    //|  			        		                                                             	[Ok]
#define __NO_ARROW			     						//| Plus besoin de fleche, mantra & conjuration                                                 [Ok]
#define	__PETFILTER						                //| Filtre à ramasseur					                                                        [Ok]
#define __DROP_LOG						                //| Logs drops							                                                        [Ok]
#define __ONLINEPLAYER_BONUS						    //| Bonus selon le nombre de joueurs connectés			            			            	[Ok]
#define __CHANGEMENT_JOB						        //| Changement de job rapide						                                          	[Ok]
#define	__NEW_CHANGE_JOB							    //| Changement de classe automatique		 			            	 		            	[Ok]
#define __PMA_PARTYFINDER						        //| Recherche de groupe							                                                [Ok]
#define __APP_TELEPORTER							    //| Teleporter						                                                            [Ok]
#define	__EVOLVED_SELECT_EVEIL						    //| Parchemin d'eveil selectif						                                          	[Ok]
#define __PERIN_CONVERTER                               //| Convertisseur de perin                                                                      [Ok]
#define	__PLAYER_SAVE                                   //| sauvegarde automatique joueur                                                               [Ok]
#define __SAVE_ACTIONS                                  //| sauvegarde automatique joueur                                                               [Ok]
#define	__FLYFF_HD									    //| Résolution 1920x1080(HD)						                                          	[Ok]
#define	__STATISTICS								    //| Affichage amélioré des stats (H)	                                                        [Ok]
#define __CHIP_PLAYERSHOP                               //| Perin/Penya    Code à nettoyer si on utilise pas d'autre monnaie                            [Ok]
#define __PARTYSKILL_REFRESH                            //| Refresh des buff quand une personne rejoint le groupe                                       [Ok]
#define __GUILDFINDER                                   //| Recherche de Guilde                                                                         [Ok]
#define __WIKI_ITEM                                     //| Resdata fait a tester in game                                                               [Ok]
#define __GUILD_JOIN_NOTIME 						    //| Pas de cooldown pour join une guilde    						                            [Ok]
#define __FUREUR_SKILL_ALL						        //| Fury party skill pour tous le monde					       	                              	[Ok]
#define __REMOVE_MAIL								    //| More option for mail						                                             	[Ok]
#define __JOPS_GLOW                                     //| Changement d'aura				                                                        	[Ok]
#define __DPSMETER								        //| DPS Meter					                                                             	[Ok]
#define __BLOCK_DAMAGE							        //| Fait plus de degat moins de MISS                                                         	[Ok]
#define __VIP										    //| ViP			        		                                                             	[Ok]
#define __TRANSFER_AWAKE                                //| transfert d eveil
#define __ALYSIA_PANEL_SYS                              //| Panel sys                                                                                   [A finir]
/**********************************************************************************************************************************************************/
#define __NO_PET_LIFE								    //| Famillier ne meurt plus     			                                                    [Ok][MODIFICATION]
#define __PET_EXP									    //| Famillier prend de l exp en attaquant des mobs			                                    [Ok][MODIFICATION]
#define __PENYAS_INVENTORY_LOOT						    //| Penya se loot automatiquement                                    		                    [Ok][MODIFICATION]
/**********************************************************************************************************************************************************/
/*********************************************--------------------------------------------------------------********************************************* */
/*                                                                En cours de modification                                                                */
/*********************************************--------------------------------------------------------------********************************************* */
/**********************************************************************************************************************************************************/
//#define __AUTO_MAX_SKILL							    //| Auto max skill						                                                      	[bg]
//#define __CRAFT_SYSTEM                                //| Crafting                                                                                 	[RESDATA][CRAFTING.INC]
//#define __GUILDSKILLS                                 //| Skills de guilde                                                                        	[RESDATA][PROPGUILD.INC]
//#define __MORCEAU_ARME                                //|                                                                                         	[DELETE]
// //#define __WBQT_GUILD_BUFFS						    //| a supprimer de la merde                                                                 	[DELETE]
//#define __NEW_DROP								    //| New drop system                                                                          	[DELETE]
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Code:
/**********************************************************************************************************************************************************/
/**********************************************************************************************************************************************************/

/*                                                                       ALYSIA FIX                                                                       */
/*                                             --------------------------------------------------------------                                             */
/**********************************************************************************************************************************************************/
/**********************************************************************************************************************************************************/



#define     __SLEEPING_FIX				                //| [FIX] the stun/sleeping bug present with Echoes of Weary.
#define	    __FIX_STAT_BUFF						        //| [FIX] some issues present with the v19 spec_item.
#define     __FIX_RANGE                                 //| [FIX
#define     __FIX_ON_PIERCING_REMOVE                    //| [FIX]
#define     __FIX_ON_PIERCING_SIZE                      //| [FIX]
#define     __FIX_NAVIGATOR_FARM                        //| [FIX]
#define     __FIX_ADD_FRIEND                            //| [FIX]
#define     __FIX_CRASH_PET                             //| [FIX]
#define     __FIX_DOUBLE_JUMP                           //| [FIX]
#define     __FIX_EAT_PET_STATS                         //| [FIX]
#define     __FIX_GET_AT_ITEM                           //| [FIX]
#define     __FIX_POCKET_ADD                            //| [FIX]
#define	    __CHAT_SPAM                                 //| [FIX]
#define     __TRANSY_FIX                                //| [FIX]
#define     __SHADOW_MEMORY_FIX                         //| [FIX]
#define     __FIX_MAX_OBJS                              //| [FIX]
#define   	__DUPE_FIX                                  //| [FIX]
#define	    __NO_SPEEDHACK                              //| [FIX]
#define   	__QUGET_SWAP_FIX                            //| [FIX]
#define     __HACK_FIXXES                               //| [FIX]
#define     __ANGEL_CREATION_FIX                        //| [FIX]
#define	    __FIX_DUPE_ITEM_CHAR					    //| [FIX] Fixe de la dupe item via la suppression de perso
#define     __GH_DUPE_FIX                               //| [FIX] fix dupli guilde house
#define     __COLLISION_FIX_PLAYER				      	//| [FIX] Collision des joueurs avec des obstacles légers (pentes, escaliers...)
#define     __PET_COLLISION                             //| [FIX]
#define     __FIX_EEL_BUG                               //| [FIX]
#define     __SWITCH_FIX                                //| [FIX]
#define     __FIX_MONSTER_SYNC                          //| [FIX]
#define     __HACK_LOGS                                 //| [FIX]
#define     __FIX_INFILTRATION                          //| [FIX]
#define     __FLYFF_FIX_03 			                    //| [FIX] CDPSrvr::OnBuyItem()
#define     __FLYFF_FIX_05 			                    //| [FIX] CDPSrvr::OnBlessednessCancel(
#define     __FLYFF_FIX_07 			                    //| [FIX] CDPSrvr::OnModifyStatus()
#define	    __FLYFF_FIX_21 			                    //| [FIX] CDPSrvr::OnChangeFace()
#define	    __FLYFF_FIX_26 			                    //| [FIX] CDPSrvr::OnGetItemGuildBank()
#define    	__FLYFF_FIX_34 			                    //| [FIX] CDPSrvr::OnDoUseItem
#define	    __FLYFF_FIX_35 			                    //| [FIX] CAttackArbiter::PostAsalraalaikum()
#define	    __FLYFF_FIX_36 			                    //| [FIX] CAIPet::StateIdle
#define     __FLYFF_FIX_37 			                    //| [FIX] CDPSrvr::OnDropItem()
#define     __FLYFF_FIX_39 		                    	//| [FIX] CDPSrvr::OnSetTaxRate()
#define     __FLYFF_FIX_41 			                    //| [FIX] CMover::GetAttackRange()
#define     __FLYFF_FIX_46 			                    //| [FIX] CDPSrvr::OnQuerySetPlayerName()
#define     __FLYFF_FIX_47 			                    //| [FIX] CDPSrvr::OnQuerySetGuildName()
#define     __FLYFF_FIX_49 			                    //| [FIX] CDPSrvr::OnExchange()
#define     __FLYFF_FIX_58 			                    //| [FIX] CDPSrvr::OnGCTele()
#define     __ARROW_FIX									//| [FIX] Impact of arrows on monsters
#define     __SLOW_WALK_FIX								//| [FIX] Fixed bugs positions with the walk key ("W")
#define     __STAT_SYNC									//| [FIX] Updating statistics for nearby players // PMA TODO :: Network Nuke
//#define __HIDE_FASHION_FIX							//| [FIX] Systeme pas mis dans al source à mettre urgemment
#define 	__ATTACK_SPEED							    //| [FIX] Attack Speed Fix
//#define 	__SPEEDHACK_FIX							    //| [FIX] Speed hack fix
#define 	__INCLINATION_FIX						    //| [FIX] Inclination Fix
#define 	__JUMP_FIX								    //| [FIX] Jump Fix
#define 	__MAPNAME_CHANGE_FIX					    //| [FIX] Map name change
#define		__ADMIN_AUTH							    //| [FIX] Admin Auth Fix
#define 	__FIX_PLAYER_INVISIBLE					    //| [FIX] Player can use invible mode
#define     __GW_NO_TICKETS 							//| [FIX] Disables teleporting by ticket when the player is in the Guild Siege
#define     __REVIVAL_FIX 								//| [FIX] The resurrection window can no longer appear if the player is not dead
#define     __CHAT_FIX								    //| [FIX] Way to crash with the window of say

#define     __CHARACTER_INJECTION				    	//| [FIX] [INJECTION] Character sql 
#define     __GUILD_INJECTION				        	//| [FIX] [INJECTION] sql guild

#define     __GAMEGUARD			        	            //| [GAMEGUARD]
#define     __SECURITY_TXT                              //| [Dsystem]

#define     __SKY_PALACE_CULLING_FIX				    //| Fix des models qui disparaissent dans DuSkyPalace

Download:
Password: RZxKetchup
 
Last edited:
Junior Spellweaver
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seems like the old K18 VS22, as always thankyou so much sir for all the released
 
Inactive
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The client has been updated, unpacked and uploaded along with the source now.
 
Newbie Spellweaver
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I used Resource V18 but without success. I have never succeeded once. Really bored yourself. Sorry, I'm used to language. I use google translate.
Lodelight - Alysia Online (Client & Source Dump) - RaGEZONE Forums
 
Experienced Elementalist
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I used Resource V18 but without success. I have never succeeded once. Really bored yourself. Sorry, I'm used to language. I use google translate.
Lodelight - Alysia Online (Client & Source Dump) - RaGEZONE Forums
undeclared identifier
That's pretty straight forward.
 
Newbie Spellweaver
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Severity Code Description Project File Line Suppression State
Error C2065 'II_SYS_SYS_SCR_VIP_30': undeclared identifier WorldServer C:\Users\Administrator\Desktop\Flyff\Source\Source\_network\CmnHdr.h 571
Error C2065 'II_SYS_SYS_SCR_VIP_1': undeclared identifier WorldServer C:\Users\Administrator\Desktop\Flyff\Source\Source\_network\CmnHdr.h 568
Error C2065 'II_SYS_SYS_SCR_VIP_7': undeclared identifier WorldServer C:\Users\Administrator\Desktop\Flyff\Source\Source\_network\CmnHdr.h 569
Error C2065 'II_SYS_SYS_SCR_VIP_15': undeclared identifier WorldServer C:\Users\Administrator\Desktop\Flyff\Source\Source\_network\CmnHdr.h 570



Severity Code Description Project File Line Suppression State
Error C2065 'II_SYS_SYS_SCR_VIP_30': undeclared identifier Neuz C:\Users\Administrator\Desktop\Flyff\Source\Source\_network\CmnHdr.h 571
Error C2065 'II_SYS_SYS_SCR_VIP_1': undeclared identifier Neuz C:\Users\Administrator\Desktop\Flyff\Source\Source\_network\CmnHdr.h 568
Error C2065 'II_SYS_SYS_SCR_VIP_7': undeclared identifier Neuz C:\Users\Administrator\Desktop\Flyff\Source\Source\_network\CmnHdr.h 569
Error C2065 'II_SYS_SYS_SCR_VIP_15': undeclared identifier Neuz C:\Users\Administrator\Desktop\Flyff\Source\Source\_network\CmnHdr.h 570
undeclared identifie ->Where do you edit the file? This I really don't know.
please help me
 
Last edited:
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