@Aishiro
Do you plan to release more tools or just keep updating/fixing the current tools?
Amazing work.
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@Aishiro
Do you plan to release more tools or just keep updating/fixing the current tools?
Amazing work.
I'll keep updating/fixing the current tools but for new tools I dont know... What tools are missing to modify the game ?
I'll be a little off topic here
I need some help with the Model editor. I'm new at making pets and stuff so here's my problem:
When I tried making a pet this happened:
http://s14.postimg.org/z7d9daa0t/Untitled.png
The model is laying flat on its face but it has texture ( I got it wrong this time cuz I wasin a rush)
and when I add the animation this happens:
http://s14.postimg.org/epsb1mxx9/Untitled_1.png
even though I set the same settings for the model and the animation the animated part turns out bigger. And I can't figure out how to export and save the bones of the model.
Even for the CS Set i made:
http://s14.postimg.org/gqiumgu2l/Untitled_3.png
When I try to add a skeleton ( mvr_male )
it ends up laying flat.
What am I doing wrong?
I think I'll make a guide about how to create skinned meshes because a lot of people are asking me for help :)
Just wait or try by yourself, in fact it works exactly the same way as Cola.
My problem with the model editor is the import sizes. The models are always too big or too small. I suggest adding an import size option like how Cola has. Then again, I haven't tested since the model editor was first released :P
Sometimes the problem comes from selected unit when exporting the model, but your suggestion is good I'll add it in the next update, thanks :)
Im suggest to add, msaa (Anti-aliasing option) into modeleditor, to make nice previews of sets, and works :)
Rubbish idea, but will help a lot :D
I forgot to mention that the Model Editor doesn't seem to have a bone exporter to save bones as .chr files.
Anti-aliasing x4 or x2 is automatically enabled when your graphic card supports it.
It works fine on my computers but I'll check if there isnt' any problem in my code.
I said it works the same way as Cola, so the chr file is automatically created when you save in o3d and if your imported model's filename starts with "mvr_" or "item_".
If no chr file is created it's probably because your mesh isn't skinned.
So the chr works. I didn't notice the file the first time :3 sorry.
I forgot to mention the Opacity tool in the Model editor
When I use a lower opacity this happens
http://s22.postimg.org/3jueui40d/flyff00015.jpg
It seems that the texture with a lower opacity shows the mesh/object but it's transparent.
I'm sorry I don't know how to explain it well
Here is the weap with full opacity
http://s22.postimg.org/ryy1htdjh/flyff00010.jpg
To solve this problem you must modify your Neuz source code, it's maybe the same problem as sfx textures (texture format with bad alpha precision), I'll search a solution. It happens only in game or in my ModelEditor too ?
This work is amazing, Is it possible to add Pokemons as pets using this tool?