Rayjens Code has been scamming people for years with these files.
Based off my public release / As fllyff and a few buggy added systems added this was being resold to gullible Filipinos who didn't know any better. It's been free floating around for awhile on facebook and I just forgot to post it here.
No matter what you take from this source you will have to fix and this is in no way a stable base to use.
There might also be a backdoor in these as well as Jonas is well known to do this.
Download:
Based off my public release / As fllyff and a few buggy added systems added this was being resold to gullible Filipinos who didn't know any better. It's been free floating around for awhile on facebook and I just forgot to post it here.
No matter what you take from this source you will have to fix and this is in no way a stable base to use.
There might also be a backdoor in these as well as Jonas is well known to do this.
Code:
#ifndef __SERVERCOMMON_H__
#define __SERVERCOMMON_H__
/**********************************************************************************************************************/
/************************************************** CONFIGURATION *****************************************************/
/**********************************************************************************************************************/
#define NEUZ_TITLE "FlyFF v19" //| NEUZ TITLE
#define NEUZ_TITLE_IGN "Flyff v19 - IGN: " + strTitle + " " //| NEUZ TITLE WITH IGN
#define NEUZ_IPSET "127.0.0.1" //| NEUZ IP //51.79.161.71
#define NEUZ_HSALT "kikugalanet" //| NEUZ MD5 SALT
#define NEUZ_BOOTS "sunkist" //| NEUZ START KEY PARAMETER
#define NEUZ_MSGVR "20190422" //| NEUZ MSGVER
#define MAX_PACK_ITEM 9999 //| MAX STACKABLE ITEM COUNT
#define MAX_SPEED 200 //| MAX SPEED LIMIT
#define MAX_BUY 9999 //| MAX QTY. TO BUY ON SHOPS
#define MAX_PING 500 //| MAX PING. DISCONNECTED
/**********************************************************************************************************************/
/****************************************************** CODES *********************************************************/
/**********************************************************************************************************************/
#if __VER >= 15
#define __IAOBJ0622
#define __Y_INTERFACE_VER3
#define __ENVIRONMENT_EFFECT
#define __BS_ADD_CONTINENT_WEATHER
#define __BS_CHANGEABLE_WORLD_SEACLOUD
#define __BS_ADDOBJATTR_INVISIBLE
#define __EVENTLUA_RAIN
#define __EVENTLUA_SNOW
#ifdef __CLIENT
#define __YENV
#define __YENV_WITHOUT_BUMP
#endif // __CLIENT
#endif // __VER >= 15
/**********************************************************************************************************************/
/****************************************************** CODES *********************************************************/
/**********************************************************************************************************************/
#if __VER >= 16
#define __READING_V16
#define __NO_AFTER_SKIN
#define __IMPROVE_MAP_SYSTEM
#define __3RD_LEGEND16
#define __NEW_SKILL_TREE
#define __CROSSBOW
#define __ITEMLINK
#define __UNBIND
#define __GLOW_CHANGE
#define __UPGRADE_SUCCESS_SCROLL
#define __MAP_LOADING_UPDATE
#ifdef __CLIENT
#define __NEW_WEAPON_GLOW
#endif // __CLIENT
#ifndef __DBSERVER
#define __NEW_STACKABLE_AMPS
#endif // __DBSERVER
#if defined(__CLIENT) || defined(__WORLDSERVER)
#define __INSTANCE_AGGRO_SYSTEM
#endif // defined(__CLIENT) || defined(__WORLDSERVER)
#endif // __VER >= 16
/**********************************************************************************************************************/
/****************************************************** CODES *********************************************************/
/**********************************************************************************************************************/
#if __VER >= 17
#define __READING_V17
#define __MAP_TORCH_SYSTEM
#define __FASHION_COMBINE
//#define __SHOPPING_CART
#ifndef __DBSERVER
#define __TREASUREBOX
#endif // __DBSERVER
#ifndef __CORESERVER
#define __COLOSSEUM
#endif // __CORESERVER
#endif // __VER >= 17
/**********************************************************************************************************************/
/****************************************************** CODES *********************************************************/
/**********************************************************************************************************************/
#if __VER >= 18
#define __READING_V18
#define __PAID_SET
#define __CASH_AREA
#define __RANDOMOPTION_RETRY
#endif // __VER >= 18
/**********************************************************************************************************************/
/****************************************************** CODES *********************************************************/
/**********************************************************************************************************************/
#if __VER >= 18
#define __READING_V19
#define __NEW_TASKBAR_V19
#define __FLY_COUPON
#define __REFRESHER_V19
#define __NAVIGATOR_V19
#define __TARGET_INF_V19
#define __NEW_EXCHANGE_V19
#define __MARKET_TELEPORT_V19
#endif // __VER >= 19
/**********************************************************************************************************************/
/****************************************************** CODES *********************************************************/
/**********************************************************************************************************************/
#if __VER >= 18
#define __READING_V20
#define __STATISTICS
#define __INVENTORY_SORT
#define __ITEM_GRADE_EDGE
#endif // __VER >= 18
/**********************************************************************************************************************/
/****************************************************** CODES *********************************************************/
/**********************************************************************************************************************/
#define __FAST_NEUZ // FAST NEUZ
#define __NO_CONNECT_DELAY // NO CONNECT DELAY
#define __ALIASING // ALIASING
#define __ANISOTROPIC // ANISOTROPIC
#define __INVENTORY_POINTER // INVENTORY POINTER
#define __MESSAGE_SYSTEM // AUTO SCROLLING LOOPING MESSAGES IN GAME
#define __WORLDPOST // WORLD POST
#define __FASTJOBCHANGE // Automatic Job Changer
#define __WIKI // ITEM WIKIPEDIA
#define __SEARCH_INVENTORY // SEARCH ITEMS ON INVENTORY
#define __PERIN_CONVERTER // PENYA TO PERIN CONVERTER
#define __PARTY_FIND // PARTY FINDER
#define __CHIP_PLAYERSHOP // NEW CURRENCY ON PRIVATE SHOPS
#define __TABBED_INV // INVENTORY TABS
#define __TAB_SLOTS {"Items","Gear","CS","Other"} //| Inventory Tab Slots Name
#define __HIDE_CS // SHOW/HIDE FASHIONS
#define __SHIELD_ELEMENT // SHIELD CAN WEAR ELEMENTS
#define __DPSMETER // DPS METER ON WORLD BOSSES
#define __WIKIPEDIA_JOB // WIKIPEDIA FOR JOBS
#define __WIKIPEDIA_MONSTER // WIKIPEDIA FOR MONSTERS
#define __PASSIVE_GUILDBUFFS // PASSIVE GUILDS BUFFS (CONFIG IT ON RESOURCE/GUILDBUFFS.INC)
#define __ELLDIN_POTION // ELDIN POTION
#define __WINDOW_STYLE // MINIMIZE/CLOSE AND 0% CPU USAGE WHEN MINIMIZE
#define __WELCOME_MESSAGES // ONJOIN WELCOME MESSAGES
#define __APP_TELEPORTER // TELEPORTER
#define __BUFF_ICON // BUFFS
#define __SYS_MOUNT // MOUNT SYSTEM FIXED
#define __DAY_NIGHT // DAY AND NIGHT
#define __ZONE_AFFICHAGE // Displays the change of area differently
#define __INFO_DUNGEONS // DUNGEON INFORMATION
//#define __BACKGROUND_ANIME // JUST A BLINK BLINK BLACK ON WALLPAPER
#define __EMOTICON_CHAT // EMOTICON ON CHATBOX
#define __FLYFF_HD // 1920x1080 Resolution
#define __SYS_AUTO_POWER_UPS // AUTO POWER UPS
#define __AUTO_HELPER_THREAD // FOR AUTO SHOUT AND AUTO POWER UPS
#define __MODEL_VIEW // MODEL VIEWER
#define __2H_DOUBLEPIERCING // TWO HAND WEAPON 20 PIERCED
#define __ITEM_COUNT_TOOLTIP // ITEM COUNT TOOLTIP
#define __SHIFTSETEFFECT // SHIFT TO SEE SET EFFECT
#define __MODEL_CHANGE // MODEL CHANGER FOR ITEMS/PETS
#define __SHOW_ITEM_ID // TOOLTIP TO SHOW DEFINED ITEM ID
#define __VENDOR_UPDATE // NPC CURRENCIES
#define __ADDSHOPITEM // AddShopItem(0, II_SYS_SYS_SCR_BXMKNT120SET, 9999);
#define __TEXT_MENU // ADDMENU2
#define __MOVELIKEOFFI // MOVE LIKE OFFICIAL
#define __DROP_LOG // NEW DROP VISUAL
#define __JONAS_LEVEL_MONSTER // <ID: %S> MONSTER NAME <LV %S>
//#define __ANARCHY_SYSTEM // TO REMOVE, BUGGY poop
#define __PET_FAST // PET SPEED
#define __BUYBACK // STORE 25 DELETED ITEMS TO BUY BACK WITHIN 24HOURS
#define __CHANGE_HOTKEY // HOTKEY CHANGER ON OPTION
#define __CONSIGNMENT // Auctionshouse
#define __CONSIGNMENT_CURRENCY // Perin on Auctionhouse
#define __LOGIN_CAPS // SHOW IF CAPSLOCK/SHIFT IS ACTIVATED ON LOGIN PAGE
#define __PET_FILTER // PET FILTER
#define __FREE_FOR_ALL // FREE FOR ALL PVP MATCH
#define __PK_VIA_BEAST // ADD/REMOVE PK REGION VIA BEAST
#define __COOLDOWN_TIMER // DUNGEON / FFA / GW TIMER
#define __LOADER_SPLASH // LOADER SPLASH SCREEN BEFORE GOING TO LOGIN
#define __JNS_GLOW_CHANGER // GLOW CHANGER AUTO UPDATE GLOW + GLOW CHANGER MATERIAL NEEDED
#define __SYS_AUTO_SHOUT // AUTO SHOUTS
#define __EATPET_STATS // STATTED LOOTER PETS
#define __PIERCING_COMMAND // TOOLTIP EFFECT OF CARDS
#define __FLYFF_INITPAGE_EXT // Login Video
#define __JNS_FAST_CLICK // DOUBLE RIGHT CLICK TO FAST MOVE ITEMS ON INVENTORY
#define __NAMES_FONTS // BOLD FONTS SET ON OPTION
#define __JNS_COLOR_EXE // COLORED EXE
#define __TRAILS // TRAILS CUSTOMS
#define __DAILY_GIFT // DAILY REWARDS
#define __FLOATING_WING // FLOATING WING MASK
/**********************************************************************************************************************/
/****************************************************** CODES *********************************************************/
/**********************************************************************************************************************/
#define __GAMEGUARD // TRY AND CATCH (SERVER LOGS) SAME WITH SECURITY FIXES
#define __SECURITY_FIXES // TONS OF INGAME FIXES/SECURITY EXPLOITS FIXES/STABILITY FIXES/ETC
#define __BS_FIX_ARRIVEPOS_ALGO //[FIX] Fix position
#define __POSI_BUG_FIX //[FIX] Fix position
#define __ATTRACTION_FIX_SKILL //[FIX] Attraction skill fix n*2 //JUNE 18, 2020
#define __CHEAT_ENGINE //[SECURITY] CHEAT ENGINE DETECTION
#define __STAT_SYNC //
#define __PMA_FIX_ATKMSG //
#define __NO_DROP_CRASH //[SECURITY] Crashes during drops
#define __FIX_POS_CAMERA //[CHEAT] It is no longer possible to move the camera closer or closer than the maximum allowed via third-party software
#define __FIX_TEXTUREBUG //[FIX] Will no longer crash the client in case a bug texture or is missing
#define __PET_VERIFITEM //[FIX] The pet will no longer attempt to pick up other objects than OT_ITEM
#define __FIX_DARKILLUSION //[FIX] Dark illusion will not disappear after being launched
#define __MAP_NOTEXTURE //[FIX] Will not cause any more problem in case the vector managing the .dds of the minimap is empty
#define __COLLISION_FIX_PLAYER //[FIX] Collision of players with light obstacles
#define __FIX_CE_METTRE_EN_ADMIN //[SECURITY] Fix the possibility of this put in admin
#define __FIX_PLAYER_INVISIBLE //[SECURITY] Player can use invible mode
#define __FIX_GW_NOTNAME //[SECURITY] Guild have not name for GW
#define __FIX_DUPLI_PENYAS //[SECURITY] duplication penya with cost
#define __MAPNAME_CHANGE_FIX //[SECURITY] Map name change
#define __JUMP_FIX //[SECURITY] Jump Fix
#define __INCLINATION_FIX //[SECURITY] Inclination Fix
#define __SPEEDHACK_FIX //[SECURITY] Speed hack fix
#define __ATTACK_SPEED //[SECURITY] Attack Speed Fix
#define __ADMIN_AUTH //[SECURITY] Admin Auth Fix
#define __FIX_REMOVESFX //
#define __ARROW_FIX //
#define __NPCPORTBUG // Monster teleport FIX (from my topic at epvp)
#define __EEL_BUG_FIX //
#define __FIX_RESTATE //
#define __CLIENT_SERVER_ENCRYPTION // PACKET ENCRYPTION
#define __BLADEDAMAGE // If ON, the Blade deals x2 damage with only 4 hits
#define __MELEEATKORHACKFIX // Melee attack mechanics
#define __FIX_FEMALE //
#define __COMA_FIX // FIX UNLIMITED STUN UNLESS LOGOUT THE CHARACTER
#define __REMOVE_BTEXP // REMOVED BT% ON STATUS WINDOW
#ifdef __CLIENT //////////////////////////
#define __AES //////////////////////////
#ifndef __AES //////////////////////////
#define __SECURITY_FLYFFA_ //////////////////////////
#endif //__AES //////////////////////////
#endif //__CLIENT //////////////////////////
#define __HIDE_FASHION_FIX
#define __SLOW_WALK_FIX
#define __REVIVAL_FIX //[FIX] The resurrection window can no longer appear if the player is not dead
#define __JNS_EXPLOIT_PET
#define __DECREASE_SNAPSHOTLATENCY
#define __SFX_OPT_FIX
#endif // __SERVERCOMMON_H_
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