hi guys
i'm sparta, i want to release my new systems!
DNA & Weapon Level System
Download Systems
Credits 100% Spartacus!
Please like my Post ok
hi guys
i'm sparta, i want to release my new systems!
DNA & Weapon Level System
Download Systems
Credits 100% Spartacus!
Please like my Post ok
Images, Virus Scan?
Quite understandable that he requests a virus scan. He releases a rar file, inside a rar you can hide a virus. You can even hide viruses inside images, so it is logical he asks for it.
I did a virus scan and the file is clean. https://www.virustotal.com/file/5b07...is/1347492371/
Though I would like to see some screenshots.
looks like this Flyff Levelable Weapons with DNA system - YouTube
do you also have the res data .inc for weaponlevel system or isn't it needed in this version or something?
Because he haven't made those. These were already released and as far as I'm aware credits go to YANNICKMAMA but correct me if I'm wrong.
http://forum.ragezone.com/f457/source-snippets-840751/
Most likely a bad troll, joined Sep 2012, 1 post, claiming that those are his systems.
Those are made by Dardan and myself, so fuck you..
Greetz
I posted a video of the Item Level System a few months ago:
https://www.youtube.com/watch?v=XEGm...kXEydWRGbskGU=
Greetz
Actually, its true, i saw the video from aldimaster long time ago.
However this release is missing the 2 declarations and 2 voids:
in wndmanager.cpp and wndmanager.h
PutWeaponLevel
PutWeaponExp
C:
i got it working.
:3
FlyFF Test Part 3 - YouTube
Last edited by Deviant; 14-09-12 at 07:04 PM.
Hey,
Nice System :)
But i neeed help pls ,i become error
PHP Code:D:\Neurospace\Source\Program\_Database\DbManagerSave.cpp(1165): fatal error C1019: unexpected #else
PHP Code:#ifdef __MONSTER_WEAPON
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#else
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
pItemElem->m_dwObjId, pItemElem->m_dwItemId,
0, 0, pItemElem->m_szItemText,
pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
pItemElem->m_nHitPoint, pItemElem->m_nRepair,
0, pItemElem->m_byFlag,
pItemElem->GetSerialNumber(), pItemElem->GetOption(),
pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
pItemElem->m_idGuild,
pItemElem->m_nResistSMItemId
#ifdef __MONSTER_WEAPON
,pItemElem->m_dwMonsterID
,pItemElem->m_bMonster
#endif
);
#else // __MA_VER11_05 // Äɸ¯ÅÍ ºÀÀÎ °Å·¡ ±â´É world,database,neuz
pls help me
lg