flyff npc editor & quest editor

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  1. #1
    Member ricky30 is offline
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    thumbs up flyff npc editor & quest editor

    Hi, today i give you 2 administrative tools for official server in c#.
    Need .net framework 2.

    Flyff npc editor is a tool that lets you add / remove items, add ability like bank,guild rank,.. Manage items (shopable, prices, level, rarity) and show/hide event npcs.
    To use it, you should first extract all the files in item.res and copy all inside a 'items' subdirectory inside your Resource directory (this is to get icons of items).
    Need few seconds to start.
    Any changes applies only when clicking on save button.

    flyff quest editor is a small program to insert and remove monsters drop relative to quest/event items. (50% of luck to drop it)
    Only problem is even players don't start event they drop it.

    Here is a sample of how to use them combined:

    With flyff npc editor, you unhide the snowman (check disable SetOutput)
    with flyff quest editor, you look for QUEST_SNOWMAN01_1, you see this line: 'SetEndCondItem( -1, 0, -1, II_SYS_SYS_EVE_SNOW01, 10 );' who said 'to finish event we need this item (II_SYS_SYS_EVE_SNOW01) ten times'.
    You find and select the item in the list on the right and then you click add and voila, all monsters drop this item and you can play your event.

    Know problems: npc editor don't check for errors inside items before saving then paid attention when you change a value.
    quest editor is not perfect (add/remove one item by one item is really slow)

    I provide source code for people who want to edit / improve / translate or only want to see how is it done and a npc editor without the icons for those who can't extract files from item.res.

    Warning: discovered there missing "{" inside character.inc need to repair this else last character disappear ('MaFl_CHRISTMAS_ROMEO // 2009 일본 크리스마스 이벤트

    setting' become 'MaFl_CHRISTMAS_ROMEO // 2009 일본 크리스마스 이벤트
    { <-here
    setting') and MaFl_CHRISTMAS_JULIET also.

    outdated version, for v17 - v18 -> page 8.
    Attached Files Attached Files
    Last edited by ricky30; 31-10-11 at 04:09 PM. Reason: new version


  2. #2
    Elite Member manneke is offline
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    Re: flyff npc editor & quest editor

    Wow nice, i'll try it now!
    EDIT: It kinda crashes when i open it. :S
    EDIT2: Quest editor works now (had to put them in resource folder) but the NPC Editor still crashes.
    Last edited by manneke; 09-01-10 at 03:39 PM.

  3. #3
    Grand Master Denichu is offline
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    Re: flyff npc editor & quest editor

    looks nice.. imma try out

  4. #4
    Member ricky30 is offline
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    Re: flyff npc editor & quest editor

    Well it's true, i forgot to say that you need to put them inside resource folder. Now it's ok.

  5. #5
    Elite Member manneke is offline
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    Re: flyff npc editor & quest editor

    The NPC editor still doesnt work.

  6. #6
    Member ricky30 is offline
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    Re: flyff npc editor & quest editor

    Even the one without icons ?

    Is there an error message ?

  7. #7
    Member kclaire07 is offline
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    Re: flyff npc editor & quest editor

    i've been looking for something like this. but i am looking for the WORKING one...

  8. #8
    Elite Member manneke is offline
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    Re: flyff npc editor & quest editor

    No, no error message, it just crashes.

  9. #9
    Member ricky30 is offline
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    Re: flyff npc editor & quest editor

    Npc editor need three files: propitem.txt, propitem.txt.txt and character.inc
    Maybe one of them missing.

  10. #10
    Newbie duinger is offline
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    Re: flyff npc editor & quest editor

    NPC Editor dont works.
    Microsoft search a.....

    But with icon its work!

  11. #11
    Member ricky30 is offline
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    Re: flyff npc editor & quest editor

    Npc editor need three files: propitem.txt, propitem.txt.txt and character.inc
    Maybe one of them missing.

    if someone can remove this wrong reply thank.
    Last edited by ricky30; 09-01-10 at 06:25 PM. Reason: a reply who need to be destroyed

  12. #12
    Newbie duinger is offline
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    Re: flyff npc editor & quest editor

    Have the Materiallist Cs Items?
    Have the Materialslist a Search Button?

    ---------- Post added at 07:12 PM ---------- Previous post was at 07:04 PM ----------

    Have the Materiallist Cs Items?
    Have the Materialslist a Search Button?

  13. #13
    Member ricky30 is offline
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    Re: flyff npc editor & quest editor

    No search button but the list is full, all items inside propitem are here.

  14. #14
    Newbie duinger is offline
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    Re: flyff npc editor & quest editor

    Nice.
    A Search Button was nice.

    / Sorry for bad englisch. From Germany ^^

  15. #15
    Member ricky30 is offline
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    Re: flyff npc editor & quest editor

    Ok, i added a search button.
    Attached Files Attached Files

  16. #16
    Member ricky30 is offline
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    Re: flyff npc editor & quest editor

    A small bug removed.(many space added to end of character.inc)
    Not a big problem but maybe can make npc editor crash with time.
    Attached Files Attached Files

  17. #17
    Newbie khulas is offline
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    Re: flyff npc editor & quest editor

    nice one ricky30... thanks....

  18. #18
    Elite Member manneke is offline
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    Re: flyff npc editor & quest editor

    Sorry ricky30 but it still crashes.
    Add me on msn please:
    lesderid@hotmail.com

  19. #19
    Sorcerer Supreme AccountDeleted is offline
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    Re: flyff npc editor & quest editor

    Sorry but the quest editor is bullshit...
    Without correctly using offsets/pointers to worlddialog.dll and actually allocating more virtual memory upon load of the world server it's not possible to actually edit currently implemented quests on account of the fact the world server uses the offsets returned to reference the worlddialog.txt within it's self.

    It has dynamic pointers it selects it's self upon allocating the memory it does where it loads WorldDialog.txt into memory and then the external dll is used to reference the keys for the npc's based on id and once referenced they return an offset to the pointer which leads to the function to be used/text being referenced within memory.

    This application does nothing with WorldDialog.dll nor does it do any sort of hooking method to the World Server files thus why I call it bullshit.

  20. #20
    Member ricky30 is offline
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    Re: flyff npc editor & quest editor

    Sorry but i never said i modify worlddialog.dll
    the only goal of quest editor is to allow to play to few official event adding items needed for them to all monster.
    i know worlddialog is too old for v14 but for sample the last event with snowman work well.

  21. #21
    Grand Master BBim is offline
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    Re: flyff npc editor & quest editor

    From what I remember, not all quests are at worlddialog.dll, just some like cw quest, those 3 party quest and some more, the rest like volcane teleport quest is at propQuest.inc

  22. #22
    Sorcerer Supreme AccountDeleted is offline
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    Re: flyff npc editor & quest editor

    Quote Originally Posted by BBim View Post
    From what I remember, not all quests are at worlddialog.dll, just some like cw quest, those 3 party quest and some more, the rest like volcane teleport quest is at propQuest.inc
    propQuest.inc is old, they're no longer controlled by that and ricky just proved him self to be a retard by claiming WorldDialog.dll was to old for v14.

    It's actually the new method of text storage, and quest definition because aeon soft figured out that referencing data from memory can speed up the process of things greatly.

    Quote Originally Posted by ricky30 View Post
    Sorry but i never said i modify worlddialog.dll
    Which is exactly what I stated, the fact that you do not modify it meaning you're not actually doing anything with quests.

    Thus making your application bullshit because the name doesn't even fit the purpose.

  23. #23
    Grand Master BBim is offline
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    Re: flyff npc editor & quest editor

    Quote Originally Posted by DeadlyData View Post
    propQuest.inc is old, they're no longer controlled by that
    Weird because my friend changed at propQuest.inc where volcane npc quest would teleport you(instead of volcane dungeon, he put arena, just as a test) and it did work.

  24. #24
    Sorcerer Supreme AccountDeleted is offline
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    Re: flyff npc editor & quest editor

    Quote Originally Posted by BBim View Post
    Weird because my friend changed at propQuest.inc where volcane npc quest would teleport you(instead of volcane dungeon, he put arena, just as a test) and it did work.
    That's different I'm not talking about teleport locations... I'm talking about "keys" as I stated before.

    but generally PropQuest.inc is not used any longer for the actual quest definition I've done minor tests in the past I've not actually coded anything new into it, other then that I've planned on just writing my own quest system via hooks anyway because of the way the NPC's have to be referenced it's a bitch.
    Last edited by AccountDeleted; 10-01-10 at 11:07 PM.

  25. #25
    Grand Master BBim is offline
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    Re: flyff npc editor & quest editor

    Quote Originally Posted by DeadlyData View Post
    That's different I'm not talking about teleport locations... I'm talking about "keys" as I stated before.

    but generally PropQuest.inc is not used any longer for the actual quest definition I've done minor tests in the past I've not actually coded anything new into it, other then that I've planned on just writing my own quest system via hooks anyway because of the way the NPC's have to be referenced it's a bitch.
    Oh sorry, I thought you were talking about quests in general, I didnt test this but I think the entire volcane quest is at propQuest item, it dont have a key like introduction or farewell so that might be why its at propQuest.inc.



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