This contains no server files or database, you must build it yourself.
Price: Free
emeraldCommon.h
Download: Click HereCode://Emerald Flyff Custom Defines //#define __LOCALNEUZ //Local IP or not. //#define __LEVEL_CAP_120M //Cap #define __LIVE_NEUZ //Live Server. #define __SECOND_CHANNEL //Disables various stuff for the second channel. #define __ETERNALFIRE_EXPA //Teleporters etc. //#define __LEVEL_CAP_150 //2021 #define __SKILL_RANGE_CHECK //Checks distance between targets for range hacks/lags. #define __GET_RANGE_TO_OBJ //Function to get range between 2 objects. #define __SHOUT_COOLDOWN //Shout Cooldown #define __VOICE_LINES //Japanese Voices #define __EUBUILD //CE Checks. #define __INVENTORY_168 //Bigger Inventory #define __PMA_FIX_ATKMSG //OnMeleeAttack fix. #define __ARROW_FIX //Jump arrow fix #define __INVENTORY_SORTING #define __GUILD_BUFFS //Guild Buffs based on Guild Level #define __KEYPRESS_FEEDBACK //From Iluay #define __AlphaChat //Fading Chat #define __DUNGEON_ENERGY_SYSTEM //Inspired by Iluay but homemade code yo. #define __ACTIONSLOT_FEEDBACK //From Illuay #define __MOUNT //Mount System #define __BETTER_GM_COMMANDS #define __TOTEMS //Totem Movers #define __RANGEHACK_VALIDATION //Checks for range hacks #define __WIKI_ITEMS //Wiki #define __MODEL_VIEW //Model Viewer. #define __PERIN_CONVERT_SECURITY //Perin Button #define __FIX_DARK_ILLUSION //Auto Attack fix for DI. #define __SECURITY_FIXES //Fixes #define __MUSIC_OLD //FMOD music Library #define __HIDE_PICKUPPET_OPTION //Hide Pickup Pets option. #define __HIDE_PLAYER_OPTION //Hide player option. #define __SFX_LEVELS //SFX Slider update. //2020 Emerald Flyff - Enchanted Forest #define __FAST_NEUZ //Changes in WndMapEx #define __STL_GIFTBOX_VECTOR //For Neuz giftbox indicator #define __NEW_WEAPON_GLOW //v17 Weapon Glows #define __PARTYSKILL_REFRESH //Refresh Party Skills when entering parties #define __NO_SKILLCASTING //Dont do the casting-bar stuff #define __NEW_BOSSMECHANICS //New boss stuffies #define __MINES_BOMBS //Mine & Bomb skill types #define __STAT_SYNC //Stat Sync #define __SKILLSHOTS //Ground Targetted Skills from MagmaFlyff #define __ATTACK_RANGE_CODE //Updates to how range of auto attacks is done. #define __ITEM_NAME_RENDERING //Render Item names on the ground #define __BEAD_STAT_FIX //Bead Fix #define __FIX_RANGER_ROLLER //Fix ranger rolling #define __SPLASH_AUTOATTACKS //AoE Auto Attacks code #define _BETTER_MODEL_CACHE //Model Caching by NaNo #define __MODEL_CHANGE //Item Transmutations/Model changing #define __PVESERVER //New Skill IDS and various other small tweaks. #define __FFA_COMBAT //FFA Version of Siege. #define __CTF_COMBAT //Capture the Flag Style Team Battles. #define __AUTOLVL_SKILL //Leveling up skills automatically when you level. #define __GUILD_CREATESCROLL //Updated Recurrence scroll to guild-create scroll #define __APP_TELEPORTER //Teleporter Window #define __NEW_INSTANCE_COOLDOWNS //Start Instance cooldown when teleport finishes. Also shows cd in APP_TELE #define __CRAFTING_FEATURE //Craft items by combining them #define __DISENCHANTING_FEATURE //Disenchant items into other items #define __NEW_EXCHANGE_V19 //V19 style Exchange. Also needed for Crafting Feature #define __NEW_STAT_CALCULATIONS //Various updates to Hitrate/Block/Parry and similar formulas. #define __EMERALD_DAMAGE_CHANGES //Various changes to calculations and stuff related to damage/skills. #define __MAGIC_DOT_SKILLS //Turns 'Poison' Status in a magic-DoT affected by MR for mages. Bleeding remains Physical. #define __NEWWPN1024 //Enabled 'Elemental Mastery All' stat. #define __NEW_PARRY_FORMULA //Removed class specific scaling from parry formula. #define __ZHICHIZUIXIAOHUA //Some Direct3d Window updates. #define __GUILD_COLOR //Guild Color changes based on level #define __NEW_HP_FORMULA //Rework to the health formulas #define __PET_MONSTER_LEVELING //Raised Pets level up automatically and gain exp from killing monsters. #define __SCROLL_OF_UNBINDING //Scroll to un-bind Soul-linked items. #define __BANCOMMAND //Ban Command for GMs and Admins. #define __RANDOM_WEP_COLOR //Weapon Trail Scroll and updated Trail colors #define __NEW_ASAL_FORMULA //Asal Formula Update #define __NEW_ITEM_TOOLTIP //Various tooltip updates for items. Includes SOCKET_CARD and ITEM_QUANTITY #define __PETFILTER //Pet Filter window. #define __1080RESOLUTION //New Resolution options. #define __DAMAGEWITHSPACE //Draw damage numbers with spaces for 100 000 etc. #define __NEW_DAMAGE_NUMBERS //Option to swap to a new style of damage numbers #define __DAMAGE_NUMBER_COLORS //Split Physical/Magical damage into different colors #define __NEW_DST_STATS //Varous new stats from DefineAttribute.h #define __DROPTABLE_UPDATES //Reworks droptable code #define __PIERCING20_TWOHAND //Allows two handed weapons to be pierced up to 20/20. #define __BUFFPET_BEADSTACK //Alows for stacking of bead durations #define __GENDER_NPC_FIX //Fixes male mover NPC's #define __SHOW_HEALING_NUMBERS //Show healing numbers like damage numbers. #define __QUICKJOB //Quick Job change #define __ATTACK_TRACKING //Attack tracking used for special effects like 'every 3rd attack to X' #define __BULLET_AURAS //Replaces Arrows/Bless posters with items for custom auras #define __ROTATING_SFX_AURA //Small fix with rotation and sfx. #define __NEW_HIT_SFX //Optional new on-hit sfx. #define __SYS_DROPLOG //New style of item drops being displayed #define __UI_OPT_DROPTEXT_OLD //Disable/Enable option for droplog #define __AFK_VENDOR //AFK Vendors #define __EXTENDED_SALE_SYSTEM //Selling items with Perins. #define __WEAPON_MODIFICATION_SYSTEM //Rework of the Jewel Setting system. #define __QUICKSELL //Right click to quicksell items. #define __ENH_EVENTLUA_PARAM //Level up rewards based on job and gender. #define __GIFTBOX_TIMER //Server Sided timer for spamming giftboxes. #define __INVENTORY_SEARCH //Search option in inv window. #define __DST_SELFSKILL //A DST that gives a % chance to apply a self-buff on skill usage. //#define __ANTIALIAS_TEST //Experimental code to add anti-aliasing //#define __ANISOTROPIC_TEST //Experimental code for aniso filtering #define __QUIVER_SYSTEM //Ranger update. 1H Bows + Quivers in shield slot. #define __VIP_SYSTEM //VIP System with various benefits. #define __SMALL_FIXES //A collection of smaller changes for QOL and bugs etc. //Includes: Ranger 1st hit fix. Flying channel to 1s. In use-checkmark. New alert icons. Regen updates. MP scaling updates #define __CLOCKWORK_AI //New Clockwork Boss Mechanics. #define __WEAPON_GRADE_FEATURE //Weapon Grading Feature. New type of stat. #define __COLLECTOR_AS_MINING //Re-themeing collecting as a more mining-esque experience. Code is not really used atm. #define __STATWINDOW //MyStats command with various stats info. #define __ENCHANTED_FOREST_EXPANSION //Various skill/item mechanics that I added for the expansion. #define __DPS_METER //DPS Meter #define __UPGRADE_CAP //Allows for a guaranteed upgrade #define __PMA_PARTYFINDER //Party Finder Window #define __PROJECTILE_SPEED_PARAM //Adds modifier for projectile speeds in PropSkillAdd. #define __PERM_EXTRABAGS //Permanent extra bags for free. #define __FACTIONS //Faction System. #define __FACTION_PVP_SYSTEM //Faction Battlegrounds & Open World PvP System. #define __FACTION_STATUES_ENABLED //Statue feature for Faction Battlegrounds. #define __QUICK_SWITCH //Ingame Switch tool/macro for PvP. #define __CHOOSE_GEM_REMOVAL //Choose which weapon mod you can remove. #define __LIMITED_SIEGE_SWAPPING //Blocks swapping of fashion and Jewelry in siege/ffa. #define __BLOCK_ITEM_TASKBAR //Prevent armor swapping from the taskbar. #define __NEW_STATUSBAR //New Player Status window. #define __AWAKE_WINDOW //Awakening Window. #define __WORLDPOST //Instant Mail button. #define __LOCK_ITEM //Features to allow items to be locked. #define __PARTYWORLDNAME //Show the location of players in parties. #define __ATTACKER_TRACKING //Attacker Tracking for Statues. #define __FIX_DST_HEAL //DST_HEAL updates with scaling and fixes. #define __WAND_AUTOATTACKS //Rework of auto attacks for wands. #define __DST_AUTOBUFF_FEATURE //Prevention-like type of dst_stat for skills. #define __NEW_HPBAR //New HP bar for monsters etc. //Fixes Collection #define __DARK_ILLUSIONFIX //Prevents rendering of sfx when you are invisible #define __STATEBUG_FIX //Stun Bug fixes #define __POSLAGFIX_0312 //Fixes for sit-states #define __FIX_REMOVESFX //Fixes players leaving sfx all over the place. #define __WHEREAREYOUGO //Fixes characters running off in the distance #define __GUILDBANK_DUPEFIX1 //Fixes Dupes in Guild Banks. #define __DISABLE_GUILDCLOAK //Fixes Dupes with guild cloak creation. #define __CHAROVERWRITE_FIX //Fixes Dupes with overwrting deleted characters. #define __INJECTION_FIX //SQL injection fix for creating chars. #define __EXCHANGE_NEGATIVE //Adds a check for empty exchange lists. #define __PET_PIERCING_BOUNDS //Fix in RemovePetVisItem #define __CHAR_RENAME_INVALID //Extra checks for renaming chars #define __CHEAT_ENGINE_BLOCK //Cheat Engine Checks #define __GUILD_RENAME_FAKE //Guild Rename fix #define __FIX_CHEAT //Prevents putting files in your client #define __FIX_LEVELHACK //Fixes hack to set level of char to be very high. #define __HACKFIX_RANGE01 //Fixes range hack with CE. #define __FIX_FRAMECPU //Reduces CPU usage #define __THIRD_ITEMBUFF //Fixes items with 3 DST buffs. #define __SELL_OVERFLOW_FIX //Fix for selling overflows. #define __FIX_ANGEL_DUPE //Fix for Angel Dupes #define __FIXES_09 //Arena Fixes #define __HACK_CHECKERS //Client Admin & speed hack checkers #define __PARTY_DUNGRESET_FIX //Fix for bug where instances dont reset properly. #define __SWAP_HP_FIX //Fixes your HP being over your max after swapping. #define __POCKET_FIXES //WS Crash & Dupe Fixes. #define __FIXES_05 //OnQuerySetPlayerName Protection #define __FIXES_06 //OnQuerySetGuildName Protection #define __FIXES_18 //Bet_FiveSystem #define __PMA_GW #define __FIX_STUN_BUG #define __MINIDUMP
Password: RzKetchup








