Works . But maybe u shoud explain better where u should save it into ur client also ?
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Works . But maybe u shoud explain better where u should save it into ur client also ?
hi,
royalityridi, if you talk about character.inc, this is inside datasub1.res.
ricky,
look
i want to add snowman quest in my server
so, i do what u are saying in ur first post
ok, no errors.
but, how can i change the text of the NPC?
and, where he will be summoned?
and, what files need i replace in my datares's?
thank you :D
PascoalBR, look inside propquest.inc at the snowman quest, you will see many thing like 'IDS_PROPQUEST_INC_002309'. Search them inside propquest.txt.txt for the quest text.(for other texts, this is inside worlddialog.txt)
for the summoning, if the npc is not inside your dyo file then you need to add it.(else it appear in saint-morning)
for the modified files: all files concerned (character.inc and propquest.inc) and propquest.txt.txt if you modify quest text.
You need to add this to the quest text inside propquest.inc:
SetCharacter( "MaFl_Snowman01" ); and SetEndCondCharacter( "MaFl_Snowman01" );
before(or after) SetHeadQuest( 1992 );
like this :
inside QUEST_SNOWMAN01_1 , QUEST_SNOWMAN02_1.Quote:
setting
{
SetCharacter( "MaFl_Snowman01" );
SetEndCondCharacter( "MaFl_Snowman01" );
SetHeadQuest( 1992 );
and SetCharacter( "MaFl_Snowman02" ); & SetEndCondCharacter( "MaFl_Snowman02" ); inside QUEST_SNOWMAN03_1.
if this is not here.
here is the dyo data from dyomanager(by SpikensbroR) for snowman:
5
321,6119
0
0
0
8450,838
136,2003
3640,241
1
1
1
5
1030
-1
0
2
MaFl_Snowman02
1
0
----------
5
184,6751
0
0
0
8473,838
100
3602,534
1
1
1
5
1029
-1
0
2
MaFl_Snowman01
1
0
----------
ok
thx
for the explanation
So, about
I believe this is to create a new one?Quote:
setting
{
SetCharacter( "MaFl_Snowman01" );
SetEndCondCharacter( "MaFl_Snowman01" );
SetHeadQuest( 1992 );
Cuz my Snowman01 already got one!
And, what is that "SetHeadQuest" ?
where i can found this number, and what this mean?
thank you again for the explanation, too usefull :D
EDIT --
Ok, i spawned the NPC,
but i have a question! :D
where can i found the Spawn of Flari's Sm's and DarkOn's NPCs?
thx
Rawr....this damn helped me :) forgot to say thanks, my bad :/
THANKSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS :> :> :>
Hello PascoalBR, you can find most of the npcs in WdMagrigal.dyo ;)Quote:
Ok, i spawned the NPC,
but i have a question! :D
where can i found the Spawn of Flari's Sm's and DarkOn's NPCs?
thx
Thats the point,Quote:
Hello PascoalBR, you can find most of the npcs in WdMagrigal.dyo ;)
here, there is no WdMadrigal.dyo
and, i have another question.
if i summon the npc in my Server/Resource/World/Map/map.dyo
player will see the npc? or i have to edit in Flyff/World/Map/map.dyo?
thx,
cya :D
Well i don't have this map folder, but logicaly when you add an npc which already exist in a .dyo, you don't need to update your flyff client to see it ;)
---------- Post added at 09:13 PM ---------- Previous post was at 09:10 PM ----------
You don't have WdMadrigal.dyo ? rawr :) v0.1 official server files ! flaris wasn't even created yet !! :> uhm uhm.....
Look again it should be there /server/ressource/world/WdMadrigal/WdMadrigal.dyo ;)
hi,
you can insert same npc inside server and game (common npcs)
but if you want to make few special npc to appear only on one channel (if you had many) or when you want (like one week) then you can add npc only on server side (this is how they do on official server for spawn rainbow race npc & arena npc only on one channel)
Can be used for event, you make quests or events in advance and start them when you want, you have only to modify dyo on server side to make the quest/event npc spawn without update client side.
coolzazzou: maybe this is a modified v14 with homemade maps.
coolzazzou
Lol, i mean in flyff/world bro, not in resource O.O
and, the npc existis in .dyo, but if i spawn..hm.. Snowman in the arena, i have to update?
ricky
thx bro, really understand.
i got some other questions for u anywayys :d
here i go ! :D
Look,
all the quests that i can see in "flyff quest npc" are working?
and, the snowman quest can only be made one time by players, why?(like eFlyff)
can u explain me why snowman source allow only one time, and in "setbeginjob" or something like that, is seted one by one the jobs?
and another quests is, "all" and done. O.O
Im litle confused, but, its working nice here :D
When I was saying " which alread exist ", it means something like a pang, a mayor, or any npc that you can see in flyff. If for exemple you clone a npc in a .dyo at another place, you won't have to update your client to see it.
Not all quest works (all old quests are deactivated with setcharacter command removed) few quest are replaced by other (like snowman quest) and others are disabled with '/* */'.
For them, only a bit of test can say if they work or not.
For event who not contain setcharacter command, they are often work (if the npc is inside worlddialog.dll and you add drops to monsters) and if the npc is not inside worlddialog.dll, try replace it with another, maybe it will work. (marche, boboku,...)
For snowman, add this command: SetRepeat( 1 );
For setbeginjob, this command say this: 'who can start the quest/event ?'
Well,
everything working pretty good! :D
i have new ask :P
Spoiler:
Where can i find this numbers?
If i put the same, for example/: van harlen npc, will appear the snowman :D
so, any clues?
thx
i dunno what is it.
but this is the name (here MaFl_Snowman02 & MaFl_Snowman01) who say which npc appear. (and only this)
Okie :D
thx anyway :D