ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

Page 8 of 15 FirstFirst 123456789101112131415 LastLast
Results 106 to 120 of 222
  1. #106
    Apprentice Kaev is offline
    MemberRank
    Oct 2015 Join Date
    17Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by frostbite View Post
    does ur client and the world editor use the same resource?
    if not then get the texture you used from your client folder, and put it into the resource the world editor's using. just looks like a missing texture
    I did not use any texture, it's the standard texture that would be there.
    And yes, it's using the same resource.

    Also when i modify my inventory with the GUI Editor it screws something up and it will crash when i press I ingame. :/

  2. #107
    Apprentice BloodGood is offline
    MemberRank
    Sep 2015 Join Date
    18Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Hey I'm trying to use the tools but all of them have this same error d3dx9_43.dll is missing from my computer Could I get some help with this please =]

  3. #108
    Tantra/Web Development jbeitz107 is offline
    MemberRank
    Mar 2012 Join Date
    USALocation
    1,471Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    google for the dll file.

  4. #109
    Apprentice SneakyReaper is offline
    MemberRank
    Oct 2015 Join Date
    16Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    why theres a lot of errors when i opened wdmadrigal.wdl i was trying to edit the flaris but i cant seem to find the right file help please
    Last edited by SneakyReaper; 06-10-15 at 08:08 AM.

  5. #110
    Apprentice SneakyReaper is offline
    MemberRank
    Oct 2015 Join Date
    16Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    sorry for my noob question above well i figured it out and done moving some npc but new problem occured..
    I cant seem to connect on my to the world .. it just stays like that about 20mins then i closed it..
    i edited wdmadrigal.wdl and go all the way to flaris then move some npc
    copied the world folder on server resource file and paste it in client so that they have both same world folder...
    if i did wrong pls help me.....






    after editing a map and then save is it good as that or theres still something you need to do like editing data.res or what?...

    i hope you can help me on this one i would like to modify the flaris..

  6. #111
    Proficient Member whatacatch is offline
    MemberRank
    Jun 2012 Join Date
    PhilippinesLocation
    183Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Has anyone figured out why Atools wont open for other users like me?

    I installed the Qt and add-ins and stuff.

    The OS of my Laptop is Windows 10 currently. It worked before but now it doesnt open. No errors messages or logs. Just wont start

  7. #112
    [R8]ℓσℓ32 caja is offline
    MemberRank
    Oct 2008 Join Date
    Here!Location
    1,502Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by whatacatch View Post
    Has anyone figured out why Atools wont open for other users like me?

    I installed the Qt and add-ins and stuff.

    The OS of my Laptop is Windows 10 currently. It worked before but now it doesnt open. No errors messages or logs. Just wont start
    In that case debug, it's open source.

  8. #113
    Proficient Member whatacatch is offline
    MemberRank
    Jun 2012 Join Date
    PhilippinesLocation
    183Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by caja View Post
    In that case debug, it's open source.
    aww Idk how to debug and stuff.. :(

  9. #114
    Proficient Member whatacatch is offline
    MemberRank
    Jun 2012 Join Date
    PhilippinesLocation
    183Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Okay for those who are having trouble of the program not opening, one way of solving this is reformatting your PC.

    That's what I did.

    Since I use Windows 10, I reset my PC but kept my personal files.

    If ur using Windows 8.1 and older, reformatting is a good fix if you don't know how to debug.

  10. #115
    • ♠️​ ♦️ ♣️ ​♥️ • שเ๒єtгเ๒є is offline
    MemberRank
    Mar 2012 Join Date
    917Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by whatacatch View Post
    Okay for those who are having trouble of the program not opening, one way of solving this is reformatting your PC.

    That's what I did.

    Since I use Windows 10, I reset my PC but kept my personal files.

    If ur using Windows 8.1 and older, reformatting is a good fix if you don't know how to debug.
    Congratulations, you swept the problem under the mat by formatting your system drive, avoiding to find out what the problem source was. Happy it works again, but it will revenge on your, anytime.

  11. #116
    Proficient Member whatacatch is offline
    MemberRank
    Jun 2012 Join Date
    PhilippinesLocation
    183Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by שเ๒єtгเ๒є View Post
    Congratulations, you swept the problem under the mat by formatting your system drive, avoiding to find out what the problem source was. Happy it works again, but it will revenge on your, anytime.
    Well as I said before idk much about sources and programming. It's the only solution that I know of. And I'm afraid you're right about that revenge part TT^TT

  12. #117
    Proficient Member marsata is offline
    MemberRank
    Jul 2009 Join Date
    BulgariaLocation
    181Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Hey! First of all, I really love your releases and contribution to this forum! Keep up the good work! I have an issue with the model editor tho, which I've been trying to fix for a really long time, but still no luck.

    So basically this:
    https://gyazo.com/49ea4e4d25be8fcd8d6ad29f0970fa6d
    is the issue.

    the pose it gets is always rotated and facing down, while the skeleton has the proper rotation. This wouldn't bother me, but
    1) animation is wrong ofc and
    2) this pose sets the hitbox and that is a problem

    At first I thought it had something to do with the bind pose in max, but it doesn't.

    Any idea why this happens? Thanks!

  13. #118
    Proficient Member whatacatch is offline
    MemberRank
    Jun 2012 Join Date
    PhilippinesLocation
    183Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by marsata View Post
    Hey! First of all, I really love your releases and contribution to this forum! Keep up the good work! I have an issue with the model editor tho, which I've been trying to fix for a really long time, but still no luck.

    So basically this:
    https://gyazo.com/49ea4e4d25be8fcd8d6ad29f0970fa6d
    is the issue.

    the pose it gets is always rotated and facing down, while the skeleton has the proper rotation. This wouldn't bother me, but
    1) animation is wrong ofc and
    2) this pose sets the hitbox and that is a problem

    At first I thought it had something to do with the bind pose in max, but it doesn't.

    Any idea why this happens? Thanks!
    For the model facing the ground I suggest checking ur Export settings.

    If it's in DAE format usually I use the Z-Up orientation setting or something like that and the rest will follow.

    By the looks of your model, are you making Pokemon pets too? :3

  14. #119
    Proficient Member marsata is offline
    MemberRank
    Jul 2009 Join Date
    BulgariaLocation
    181Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    I am just messing around, but I already tried that. If I set it to Z orientation, the model is positioned properly, but the bones rotate backwards. Anyways, I am used to making animations the old way (before the release of aTools), but I thought it would get the job done faster...

  15. #120
    Proficient Member whatacatch is offline
    MemberRank
    Jun 2012 Join Date
    PhilippinesLocation
    183Posts

    Re: ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

    Quote Originally Posted by marsata View Post
    I am just messing around, but I already tried that. If I set it to Z orientation, the model is positioned properly, but the bones rotate backwards. Anyways, I am used to making animations the old way (before the release of aTools), but I thought it would get the job done faster...
    What 3d modelling program are you using?
    Can you give us a screenshot of your Export settings please?

    - - - Updated - - -

    Quote Originally Posted by marsata View Post
    I am just messing around, but I already tried that. If I set it to Z orientation, the model is positioned properly, but the bones rotate backwards. Anyways, I am used to making animations the old way (before the release of aTools), but I thought it would get the job done faster...
    What 3d modelling program are you using?
    Can you give us a screenshot of your Export settings please?



Advertisement