Note: I provide no support, there is no database or client either.
This will most likely be deleted from another site so i'm posting it here before it does.
Code:/**********************************************************************************************************************************************************/ /* */ #define NEUZ_TITLE "Alysia V1" //| Titre fenetre client */ #define NEUZ_BHASH "sunkist" //| String to boot the client. */ #define NEUZ_IPSET "37.187.137.120" //| Ip of the server, must match AccountServer.ini & LoginServer.ini. */ #define NEUZ_CPORT "15700" //| Cache port, must match CacheServer.ini. */ #define NEUZ_PHASH "kikugalanet" //| Md5 password */ #define NEUZ_MSGVR "20100412" //| Ver of the server, must match AccountServer.ini & LoginServer.ini. */ /* */ #define __SPEEDY_NEUZ //| Lancement rapide du neuz [Ok] #define __MAX_SPEED 250 //| vitesse de déplacement max. */ #define __COUPLE_RATE 45 //| Rate d'exp des couples */ #define __MAX_INCANTE 100 //| vitesse d'incantation max. */ #define __MAX_GIFT_BOX 3 //| multiplicateur de drop max. */ /* */ enum { ENCHANT_TIME = 1 }; //| Temp d enchantement. */ /* */ /**********************************************************************************************************************************************************/ /* */ #define COLOR_ADMINISTRATOR 0xFFFF4500 //| Couleur titre administrateur. */ #define TITLE_ADMINISTRATOR "[Admin]" //| Titre Administrateur */ #define COLOR_GAMEMASTER 0xFFFF4500 //| Couleur titre GM. */ #define TITLE_GAMEMASTER "[GM]" //| Titre GM */ /* */ /**********************************************************************************************************************************************************/ /*********************************************--------------------------------------------------------------********************************************* */ /* Ketchup */ /*********************************************--------------------------------------------------------------********************************************* */ /**********************************************************************************************************************************************************/ #define __SYS_SCR_NEWACTIVITION //| Enhanced Activition [Ok] #define __SYS_SCR_NOR_SMELTING01 //| Parchemin de fusion d'armes (S) [Ok] #define __SYS_SCR_NOR_SMELTING02 //| Parchemin de fusion d'armes (V) [Ok] #define __SYS_SCR_NOR_SMELTING03 //| Parchemin de fusion d'armes (P) [Ok] #define __SYS_SCR_CANCELLATION //| Parchemin de déliement [Ok] #define __SYS_SCR_PARTYPOINTFREE //| Parchemin de Party Amplification [Ok] #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth [Ok] #define __V21_GM_COMMANDS //| Ajoute 2 nouvelles commandes de la source de vente au detail v21.2 [Ok] #define __V21_LEVELUP_SFX //| Nouveau look mis a jour de la v19+ level up sfx [Ok] #define __V21_PREMIUM_BATTERY //| This item allows you to have seperate collecting batteries with different results [Ok] #define __INVENTORY_168 //| Inventaire 168 places [Ok] #define __INVENTORY_SORTING //| Bouton ajoute a l inventaire pour permettre le tri des elements [Ok] #define __ADDMENU2 //| Ajoute la possibilite d ajouter du texte a mmi dans character.in [Ok] #define __NEW_EXCHANGE_V19 //| Nouvelles fenetres d échange avec des icones flechees [Ok] #define __SYS_SYS_ARMOREFFECTCHANGE //| Aura (7 jours / 15 jours) [Ok] #define __SYS_SYS_ITEMMODELRETURN //| Annuler le changement de model [Ok] #define __LOOKCHANGE //| Model change [Ok] #define __TREASUREBOX //| Coffre au tresor [Ok] #define __RANDOMOPTION_RETRY //| Memoire selective [Ok] /**********************************************************************************************************************************************************/ /*********************************************--------------------------------------------------------------********************************************* */ /* ALYSIA SYS */ /* v 1.0 */ /*********************************************--------------------------------------------------------------********************************************* */ /**********************************************************************************************************************************************************/ // Pacito #define __FLARINE_ARENA //| Arène à Flarine #define __MAP_VIEW_AUTO_SWITCH //| Carte des map Cash Shop directement séléctionné lorsqu'on ouvre la map #define __ULTIMATE_SKILLS //| Skills ultime #define __WEAPON_BLUE //| Armes bleues #define __WEAPON_GOLD //| Armes golds #define __WEAPON_RED //| Armes reds #define __SKY_PALACE_CLOCKWORK //| Clockwork de l'instance Sky Palace #define __FASHION_TRADE //| Vente de fashion #define __ESPORT_RANKING //| Rangs #define __ADDSHOPITEM //| Vente d'items unitaires aux PNJs #define __BETTER_MODEL_CACHE //| Cache pour les models 3D #define __GAY_AND_LESBIAN //| Mariage homo #define __SFX_SHIELD //| SFX on shields #define __WING_SYSTEM //| SHIFT pour voler/descendre #define _FORTRESS //| Forteresses #define _REWORK_BOXES //| Fix des boîtes // Sakitoke #define __ANTIALIASING //| [Ok] #define __ANISOTROPIC //| [Ok] #define __BLOOM_QUALITY //| [Ok] #define __NO_ARROW //| Plus besoin de fleche, mantra & conjuration [Ok] #define __PETFILTER //| Filtre à ramasseur [Ok] #define __DROP_LOG //| Logs drops [Ok] #define __ONLINEPLAYER_BONUS //| Bonus selon le nombre de joueurs connectés [Ok] #define __CHANGEMENT_JOB //| Changement de job rapide [Ok] #define __NEW_CHANGE_JOB //| Changement de classe automatique [Ok] #define __PMA_PARTYFINDER //| Recherche de groupe [Ok] #define __APP_TELEPORTER //| Teleporter [Ok] #define __EVOLVED_SELECT_EVEIL //| Parchemin d'eveil selectif [Ok] #define __PERIN_CONVERTER //| Convertisseur de perin [Ok] #define __PLAYER_SAVE //| sauvegarde automatique joueur [Ok] #define __SAVE_ACTIONS //| sauvegarde automatique joueur [Ok] #define __FLYFF_HD //| Résolution 1920x1080(HD) [Ok] #define __STATISTICS //| Affichage amélioré des stats (H) [Ok] #define __CHIP_PLAYERSHOP //| Perin/Penya Code à nettoyer si on utilise pas d'autre monnaie [Ok] #define __PARTYSKILL_REFRESH //| Refresh des buff quand une personne rejoint le groupe [Ok] #define __GUILDFINDER //| Recherche de Guilde [Ok] #define __WIKI_ITEM //| Resdata fait a tester in game [Ok] #define __GUILD_JOIN_NOTIME //| Pas de cooldown pour join une guilde [Ok] #define __FUREUR_SKILL_ALL //| Fury party skill pour tous le monde [Ok] #define __REMOVE_MAIL //| More option for mail [Ok] #define __JOPS_GLOW //| Changement d'aura [Ok] #define __DPSMETER //| DPS Meter [Ok] #define __BLOCK_DAMAGE //| Fait plus de degat moins de MISS [Ok] #define __VIP //| ViP [Ok] #define __TRANSFER_AWAKE //| transfert d eveil #define __ALYSIA_PANEL_SYS //| Panel sys [A finir] /**********************************************************************************************************************************************************/ #define __NO_PET_LIFE //| Famillier ne meurt plus [Ok][MODIFICATION] #define __PET_EXP //| Famillier prend de l exp en attaquant des mobs [Ok][MODIFICATION] #define __PENYAS_INVENTORY_LOOT //| Penya se loot automatiquement [Ok][MODIFICATION] /**********************************************************************************************************************************************************/ /*********************************************--------------------------------------------------------------********************************************* */ /* En cours de modification */ /*********************************************--------------------------------------------------------------********************************************* */ /**********************************************************************************************************************************************************/ //#define __AUTO_MAX_SKILL //| Auto max skill [bg] //#define __CRAFT_SYSTEM //| Crafting [RESDATA][CRAFTING.INC] //#define __GUILDSKILLS //| Skills de guilde [RESDATA][PROPGUILD.INC] //#define __MORCEAU_ARME //| [DELETE] // //#define __WBQT_GUILD_BUFFS //| a supprimer de la merde [DELETE] //#define __NEW_DROP //| New drop system [DELETE] //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-Download: https://drive.google.com/file/d/1Ww2...usp=share_linkCode:/**********************************************************************************************************************************************************/ /**********************************************************************************************************************************************************/ /* ALYSIA FIX */ /* -------------------------------------------------------------- */ /**********************************************************************************************************************************************************/ /**********************************************************************************************************************************************************/ #define __SLEEPING_FIX //| [FIX] the stun/sleeping bug present with Echoes of Weary. #define __FIX_STAT_BUFF //| [FIX] some issues present with the v19 spec_item. #define __FIX_RANGE //| [FIX #define __FIX_ON_PIERCING_REMOVE //| [FIX] #define __FIX_ON_PIERCING_SIZE //| [FIX] #define __FIX_NAVIGATOR_FARM //| [FIX] #define __FIX_ADD_FRIEND //| [FIX] #define __FIX_CRASH_PET //| [FIX] #define __FIX_DOUBLE_JUMP //| [FIX] #define __FIX_EAT_PET_STATS //| [FIX] #define __FIX_GET_AT_ITEM //| [FIX] #define __FIX_POCKET_ADD //| [FIX] #define __CHAT_SPAM //| [FIX] #define __TRANSY_FIX //| [FIX] #define __SHADOW_MEMORY_FIX //| [FIX] #define __FIX_MAX_OBJS //| [FIX] #define __DUPE_FIX //| [FIX] #define __NO_SPEEDHACK //| [FIX] #define __QUGET_SWAP_FIX //| [FIX] #define __HACK_FIXXES //| [FIX] #define __ANGEL_CREATION_FIX //| [FIX] #define __FIX_DUPE_ITEM_CHAR //| [FIX] Fixe de la dupe item via la suppression de perso #define __GH_DUPE_FIX //| [FIX] fix dupli guilde house #define __COLLISION_FIX_PLAYER //| [FIX] Collision des joueurs avec des obstacles légers (pentes, escaliers...) #define __PET_COLLISION //| [FIX] #define __FIX_EEL_BUG //| [FIX] #define __SWITCH_FIX //| [FIX] #define __FIX_MONSTER_SYNC //| [FIX] #define __HACK_LOGS //| [FIX] #define __FIX_INFILTRATION //| [FIX] #define __FLYFF_FIX_03 //| [FIX] CDPSrvr::OnBuyItem() #define __FLYFF_FIX_05 //| [FIX] CDPSrvr::OnBlessednessCancel( #define __FLYFF_FIX_07 //| [FIX] CDPSrvr::OnModifyStatus() #define __FLYFF_FIX_21 //| [FIX] CDPSrvr::OnChangeFace() #define __FLYFF_FIX_26 //| [FIX] CDPSrvr::OnGetItemGuildBank() #define __FLYFF_FIX_34 //| [FIX] CDPSrvr::OnDoUseItem #define __FLYFF_FIX_35 //| [FIX] CAttackArbiter::PostAsalraalaikum() #define __FLYFF_FIX_36 //| [FIX] CAIPet::StateIdle #define __FLYFF_FIX_37 //| [FIX] CDPSrvr::OnDropItem() #define __FLYFF_FIX_39 //| [FIX] CDPSrvr::OnSetTaxRate() #define __FLYFF_FIX_41 //| [FIX] CMover::GetAttackRange() #define __FLYFF_FIX_46 //| [FIX] CDPSrvr::OnQuerySetPlayerName() #define __FLYFF_FIX_47 //| [FIX] CDPSrvr::OnQuerySetGuildName() #define __FLYFF_FIX_49 //| [FIX] CDPSrvr::OnExchange() #define __FLYFF_FIX_58 //| [FIX] CDPSrvr::OnGCTele() #define __ARROW_FIX //| [FIX] Impact of arrows on monsters #define __SLOW_WALK_FIX //| [FIX] Fixed bugs positions with the walk key ("W") #define __STAT_SYNC //| [FIX] Updating statistics for nearby players // PMA TODO :: Network Nuke //#define __HIDE_FASHION_FIX //| [FIX] Systeme pas mis dans al source à mettre urgemment #define __ATTACK_SPEED //| [FIX] Attack Speed Fix //#define __SPEEDHACK_FIX //| [FIX] Speed hack fix #define __INCLINATION_FIX //| [FIX] Inclination Fix #define __JUMP_FIX //| [FIX] Jump Fix #define __MAPNAME_CHANGE_FIX //| [FIX] Map name change #define __ADMIN_AUTH //| [FIX] Admin Auth Fix #define __FIX_PLAYER_INVISIBLE //| [FIX] Player can use invible mode #define __GW_NO_TICKETS //| [FIX] Disables teleporting by ticket when the player is in the Guild Siege #define __REVIVAL_FIX //| [FIX] The resurrection window can no longer appear if the player is not dead #define __CHAT_FIX //| [FIX] Way to crash with the window of say #define __CHARACTER_INJECTION //| [FIX] [INJECTION] Character sql #define __GUILD_INJECTION //| [FIX] [INJECTION] sql guild #define __GAMEGUARD //| [GAMEGUARD] #define __SECURITY_TXT //| [Dsystem] #define __SKY_PALACE_CULLING_FIX //| Fix des models qui disparaissent dans DuSkyPalace
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