CrackShooter Animation

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  1. #1
    Valued Member Statflyff is offline
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    Nov 2010 Join Date
    138Posts

    CrackShooter Animation

    Hello
    here is my first relase ;D
    i will give you this code to active the new crackshooter animation with the crossbow
    1st
    Go to Mover.cpp
    2nd
    find:
    Code:
                                            case IK3_BOW: 
    					if( !bMasterPlayer ) dwMotion += MTI_STAND_13;
    					else dwMotion += 200;
    					break;
    3rd
    add under it this one [DO NOT REMPLACE]
    Code:
    				
            #ifdef __3RD_LEGEND16
    	case IK3_CROSSBOW: 
            if( !bMasterPlayer ) dwMotion += MTI_STAND_15;
            else dwMotion += 200;
            break;
           #endif
    you need at last having a working 3rd job sourcde to get this working
    Good luck


  2. #2
    Account Upgraded | Title Enabled! kolelolx is offline
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    Oct 2010 Join Date
    577Posts

    Re: CrackShooter Animation

    Its pretty simple..
    It would probably be better if you released the entire crossbow code since people have trouble with the arrows etc.

  3. #3
    Valued Member Statflyff is offline
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    Nov 2010 Join Date
    138Posts

    Re: CrackShooter Animation

    Quote Originally Posted by kolelolx View Post
    Its pretty simple..
    It would probably be better if you released the entire crossbow code since people have trouble with the arrows etc.
    well its easy to do
    you only need to co the same thing from bow to cross bow but need some chages like the "L" to the "R"
    and i will soon relase the mobs effect

  4. #4
    Flyff Developer ShadowDragon is offline
    MemberRank
    Apr 2009 Join Date
    1,916Posts

    Re: CrackShooter Animation

    Um, I got that coded in just fine.
    My only issue with Crackshooter is getting the Spirit of the Hawk SFX to always point the same direction as your char lol (I'm not very good with C++ yet)

  5. #5
    Valued Member Registe is offline
    MemberRank
    Mar 2009 Join Date
    ComputerLocation
    101Posts

    Re: CrackShooter Animation

    Ty dude.

  6. #6
    Valued Member Statflyff is offline
    MemberRank
    Nov 2010 Join Date
    138Posts

    Re: CrackShooter Animation

    Quote Originally Posted by ShadowDragon42 View Post
    Um, I got that coded in just fine.
    My only issue with Crackshooter is getting the Spirit of the Hawk SFX to always point the same direction as your char lol (I'm not very good with C++ yet)
    im a beginner in C++ ...



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