ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

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  1. #76
    Member Frostbite is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by Aishiro View Post

    frostbite it seems that it shows only the objects near the player in game, check the distance in mdlObj.inc (MD_NEAR, MD_MID, MD_FAR...)
    Hmm even if I go really close it still does not appear, some other things I shows from far away ingame.

    also I used 2 of the same thing and only one of them shows. for example I used "Flaris Tree 2" in 2 places, only one of them shows, from far or close, and the other one wouldnt show at all.
    Last edited by Frostbite; 28-06-15 at 11:42 PM.

  2. #77
    Novice MrRageZoneKr is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    github source cann't be compiled , because of these files are not included..

    in Common.h

    #include <define.h>
    #include <defineNeuz.h>
    #include <lang.h>

    in stdafx.h at WorldEditor Project

    #include <defineWorld.h>
    #include <defineObj.h>
    #include <defineAttribute.h>
    #include <defineJob.h>

  3. #78
    Account Upgraded | Title Enabled! Ratpack is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    out of my reminder:
    you must use your own files (source files) to include...so its compiled to your files!

  4. #79
    Apprentice Ryner is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Thanks so much for your contribution!

    I've got a problem whenever I try to save a file within a .res via ResEditor though. Here's the error message I got in the log:

    MainFrame.cpp line 241
    void __thiscall CMainFrame::_saveFile(const class QString &)
    There was a problem while saving the file


    Any idea?

    Edit: Nevermind, I was not opening it with the administrator rights. It seems to work now
    Last edited by Ryner; 04-07-15 at 07:01 PM.

  5. #80
    Apprentice Ryner is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by Aishiro View Post
    Viserion and Ratpack I'm currently working on my personnal game project, but I think I'll continue to fix bugs :)

    frostbite it seems that it shows only the objects near the player in game, check the distance in mdlObj.inc (MD_NEAR, MD_MID, MD_FAR...)

    CrystalCoder : I know I'm french so i don't speak english very well but what you don't understand in USE IT WITH A FULL FLYFF CLIENT ? ;)
    Apologies for the double post.

    However, the noob that I am does not fully grasp the term 'full flyff client'. I have been using the official v.15 client (provided right here: https://forum.ragezone.com/f457/flyf...abase-1010141/), so how is it that I've got missing files? Isn't it a 'full client'? I'm a bit lost.

    N’hésite pas à répondre en Français si tu préfères. Et merci d'avance !

  6. #81
    Cory James Cuvvvie is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by Ryner View Post
    Apologies for the double post.

    However, the noob that I am does not fully grasp the term 'full flyff client'. I have been using the official v.15 client (provided right here: https://forum.ragezone.com/f457/flyf...abase-1010141/), so how is it that I've got missing files? Isn't it a 'full client'? I'm a bit lost.

    N’hésite pas à répondre en Français si tu préfères. Et merci d'avance !
    That's a link to a repack. The "Official v15 Flyff Client" download links are full clients, yes, but the guide is for making a repack, which is NOT a full client. You should just download the client (859MB) and install it, and use that. Not anything from the rest of the guide.

  7. #82
    Apprentice Ryner is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by Cuvvvie View Post
    That's a link to a repack. The "Official v15 Flyff Client" download links are full clients, yes, but the guide is for making a repack, which is NOT a full client. You should just download the client (859MB) and install it, and use that. Not anything from the rest of the guide.
    Hi Cuvvvie,

    Right, and that's the client I was referring to, not the rest of the guide nor the repack. I should have been more specific. However, even after downloading and installing this aforementioned 'Official v15 Flyff Client', I still end up having missing files. How come?

  8. #83
    Member Frostbite is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    I'vegot a prob with the skin auto tool in model editor D:

    I'm loading a body model which is in .dae format into model editor, and it looks fine:


    I load the skeleton I need using the Skin Auto tool, checking all in mvr_male except for the ponytail. and then this happens:



    The model became huge lol, help ples

    -im a nab to anything concerned with modeling. -

  9. #84
    Cory James Cuvvvie is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by Ryner View Post
    Hi Cuvvvie,

    Right, and that's the client I was referring to, not the rest of the guide nor the repack. I should have been more specific. However, even after downloading and installing this aforementioned 'Official v15 Flyff Client', I still end up having missing files. How come?
    All of the header files (*.h) that you're missing are in data.res/dataSub1.res so if you just need those then they need to be extracted, I'm assuming you can do that with the ATools extractor.

    If you also plan on editing the World then I assume that must also be extracted first. If the ATools extractor can do bulk extractions then you can just use that, otherwise use the ResExtractor tool in the link below. Run the tool in the client and make sure both above checkboxes are unchecked (should look like this just before you run it: http://i.imgur.com/AftMuh6.png)

    https://forum.ragezone.com/f457/flyf...-files-667199/

  10. #85
    Apprentice Ryner is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by Cuvvvie View Post
    All of the header files (*.h) that you're missing are in data.res/dataSub1.res so if you just need those then they need to be extracted, I'm assuming you can do that with the ATools extractor.

    If you also plan on editing the World then I assume that must also be extracted first. If the ATools extractor can do bulk extractions then you can just use that, otherwise use the ResExtractor tool in the link below. Run the tool in the client and make sure both above checkboxes are unchecked (should look like this just before you run it: http://i.imgur.com/AftMuh6.png)

    https://forum.ragezone.com/f457/flyf...-files-667199/
    Oh I see, that makes sense now. Thanks for the explanation!

  11. #86
    Member Aishiro is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Hi,

    For the moment I don't have the time to provide support for ATools and to work on a new update...
    If someone want to improve it, I'll check the github every week :)

  12. #87
    Valued Member blacksystem is offline
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    Oct 2011 Join Date
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    How do I place blocks in the map?

    Like, if I don't want a people to go in a certain map area, how can I prevent them from walking into it?

    (example peoples going into water, escalating mountains, falling off the map, etc)

    Second question:

    About the npc's and monsters, do I have to add them with the editor? Or is it by database with map and coordinates? Because I saw opening some maps, there is npc's and monsters in it which can be edited

    -- EDIT --

    Found the answer to my first question, is a No Walk attribute over Terrain Editor
    Last edited by blacksystem; 20-07-15 at 04:17 PM.

  13. #88
    Account Upgraded | Title Enabled! Ratpack is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    It is possible to make the Reference Model movable on the floor? ;)

  14. #89
    Novice jord172 is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Hey, so im really interested in using the World editor and model editor tools however, when i try to run the World Editor i'm getting this Error:
    ..\Common\File.cpp line 40
    bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
    Can't open file 'Masquerade.prj'

    I know someone might have posted this question before, but i really can't find anyone with a clear answer as to what i need to do to fix it, Please could someone help thanks! :D

  15. #90
    Valued Member blacksystem is offline
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    Oct 2011 Join Date
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by jord172 View Post
    Hey, so im really interested in using the World editor and model editor tools however, when i try to run the World Editor i'm getting this Error:
    ..\Common\File.cpp line 40
    bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
    Can't open file 'Masquerade.prj'

    I know someone might have posted this question before, but i really can't find anyone with a clear answer as to what i need to do to fix it, Please could someone help thanks! :D
    put the editor in resource folder



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