Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
Quote:
Originally Posted by
Sea
This work is amazing, Is it possible to add Pokemons as pets using this tool?
Yes. All 151 pokemanz ^^
Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
wow, That is something I wanna do. That why I do 3D modeling and Rigging lol Do you know how to Fenris?
Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
Quote:
Originally Posted by
Fenris
Yes. All 151 pokemanz ^^
There are alot more than 151 :3 and have you tried making pets? I can't make them to move towards me.
Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
Well I use to have a working v17 flyff server, but idk what happened it kind of got messed up? if someone could fix it for me ( I would pay ) I would totally start to model Pokemon right out of the bad lol
Do they have ot be low poly though? or they can be any amount of poly?
Thanks :)
Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
Quote:
Originally Posted by
Sea
Well I use to have a working v17 flyff server, but idk what happened it kind of got messed up? if someone could fix it for me ( I would pay ) I would totally start to model Pokemon right out of the bad lol
Do they have ot be low poly though? or they can be any amount of poly?
Thanks :)
I can help you make Pokemon models if ya want :) And I made a car once with 10k or so verts and Flyff reads it well. But IDK, try making it low poly but not so much that it looks like a bunch of blocks
Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
watchacatch do you know how to put everything together in the source ? Have you ever model before?
Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
Quote:
Originally Posted by
Sea
watchacatch do you know how to put everything together in the source ? Have you ever model before?
Model yes Source No. I test my items by replacing models of original Flyff items with my own. Saves me time
Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
well if you can model pokemons and give them rig thats enough for me; I was going to get Jelle to work hand to hand with us :)
Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
Quote:
Originally Posted by
Sea
well if you can model pokemons and give them rig thats enough for me; I was going to get Jelle to work hand to hand with us :)
A simple rig and animation I can do :)
Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
Quote:
Originally Posted by
whatacatch
A simple rig and animation I can do :)
Hey, send me a message to see if we can do somwething together; 4globaldispatch@gmail.com :)
Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
@Sea you can do high poly models flyff reads them, if there are too many vertices you just need to increase the vertice amount in source, but doubt any of the pokemons would be high enough, maybe a really complicated one but the others won't.
Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
Interesting~ Good thing I went back here on RZ.
Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
Quote:
Originally Posted by
Sea
This work is amazing, Is it possible to add Pokemons as pets using this tool?
Yes. You just have to catch them all.
Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
i can add Pokemons or others as Pets with this tool?
can you explain me how to?
Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
GUYS! I FIGURED OUT HOW TO SKIN THE MODELS!
Orayt so I'm using 3DS Max 2012
I'm gonna explain how to export it. Here goes:
Open your 3ds max or what ever program you use
Load your model then save as OBJ file
Open Atools and open the OBJ file
Next use SkinAuto and check the bones you need
Save as o3d and you're done!
NOTE:
If your model does not show the texture in Atools just press Crtl+E and click change texture and find your texture
Use Mvr_male for male and mvr_female for female (duh)
If the model is the body, don't include the Ponytail bones they don't do much for the body at least
Hope it works for you guys!!