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As Flyff

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Newbie Spellweaver
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Nov 22, 2012
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This source uses VS2013.

Code:
#ifndef	__SERVER_COMMON_H__
#define	__SERVER_COMMON_H__
//==============================================================================================================
//============================================= CONFIGURATION ==================================================
//==============================================================================================================
#define	__NEUZ_TITLE		"FLYFF"				//| Nom du serveur										[Ok]
#define	__NEUZ_IPSET		"127.0.0.1"				//| IP du serveur										[Ok]
#define	__NEUZ_PHASH		"iloveanalsex"			//| Hash du mot de passe								[Ok]
#define	__NEUZ_BOOTS		"sunkist"				//| Cle de demarrage									[Ok]
#define	__NEUZ_CPORT		"5400"					//| Port de Neuz.exe									[Ok]
#define	__NEUZ_MSGVR		"20180719"				//| Version de Neuz.exe									[Ok]
#define	__VER				20						//| Version du serveur									[Ok]

#define	__PETS_RATE			25						//| Rate d'exp des familiers							[Ok]
#define	__COUPLE_RATE		100						//| Rate d'exp des couples								[Ok]
//#define	__GUILD_RATE	25						//| Rate d'exp des guildes								[Ok]

//==============================================================================================================
//============================================= SYSTEMS ========================================================
//==============================================================================================================
#if __VER >= 15
//#define	__HACKSHIELD							//| V15 - Utilisation de HackShield						[MC]
//#define	__CONSOLE								//| V15 - Affichage d'une console sur WorldServer		[Ok]
//#define	__AES									//| V15 - Cryptage Rijndael								[Ok]
#define	__CHEAT_ENGINE								//| V15 - Protection contre Cheat Engine				[Ok]
#define	__IAOBJ0622									//| V15 - Vaisseaux volants								[Ok]
#define	__Y_INTERFACE_VER3							//| V15 - Interface 3.0									[Ok]
#define	__LOADER_SPLASH								//| V15 - Ecran de chargement							[Ok]
#define	__ENVIRONMENT_EFFECT						//| V15 - Effets environnementaux						[Ok]
#define	__BS_ADD_CONTINENT_WEATHER					//| V15 - Effets météos									[Ok]
#define	__BS_CHANGEABLE_WORLD_SEACLOUD				//| V15 - Transforme les océans en nuages				[Ok]
#define	__BS_ADDOBJATTR_INVISIBLE					//| V15 - Ajoute les attributs invisibles				[Ok]
#define	__EVENTLUA_RAIN								//| V15 - Augmente l'exp quand il pleut					[Ok]
#define	__EVENTLUA_SNOW								//| V15 - Augmente l'exp quand il neige					[Ok]
#define __YENV										//| V15 - Post Processing Shader						[Ok]
#define	__YENV_WITHOUT_BUMP							//| V15 - Post Processing Shader without bump			[Ok]
#define	__2ND_PASSWORD_SYSTEM						//| V15 - Code de banque à la connexion					[Ok]
#define	__CHANGE_2ND_PASSWORD						//| V15 - Modifier le code de banque à la connexion		[Ok]
#endif // __VER >= 15

#if __VER >= 16
#define	__IMPROVE_MAP_SYSTEM						//| V16 - Map											[Ok]
#define	__NEW_MAP_V16								//| V16 - Ajout des téléportations sur la map			[Ok]
#define	__3RD_LEGEND16								//| V16 - 3e classes									[Ok]
#define	__NEW_SKILL_TREE							//| V16 - Nouvel arbre des compétences					[Ok]
#define	__CROSSBOW									//| V16 - Arbalète										[Ok]
#define	__ITEMLINK									//| V16 - Link des objets dans le chat					[Ok]
#define	__UPGRADE_SUCCESS_SCROLL					//| V16 - Parchemin d'améliorations						[Ok]
#define	__ILLIMITED_PARTY_SKILL						//| V16 - Parchemin fureur								[Ok]
#define	__UNBIND									//| V16 - Parchemin déliant								[Ok]
#define	__MAP_LOADING_UPDATE						//| V16 - Images de chargement des maps					[Ok]
#define	__INSTANCE_AGGRO_SYSTEM						//| V16 - Aggro											[Ok]
#define	__NEW_WEAPON_GLOW							//| V16 - Nouveaux SFX									[Ok]
#define	__NEW_STACKABLE_AMPS						//| V16 - Parchemins de maîtrise						[Ok]
#define	__GLOW_CHANGE								//| V16 - Aura colorées									[Ok]
#define	__NEW_ITEM_VARUNA							//| V16 - Baruna										[Ok]
#endif // __VER >= 16

#if __VER >= 17
#define	__TABBED_INV								//| V17 - Inventaire 4 onglets							[Ok]
#define	__COLOSSEUM									//| V17 - Coliseum										[Ok]
#define	__LOOKCHANGE								//| V17 - Lookchange									[Ok]
#define	__LOOKCHANGE_PET							//| V17 - Lookchange pour ramasseurs					[Ok]
#define	__FASHION_COMBINE							//| V17 - Fusion de fashions							[Ok]
#define	__TREASUREBOX								//| V17 - Coffre au trésor								[Ok]
#define	__BARUNA_PIERCING							//| V17 - Piercing baruna								[Ok]
#define	__BARUNA_WAKEUP								//| V17 - Eveil baruna									[Ok]
#define	__MAP_TORCH_SYSTEM							//| V17 - Torches pour les maps							[Ok]
#define	__SHOPPING_CART								//| V17 - Caddie										[Ok]
#endif // __VER >= 17

#if __VER >= 18
#define	__RANDOMOPTION_RETRY						//| V18 - Parchemin de mémoire sélective				[Ok]
#endif // __VER >= 18

#if __VER >= 19
#define	__NEW_TASKBAR_V19							//| V19 - Taskbar										[Ok]
#define	__NAVIGATOR_V19								//| V19 - Minimap										[Ok]
#define	__FLY_COUPON								//| V19 - Coupon FlyForFun								[Ok]
#define	__TARGET_INF_V19							//| V19 - Infos. de la cible							[Ok]
#define	__NEW_EXCHANGE_V19							//| V19 - Echange NPC									[Ok]
#define	__MADRIGAL_GIFT_POINT						//| V19 - Cadeaux des dieux								[Ok]
#define	__MARKET_TELEPORT_V19						//| V19 - Téléportation vers le marché					[Ok]
#define	__ELLDIN_POTION								//| V19 - Potion d'Eldine								[Ok]
#define	__OPTION_EX									//| V19 - Options										[Ok]
#endif // __VER >= 19

#if __VER >= 20
// #define	__UPGRADE_CARDS							//| V20 - Amélioration de cartes						[Ok]
#define	__INVENTORY_SORT_BUTTON						//| V20 - Bouton de rangement dans l'inventaire			[Ok]
#define __ITEM_GRADE_EDGE							//| V20 - Cadres sur les objets							[Ok]
#endif // __VER >= 20

// #define	__TEST									//| Fonctionnalités de test pour le développement		[Ok]
// #define	__GUILD_BUFFS							//| Buffs de Guilde										[Bg]
// #define	__LIVELY_INVENTORY						//| Mouvements dans l'inventaire						[Bg]
// #define	__MODEL_VIEW							//| Cabine d'essayage									[Bg]
// #define	__MODEL_VIEWER							//|	Visionneur de style									[Bg]
// #define	__SYS_HONORSTAT							//| Système de statistiques via sys. de titres			[Bg]
// #define	__DOUBLECLICK_ITEMUSE					//| Utilisation rapide des objets de l'inventaire		[Ok]
// #define	__DELETEITEM_INSTANT					//| Suppression rapide (SHIFT + Click droit)			[Ok]
// #define	__RECORDBOOK							//| Livre des records									[Bg]
// #define	__AUTO_HEAL								//| Soin automatique quand nourriture au sol			[Ok]
// #define	__CHAR_CREATE_ROTATE					//| Rotation du personnage à la création du personnage	[Bg]

#define	__FAST_NEUZ									//| Démarrage rapide de Neuz.exe						[Ok]
#define	__GAMEGUARD									//| Système de securité									[Ok]
#define	__GAMEMASTER								//| Avantages des GM									[Ok]
#define	__FR_USE_EN									//| Langue FR sur jeu EN								[Ok]
#define	__AWAKE_SELECT								//| Parchemin d'éveil par statistique					[Ok]
#define	__TAXES										//| Taxes en ville										[Ok]
#define	__SAVE_PASSWORD								//| Sauvegarde du mot de passe (client)					[Ok]
#define	__ADDSHOPITEM								//| Fonction AddShopItem NPC							[Ok]
#define	__FLYFF_HD									//| Résolution 1920x1080(HD)							[Ok]
#define	__HEAL_SHOW									//| Affichages de PV soignés							[Ok]
#define	__AddTextColored							//| dwColor dans fonction AddText						[Ok]
#define	__INVENTORY_POINTER							//| Pointeurs dans l'inventaire							[Ok]
#define	__WEAPON_RARITY								//| Rareté des armes									[Ok]
#define	__NAME_COLOR								//| Choix de la couleur du pseudo						[Ok]
#define	__NAME_FONT									//| Choix de la police du pseudo						[Ok]
#define	__FLY_LV1									//| Permet de voler à partir du Lvl 1					[Ok]
#define	__SHOUT_LV1									//| Permet de crier à partir du Lvl 1					[Ok]
#define	__NO_QUAKE									//| Suppression des tremblements des portes				[Ok]
#define	__PET_AUTO_LEVEL_UP							//| Auto lv. up des familiers							[Ok]
#define	__DROP_LOG									//| Log des drops										[Ok]
#define	__WIKIPEDIA_ITEM							//| Wikipedia (objets)									[Ok]
#define	__WIKIPEDIA_JOB								//| Wikipedia (classes)									[Ok]
#define	__WIKIPEDIA_TITLE							//| Wikipedia (titres)									[Ok]
#define	__WIKIPEDIA_DUNGEON							//| Wikipedia (instances)								[Ok]
#define	__WIKIPEDIA_MONSTER							//| Wikipedia (monstres)								[Ok]
#define	__DAILY_GIFT								//| Cadeau journalier									[Ok]
#define	__STATISTICS								//| Affichage amélioré des stats (H)					[Ok]
#define	__CHANGE_HOT_KEY							//| Choix des touches									[Ok]
#define	__UNLIMITED_ARROW							//| Carquois illimités									[Ok]
#define	__UNLIMITED_CHARM							//| Mantras & conjurations illimitées					[Ok]
#define	__AWAKE_MASK								//| Bénédiction de la Déesse pour les masques			[Ok]
#define	__BLING_BLING								//| Parchemin Bling Bling								[Ok]
#define	__LORD_DONATE								//| Donation au souverain								[Ok]
#define	__ITEM_CONVERTER							//| Boutons supplémentaires dans l'inventaire			[Ok]
#define	__AUTO_PERIN_CONVERTER						//| Convertisseur de perin automatique					[Ok]
#define	__MIN_MAX_PENYAS							//| Boutons d'ajout et suppression de penyas			[Ok]
#define	__PET_FILTER								//| Filtre du ramasseur									[Ok]
#define	__TRADE_FASHION_PET							//| Echange des fashions et ramasseurs éveillés			[Ok]
#define	__VENDOR_UPDATE								//| Mise à jour shop NPC								[Ok]
#define	__SWITCH_GLOW_OLDNEW						//| Ancienne & nouvelle aura pour les armes				[Ok]
#define	__RESIZE_CHARACTER							//| Taille du personnage								[Ok]
#define	__REMOVE_MAIL								//| Suppression rapide des mails						[Ok]
#define	__TRANSFER_AWAKE							//| Parchemin de transfert d'éveil						[Ok]
#define	__SPONGEBOB									//| Map de Bob l'éponge									[Ok]
#define	__4TH_JOBS									//| 4e classes											[Ok]
#define	__AUTO_MAX_SKILL							//| Augmentation automatique des compétences			[Ok]
#define	__WORLDSERVER_MENU							//| Options sur WorldServer.exe							[Ok]
#define	__BADGE_SYSTEM								//| Système de Badge									[Ok]
#define	__TELEPORTER_SYSTEM							//| Système de téléporteur								[Ok]
#define	__DISPLAY_WORLDINFO							//| Affichage des FPS & du PING							[Ok]
#define	__MAC_BAN									//| Bannissement par adresse mac						[Ok]
#define	__PARTY_FIND								//| Recherche de groupe									[Ok]
#define	__EATPET_STATS								//| Statistiques sur les ramasseurs						[Ok]
#define	__FAST_LOGIN								//| Connexion sans choix du canal						[Ok]
#define	__GOLDEN_MINE								//| Ajout de la Mine d'Or								[Ok]
#define	__NEW_CHANGE_JOB							//| Changement de classe automatique					[Ok]
#define	__NEW_BUFF_FORMAT							//| Icones des buffs en cercle							[Ok]
#define	__SWING_CHANGE								//| Swing colors										[Ok]
#define	__NEW_COLOR_CHANGE							//| Couleur des cheveux à la création du perso.			[Ok]
#define	__SPEED_CAST								//| Vit. d'incant pour tous les skills					[Ok]
#define	__EXTENDED_SALE_SYSTEM						//| Boutique joueurs en perin							[Ok]
#define	__MORE_OR_LESS								//| Plus ou moins										[Ok]
#define	__WINDOW_TITLE								//| Nom perso. dans le titre de la fenêtre				[Ok]
#define	__GOLD_ATTRIBUTE							//| Attribut penyas (%)									[Ok]
#define	__MULTI_CREATE_ITEM							//| Permet de créer plusieurs objets à la fois			[Ok]
#define	__TRAILS									//| Trails personnalisés								[Ok]
#define	__ULTI_SHIELDS								//| Boucliers ultimes									[Ok]
#define	__PLAYER_LIST								//| Annuaire des joueurs								[Ok]
#define	__LOTTERY									//| Roulette & ticket à gratter							[Ok]
#define	__CASH_SHOP_POINTS							//| Ajoute des points cash shop au compte				[Ok]
#define	__ONEHANDYOYO								//| Yo-yo à une main									[Ok]
#define	__BUFF										//| Nouvelles fonctions de buff							[Ok]
#define	__ADDMENU2									//| AddMenu2( MMI_ "" );								[Ok]
#define	__GAY_AND_LESBIAN							//| Mariages homosexuels								[Ok]
#define	__USER_OWN_TITLE							//| Titre personnalisé									[Ok]
#define	__CANDY_CRUSH								//| Bonbons candy crush									[Ok]
#define	__NPC_SPAWN									//| Commande d'apparition de NPC						[Ok]
#define	__ABILITY_OPTION_BONUS						//| Bonus élémentaire									[Ok]
#define	__MESSENGER_CTRL_EXTENTED					//| Modification de la messagerie						[Ok]
#define	__PARTYLIST_MESSENGER						//| Modification de la messagerie						[Ok]
#define	__PET_GLOW									//| Aura sur le ramassseur								[Ok]
#define	__REPORT									//| Signaler bug/joueur directement en jeu				[Ok]
#define	__UPGRADE									//| Application pour améliorer des objets				[Ok]
#define	__MASQUERADE								//| Texture & SFX de Flyff Masquerade					[Ok]
#define	__SFX_SHIELDS								//| SFX sur les boucliers								[Ok]
#define	__NO_TICKET_RESELL							//| Revente des tickets utilisés à 1 penyas				[Ok]
#define	__AWAKE_WINDOW								//| Fenêtre pour les éveils								[Ok]
#define	__BUFF_SERVER								//| Buffs pour tout le monde							[Ok]
#define	__SCROLL_AWAKESLOT							//| Parchemin d'ajout de ligne d'éveil					[Ok]
#define	__NO_GUILD_DELAY							//| Pas de cooldown pour changer de guilde				[Ok]
#define	__MODS_MANAGER								//| Gestionnaire de modes								[Ok]
#define	__REMOVE_PK_ANGEL							//| Ange de la confession								[Ok]
#define	__REBUFF									//| Parchemin de rebuff automatique						[Ok]
#define	__ALCHEMY									//| Système d'alchimie									[Ok]
#define	__LAYER_SWITCH								//| Switch de canal dans les tickets					[Ok]
#define	__VIP										//| Parchemin VIP										[Ok]
#define	__MOUNT										//| Système de montures									[Ok]
#define	__RUNES										//| Système de runes									[Ok]
#define	__BETTER_POCKET								//| Sacs d'inventaires plus grands						[Ok]
#define	__HOLLY_SUPPORT_GS							//| Points de support avec croix du templier			[Ok]
#define	__PANG_SYSTEM								//| Remplacement de pang par piñata						[Ok]
#define	__MESSAGE_SYSTEM							//| Auto-message défilant en jeu						[Ok]
#define	__PLAYERS_MENU								//| Menus supplémentaires sur les personnages			[Ok]
#define	__REMOVE_MAX_RECOVER_RATE					//| Suppression de la limite de PV pour régénération	[Ok]
#define	__BLOOM_QUALITY								//| Qualité de la floraison								[Ok]
#define	__ALIASING									//| Réduit le crénélage									[Ok]
#define	__ANISOTROPIC								//| Filtrage anisotrope									[Ok]
#define	__CSHOUTSCR									//| Parchemins de cris colorés							[Ok]
#define	__TIMER_MGR									//| Informations sur le cooldown des instances			[Ok]
#define	__RMVOBJ									//| Supprimer des entités								[Ok]
#define	__SELECT_LORD								//| Sélection du souverain								[Ok]
#define	__NO_PARTY_GW_JOIN							//| Groupes bloqués en guerre de guildes				[Ok]
#define	__CREATE_CHAR_WITH_JOB						//| Choix de classe à la création du personnage			[Ok]
#define	__LOGIN_CAPS								//| Affichage des majuscules sur l'app. de login		[Ok]
#define __NO_COMMAND_LIMITATION						//| Affichage de toutes les commandes					[Ok]
#define __DELETE_CHAR_WITH_PIN						//| La suppression des perso. requiert le code PIN		[Ok]
#define	__MULTIPLE_THEME							//| Choix du thème dans les options du jeu				[Ok]
#define	__REFRESHER									//| Régénération des stats avec fioles X				[Ok]
#define	__REMOVE_SKILL_BUFF							//| Retirer les buffs									[Ok]
#define	__REBIRTH									//| Renaissance	du personnage							[Ok]
#define	__DROP_ITEM									//| Permet de jeter les oeufs et jetons rouges			[Ok]
#define	__BUYBACK									//| Système de rachat d'objets vendus au NPC			[Ok]
#define	__DROP_GOLD									//| Permet de jeter des penyas							[Ok]
#define	__MINIMAP_NAV_OBJ							//| Suppression des images dans le navigateur			[Ok]
#define	__HARDCORE									//| Mode Hardcore										[Ok]
#define	__HIDE_COAT									//| Masquer les fashions								[Ok]

#define	__MAX_COLLECT_BY_IP		3					//| P : nombre max de collecteur par IP					[Ok]
#define	__PRAISE_GLOVES			1.50f				//| P : pourcentage d'augmentation de l'acclamation		[Ok]
#define	__PERFECT_EATPET		99999				//| P : niveaux des familiers							[Ok]
#define	__CRITICAL_AWAKE		200					//| P : chances d'avoir un éveil critique (1/x)			[Ok]
#define	__RECYCLE				8					//| P : nCost/x donne le nombre de morceaux				[Ok]
#define	__DEATH_MATCH			25000000			//| P : prix de l'inscription							[Ok]
#define	__NEW_COLLECTOR_LV		20					//| P : niveau max. du collecteur						[Ok]
#define	__MAX_SPEED				200					//| P : vitesse de déplacement max.						[Ok]
#define	__MAX_GIFT_BOX			3					//| P : multiplicateur de drop max.						[Ok]
#define	__MULTIPLE_ITEM_PICKER	5.0f				//| P : Distance de ramassage des objets identiques		[Ok]
#endif // __SERVER_COMMON_H__

0 support will be given by me as you guys never hit the thanks button and(or) say thanks in general.

Download: | Password: RageZone




how do i put an admin account because i already tried several ways i know and i couldn't! do I have to change anything in the source?
 
Newbie Spellweaver
Joined
May 11, 2021
Messages
11
Reaction score
0
Would Anyone Be willing to walk my through setting this server up for me to mess around on and do some testing im new to the whole running a server and want to get some practice
 
Junior Spellweaver
Joined
May 21, 2020
Messages
118
Reaction score
5
what SQL should i use for this??



thank you for this link
 
Junior Spellweaver
Joined
May 21, 2020
Messages
118
Reaction score
5
imean the Asflyff...thanks for the link...i only have the SQL 12....

On this code where to put this??

sorry im new...idont have any ideas...

sorry for my english

#ifndef __SERVER_COMMON_H__
#define __SERVER_COMMON_H__
// ================================================= =================================================== ============
// ============================================= CONFIGURATION == =================================================
// ================================================= =================================================== ============
#define __NEUZ_TITLE "FLYFF" // | Server name [Ok]
#define __NEUZ_IPSET "127.0.0.1" // | Server IP [Ok]
#define __NEUZ_PHASH "iloveanalsex" // | Password hash [Ok]
#define __NEUZ_BOOTS "sunkist" // | Starter key [Ok]
#define __NEUZ_CPORT "5400" // | Port of Neuz.exe [Ok]
#define __NEUZ_MSGVR "20180719" // | Neuz.exe version [Ok]
#define __VER 20 // | Server version [Ok]

#define __PETS_RATE 25 // | Familiar Exp Rate [Ok]
#define __COUPLE_RATE 100 // | Couples exp rate [Ok]
// # define __GUILD_RATE 25 // | Guild exp rate [Ok]

// ================================================= =================================================== ============
// ============================================== SYSTEMS == =================================================== ====
// ================================================= =================================================== ============
#if __VER> = 15
// # define __HACKSHIELD // | V15 - Using HackShield [MC]
// # define __CONSOLE // | V15 - Display of a console on WorldServer [Ok]
// # define __AES // | V15 - Rijndael encryption [Ok]
#define __CHEAT_ENGINE // | V15 - Protection against Cheat Engine [Ok]
#define __IAOBJ0622 // | V15 - Flying ships [Ok]
#define __Y_INTERFACE_VER3 // | V15 - Interface 3.0 [Ok]
#define __LOADER_SPLASH // | V15 - Loading screen [Ok]
#define __ENVIRONMENT_EFFECT // | V15 - Environmental effects [Ok]
#define __BS_ADD_CONTINENT_WEATHER // | V15 - Weather effects [Ok]
#define __BS_CHANGEABLE_WORLD_SEACLOUD // | V15 - Turn oceans into clouds [Ok]
#define __BS_ADDOBJATTR_INVISIBLE // | V15 - Add invisible attributes [Ok]
#define __EVENTLUA_RAIN // | V15 - Increase exp when it rains [Ok]
#define __EVENTLUA_SNOW // | V15 - Increase exp when it snows [Ok]
#define __YENV // | V15 - Post Processing Shader [Ok]
#define __YENV_WITHOUT_BUMP // | V15 - Post Processing Shader without bump [Ok]
#define __2ND_PASSWORD_SYSTEM // | V15 - Bank code on connection [Ok]
#define __CHANGE_2ND_PASSWORD // | V15 - Modify the bank code on connection [Ok]
#endif // __VER> = 15

#if __VER> = 16
#define __IMPROVE_MAP_SYSTEM // | V16 - Map [Ok]
#define __NEW_MAP_V16 // | V16 - Addition of teleportations on the map [Ok]
#define __3RD_LEGEND16 // | V16 - 3rd class [Ok]
#define __NEW_SKILL_TREE // | V16 - New skill tree [Ok]
#define __CROSSBOW // | V16 - Crossbow [Ok]
#define __ITEMLINK // | V16 - Link objects in the chat [Ok]
#define __UPGRADE_SUCCESS_SCROLL // | V16 - Scroll of Improvements [Ok]
#define __ILLIMITED_PARTY_SKILL // | V16 - Fury Scroll [Ok]
#define __UNBIND // | V16 - Unbinding parchment [Ok]
#define __MAP_LOADING_UPDATE // | V16 - Map loading images [Ok]
#define __INSTANCE_AGGRO_SYSTEM // | V16 - Aggro [Ok]
#define __NEW_WEAPON_GLOW // | V16 - New SFX [Ok]
#define __NEW_STACKABLE_AMPS // | V16 - Scrolls of Mastery [Ok]
#define __GLOW_CHANGE // | V16 - Colored aura [Ok]
#define __NEW_ITEM_VARUNA // | V16 - Baruna [Ok]
#endif // __VER> = 16

#if __VER> = 17
#define __TABBED_INV // | V17 - Inventory 4 tabs [Ok]
#define __COLOSSEUM // | V17 - Coliseum [Ok]
#define __LOOKCHANGE // | V17 - Lookchange [Ok]
#define __LOOKCHANGE_PET // | V17 - Lookchange for collectors [Ok]
#define __FASHION_COMBINE // | V17 - Fusion of fashions [Ok]
#define __TREASUREBOX // | V17 - Treasure chest [Ok]
#define __BARUNA_PIERCING // | V17 - Baruna piercing [Ok]
#define __BARUNA_WAKEUP // | V17 - Baruna awakening [Ok]
#define __MAP_TORCH_SYSTEM // | V17 - Torches for maps [Ok]
#define __SHOPPING_CART // | V17 - Cart [Ok]
#endif // __VER> = 17

#if __VER> = 18
#define __RANDOMOPTION_RETRY // | V18 - Selective Memory Scroll [Ok]
#endif // __VER> = 18

#if __VER> = 19
#define __NEW_TASKBAR_V19 // | V19 - Taskbar [Ok]
#define __NAVIGATOR_V19 // | V19 - Minimap [Ok]
#define __FLY_COUPON // | V19 - FlyForFun Coupon [Ok]
#define __TARGET_INF_V19 // | V19 - Info. of the target [Ok]
#define __NEW_EXCHANGE_V19 // | V19 - NPC exchange [Ok]
#define __MADRIGAL_GIFT_POINT // | V19 - Gifts from the gods [Ok]
#define __MARKET_TELEPORT_V19 // | V19 - Teleportation to the market [Ok]
#define __ELLDIN_POTION // | V19 - Eldine's Potion [Ok]
#define __OPTION_EX // | V19 - Options [Ok]
#endif // __VER> = 19

#if __VER> = 20
// #define __UPGRADE_CARDS // | V20 - Improved maps [Ok]
#define __INVENTORY_SORT_BUTTON // | V20 - Store button in inventory [Ok]
#define __ITEM_GRADE_EDGE // | V20 - Frames on objects [Ok]
#endif // __VER> = 20

// #define __TEST // | Test features for development [Ok]
// #define __GUILD_BUFFS // | Guild Buffs [Bg]
// #define __LIVELY_INVENTORY // | Movements in inventory [Bg]
// #define __MODEL_VIEW // | Dressing room [Bg]
// #define __MODEL_VIEWER // | Style viewer [Bg]
// #define __SYS_HONORSTAT // | Statistics system via sys. of titles [Bg]
// #define __DOUBLECLICK_ITEMUSE // | Quick use of inventory items [Ok]
// #define __DELETEITEM_INSTANT // | Quick deletion (SHIFT + Right click) [Ok]
// #define __RECORDBOOK // | Book of records [Bg]
// #define __AUTO_HEAL // | Automatic healing when food is on the ground [Ok]
// #define __CHAR_CREATE_ROTATE // | Character rotation when creating the character [Bg]

#define __FAST_NEUZ // | Quick start of Neuz.exe [Ok]
#define __GAMEGUARD // | Security system [Ok]
#define __GAMEMASTER // | Benefits of GMs [Ok]
#define __FR_USE_EN // | Language FR on game EN [Ok]
#define __AWAKE_SELECT // | Scroll of awakening by statistic [Ok]
#define __TAXES // | City taxes [Ok]
#define __SAVE_PASSWORD // | Password backup (client) [Ok]
#define __ADDSHOPITEM // | AddShopItem NPC function [Ok]
#define __FLYFF_HD // | Resolution 1920x1080 (HD) [Ok]
#define __HEAL_SHOW // | Health displays healed [Ok]
#define __AddTextColored // | dwColor in AddText function [Ok]
#define __INVENTORY_POINTER // | Pointers in inventory [Ok]
#define __WEAPON_RARITY // | Rarity of weapons [Ok]
#define __NAME_COLOR // | Choice of nickname color [Ok]
#define __NAME_FONT // | Choice of the font of the nickname [Ok]
#define __FLY_LV1 // | Lets fly from Lvl 1 [Ok]
#define __SHOUT_LV1 // | Lets shout from Lvl 1 [Ok]
#define __NO_QUAKE // | Removed shaking from doors [Ok]
#define __PET_AUTO_LEVEL_UP // | Auto lv. up pets [Ok]
#define __DROP_LOG // | Log of the drops [Ok]
#define __WIKIPEDIA_ITEM // | Wikipedia (objects) [Ok]
#define __WIKIPEDIA_JOB // | Wikipedia (classes) [Ok]
#define __WIKIPEDIA_TITLE // | Wikipedia (titles) [Ok]
#define __WIKIPEDIA_DUNGEON // | Wikipedia (instances) [Ok]
#define __WIKIPEDIA_MONSTER // | Wikipedia (monsters) [Ok]
#define __DAILY_GIFT // | Daily gift [Ok]
#define __STATISTICS // | Improved display of stats (H) [Ok]
#define __CHANGE_HOT_KEY // | Choice of keys [Ok]
#define __UNLIMITED_ARROW // | Unlimited quivers [Ok]
#define __UNLIMITED_CHARM // | Mantras & Unlimited Conjurations [Ok]
#define __AWAKE_MASK // | Blessing of the Goddess for the masks [Ok]
#define __BLING_BLING // | Bling Bling Parchment [Ok]
#define __LORD_DONATE // | Donation to the sovereign [Ok]
#define __ITEM_CONVERTER // | Additional buttons in inventory [Ok]
#define __AUTO_PERIN_CONVERTER // | Automatic perin converter [Ok]
#define __MIN_MAX_PENYAS // | Buttons for adding and removing penyas [Ok]
#define __PET_FILTER // | Pickup filter [Ok]
#define __TRADE_FASHION_PET // | Swap fashions and awakened collectors [Ok]
#define __VENDOR_UPDATE // | NPC shop update [Ok]
#define __SWITCH_GLOW_OLDNEW // | Old & new aura for weapons [Ok]
#define __RESIZE_CHARACTER // | Character size [Ok]
#define __REMOVE_MAIL // | Quick deletion of emails [Ok]
#define __TRANSFER_AWAKE // | Awakening Transfer Scroll [Ok]
#define __SPONGEBOB // | SpongeBob's Map [Ok]
#define __4TH_JOBS // | 4th class [Ok]
#define __AUTO_MAX_SKILL // | Automatic skill increase [Ok]
#define __WORLDSERVER_MENU // | Options on WorldServer.exe [Ok]
#define __BADGE_SYSTEM // | Badge System [Ok]
#define __TELEPORTER_SYSTEM // | Teleporter system [Ok]
#define __DISPLAY_WORLDINFO // | Display of FPS & PING [Ok]
#define __MAC_BAN // | Ban by mac address [Ok]
#define __PARTY_FIND // | Group search [Ok]
#define __EATPET_STATS // | Statistics on collectors [Ok]
#define __FAST_LOGIN // | Connection without choice of channel [Ok]
#define __GOLDEN_MINE // | Addition of the Gold Mine [Ok]
#define __NEW_CHANGE_JOB // | Automatic class change [Ok]
#define __NEW_BUFF_FORMAT // | Buff icons in circle [Ok]
#define __SWING_CHANGE // | Swing colors [Ok]
#define __NEW_COLOR_CHANGE // | Hair color when creating the character. [Okay]
#define __SPEED_CAST // | Lives. incant for all skills [Ok]
#define __EXTENDED_SALE_SYSTEM // | Players shop in perin [Ok]
#define __MORE_OR_LESS // | More or less [Ok]
#define __WINDOW_TITLE // | Personal name in the title of the window [Ok]
#define __GOLD_ATTRIBUTE // | Penyas attribute (%) [Ok]
#define __MULTI_CREATE_ITEM // | Allows you to create several objects at the same time [Ok]
#define __TRAILS // | Custom trails [Ok]
#define __ULTI_SHIELDS // | Ultimate Shields [Ok]
#define __PLAYER_LIST // | Player Directory [Ok]
#define __LOTTERY // | Roulette & scratch ticket [Ok]
#define __CASH_SHOP_POINTS // | Add cash shop points to the account [Ok]
#define __ONEHANDYOYO // | One-handed yo-yo [Ok]
#define __BUFF // | New buff functions [Ok]
#define __ADDMENU2 // | AddMenu2 (MMI_ ""); [Okay]
#define __GAY_AND_LESBIAN // | Homosexual marriages [Ok]
#define __USER_OWN_TITLE // | Custom title [Ok]
#define __CANDY_CRUSH // | Candy crush candy [Ok]
#define __NPC_SPAWN // | NPC spawn command [Ok]
#define __ABILITY_OPTION_BONUS // | Elementary bonus [Ok]
#define __MESSENGER_CTRL_EXTENTED // | Modifying the messaging system [Ok]
#define __PARTYLIST_MESSENGER // | Modifying the messaging system [Ok]
#define __PET_GLOW // | Will have on the collector [Ok]
#define __REPORT // | Report bug / player directly in game [Ok]
#define __UPGRADE // | Application to improve objects [Ok]
#define __MASQUERADE // | Texture & SFX by Flyff Masquerade [Ok]
#define __SFX_SHIELDS // | SFX on shields [Ok]
#define __NO_TICKET_RESELL // | Resale of used tickets at 1 penyas [Ok]
#define __AWAKE_WINDOW // | Window for awakenings [Ok]
#define __BUFF_SERVER // | Buffs for everyone [Ok]
#define __SCROLL_AWAKESLOT // | Awakening Line Addition Scroll [Ok]
#define __NO_GUILD_DELAY // | No cooldown to change guild [Ok]
#define __MODS_MANAGER // | Mode manager [Ok]
#define __REMOVE_PK_ANGEL // | Angel of Confession [Ok]
#define __REBUFF // | Auto Rebuff Scroll [Ok]
#define __ALCHEMY // | Alchemy system [Ok]
#define __LAYER_SWITCH // | Channel switch in tickets [Ok]
#define __VIP // | VIP scroll [Ok]
#define __MOUNT // | Mounts system [Ok]
#define __RUNES // | Rune system [Ok]
#define __BETTER_POCKET // | Larger inventory bags [Ok]
#define __HOLLY_SUPPORT_GS // | Support points with Templar cross [Ok]
#define __PANG_SYSTEM // | Replacing pang with piñata [Ok]
#define __MESSAGE_SYSTEM // | Auto-scrolling message in game [Ok]
#define __PLAYERS_MENU // | Additional menus on the characters [Ok]
#define __REMOVE_MAX_RECOVER_RATE // | Removal of the HP limit for regeneration [Ok]
#define __BLOOM_QUALITY // | Flowering quality [Ok]
#define __ALIASING // | Reduce aliasing [Ok]
#define __ANISOTROPIC // | Anisotropic filtering [Ok]
#define __CSHOUTSCR // | Scrolls of colorful screams [Ok]
#define __TIMER_MGR // | Instance cooldown information [Ok]
#define __RMVOBJ // | Delete entities [Ok]
#define __SELECT_LORD // | Sovereign selection [Ok]
#define __NO_PARTY_GW_JOIN // | Groups stuck in guild war [Ok]
#define __CREATE_CHAR_WITH_JOB // | Class choice when creating the character [Ok]
#define __LOGIN_CAPS // | Display of capital letters on the app. login [Ok]
#define __NO_COMMAND_LIMITATION // | Display of all orders [Ok]
#define __DELETE_CHAR_WITH_PIN // | The removal of perso. requires the PIN code [Ok]
#define __MULTIPLE_THEME // | Choice of theme in the game options [Ok]
#define __REFRESHER // | Regeneration of stats with vials X [Ok]
#define __REMOVE_SKILL_BUFF // | Remove buffs [Ok]
#define __REBIRTH // | Rebirth of the character [Ok]
#define __DROP_ITEM // | Lets throw the eggs and red tokens [Ok]
#define __BUYBACK // | Redemption system for items sold to the NPC [Ok]
#define __DROP_GOLD // | Lets throw penyas [Ok]
#define __MINIMAP_NAV_OBJ // | Delete images in the browser [Ok]
#define __HARDCORE // | Hardcore mode [Ok]
#define __HIDE_COAT // | Hide fashions [Ok]

#define __MAX_COLLECT_BY_IP 3 // | P: maximum number of collectors per IP [Ok]
#define __PRAISE_GLOVES 1.50f // | P: percentage increase in cheer [Ok]
#define __PERFECT_EATPET 99999 // | P: pet levels [Ok]
#define __CRITICAL_AWAKE 200 // | P: chances of having a critical awakening (1 / x) [Ok]
#define __RECYCLE 8 // | P: nCost / x gives the number of pieces [Ok]
#define __DEATH_MATCH 25000000 // | P: registration price [Ok]
#define __NEW_COLLECTOR_LV 20 // | P: max. of the collector [Ok]
#define __MAX_SPEED 200 // | P: max. [Okay]
#define __MAX_GIFT_BOX 3 // | P: max drop multiplier. [Okay]
#define __MULTIPLE_ITEM_PICKER 5.0f // | P: Pickup distance for identical objects [Ok]
#endif // __SERVER_COMMON_H__
 
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Thanks @Ketchup :)


Missing the AccountServer.ini, CachServer.ini... there ist only the config.ini.

How do I have to enter my IP ?

edit: I think i found a way. But after login the server page is empty it shows only the background and the error logs are empty.
 
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Junior Spellweaver
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any SQL DATABASE on this File?? share me please... thank you so much
 
Junior Spellweaver
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@Giftzwerg imean the database script for sql
can you guide me for this...please..... thank you
 
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Newbie Spellweaver
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Last question i hope :D

I can connect and play over LAN.

Over Ethernet i can login but the servlist is empty. I tried it like in my other sources but it wont work. And i never worked with a config.ini

Server firewall is off and router ports are open.

Sorry for my english.

Accountserver.ini
AddTail( -1, 19, "TEST", "bxxxxxr.hopto.org", 0, 1, 1000 );
AddTail(19, 1, "test71", "bxxxxxr.hopto.org", 1, 1, 1000);
SKIP_TRACKING

DSN_NAME_LOGIN "login"
DB_ADMIN_ID_LOGIN "account"

DB_PWD_LOGIN "603F2BA745131DC9F07D50AE4C61C2CE683563F07DCD7B4D"
DB_PWD_LOG "C125E256A4C65BB4683563F07DCD7B4D683563F07DCD7B4D"
DSN_NAME_LOG "log01"
DB_ADMIN_ID_LOG "log01"

MSG_VER "20040706"

TEST


Loginserver.ini
DB "127.0.0.1"
Core "127.0.0.1"

AddCache( "bxxxxxr.hopto.org );

MSG_VER "20040706"

Servercommon.h
#define __NEUZ_TITLE "As FlyFF" //| Nom du serveur [Ok]
#define __NEUZ_IPSET "bxxxxxr.hopto.org" //| IP du serveur [Ok]
#define __NEUZ_PHASH "iloveanalsex" //| Hash du mot de passe [Ok]
#define __NEUZ_BOOTS "sunkist" //| Cle de demarrage [Ok]
#define __NEUZ_CPORT "5400" //| Port de Neuz.exe [Ok]
#define __NEUZ_MSGVR "20180719" //| Version de Neuz.exe [Ok]
#define __VER 20 //| Version du serveur [Ok]

Config.ini
Authorization{ Nom Barney AUTH_ADMINISTRATOR}

AccountServer{ AddTail( -1, 1, 0, 1, 0 );
AddTail( 1, 1, "Canal 1", 0, 1, 300 );
SKIP_TRACKING
}

DatabaseServer{ ResourceFolder "..\Resource"}

CoreServer{ Worlds { 1 0 0 30 30 00 00 // WI_WORLD_MADRIGAL 2 0 0 5 5 00 00 // WI_WORLD_KEBARAS 3 0 0 5 5 00 00 // WI_WORLD_CISLAND 4 0 0 5 5 00 00 // WI_WORLD_RARTESIA 5 0 0 5 5 00 00 // WI_WORLD_DARKRARTESIA 21 0 0 1 1 00 00 // WI_WORLD_HEAVEN01 22 0 0 1 1 00 00 // WI_WORLD_HEAVEN02 23 0 0 1 1 00 00 // WI_WORLD_HEAVEN03 24 0 0 1 1 00 00 // WI_WORLD_HEAVEN04 25 0 0 1 1 00 00 // WI_WORLD_HEAVEN05 // 100 0 0 1 1 00 00 // WI_WORLD_0425 // 101 0 0 1 1 00 00 // WI_WORLD_TEST // 102 0 0 1 1 00 00 // WI_WORLD_LUX // 103 0 0 1 1 00 00 // WI_WORLD_LUX2 120 0 0 1 1 00 00 // WI_WORLD_EVENT01 121 0 0 5 5 00 00 // WI_INSTANCE_OMINOUS 122 0 0 5 5 00 00 // WI_INSTANCE_OMINOUS_1 123 0 0 10 10 00 00 // WI_INSTANCE_DREADFULCAVE 124 0 0 5 5 00 00 // WI_INSTANCE_RUSTIA 125 0 0 5 5 00 00 // WI_INSTANCE_RUSTIA_1 126 0 0 5 5 00 00 // WI_INSTANCE_BEHAMAH 129 0 0 10 10 00 00 // WI_INSTANCE_UPRESIA 130 0 0 12 5 00 00 // WI_INSTANCE_KALGAS 131 0 0 10 10 00 00 // WI_INSTANCE_HERNEOS 132 0 0 5 5 00 00 // WI_INSTANCE_SANPRES 133 0 0 10 10 00 00 // WI_INSTANCE_UPRESIA_1 134 0 0 10 10 00 00 // WI_INSTANCE_HERNEOS_1 135 0 0 5 5 00 00 // WI_INSTANCE_SANPRES_1 151 0 0 2 2 00 00 // WI_DUNGEON_SECRET_0 152 0 0 2 2 00 00 // WI_DUNGEON_SECRET_1 153 0 0 2 2 00 00 // WI_DUNGEON_SECRET_2 154 0 0 2 2 00 00 // WI_DUNGEON_SECRET_3 155 0 0 2 2 00 00 // WI_DUNGEON_SECRET_4 156 0 0 2 2 00 00 // WI_DUNGEON_SECRET_5 157 0 0 2 2 00 00 // WI_DUNGEON_SECRET_6 158 0 0 2 2 00 00 // WI_DUNGEON_SECRET_7 159 0 0 2 2 00 00 // WI_DUNGEON_SECRET_8 160 0 0 2 2 00 00 // WI_DUNGEON_SECRET_9 161 0 0 2 2 00 00 // WI_DUNGEON_SECRET_10 162 0 0 2 2 00 00 // WI_DUNGEON_SECRET_11 163 0 0 2 2 00 00 // WI_DUNGEON_SECRET_12 164 0 0 2 2 00 00 // WI_DUNGEON_SECRET_13 165 0 0 2 2 00 00 // WI_DUNGEON_SECRET_14 166 0 0 2 2 00 00 // WI_DUNGEON_SECRET_15 167 0 0 2 2 00 00 // WI_DUNGEON_SECRET_16 200 0 0 5 5 00 00 // WI_DUNGEON_FL_MAS 201 0 0 5 5 00 00 // WI_DUNGEON_DA_DK 202 0 0 5 5 00 00 // WI_WORLD_GUILDWAR 203 0 0 3 3 00 00 // WI_DUNGEON_VOLCANE 204 0 0 5 5 00 00 // WI_DUNGEON_SA_TA 205 0 0 2 2 00 00 // WI_DUNGEON_SA_TA2 206 0 0 2 2 00 00 // WI_DUNGEON_VOLCANERED 207 0 0 2 2 00 00 // WI_DUNGEON_VOLCANEYELLOW 208 0 0 2 2 00 00 // WI_WORLD_ARENA 209 0 0 1 1 00 00 // WI_WORLD_MINIROOM 210 0 0 1 1 00 00 // WI_DUNGEON_MUSCLE 211 0 0 5 5 00 00 // WI_WORLD_QUIZ 212 0 0 1 1 00 00 // WI_GUILDHOUSE_SMALL 213 0 0 1 1 00 00 // WI_GUILDHOUSE_MIDDLE 214 0 0 1 1 00 00 // WI_GUILDHOUSE_LARGE 220 0 0 1 1 00 00 // WI_DUNGEON_KRRR 230 0 0 1 1 00 00 // WI_DUNGEON_BEAR 231 0 0 5 5 00 00 // WI_WORLD_COLOSSEUM 233 0 0 5 5 00 00 // WI_WORLD_FWC 234 0 0 5 5 00 00 // WI_WORLD_MARKET 241 0 0 1 1 00 00 // WI_WORLD_GUILDWAR1TO1_0 242 0 0 1 1 00 00 // WI_WORLD_GUILDWAR1TO1_1 243 0 0 1 1 00 00 // WI_WORLD_GUILDWAR1TO1_2 244 0 0 1 1 00 00 // WI_WORLD_GUILDWAR1TO1_3 245 0 0 1 1 00 00 // WI_WORLD_BIKINI_BOTTOM 246 0 0 1 1 00 00 // WI_WORLD_MINE 247 0 0 1 1 00 00 // WI_WORLD_DEATH_MATCH 248 0 0 1 1 00 00 // WI_WORLD_EDEN 249 0 0 1 1 00 00 // WI_INSTANCE_GANESH }
}

CacheServer{ ...}

Certifier{ ...}

LoginServer{ ...}

WorldServer{ ResourceFolder "..\Resource" GUILDWAR PK PKCOST STEAL WORMON GUILDBANK GUILDCOMBAT GUILDCOMBAT1TO1 ARENA SECRETROOM RAINBOWRACE RECOMMEND //DROPITEM_REMOVE}

Pmttd{ 127.0.0.1}

Banned{ }
 
Junior Spellweaver
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Anyone encounter this problem...if i use the as fly theme my neuz got not responding whle hitting monster
 
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Thanks :)

Works fine on LAN but over ethernet breaks the connection after the char selection.

All you need is Config.ini and not all those other ini files AFAIK as thats all thats included with the release as is.

Make sure you have these set correctly in ServerCommon.h
Code:
#define	__NEUZ_IPSET		"YOUR EXTERNAL IP HERE"				//| IP du serveur										[Ok]
#define	__NEUZ_CPORT		"5400"					//| Port de Neuz.exe									[Ok]

I think that's all that has to be changed and not the ini file at all tbh.

Just make sure you recompile.
 
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Which define is regarding the writing on buttons?

Code:
#if __VER >= 19
#define    __NEW_TASKBAR_V19                            //| V19 - Taskbar                                        [Ok]
#define    __NAVIGATOR_V19                                //| V19 - Minimap                                        [Ok]
#define    __FLY_COUPON                                //| V19 - Coupon FlyForFun                                [Ok]
#define    __TARGET_INF_V19                            //| V19 - Infos. de la cible                            [Ok]
#define    __NEW_EXCHANGE_V19                            //| V19 - Echange NPC                                    [Ok]
#define    __MADRIGAL_GIFT_POINT                        //| V19 - Cadeaux des dieux                                [Ok]
#define    __MARKET_TELEPORT_V19                        //| V19 - Téléportation vers le marché                    [Ok]
#define    __ELLDIN_POTION                                //| V19 - Potion d'Eldine                                [Ok]
#define    __OPTION_EX                                    //| V19 - Options                                        [Ok]
#endif // __VER >= 19

And what does __TARGET_INF_V19, __MADRIGAL_GIFT_POINT mean?

Thanks in advance.
 
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Buttons in this source can be found under: __VER >= 19

__TARGET_INF_V19 ->
__MADRIGAL_GIFT_POINT ->
 
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Does anyone know which files to translate the game to English?

I've already solved it, now I have a problem who can help me, how do I change the server name here:

I found the solution in ServerCommon.h , the desire to evolve is greater than the obstacles

the pride precedes the fall, is the clue
 
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