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Florist Files (3/29/2021)

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These files were leaked a few days ago and deleted.

They are now here to stay.

Judging by the timestamp on the files themselves it pulls back to 3/29/2021 so they are slighty outdated. They are also based on AS Flyff files which can be located here: http://forum.ragezone.com/f457/flyff-1191526/

What's Included?
  • Client
  • Database
  • Resource
  • Source
  • Systems Seperated
ServerCommon.h
Code:
#ifndef	__SERVER_COMMON_H__
#define	__SERVER_COMMON_H__
#pragma warning (disable: 4244 4566 4005)
/*
====================================================================================================================================
========================================================= Information ==============================================================
====================================================================================================================================

I was preparing server in my country, but I lost interest and decided to sell my work.
The server works perfectly, I haven't encountered worldserver/atabase crashes in a very long time.
This is my personal server, it contains all my fixes and changes, as well as all the systems that you see in my forum thread and some other popular systems. In addition to my personal systems,
i also updated the systems that were in these files initially. But since I not had time to test some of the old systems that were in this source before me, I divided all
the existing systems/fixes into 4 lists:

1 List: Configuration of server;
2 List: Systems & features;
3 List: Fixes & improvements;
4 List: Official systems.
5 List: All poop / unfinished / not in use etc;

I made the server with my heart (<3), taking into this files all the little things that 80% of developers do not pay attention to.
A lot of custom fixes don't have preprocessors, but those that have can be found using [#define __GAMEPROCESS] and [#define __GAMEGUARD].

Small tips:
///////////////////////////////////////
v18 ResData -> [ResData.inc];
v19 ResData -> [ResDataV19.inc];
//////////////////////////////////////
Client Theme Folder for v18 -> [Game\\Theme\\ThemeV18];
Client Theme Folder for v19 -> [Game\\Theme\\ThemeV19];
//////////////////////////////////////
Resource Theme Folder for v18 -> [Theme]
Resource Theme Folder for v19 -> [Theme19]
///////////////////////////////////////
To change v18 ResData you need use [.GUIEditor.exe];
To change v19 ResData you need change name of v18 ResData to [ResDataV18.inc], name of v18 Theme to [ThemeV18], name of v19 ResData to [ResData.inc], name of v19 Theme to [Theme]
and use [.GUIEditor_v19.exe];
For good merge you need have [ResData.inc] and [ResDataV19.inc] at your Resource folder (dont forget about it!);
///////////////////////////////////////
This files v20, this means that even though you can put v18 intierface,
you can use 5 bonuses at Spec_item on your items (weapons, sets, etc.), as well as 5 bonuses on Power-Ups (activation and deactivation are fixed)
///////////////////////////////////////
You can set admin-characters at Program/Config.ini
///////////////////////////////////////
If you have any questions, bug reports, or you just need some help related to this files, write to me at discord and I will answer you as soon as i can ^^
*/
//====================================================================================================================================
//============================================== 1 List [Ready to play]: Configuration of the server =================================
//====================================================================================================================================
#define	__VER				20							//| Game version	
#define	__NEUZ_TITLE		"FlyFF"						//| Default window name					  														
#define __NEUZ_IPSET		"127.0.0.1"					//| IP
#define	__NEUZ_PHASH		""							//| kikugalanet												
#define	__NEUZ_BOOTS		"sunkist"					//| sunkist													
#define	__NEUZ_CPORT		"5400"						//| Port													
#define	__NEUZ_MSGVR		"Version00001"				//| Neuz version																							
#define	__PETS_RATE			25							//| Speed of pet level increase																																	
#define	__NEW_COLLECTOR_LV	20							//| Collector levels				
#define	__MAX_SPEED			250							//| Max speed								
#define	__MAX_GIFT_BOX		3							//| Max gift box [????]					
#define __MAXFASH			5							//| Ìàõ fashion-parts for char-creating
#define __MODELCHANGEPRICE	10000000					//| Model change price
#define __FL_AFK_SYSTEM_TIME	MIN(5)						//| Time for AFK
#define	__MAX_COLLECT		3							//| Max collecting chars per IP
#define __MAX_LORD_EVENT	1							//| Max lord events at the same time
#define __FL_FAST_DIAMOND_PRICE 50000000					//| Fast Diamond Price	
#define __FL_FAST_DIAMOND_COUNT 20							//| Fast Diamond Count
#define	__PICK_UP_RANGE		30.0f						//| AoE PickUp Items range
#define	__GAMEMASTER									//| Some GM "features"
#define	__GAMEGUARD										//| Old dev fixes/changes
#define __GAMEPROCESS									//| My fixes/changes
#define __TIMERFORPREVENTBUGS							//| Timers for various actions to avoid possible bugs (TODO more)
#define __OFFIV21_2_CHANGES								//| Different fixes etc from v21 files (TODO more)
#define __OFFNOTICE										//| Disabling the usual notifications + settings (TODO more)
#define __CRYPT_FILE_NEW								//| Files cryptage
//====================================================================================================================================
//================================================== 2 List: All Systems & Features ==================================================
//====================================================================================================================================
#define __FL_QUICK_LOGIN "Player\\Config\\Accounts" //| Quick Login Feature
#define __FL_TRANS_CHAT								//| Transparent chat feature
#define __FL_NEW_SET_SFX							//| Rework SFX for sets (sfx_level10.sfx/newsfx_10.jpg etc)
#define __FL_RENDER_ITEM_NAME						//| Loot name & count
#define __FL_INTERFACE_CHANGE						//| Change interface v18/v19 (NOT FOR COPY + PASTE, ONLY WORK FOR THIS FILES)
#define __FL_REMOVE_JEWELS							//| Select remove Jewels from equipment
#define __FL_REMOVE_CARDS							//| Select remove Cards from equipment
#define __FL_STACKABLE_BEADS						//| Stackable beads 
#define __FL_FAST_DIAMOND							//| Fast Diamond Window
#define __FL_PARTY_ASSISTANT						//|	Party assistant system 
#define __FL_CARD_RECOVERY_SCROLL					//| Scroll for Card Recovery
#define __FL_NEWCUR									//| Animated & changeable cursors
#define __FL_HIDEPETS								//| Hide Pets Option
#define __FL_CUSTOM_HP_BAR							//| Custom HP bar
#define __FL_ENTER_DUNGEON_MESSAGE					//| TODO: Dungeon name
#define __FL_NEW_GUILD_PERM							//| TODO: Add kick members
#define __FL_HIDE_POWER_UPS							//| Hide powerups option
#define __FL_AFK_SYSTEM								//| AFK System for players
#define __FL_ANGEL_SYSTEM							//| Angels like PowerUps + Trails 
#define __FL_FRAME_MUSIC							//| Disable Rendering/Music if window is no at focus
#define __FL_RENAMEPARTY							//| Ability to change party name any time
#define __FL_NEW_POWER_UPS							//| All power-ups timer
#define __FL_HIDE_GW								//| Hide Fash on GW & FFA
#define __FL_WORLD_POST								//| PostBox Button in WndWorld
#define __FL_NEW_NIGHT								//| Night + option for disable it (option can be better)
#define	__FL_SAVE_HIDE_PW							//| Password save + show (I hope i not missed some defines, I did this without preprocessors initially) 
#define __FL_UNDYING_PETS							//| Undying pets 
#define __FL_BALLOON_ANGEL_REMOVE					//| Mini-scrolls for remove balloons & angels 
#define __OFFLINE_VENDOR							//| Offline Vendors v2 (Penya)
#define	__OFFLINE_VENDOR_PERIN						//| Adding perins currencie to __OFFLINE_VENDOR (+ Perin)
#define __INVENTORY_168_SLOTS						//| 168 Slots inventory
#define	__INVENTORY_POINTER							//| Point inventory slots (v18 & v19)	
#define __INVENTORY_RESIZE							//| Inventory Resize  (v18 & v19)
#define	__INVENTORY_SORT_BUTTON						//| Inventory Sorting  (v18 & v19)
#define	__ITEM_SEARCH								//| Inventory, guild bank, npc search  (v18 & v19)
#define	__HIDE_COAT									//| Hidecoat System		
#define __BETTER_MODEL_CACHE						//| NaNo Model Cache
#define	__CHANGE_HOT_KEY							//| Change Hotkeys (!)
#define __POSTBOX_UPDATE01							//| To pick up items from the post + delete posts (SHIFT button) (+ secsaveplayer 2)						
#define	__DAILY_GIFT								//| Daily Gift 
#define	__DROP_LOG									//| Drop log
#define	__VIP										//| Vip			
#define __FLYFF_INITPAGE_EXT						//| Login Video (improved + different for 18 and 19)
#define	__MADRIGAL_GIFT_POINT						//| Madrigal Gifts (fixed & better)
#define __APP_TELEPORTER_DROP						//| Teleport with droplist
#define __MULTIPLE_ITEM_PICKER						//| AoE Pick-up
#define	__LAYER_SWITCH								//| Layer switch
#define	__BADGE_SYSTEM								//| Badge (+ my changes)
#define __PARTY_FINDER								//| New Party-Finder from Fulgur Source
#define	__AWAKE_WINDOW								//| Good Awake Window (with animation)
#define	__CREATE_CHAR_WITH_JOB						//| Job char creation
#define __CREATE_CHAR_WITH_ITEMS					//| Items char creation
#define __EMOTICON_CHAT								//| Emoticons at chat (rightclick at window or *01-*40 at chat)
#define __SHIFT_SET_EFFECT							//| SHIFT Set Armor Effect + text
#define __DEV_FREECAM								//| Free cam for Admin /SetCam 2 (can be better)
#define	__WINDOW_TITLE								//| Game window title with nickname of character (fixed)
#define __MONSTER_BUFFS								//| MonsterBuffs (epvp) + solo/party
#define	__BUYBACK									//| Buyback
#define	__REPORT									//| Ingame Communication between players and the administration (fixed)
#define __NPC_BUFF_CLASS							//| Classes buffs on NPC
#define	__WBQT_GUILD_BUFFS							//| Guildbuffs
#define	__PET_FILTER								//| Petfilter
#define __MAX_COLLECT_BY_IP							//| Max chars for collecting per IP
#define __MODEL_CHANGE								//| Model change (with fixed NPC)
#define __MODEL_VIEWER								//| Model view
#define __MODEL_VIEW								//| Model view
#define __WIKI										//| Wikipedia
#define	__WIKIPEDIA_MONSTER							//| Wiki (monsters)	
#define	__BLING_BLING								//| Bling for weapons	
#define	__EATPET_STATS								//| Bonuses at buff-pets
#define	__BUFF_SERVER								//| Items Server Buff	
#define	__NPC_SPAWN									//| You can spawn any npc 	
#define	__NEW_CHANGE_JOB							//| Change Job (leveling)
#define	__MESSENGER_CTRL_EXTENTED					//| Rightclick messenger (guild section)								
#define	__PARTYLIST_MESSENGER						//| Partylist at messenger 
#define	__TIMER_MGR									//| Dungeon cooldown info (J) (fixed)
#define	__REMOVE_SKILL_BUFF							//| Remove buffs with CTRL (now for admin only)
#define	__MESSAGE_SYSTEM							//| Announce.inc			
#define	__HEAL_SHOW									//| Heal numbers show like damage numbers	
#define	__NEW_BUFF_FORMAT							//| New buff icons + options
#define	__ITEM_CONVERTER							//| Fast buy arrow/charm at inventory
#define	__ILLIMITED_PARTY_SKILL						//| Scroll of unlimited party points
#define	__CSHOUTSCR									//| Scrolls for color text in chat	
#define	__SFX_SHIELDS								//| SFX on shield		
#define	__UPGRADE									//| /ritem window	
#define	__BETTER_POCKET								//| More bag slots	
#define	__PERFECT_EATPET							//| Raised Pets Scrolls (13579)	
#define	__CASH_SHOP_POINTS							//| Donate Points ingame (TODO: cooldown)
#define	__PET_GLOW									//| Pet glow (need fix window)		
#define	__MOUNT										//| Mounts 	
#define	__LOTTERY									//| Lottery	
//====================================================================================================================================
//================================================ 3 List: All defined fixes & improvements ==========================================
//====================================================================================================================================
#define __FL_SOME_BOTS_PROTECTION					//| Not finished
#define __FL_SMALL_POST_UPDATE						//| Small minority post update
#define __FL_AUTO_DEACTIVATE_PETS					//| Auto deactivate pets when use mount/wings etc
#define	__FL_PARTYSIEGE								//| Party on GW/SR, Not Remove Buffs on GW/SR
#define __FL_EXP_FLOAT								//| Like Forsaken :P
#define __FL_PETS_COOLDOWNS							//| Prevent some problems with pets
#define __FL_LOOTER_IS_ACTIVATED					//| TODO: Do it also for non-vis pets
#define __FL_PLAYERS_CAN_LORD						//| Players can do lord event + added limit
#define __FL_DISABLE_EFFECTS						//| No set and weapon effects on character with privateshop
#define __FL_GRAPHIC_TESTS							//| Just for test, maybe good, maybe not
#define __FL_ACCELOGIC								//| Accessory Equip Improved
#define __FL_LOGOUTFIX								//| Re-logging fix
#define __FL_NEW_CHEER								//| Improved cheer (+ bonuses at spec_item)
#define __FL_BAGTPFIX								//| Fix Bag and other window after teleport
#define __FL_NPCPORTBUG								//| Monster teleport "fix" (Temporary, need normal fix)
#define __FL_FULLSIZECAPTURE						//| I think its really small but very good change
#define __FL_CUSTOM_V18_TASKBAR						//| TODO: New v18 taskbar (same v19, but v18). Now just small change there...
#define __FL_BLADEDAMAGE							//| Remove x2 damage for blade
#define __FL_DMGRENDER								//| DMG rendering distance
#define __FL_DMGCORRECT								//| Correct game-balance (block, miss etc)
#define __FL_NOPOSTBOX								//| I hate korean postbox 
#define __FL_SHIFT_0								//| Screenshot on `SHIFT + 0` instead of `0` TODO F10 on v18 taskbar
#define __FL_DONOTREGENPLS							//| Monster dont regen HitPoint if I ran outside of spawn
#define __SIEGE_RANKING_FIX							//| Siege Ranking Fix
#define __GW										//| poop Temporary fix (TODO normal fix)
#define __BERSERKKK									//| Disable block on DoUseSkills on Berserk blade skill
#define __LOGINIMAGE								//| Login Video Picture
#define __GENDERFIX									//| NPC Gender fix
#define __COOLDOWNOFF								//| Disable cooldown for action slots	
#define __DOTACAPTION								//| Small remake caption
#define __V21_LEVELUP_SFX							//| Good from v21
#define	__FIX_RANGER_ROLLER							//| Fix rangers
#define __ITEM_COUNT_TOOLTIP						//| Item count tooltip (+ small "fix")
#define __NPCTRADEICON								//| Displaying the currency icon in the NPC
#define __VIEWPOSFIX								//| Position bug fix
#define __FIXARROW									//| First Hit Fix (aka First Arrow Fix)	
#define __SYNCPLAYERSTATS							//| Stat Synchronize
#define __SFXFIXX									//| SFX (Buffs) Fix 
#define	__LOGIN_CAPS								//| Caps Lock at login window	
#define __NO_SWITCH_LAG								//| Idk but maybe it really work xd
#define	__AUTO_MAX_SKILL							//| No levels on skills
#define __PAID_SET									//| Paid....txt
#define __REMOVESYSPETTELEPORT						//| "Fix"		
#define	__WBQT_BAG_IMP1								//| Rightclick item move (inventory/bag/guildbank etc)	
#define	__PENYAS_INVENTORY_LOOT						//| Penya drop are immediately added to your inventory		
#define	__ANTI_ALIASING								//| Aliasing										
#define	__GRAPHIC_ANISOTROPY						//| Anisotropy	
#define __PERIN_TO_INVENTORY						//| Perin count at inventory window	
#define	__BUFF										//| /SetBuff command for admin
#define __FIX_STAT_BUFF								//| QuietSmoke fix	
#define __WINDOW_STYLE								//| Window
#define __SAVE_FIX									//| Save fix
#define __DECREASE_SNAPSHOTLATENCY					//| Fix 
#define __SFX_OPT_FIX								//| Fix
#define __MOD_OBJARR								//| Fix
#define __PET_VERIFITEM								//| Fix												
#define __GH_DUPE_FIX								//| Fix																						
#define __ATTRACTION_FIX_SKILL						//| Fix															
#define __TRANSY_FIX								//| Fix											
#define __CHARACTER_INJECTION						//| Fix		
#define __NO_COMMAND_LIMITATION						//| Fix									
#define	__REMOVE_MAX_RECOVER_RATE					//| Fix								
#define	__NO_TICKET_RESELL							//| All tickets 1 penya																						
#define	__SELECT_LORD								//| Fix for lord selecting															
#define	__REFRESHER									//| Full mana/energy after respawn				
#define	__DROP_ITEM									//| You can drop pets/eggs/red chips																								
#define	__FLY_LV1									//| Fly (level 1)								
#define	__SHOUT_LV1									//| Shout (level 1)									
#define	__DST_CHANCEDROP							//| new dst			
#define	__FAST_NEUZ									//| Neuz starting faster						
#define	__PARTYDUEL									//| Party Duel							
#define	__FLYFF_HD									//| 1920x1080								
#define	__AddTextColored							//| AddTextColored					
#define	__ADDSHOPITEM								//| Add items at npc					
#define	__NO_QUAKE									//| No quake			
#define __FIX_TEXTUREBUG							//| Fix				
#define __ALWAYS_MODEL_LIGHT						//| Fix
#define __COLLISION_FIX_PLAYER						//| Fix											
#define __MAPNAME_CHANGE_FIX						//| Fix											
#define __IMPROVEFLYING_R3							//| Fix
#define __SIEGEIMPROVE_0312							//| Fix
#define __JUMP_FIX									//| Fix												
#define __INCLINATION_FIX							//| Fix												
#define __PETFIX									//| Fix										
#define __NEW_FRAMESKIP								//| Fix
#define	__UNLIMITED_ARROW							//| New item (unlim arrow)
#define	__UNLIMITED_CHARM							//| New item (unlim charm)
#define	__PRAISE_GLOVES								//| You can cheer yourself with item + config (exp bonus)	
#define	__STATISTICS								//| (H) Window with more stats														
#define	__WORLDSERVER_MENU							//| Some options at WorldServer.exe								
#define	__DISPLAY_WORLDINFO							//| FPS and PING											
#define	__MAC_BAN									//| Mac ban																
#define	__AWAKE_MASK								//| You can awake mask/wings		
#define	__NEW_COLOR_CHANGE							//| Hair color improved								
#define	__GOLD_ATTRIBUTE							//| Penya attr												
#define	__MULTI_CREATE_ITEM							//| Multi create item						
#define	__ADDMENU2									//| AddMenu2( MMI_ "" );								
#define	__GAY_AND_LESBIAN							//| Gay marriage xd								
#define	__SWING_CHANGE								//| Attack glow change	
#define __DELETE_CHAR_WITH_PIN						//| Delete character with pin-code		
#define	__CHAR_CREATE_ROTATE						//| You can rotate character at creation window	
#define	__HOLLY_SUPPORT_GS							//| RMs now can have points on GW
#define __COUPLE_TIME								//| No cooldown for couple	
#define	__NO_GUILD_DELAY							//| No cooldown for guild												
#define	__RMVOBJ									//| /rmvobj (you can remove any npc/monster from the world)
#define	__FR_USE_EN									//| Some additions from old dev
//====================================================================================================================================
//================================================== 4 List: Classic Systems =========================================================
//====================================================================================================================================
#define	__NEW_TASKBAR_V19							//| V19 - Taskbar																	
#define	__OPTION_EX									//| V19 - Options										
#define	__NAVIGATOR_V19								//| V19 - Minimap v19	
#define	__MINIMAP_NAV_OBJ							//| V19 - Minimap v19 "Fix" (Don't disable it. There is a small classic v19 navigator problem with random "images")
#define	__RANDOMOPTION_RETRY						//| V18 - Reawake system		
#define	__COLOSSEUM									//| V17 - Colosseum										
#define	__FASHION_COMBINE							//| V17 - Fashion Combine	
#define	__TREASUREBOX								//| V17 - Treasure					
#define	__BARUNA_PIERCING							//| V17 - Baruna	
#define	__NEW_ITEM_VARUNA							//| V17 - Baruna	
#define	__BARUNA_WAKEUP								//| V17 - Baruna								
#define	__MAP_TORCH_SYSTEM							//| V17 - Torch for navigator
#define	__IMPROVE_MAP_SYSTEM						//| V16 - New map											
#define	__NEW_MAP_V16								//| V16 - New map		
#define	__3RD_LEGEND16								//| V16 - 3 classes	
#define	__NEW_SKILL_TREE							//| V16 - New skill tree			
#define	__CROSSBOW									//| V16 - Crossbow									
#define	__ITEMLINK									//| V16 - Item linking (TODO fix colors)						
#define	__UPGRADE_SUCCESS_SCROLL					//| V16 - Parchemin d'améliorations								
#define	__UNBIND									//| V16 - Unbinding scroll									
#define	__MAP_LOADING_UPDATE						//| V16 - Map loading pictures				
#define	__INSTANCE_AGGRO_SYSTEM						//| V16 - Aggro system 				
#define	__NEW_WEAPON_GLOW							//| V16 - Weapon glow								
#define	__NEW_STACKABLE_AMPS						//| V16 - õ5 Exp Scrolls									
#define	__GLOW_CHANGE								//| V16 - Glow change with items																	
#define	__EVENTLUA_RAIN								//| V15 - Rain										
#define	__EVENTLUA_SNOW								//| V15 - Snow		
#define	__BS_CHANGEABLE_WORLD_SEACLOUD				//| V15 - Seacloud			
#define	__BS_ADDOBJATTR_INVISIBLE					//| V15 - Addobjattr_invisible	
#define	__BS_ADD_CONTINENT_WEATHER					//| V15 - Add_continent_weather	
//#define	__CHEAT_ENGINE							//| V15 - CLASSIC Cheat Engine Block	
//===========================================================================================================================================
//=========================================================== Just disabled  ================================================================
//===========================================================================================================================================
//#define	__OFFLINE_VENDOR_ITEMS							//| WORKED FINE JUST DISABLED & DELETED FROM RESDATA.INC
//#define	__OFFLINE_VENDOR_ITEM_01 II_GEN_FOO_PIL_GRAY	//| Additional vendor currency 1 - ID
//#define	__OFFLINE_VENDOR_ITEM_02 II_GEN_FOO_PIL_YELLOW	//| Additional vendor currency 2 - ID	
//#define	__OFFLINE_VENDOR_ITEM_03 II_GEN_FOO_PIL_RED		//| Additional vendor currency 3 - ID	
//#define	__OFFLINE_VENDOR_ICON_01 "perin01.png"			//| Additional vendor currency 1 - icon
//#define	__OFFLINE_VENDOR_ICON_02 "perin02.png"			//| Additional vendor currency 2 - icon	
//#define	__OFFLINE_VENDOR_ICON_03 "perin03.png"			//| Additional vendor currency 3 - icon
//#define	__LOADER_SPLASH									//| V15 - Loader splash
//#define	__SPEED_CAST									//| Cast Speed for physics skills	
//#define	__AWAKE_ON_DROP									//| Items (drop) with awakes 	 	
//#define	__GUILD_COLOR									//| Guild color name every 10 levels		 	
//#define	__TRADE_FASHION_PET								//| You can trade pet with awake
//#define	__REPEATACTIONS									//| Repeat action slots without click + option button
//#define __TARGET_PVP_PVE									//| Different target on players and monsters
//===========================================================================================================================================
//=========================================================== Need more code ================================================================
//===========================================================================================================================================
//#define __QUICK_CHANNEL_SWITCH							//| Interface: done, Log-in: next
//#define	__MODEL_NPC_VIEW								//| NPC Models on dialog window instead of pictures (buggy with male & female NPCes (custom npces))
//#define	__GUILD_QI_REMOVE								//| RightClick QI remove from guild-donate window (not finished)	
//#define	__LIVELY_INVENTORY								//| Character animation at inventory window (poop?)
//#define	__TELEPORTFORALL								//| Summon scrolls can summon not only friends (poop?)
//#define	__IAOBJ0622										//| V15 - Fly Objects	
//#define	__NEWMELEE										//| New melee "mechanics". Sadly, but only on client-side now :/ 
//#define	__DEATH_MATCH									//| FFA System	(Removed from database atm + need fix client crashes there)
//===========================================================================================================================================
//============================================================ Need delete ==================================================================
//===========================================================================================================================================
//#define	__PET_AUTO_LEVEL_UP						//| Auto pet level-up (on my opinion is shenanigans)
//#define	__SYS_HONORSTAT							//| Honors give stat 
//#define	__RECYCLE								//| Recycling	
//#define	__AWAKE_SELECT							//| Scroll of guaranteed awake										
//#define	__LORD_DONATE							//| Donate for lord											
//#define	__RESIZE_CHARACTER						//| Character resize				
//#define	__TRANSFER_AWAKE						//| Transfer awake																																							
//#define	__PLAYER_LIST							//| Characters list																						
//#define	__ABILITY_OPTION_BONUS					//| Element upgrade now will give you bonuses									
//#define	__SCROLL_AWAKESLOT						//| You can try awake 2 and 3 string, if you have them	
//#define	__MODS_MANAGER							//| Admin-window with modes (invise/ud/etc)					
//#define	__REMOVE_PK_ANGEL						//| Black angel							
//#define	__REBUFF								//| Rebuff after respawn		
//#define	__ALCHEMY								//| Alchemy			
//#define	__PLAYERS_MENU							//| Rightclick admin option (ban/kick etc)	
//#define	__SWITCH_GLOW_OLDNEW					//| Old or new glow (scroll)	
//#define	__USER_OWN_TITLE						//| Custom Title	
//#define	__WEAPON_RARITY							//| Weapon rarity system					
//#define	__NAME_COLOR							//| Characters name color
//#define	__NAME_FONT								//| Characters name font 	
//#define	__AUTO_HEAL								//| It seems that if you step on the ground on a heal-item, it is automatically used	 
//#define	__HARDCORE								//| As flyff hardcore (deleted from db)
//#define	__WIKIPEDIA_JOB							//| Wiki classes (not tested, idk)							
//#define	__WIKIPEDIA_TITLE						//| Wiki titles	 (not tested, idk)																	
//#define	__TEST									//| (not tested, idk)	
//#define	__4TH_JOBS								//| 4th Jobs TRASH, NEED DELETE!
//#define	__ITEM_GRADE_EDGE						//| V20 - V20 Icon Grade Edge 
//#define	__UPGRADE_CARDS							//| V20 - Dont know about it, but i think its buggy, need tests (stathacks too)	
//#define	__ELLDIN_POTION							//| V19 - Elldin potion	
//#define	__NEW_EXCHANGE_V19						//| V19 - Exchange 	(Bugged?)
//#define	__MARKET_TELEPORT_V19					//| V19 - Market					
//#define	__FLY_COUPON							//| V19 - Coupons	
//#define	__SHOPPING_CART							//| V17 - Shopping cart		
//#define	__TABBED_INV							//| V17 - Tabbed Inv (Dont recommend use it)
//#define	__2ND_PASSWORD_SYSTEM					//| V15 - Pin-code when join the game										
//#define	__CHANGE_2ND_PASSWORD					//| V15 - Change Pin-Code	
//#define	__ENVIRONMENT_EFFECT					//| v15 - Weather																		
//#define	__CONSOLE								//| V15 - Console	
//#define	__YENV									//| trash					
//#define	__YENV_WITHOUT_BUMP						//| trash		

#endif // __SERVER_COMMON_H__

Download:
Code:
https://drive.google.com/file/d/1CWb44HC047kTsZpWZIJ7IPpTTQcDGvhj/view?usp=sharing

Password:
Code:
RageZone
 
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I got this error when I try to open neuz. Can you help me? I'm a pretty new on dev.
 
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Yes, the resource.txt on Resource folder make just a "Data" with all files. That is correct? Or I need to make another resource.txt?
 
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Yes, the resource.txt on Resource folder make just a "Data" with all files. That is correct? Or I need to make another resource.txt?

So i double checked and it has to do with the structure of the client.

I will re-upload a fixed client tonight.

If possible could you send me the neuz via PM for testing?
 
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Sure. I'll, maybe I've do something wrong with the themes, idk is kinda messy.

Any News?
 
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Sure. I'll, maybe I've do something wrong with the themes, idk is kinda messy.

Any News?

You'll have to rebuild the client by making a Game folder inside the client then move all the folders into that. Then create a Player folder and etc. The path settings that were done are quite stupid. You could download the client from Ethereum Flyff and use it as a guide.

Or you can put the path settings back to normal which is also easy.

I was considering upgrading this source to VS2019 and possibly fixing some of the errors but I know in return it will be resold by people so I decided against it.
 
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is this a good source? What makes some sources want to put it in VS2019 can it be placed as a base?on the other hand the loaded client does not work with the files?and Ketchup all comtribution towards us is much to thankHave you seen the possibility of running v21.2 so that it is compiled?
 
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This is a Old Florist Files but as i see its still working
 
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is this a good source? What makes some sources want to put it in VS2019 can it be placed as a base?on the other hand the loaded client does not work with the files?and Ketchup all comtribution towards us is much to thankHave you seen the possibility of running v21.2 so that it is compiled?

I would not use this source in a live setting. Many of the bugs are due to bad fixes. There are also a ton of copy/pasted things with renamed def's in this source which will also cause issues.

VS2019 is where you want to be source wise and not stuck in the past. There are a ton of reasons as to why and you can google to see the advantages lol.

I am aware 21.2 can be compiled and have had it running here but I don't have any intentions on making a guide.

If you have any other questions not related to this release shoot me a pm or use the help section :thumbup1:
 
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Still have the same error, I've tried to fix the path but still continues. I've download the Ethereum Client to check it out, make one client exactly same but still got the error, When i try to replace the files my client open but crash with a error, I cant make a debug idk why. poop i just want to study this source hahaha i really like all the stuffs they have, have another source here with the same content? I've tryed As and Hera, but is full v19, i dont like it. Ketchup
 
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Still have the same error, I've tried to fix the path but still continues. I've download the Ethereum Client to check it out, make one client exactly same but still got the error, When i try to replace the files my client open but crash with a error, I cant make a debug idk why. poop i just want to study this source hahaha i really like all the stuffs they have, have another source here with the same content? I've tryed As and Hera, but is full v19, i dont like it. Ketchup

Use something like this: https://forum.ragezone.com/f457/vs19-v18-files-retail-content-1174203/

And just copy w/e you want into it.
 
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Use something like this: https://forum.ragezone.com/f457/vs19-v18-files-retail-content-1174203/

And just copy w/e you want into it.

Thanks! I'll use it, i just need to enter on this release to see what are good and not buggy. Sorry for too much msg you haha My client dont open because of this

14:36:10 (PreLoadDefine.inc not found)

Do you know what can I do? Can be useful for another people too. PreLoadDefine.inc already is on Data and on Resource.
 
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can you share the neuz and binary files please

to be able to try to execute and confront the possible error with the client



Lodelight - Florist Files (3/29/2021) - RaGEZONE Forums


















 
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can you share the neuz and binary files please

to be able to try to execute and confront the possible error with the client



Lodelight - Florist Files (3/29/2021) - RaGEZONE Forums



















Compile the neuz on files, all binarys you can find on client, make a Game folder put all the folders on them, make player folder, after this make more 3 folders, Capture, Log and Config, put all these files on config folder make a accounts folder and you can user your neuz. But idk how to resolve .res problem atm.
 
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Compile the neuz on files, all binarys you can find on client, make a Game folder put all the folders on them, make player folder, after this make more 3 folders, Capture, Log and Config, put all these files on config folder make a accounts folder and you can user your neuz. But idk how to resolve .res problem atm.

Just remove the crappy file encryption by reverting File.cpp and File.h and make res like you would from any other clean source.
 
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[QUOTE = luisfo; 9096245] Compile los archivos neuz en, todos los binarios que pueda encontrar en el cliente, haga una carpeta de Juego, coloque todas las carpetas en ellos, haga la carpeta del jugador, luego haga más 3 carpetas, Capture, Log y Config, coloque todos estos archivos en la carpeta de configuración crean una carpeta de cuentas y puedes usar tu neuz. Pero no sé cómo resolver el problema de .res atm. [/ QUOTE]

I have VS2019 and: c I have to install another VS, can I install 2 on the same computer?
 
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[QUOTE = luisfo; 9096245] Compile los archivos neuz en, todos los binarios que pueda encontrar en el cliente, haga una carpeta de Juego, coloque todas las carpetas en ellos, haga la carpeta del jugador, luego haga más 3 carpetas, Capture, Log y Config, coloque todos estos archivos en la carpeta de configuración crean una carpeta de cuentas y puedes usar tu neuz. Pero no sé cómo resolver el problema de .res atm. [/ QUOTE]

I have VS2019 and: c I have to install another VS, can I install 2 on the same computer?

You can have multiples VS on your PC. But need to Install allways from oldest to newest.

Thanks Ketchup, I've fixed the Neuz with all your tips.
 
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can you help me I would like to see the system inside the server. There was an error and WorldServer was closed.

I don't know, I just want to go inside. thanks in advance
View attachment Error_20210910.txt
 

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Initiate Mage
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can you help me I would like to see the system inside the server. There was an error and WorldServer was closed.

I don't know, I just want to go inside. thanks in advance
View attachment 170279

You have to compile it.
I wouldn't dare to use this files for the reason that this isn't safe to use and we have a more reliable source from Ketchup.
 
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