Rayjens Code has been scamming people for years with these files.
Based off my public release / As fllyff and a few buggy added systems added this was being resold to gullible Filipinos who didn't know any better. It's been free floating around for awhile on facebook and I just forgot to post it here.
No matter what you take from this source you will have to fix and this is in no way a stable base to use.
There might also be a backdoor in these as well as Jonas is well known to do this.
Download: Click HereCode:#ifndef __SERVERCOMMON_H__ #define __SERVERCOMMON_H__ /**********************************************************************************************************************/ /************************************************** CONFIGURATION *****************************************************/ /**********************************************************************************************************************/ #define NEUZ_TITLE "FlyFF v19" //| NEUZ TITLE #define NEUZ_TITLE_IGN "Flyff v19 - IGN: " + strTitle + " " //| NEUZ TITLE WITH IGN #define NEUZ_IPSET "127.0.0.1" //| NEUZ IP //51.79.161.71 #define NEUZ_HSALT "kikugalanet" //| NEUZ MD5 SALT #define NEUZ_BOOTS "sunkist" //| NEUZ START KEY PARAMETER #define NEUZ_MSGVR "20190422" //| NEUZ MSGVER #define MAX_PACK_ITEM 9999 //| MAX STACKABLE ITEM COUNT #define MAX_SPEED 200 //| MAX SPEED LIMIT #define MAX_BUY 9999 //| MAX QTY. TO BUY ON SHOPS #define MAX_PING 500 //| MAX PING. DISCONNECTED /**********************************************************************************************************************/ /****************************************************** CODES *********************************************************/ /**********************************************************************************************************************/ #if __VER >= 15 #define __IAOBJ0622 #define __Y_INTERFACE_VER3 #define __ENVIRONMENT_EFFECT #define __BS_ADD_CONTINENT_WEATHER #define __BS_CHANGEABLE_WORLD_SEACLOUD #define __BS_ADDOBJATTR_INVISIBLE #define __EVENTLUA_RAIN #define __EVENTLUA_SNOW #ifdef __CLIENT #define __YENV #define __YENV_WITHOUT_BUMP #endif // __CLIENT #endif // __VER >= 15 /**********************************************************************************************************************/ /****************************************************** CODES *********************************************************/ /**********************************************************************************************************************/ #if __VER >= 16 #define __READING_V16 #define __NO_AFTER_SKIN #define __IMPROVE_MAP_SYSTEM #define __3RD_LEGEND16 #define __NEW_SKILL_TREE #define __CROSSBOW #define __ITEMLINK #define __UNBIND #define __GLOW_CHANGE #define __UPGRADE_SUCCESS_SCROLL #define __MAP_LOADING_UPDATE #ifdef __CLIENT #define __NEW_WEAPON_GLOW #endif // __CLIENT #ifndef __DBSERVER #define __NEW_STACKABLE_AMPS #endif // __DBSERVER #if defined(__CLIENT) || defined(__WORLDSERVER) #define __INSTANCE_AGGRO_SYSTEM #endif // defined(__CLIENT) || defined(__WORLDSERVER) #endif // __VER >= 16 /**********************************************************************************************************************/ /****************************************************** CODES *********************************************************/ /**********************************************************************************************************************/ #if __VER >= 17 #define __READING_V17 #define __MAP_TORCH_SYSTEM #define __FASHION_COMBINE //#define __SHOPPING_CART #ifndef __DBSERVER #define __TREASUREBOX #endif // __DBSERVER #ifndef __CORESERVER #define __COLOSSEUM #endif // __CORESERVER #endif // __VER >= 17 /**********************************************************************************************************************/ /****************************************************** CODES *********************************************************/ /**********************************************************************************************************************/ #if __VER >= 18 #define __READING_V18 #define __PAID_SET #define __CASH_AREA #define __RANDOMOPTION_RETRY #endif // __VER >= 18 /**********************************************************************************************************************/ /****************************************************** CODES *********************************************************/ /**********************************************************************************************************************/ #if __VER >= 18 #define __READING_V19 #define __NEW_TASKBAR_V19 #define __FLY_COUPON #define __REFRESHER_V19 #define __NAVIGATOR_V19 #define __TARGET_INF_V19 #define __NEW_EXCHANGE_V19 #define __MARKET_TELEPORT_V19 #endif // __VER >= 19 /**********************************************************************************************************************/ /****************************************************** CODES *********************************************************/ /**********************************************************************************************************************/ #if __VER >= 18 #define __READING_V20 #define __STATISTICS #define __INVENTORY_SORT #define __ITEM_GRADE_EDGE #endif // __VER >= 18 /**********************************************************************************************************************/ /****************************************************** CODES *********************************************************/ /**********************************************************************************************************************/ #define __FAST_NEUZ // FAST NEUZ #define __NO_CONNECT_DELAY // NO CONNECT DELAY #define __ALIASING // ALIASING #define __ANISOTROPIC // ANISOTROPIC #define __INVENTORY_POINTER // INVENTORY POINTER #define __MESSAGE_SYSTEM // AUTO SCROLLING LOOPING MESSAGES IN GAME #define __WORLDPOST // WORLD POST #define __FASTJOBCHANGE // Automatic Job Changer #define __WIKI // ITEM WIKIPEDIA #define __SEARCH_INVENTORY // SEARCH ITEMS ON INVENTORY #define __PERIN_CONVERTER // PENYA TO PERIN CONVERTER #define __PARTY_FIND // PARTY FINDER #define __CHIP_PLAYERSHOP // NEW CURRENCY ON PRIVATE SHOPS #define __TABBED_INV // INVENTORY TABS #define __TAB_SLOTS {"Items","Gear","CS","Other"} //| Inventory Tab Slots Name #define __HIDE_CS // SHOW/HIDE FASHIONS #define __SHIELD_ELEMENT // SHIELD CAN WEAR ELEMENTS #define __DPSMETER // DPS METER ON WORLD BOSSES #define __WIKIPEDIA_JOB // WIKIPEDIA FOR JOBS #define __WIKIPEDIA_MONSTER // WIKIPEDIA FOR MONSTERS #define __PASSIVE_GUILDBUFFS // PASSIVE GUILDS BUFFS (CONFIG IT ON RESOURCE/GUILDBUFFS.INC) #define __ELLDIN_POTION // ELDIN POTION #define __WINDOW_STYLE // MINIMIZE/CLOSE AND 0% CPU USAGE WHEN MINIMIZE #define __WELCOME_MESSAGES // ONJOIN WELCOME MESSAGES #define __APP_TELEPORTER // TELEPORTER #define __BUFF_ICON // BUFFS #define __SYS_MOUNT // MOUNT SYSTEM FIXED #define __DAY_NIGHT // DAY AND NIGHT #define __ZONE_AFFICHAGE // Displays the change of area differently #define __INFO_DUNGEONS // DUNGEON INFORMATION //#define __BACKGROUND_ANIME // JUST A BLINK BLINK BLACK ON WALLPAPER #define __EMOTICON_CHAT // EMOTICON ON CHATBOX #define __FLYFF_HD // 1920x1080 Resolution #define __SYS_AUTO_POWER_UPS // AUTO POWER UPS #define __AUTO_HELPER_THREAD // FOR AUTO SHOUT AND AUTO POWER UPS #define __MODEL_VIEW // MODEL VIEWER #define __2H_DOUBLEPIERCING // TWO HAND WEAPON 20 PIERCED #define __ITEM_COUNT_TOOLTIP // ITEM COUNT TOOLTIP #define __SHIFTSETEFFECT // SHIFT TO SEE SET EFFECT #define __MODEL_CHANGE // MODEL CHANGER FOR ITEMS/PETS #define __SHOW_ITEM_ID // TOOLTIP TO SHOW DEFINED ITEM ID #define __VENDOR_UPDATE // NPC CURRENCIES #define __ADDSHOPITEM // AddShopItem(0, II_SYS_SYS_SCR_BXMKNT120SET, 9999); #define __TEXT_MENU // ADDMENU2 #define __MOVELIKEOFFI // MOVE LIKE OFFICIAL #define __DROP_LOG // NEW DROP VISUAL #define __JONAS_LEVEL_MONSTER // <ID: %S> MONSTER NAME <LV %S> //#define __ANARCHY_SYSTEM // TO REMOVE, BUGGY SHIT #define __PET_FAST // PET SPEED #define __BUYBACK // STORE 25 DELETED ITEMS TO BUY BACK WITHIN 24HOURS #define __CHANGE_HOTKEY // HOTKEY CHANGER ON OPTION #define __CONSIGNMENT // Auctionshouse #define __CONSIGNMENT_CURRENCY // Perin on Auctionhouse #define __LOGIN_CAPS // SHOW IF CAPSLOCK/SHIFT IS ACTIVATED ON LOGIN PAGE #define __PET_FILTER // PET FILTER #define __FREE_FOR_ALL // FREE FOR ALL PVP MATCH #define __PK_VIA_BEAST // ADD/REMOVE PK REGION VIA BEAST #define __COOLDOWN_TIMER // DUNGEON / FFA / GW TIMER #define __LOADER_SPLASH // LOADER SPLASH SCREEN BEFORE GOING TO LOGIN #define __JNS_GLOW_CHANGER // GLOW CHANGER AUTO UPDATE GLOW + GLOW CHANGER MATERIAL NEEDED #define __SYS_AUTO_SHOUT // AUTO SHOUTS #define __EATPET_STATS // STATTED LOOTER PETS #define __PIERCING_COMMAND // TOOLTIP EFFECT OF CARDS #define __FLYFF_INITPAGE_EXT // Login Video #define __JNS_FAST_CLICK // DOUBLE RIGHT CLICK TO FAST MOVE ITEMS ON INVENTORY #define __NAMES_FONTS // BOLD FONTS SET ON OPTION #define __JNS_COLOR_EXE // COLORED EXE #define __TRAILS // TRAILS CUSTOMS #define __DAILY_GIFT // DAILY REWARDS #define __FLOATING_WING // FLOATING WING MASK /**********************************************************************************************************************/ /****************************************************** CODES *********************************************************/ /**********************************************************************************************************************/ #define __GAMEGUARD // TRY AND CATCH (SERVER LOGS) SAME WITH SECURITY FIXES #define __SECURITY_FIXES // TONS OF INGAME FIXES/SECURITY EXPLOITS FIXES/STABILITY FIXES/ETC #define __BS_FIX_ARRIVEPOS_ALGO //[FIX] Fix position #define __POSI_BUG_FIX //[FIX] Fix position #define __ATTRACTION_FIX_SKILL //[FIX] Attraction skill fix n*2 //JUNE 18, 2020 #define __CHEAT_ENGINE //[SECURITY] CHEAT ENGINE DETECTION #define __STAT_SYNC // #define __PMA_FIX_ATKMSG // #define __NO_DROP_CRASH //[SECURITY] Crashes during drops #define __FIX_POS_CAMERA //[CHEAT] It is no longer possible to move the camera closer or closer than the maximum allowed via third-party software #define __FIX_TEXTUREBUG //[FIX] Will no longer crash the client in case a bug texture or is missing #define __PET_VERIFITEM //[FIX] The pet will no longer attempt to pick up other objects than OT_ITEM #define __FIX_DARKILLUSION //[FIX] Dark illusion will not disappear after being launched #define __MAP_NOTEXTURE //[FIX] Will not cause any more problem in case the vector managing the .dds of the minimap is empty #define __COLLISION_FIX_PLAYER //[FIX] Collision of players with light obstacles #define __FIX_CE_METTRE_EN_ADMIN //[SECURITY] Fix the possibility of this put in admin #define __FIX_PLAYER_INVISIBLE //[SECURITY] Player can use invible mode #define __FIX_GW_NOTNAME //[SECURITY] Guild have not name for GW #define __FIX_DUPLI_PENYAS //[SECURITY] duplication penya with cost #define __MAPNAME_CHANGE_FIX //[SECURITY] Map name change #define __JUMP_FIX //[SECURITY] Jump Fix #define __INCLINATION_FIX //[SECURITY] Inclination Fix #define __SPEEDHACK_FIX //[SECURITY] Speed hack fix #define __ATTACK_SPEED //[SECURITY] Attack Speed Fix #define __ADMIN_AUTH //[SECURITY] Admin Auth Fix #define __FIX_REMOVESFX // #define __ARROW_FIX // #define __NPCPORTBUG // Monster teleport FIX (from my topic at epvp) #define __EEL_BUG_FIX // #define __FIX_RESTATE // #define __CLIENT_SERVER_ENCRYPTION // PACKET ENCRYPTION #define __BLADEDAMAGE // If ON, the Blade deals x2 damage with only 4 hits #define __MELEEATKORHACKFIX // Melee attack mechanics #define __FIX_FEMALE // #define __COMA_FIX // FIX UNLIMITED STUN UNLESS LOGOUT THE CHARACTER #define __REMOVE_BTEXP // REMOVED BT% ON STATUS WINDOW #ifdef __CLIENT ////////////////////////// #define __AES ////////////////////////// #ifndef __AES ////////////////////////// #define __SECURITY_FLYFFA_ ////////////////////////// #endif //__AES ////////////////////////// #endif //__CLIENT ////////////////////////// #define __HIDE_FASHION_FIX #define __SLOW_WALK_FIX #define __REVIVAL_FIX //[FIX] The resurrection window can no longer appear if the player is not dead #define __JNS_EXPLOIT_PET #define __DECREASE_SNAPSHOTLATENCY #define __SFX_OPT_FIX #endif // __SERVERCOMMON_H_



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