1 Attachment(s)
Re: flyff npc editor & quest editor
For those who having problem with the items directory and have nothing to do with icons (the idea was to facilitate the view of the same type of objects like gift,...) try with this version where i removed the column and the inserting code(not the same as flyff without icon on the 1st page where i only hide the column). For the bug, this should not happen since I did my best to prevent it.
For 'flyff quest editor' it's a failure, I finally found a better way to do. Don't use it except for add/remove monsters drop.
Re: flyff npc editor & quest editor
Sorry, It's still throwing this error
Code:
EventType : clr20r3 P1 : flyff npc editor.exe P2 : 1.0.0.0
P3 : 4b5c264c P4 : flyff npc editor P5 : 1.0.0.0 P6 : 4b5c264c
P7 : 4 P8 : 1ec P9 : system.indexoutofrangeexception
Though it is now slightly different and no issues with the icons anymore.
:(
Thanks for sticking with it though :D
Re: flyff npc editor & quest editor
Can you send me your propitem.txt, propitem.txt.txt and character.inc, i will look if i find where is the problem (if i get the same error with them obviously) here my mail: eric357@hotmail.fr
Re: flyff npc editor & quest editor
Thanks ricky, got it working :) Great job!
Re: flyff npc editor & quest editor
ya works now we need to work on the version with icons so we have both ^^
1 Attachment(s)
Re: flyff npc editor & quest editor
Hi, here is a new flyff npc editor (i think the last 'thank my god') few bugs found and resolved.
There is no icons because, after all, this is not an good idea.
Re: flyff npc editor & quest editor
havent tryed it yet m8... but i fly home later today i cant wait^^ i try it out when servers in front of me and post results.. last one worked great cant wait to test this one
Re: flyff npc editor & quest editor
Can explain how to use please?
I add azria ticket and replace files in my resource folder, but nothing happend.
Sorry my bad english D:
Re: flyff npc editor & quest editor
hi, on the screen you see the content of the current pnj, with the addvendoritem/addvendoritem2 button, you can add items to sell and inside material, you can modify shopable, price, level and rarity of all items.
capacity is for add ability to open a shop or many others thing.
so the basic way to do is this:
you modify the item(s) you want to sell inside materials.
after, you open addvendoritem and enter what you need to sell item(s) and clic on add.
then you look inside ther content and see the line added by you.
because this is a text editor you can modify thing manually if you want.
if all is ok then save. (notice: you need to save for apply all modifs include inside materials)
now you copy and replace character.inc and propitem.txt inside datasub1.res and datasub2.res and this is all.
Re: flyff npc editor & quest editor
Quote:
Originally Posted by
DeadlyData
That's different I'm not talking about teleport locations... I'm talking about "keys" as I stated before.
but generally PropQuest.inc is not used any longer for the actual quest definition I've done minor tests in the past
Hum and I did a whole Collecting System with 30 Quests which are completly new added in propquest-requestbox.inc and everything works perfectly.
Also I've written a Guide about the Quest strucutur in the Quest Files:
-Propquest.inc with Propquest.txt.txt
-Propquest-requestbox.inc with Propquest-requestbox.txt.txt
-Propquest-scenario.inc with Propquest-scenario.txt.txt
You haven't to change anything in worlddialoge.dll the only thing worlddialog.dll is needed to make a new Quest is that a NPC can't give you a Quest without a insertion in worlddialoge.dll because then he isn't able to speak anything so you cant see the Quest buttons or the Quest text.
Here you can see my Guide, I've tested everything and it works:
http://www.mmorpg-core.com/forum/ser...ff-b-7874.html
Sorry I'm German so the Guide is German too^^
Re: flyff npc editor & quest editor
when i run npc editor it said error inside propitem.txt.txt:IDS_PROPITEM_TXT_011084 not exist i putted the npc editor at my server files at resource folder...
Re: flyff npc editor & quest editor
yes, i don't know why but in english flyff propitem.txt.txt, in place of IDS_PROPITEM_TXT_011084 and IDS_PROPITEM_TXT_011085 you get something like 11104 and 11105 so you need to open propitem.txt.txt and search for 11083 and after you replace the numbers inside the 2 lines following it with 11084 and 11085 and it work.
thank Kyubinoyoko to show that DeadlyData talk about something he doesn't know. I will look your guide to see if he can help me make a true quest editor.
Re: flyff npc editor & quest editor
WORK REALLY GREAT!!
Ty very much :thumbup:
Re: flyff npc editor & quest editor
Re: flyff npc editor & quest editor
Quote:
Originally Posted by
ricky30
yes, i don't know why but in english flyff propitem.txt.txt, in place of IDS_PROPITEM_TXT_011084 and IDS_PROPITEM_TXT_011085 you get something like 11104 and 11105 so you need to open propitem.txt.txt and search for 11083 and after you replace the numbers inside the 2 lines following it with 11084 and 11085 and it work.
thank Kyubinoyoko to show that DeadlyData talk about something he doesn't know. I will look your guide to see if he can help me make a true quest editor.
If you look at what he stated,
WorldDialog.dll is used for text parsing and keys as well as menu creation within an NPC.
This is what I've already stated, I'm talking about making quest additions.
And in order to modify currently existing quests methods would need to be done the same way otherwise no new keys could be applied.