ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

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  1. #196
    Newbie jager321 is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
    Good day sir - can i ask for the source just for the world editor?
    I've managed to read the the files using python and exported csv based on the "Flyff File Format" post and it was a great experience :).
    Now i just want to have a better understanding how he did it in his world editor thats all.

    Thank you in advance.

  2. #197
    Account Upgraded | Title Enabled! Ratpack is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    just have a look here: CLICK HERE

  3. #198
    Newbie jager321 is offline
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    happy Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by Ratpack View Post
    just have a look here: CLICK HERE
    Thank you so much for this, big help for me :)

  4. #199
    Account Upgraded | Title Enabled! Ratpack is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    np...hav fun

  5. #200
    Hardcore Member lettus is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by Ketchup View Post
    Weather folder from the client.
    I miss a lot of textures,
    Java Programmer

  6. #201
    Hardcore Member lettus is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    My client have texture compressed with a .fast and .fly files, how to unconpress them?
    Java Programmer

  7. #202
    ‎‎‎‎ Ketchup is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by lettus View Post
    I miss a lot of textures,
    Model/Texture is missing...

  8. #203
    Member RevolutionFlyff is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Hello, I have a little problem I'm on windows 10 and the world editor launches the logo but does not open the map editor, do you have a solution?
    - Support by discord : LinkoLabs#9529
    - Tutorial for DragonNest Mobile
    - Index html & css for Dragon Nest Mobile

  9. #204
    ‎‎‎‎ Ketchup is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by RevolutionFlyff View Post
    Hello, I have a little problem I'm on windows 10 and the world editor launches the logo but does not open the map editor, do you have a solution?
    Read the log file in the Log folder.

  10. #205
    Member RevolutionFlyff is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    the folder Log is empty
    - Support by discord : LinkoLabs#9529
    - Tutorial for DragonNest Mobile
    - Index html & css for Dragon Nest Mobile

  11. #206
    ‎‎‎‎ Ketchup is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by RevolutionFlyff View Post
    the folder Log is empty
    Make sure the entire client is included in the atools folder.

    Including all res file contents and more.

  12. #207
    Member angel223 is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by Ketchup View Post
    1.2 With source & Compiles + Original documentation:Download: Click Here | Password: RageZone
    The link has expired, Can you update the link?
    Last edited by angel223; 26-08-20 at 12:01 AM.

  13. #208
    ‎‎‎‎ Ketchup is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by angel223 View Post
    The link has expired, can I update the link?
    1.2 With source & Compiles + Original documentation:
    Download: Click Here | Password: RageZone

  14. #209
    Member angel223 is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by Ketchup View Post
    1.2 With source & Compiles + Original documentation:
    Download: Click Here | Password: RageZone
    Thank you, sir. It's very helpful to me!

  15. #210
    Newbie akildama33 is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by Ketchup View Post
    The error is pretty self explanatory tbh lol.Anyways extract the client and place it's contents and folders in the atools folder, along with all .txt and .inc from data res files.
    By extracting the client, you mean put the whole Flyff folder inside Atools and I wouldn't be getting errors like.....

    \Common\File.cpp line 40bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)Can't open file 'D:/Program Files (x86)/Flyff/Model/mvr_female.chr'

    ...when I open some files in ModelEditor? Like, I'm able to view only a few of the models, but most files that I open usually have this error, then ModelEditor crashes. Sorry, I'm really not good at this. Still learning though.

    Edit: I am able to open some of the O3D files, but some has that error message pop-up, mostly fashion parts.
    Last edited by akildama33; 21-10-20 at 02:39 AM.



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