ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

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  1. #91
    Novice jord172 is offline
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    Jun 2015 Join Date
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by blacksystem View Post
    put the editor in resource folder
    Thanks for the quick reply!
    i done that, and now another error:

    ..\Common\File.cpp line 40
    bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
    Can't open file 'propMover.txt'

    Im using v15flyff files, but i also got a v15 repack because there was no resource folder.
    i hope this makes sense, thanks

  2. #92
    Valued Member blacksystem is offline
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    Oct 2011 Join Date
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    just look at the error log:

    Code:
    Can't open file 'propMover.txt'
    that file is inside resource folder? if not, you must put it there.

  3. #93
    Novice jord172 is offline
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    Jun 2015 Join Date
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Thanks a lot! i finally managed to get it to work hahah
    Instead of putting the WorldEditor exe into resource, it worked when i copied all the files from resource and put them into the ATools folder!
    BUT none of the textures seem to appear when i paint them on.. any solutions?
    Last edited by jord172; 23-07-15 at 11:13 PM.

  4. #94
    Apprentice Arno Ramon is offline
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    Jun 2015 Join Date
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    i been enjoying atools allot now! but u can't seem to fix this problem:

    knipsel.png

    none of my "Region" are working. i also can't edit them. when i place them they are not there and i can't seem them.. how can i fix this?

    its like this for all "regions" trigger, attribute, begin, etc.. everything els works fine

  5. #95
    Member Aishiro is offline
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    Dec 2012 Join Date
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    You unchecked regions in view options... Go in "View" > "Objects types" > "Type region".

  6. #96
    Apprentice Arno Ramon is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by Aishiro View Post
    You unchecked regions in view options... Go in "View" > "Objects types" > "Type region".
    oh wow... feeling bad for asking now :p

    annyway, thank for the heads up (and for the tool inself)

    - - - Updated - - -

    I do have another question.. Is it possible to copy a part from lets say WdMadrigal to another map? Like copy flaris to area? Or other way around..?

  7. #97
    Apprentice z789017890 is online now
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    May 2008 Join Date
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    The Model Editor Can OutPut to FBX?

  8. #98
    Viserion is offline
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    Jan 2009 Join Date
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Why this tools don't works to me? I extracted all files of the client and put the files of the ATools. ATools don't create any log, only crash.

  9. #99
    Proficient Member whatacatch is offline
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    Jun 2012 Join Date
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    183Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Found something weird

    When I use the "Skin Auto" Feature of the Model Editor
    after i add the bones, the models moves sideways

    Like this:


    Any fix for this? Are there any other methods of animating CS? sorry noob here

  10. #100
    Apprentice x300 is offline
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    Jun 2012 Join Date
    Banawa, Cebu CiLocation
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Can i edit animation with your tool? Or is there possible to edit with that modeleditor?

    If not possible. Can i ask how to modify animations.? Because there's one posting animations . And credited to your tools. Thanks. Sfx editor helps me alot :)

  11. #101
    Proficient Member whatacatch is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by x300 View Post
    Can i edit animation with your tool? Or is there possible to edit with that modeleditor?

    If not possible. Can i ask how to modify animations.? Because there's one posting animations . And credited to your tools. Thanks. Sfx editor helps me alot :)
    Animations are made in certain programs like 3ds Max or Maya. ATools just converts those animations for Flyff to be able to read and play it

    You can edit it. Like adding sounds to the animation and some other stuff like quake. But that's all I know

  12. #102
    Apprentice BloodGood is offline
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    Sep 2015 Join Date
    18Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Hey I don't know how to get the atools to work I transferred all Resource files into the Atools Folder but i am missing d3dx9_43.dll But i searched on my pc I don't even have that file at all. I know it is a dumb question but i am just learning =].

  13. #103
    Proficient Member whatacatch is offline
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Is it just me or the Model editor v1.2 wont open at all?

    ------------------UPDATE-----------------------
    After looking at the Error logs here is what I get from Model Editor:

    ---------------------------------------------
    ---------------------------------------------
    19/09/2015 11:38:58
    line 0

    SetProcessDpiAwareness failed: "COM error 0x80070005 (Unknown error 0x0ffffffff80070005)"
    ---------------------------------------------
    19/09/2015 11:43:04
    line 0

    SetProcessDpiAwareness failed: "COM error 0x80070005 (Unknown error 0x0ffffffff80070005)"
    ---------------------------------------------
    19/09/2015 11:43:04
    line 0

    SetProcessDpiAwareness failed: "COM error 0x80070005 (Unknown error 0x0ffffffff80070005)"


    Any ideas?



    ----------------UPDATE--------------------

    New error occured:



    Tried installing DirectX SDK still this shows up
    I also tried changing compatibility settings, sometimes it wont open sometimes it shows this error.

    LOG:

    ---------------------------------------------
    20/09/2015 19:38:26
    ..\Common\D3DWidget.cpp line 280
    bool __thiscall CD3DWidget::_initializeEnvironment(void)
    Warning: Nothing will be rendered.
    The reference rendering device was selected, but
    your computer only has a reduced-functionality
    reference device installed. Install the DirectX
    SDK to get the full reference device.
    Last edited by whatacatch; 20-09-15 at 01:42 PM.

  14. #104
    Apprentice Kaev is offline
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    Oct 2015 Join Date
    17Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Hey, i've got the following problem and i have no idea why:
    04/10/2015 12:55:28
    ..\Common\Project.cpp line 838
    class CTexture *__thiscall CProject::GetTerrain(int) const
    Terrain texture with ID 215 doesn't exist

    Which ends in this:


    The client is rendering it without problems. :s

  15. #105
    Member Frostbite is offline
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    Aug 2013 Join Date
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    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by Kaev View Post
    Hey, i've got the following problem and i have no idea why:
    04/10/2015 12:55:28
    ..\Common\Project.cpp line 838
    class CTexture *__thiscall CProject::GetTerrain(int) const
    Terrain texture with ID 215 doesn't exist

    Which ends in this:


    The client is rendering it without problems. :s
    does ur client and the world editor use the same resource?
    if not then get the texture you used from your client folder, and put it into the resource the world editor's using. just looks like a missing texture



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