Hey I'm trying to use the tools but all of them have this same error d3dx9_43.dll is missing from my computer Could I get some help with this please =]
google for the dll file.
why theres a lot of errors when i opened wdmadrigal.wdl i was trying to edit the flaris but i cant seem to find the right file help please
Last edited by SneakyReaper; 06-10-15 at 08:08 AM.
sorry for my noob question above well i figured it out and done moving some npc but new problem occured..
I cant seem to connect on my to the world .. it just stays like that about 20mins then i closed it..
i edited wdmadrigal.wdl and go all the way to flaris then move some npc
copied the world folder on server resource file and paste it in client so that they have both same world folder...
if i did wrong pls help me.....
after editing a map and then save is it good as that or theres still something you need to do like editing data.res or what?...
i hope you can help me on this one i would like to modify the flaris..
Has anyone figured out why Atools wont open for other users like me?
I installed the Qt and add-ins and stuff.
The OS of my Laptop is Windows 10 currently. It worked before but now it doesnt open. No errors messages or logs. Just wont start
Okay for those who are having trouble of the program not opening, one way of solving this is reformatting your PC.
That's what I did.
Since I use Windows 10, I reset my PC but kept my personal files.
If ur using Windows 8.1 and older, reformatting is a good fix if you don't know how to debug.
Hey! First of all, I really love your releases and contribution to this forum! Keep up the good work! I have an issue with the model editor tho, which I've been trying to fix for a really long time, but still no luck.
So basically this:
https://gyazo.com/49ea4e4d25be8fcd8d6ad29f0970fa6d
is the issue.
the pose it gets is always rotated and facing down, while the skeleton has the proper rotation. This wouldn't bother me, but
1) animation is wrong ofc and
2) this pose sets the hitbox and that is a problem
At first I thought it had something to do with the bind pose in max, but it doesn't.
Any idea why this happens? Thanks!![]()
I am just messing around, but I already tried that. If I set it to Z orientation, the model is positioned properly, but the bones rotate backwards. Anyways, I am used to making animations the old way (before the release of aTools), but I thought it would get the job done faster...