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Gama (Src + Resource + Database + Web)

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Another free release being sold by multiple people and now it's here to stay.

Code:
#define __NEUZ_TITLE 
#if defined (__NEUZ_TITLE)
#define __NEUZ_TITLE_STR		"Gama Sea-Flyff"
#endif

#define __REV 5
#define __COUNTRY_ICON

/*

* __SWITCH_EQUIP //  ~ okay
* __GM_LISTING // ~ okay
* __WBQT_DROPLIST // ~ okay
* __WBQT_PETFILTER // ~ okay
* __WINDOWS_EVEIL // ~ okay
* __ORIGIN_CARD_SYSTEM // ~ okay
* __MASTERIES // ~ okay
* __NEW_DROP // ~ okay
* __SYS_ACHIEVEMENT // ~ okay
*/


#define	__PMA_BOSS_EXT
#define	__PMA_FIX_ATKMSG
#define	__PMA_LOTTERY
#define	__PMA_FIX_RANGE_SKILL
#define __PMA_OPT_1
#define __PMA_OPT_2 // ctrlLink
#define __PMA_OPT_3
#define __PMA_STUNBUG_FIX
#define	__PMA_TEST_COL
#define __SYS_MOUNT

//#define	__PMA_CLOAK_ANI
//#define	__PMA_CHS_UNDYING
//#define	__PMA_OPT_ASHIZZLEMENT

#if __REV >= 5	
#define __CHECKLOAD 								// Requires V18 Ticket stuff currently.
#define __CHANNELSWITCHER 						// Requires V18 Ticket stuff.
#define __V18TICKETAPP 							// Just the basic applet
#define __V18TICKET 								// Premium license and new loader + files.
#define __BULK3232018								//
//#define __CLOSETODEATHINDICATOR                   //
//#define __DISHADER                                //

#endif


#if __REV >= 4	
#define __TIMER
#define __SWITCH_EQUIP								//[ADD] Equipment Switch
#define __BUY_BACK									//[ADD] Buy Back
#define __QUICK_SELL								//[ADD] Fast sell blue item
#define __LAYERS_HEAVEN_TOWER						//[ADD] Layers for heaven tower
#define __EXCHANGE_GUILDE_MEUBLE					//[ADD] Exchange wood for guild house
#define __AUTH_SHOUT								//[MODIFICATION] Auth shout staff
#define __GETSPEED_LIMITS							//[MODIFICATION] Max speed (250%)
#define __PENYAS_ALLPARTY							//[MODIFICATION] Party Penyas


//#define __ANARCHY_SYSTEM
#endif

#if __REV >= 3
#define __FASHION_COMBINE							//[ADD] Fashion combine
#define __TRANSFER_AWAKE							//[ADD] Transfer awake
#define __SKILL_150_SYLPHIDE						//[ADD] Skill for sylphide : mine explosive
#define __SKILL_150_SPADASSIN						//[ADD] Skill for blade : lames spectrales
#define __SKILL_150_PRIMAT							//[ADD] Skill for primat : jugement celeste
#define __STACKABLE_POWERUPS						//[ADD] Stack consumables
#define	__ILLIMITED_PARTY_SKILL						//[ADD] Illimited party skill
#define	__REPEATITEMS								//[ADD] Stack consumable
#define	__ONELINEAWAKESCROLL						//[ADD] Scroll for awake
#define __COMPETENCES_DST_UP						//[ADD] New DST
#define __SKILL_MOVER_DMG							//[ADD] Skill monster with a new drop system
#define __INVENTORY_MENU							//[ADD] Inventory Menu
#define __REMOVE_MAIL								//[ADD] More option for mail
#define	__PARTYLIST_MESSENGER						//[ADD] Tab group in friend list
#define __GUILD_COLOR	 							//[ADD] Guild Color
#define __SCROLL_OF_UNBIND							//[ADD] Unbind scroll
#define __EVEIL_SUPPLEMENTAIRE						//[ADD] Scroll make more line for awake
#define __TICKETS_DETAILS							//[ADD] Number of player in the ticket
#define __GM_LISTING								//[ADD] MJ list in APP
#define __NPC_BUFF_CLASS							//[ADD] Pang with skill buff class
#define __WIKIPEDIA_MONSTER							//[ADD] Wiki monster
#define __DROP_GOLD									//[ADD] Drop penyas in resource files
#define __MAC_BAN									//[ADD] HwIds Ban 
#define __ADD_INFO_CHARACTER						//[ADD] More stat in APP on touch "H"
#define __SCROLL_SAVE_BLESSING						//[ADD] Transfer awake for fashion
#define __ITEM_CONVERTER							//[ADD] Buy items in inventory
#define __DIAMANT_SERTISSAGE_BONUS					//[ADD] New diamond
#define __RUNES_BONUS_FASHION						//[ADD] New bonus increment on fashion with a runes
#define __UPGRADE_SUCCESS							//[ADD] Fail stack upgrade
#define __ONLINE_BONUS								//[ADD] Online buff server
#define __VIP										//[ADD] ViP
#define __GAMA_POINTS								//[ADD] Cash Shop point can exchange In Game
#define __MORCEAU_ARME								//[ADD] Pieces of weapons
#define __WINDOW_BUTTON								//[ADD] Window reduction buttons

#define __BLOCK_DAMAGE								//[MODIFICATION] Amount of damage received / inflicted PvE of blocked hits as well as block rate
#define __MODEL_NPC_VIEW							//[MODIFICATION] 3D Model animated in NPC Menu
#define	__MESSENGER_CTRL_EXTENTED					//[MODIFICATION] Revising the list of friends
#define __MAX_SPEED									//[MODIFICATION] Max speed 250%
#define __MODIF_GS_TIME								//[MODIFICATION] Changes to the Guild Siege

#define __STAT_SYNC									//[FIX] Updating statistics for nearby players // PMA TODO :: Network Nuke
#define __ARROW_FIX									//[FIX] Impact of arrows on monsters
#define __SLOW_WALK_FIX								//[FIX] Fixed bugs positions with the walk key ("W")
#define __AWAKE_ENC									//[FIX] Encrypted Awake
#define __PET_TIMER									//[FIX] Activation time of the pet
#define __MOVE_WINDOW								//[FIX] Prevents the freeze window by moving it
#define __HIDE_FASHION_FIX							//[FIX] Fix for Hide Fashion head

/*
REV3 STUFF DISABLED
*/
#define __DAILY_QUEST								//[ADD] Daily quest
//#define __WEEKLY_QUEST							//[ADD] Weekly quest
//#define __VENDOR_UPDATE							//[ADD] Boutique, vente par objet
//#define __CASH_SHOP_IG            				//[ADD] Boutique CS accessible en jeu
//#define __MODIF_BUFF_PARTY						//[MODIFICATION] Buff & heal of zones without being grouped
//#define __POSI_SYNC								//[FIX] Position fix
//#define __GHOST_ATK_FIX							//[FIX] Monsters that do not appear by tapping a player
//#define __GHOST_ATK_FIX_NEW						//[FIX] Monsters that do not appear by tapping a player
//#define __DEST_FIX								//[FIX] Synchronization of the player's destination
//#define __STUN_FIX								//[FIX] Correction of "freeze & stun" in Guild Siege
//#define __PACKET_LOG								//[FIX] Packets logs
#endif

#if __REV >= 2
#ifdef __CLIENT										// // // // // // // //|||
#define __AES										// // // // // // // //|||//NOT USE FOR SELL.
#ifndef __AES										// // // // // // // //|||//NOT USE FOR SELL.
#define __SECURITY_FLYFFA_						//	CRYPTAGE CLIENT  //|||//NOT USE FOR SELL.
#endif											// // // // // // // //|||//NOT USE FOR SELL.
#define __CLIENT_SERVER_ENCRYPTION					// // // // // // // //|||
#endif												// // // // // // // //|||

#define __WBQT_DROPLIST								//[ADD] Drop list & modified drops view
#define __WBQT_PETFILTER							//[ADD] Filter for the pet with white list and blacklist
#define __WBQT_EXT_CURRENCY							//[ADD] Perin & Red Chips in inventory
#define __WBQT_TAMER_MISTAKE						//[ADD] Renaissance / Miracle via NPC
#define __WINDOWS_EVEIL								//[ADD] Awake via NPC
#define __APP_TELEPORTER							//[ADD] Teleporter
#define __DUNGEON_EXTENDED							//[ADD] Solo & Guild dungeons
#define __AUTO_MAX_SKILL							//[ADD] Auto max skill
#define	__MODEL_VIEW								//[ADD] Model viewer
#define __WBQT_GUILD_BUFFS							//[ADD] Guild buff
#define __HEALING_AFFICHAGE 						//[ADD] Heal show effect (green for :: ActiveMover & purple for others)
#define __BOX_LEVEL_REQ 							//[ADD] Allows you to set a minimum level necessary for opening GiftBoxes
#define __SAVE_FIX									//[ADD] Create additional save points for the player
#define __DST_STATS_PERCENTS 						//[ADD] strength, dexterity, endurance and intelligence in percentages
#define __DST_BOSS_DEGATS_RESIST 					//[ADD] New DST damage and boss resistance
#define __DST_CHANCEDROP_GOLD 						//[ADD] New DST drop & penyas in percentages
#define __DST_HEAL_PERCENT	 						//[ADD] New DST heal in percentages
#define __RES_1920x1080								//[ADD] New resolution
#define __MAP_V19									//[ADD] V19 Map
#define	__ADDSHOPITEM								//[ADD] ADD Shop item
#define	__HOTKEY									//[ADD] Change of touch
#define __ALIASING									//[ADD] Anti Aliasing
#define __NEWS_UPGRADE_MATERIALS					//[ADD] New upgrades materials				
#define __NEW_DROP									//[ADD] New drop system
#define __MODE_NOSTALGIE							//[ADD] Command for low rate exp
#define	__FASTJOBCHANGE								//[ADD] Fast job change
#define __DST_COOLTIME_DUNGEON						//[ADD] New DST reduction of instance CoolDown
#define __AFFICHAGE_FASHIONS						//[ADD] Hide fashions

#define __NO_ARROW									//[MODIFICATION] No need for arrow, mantra & conjuration
#define __NO_PARCHO									//[MODIFICATION] No need scroll of shout & scroll for illimited party skill
#define __NO_PET_LIFE								//[MODIFICATION] Pet life disabled
#define __PET_EXP									//[MODIFICATION] Exp from pets / eggs by hitting mobs
#define __PENYAS_INVENTORY_LOOT						//[MODIFICATION] Penyas dropped on mobs go directly into the inventory
#define __GUILD_JOIN_NOTIME 						//[MODIFICATION] No cooldown for join guild
#define __NO_AWAKE 									//[MODIFICATION] It is no longer possible to awake the collectors
#define __NEW_WEAPON_GLOW						 	//[MODIFICATION] Glow v17 on weapons
#define __NEW_STACKABLE_AMPS						//[MODIFICATION] New stackable AMPS (5)

#define __MINIMAP_RECTANGLE 						//[FIX] Fix attraction skill
#define __USER_NOT_IN_GW_FIX 						//[FIX] Disables teleportation during Guild Siege phases if the player is not on the map
#define __GW_NO_TICKETS 							//[FIX] Disables teleporting by ticket when the player is in the Guild Siege
#define __REVIVAL_FIX 								//[FIX] The resurrection window can no longer appear if the player is not dead
#define __PARTYSKILL_REFRESH 						//[FIX] When the player enters a group, the started group skills are refreshed
#define	__YS_CHATTING_BLOCKING_SYSTEM				//[FIX] Commands /ignore
#define	__GW_NOTICKETS								//[FIX] Unusable tickets in gs
#define	__CHECKS_CHARS								//[FIX] Character verification via DB
#define	__SAVE_PLAYER_OUT							//[FIX] Commands /outall

#define __FIX_TELEPORT								//[CHEAT] Changing applets from the SendTeleportPlayer () and SendSummonPlayer () functions to __REPLACE () to prevent teleportation via third-party software
#define __SECURITY_FIXES							//[CHEAT] Various fix duplication and crashes
#define __TEXT_MENU									//[FONCTION] Texts on the menu via character.inc AddMenu2 (MMI_ "text")	

#define 	__CHARACTER_INJECTION					//[SECURITY] Character sql injection
#define 	__GUILD_INJECTION						//[SECURITY] Injection sql guild
#define		__MAX_CHAR_PLAYER						//[SECURITY] Max letters in the name
#define		__FIX_DUPLI_4PERSONNAGES				//[SECURITY] Fix the duplication of the 4th slot
#define		__ADMIN_AUTH							//[SECURITY] Admin Auth Fix
#define 	__ATTACK_SPEED							//[SECURITY] Attack Speed Fix
#define 	__SPEEDHACK_FIX							//[SECURITY] Speed hack fix
#define		__RANGE_FIX								//[SECURITY] Range hack fix
#define 	__INCLINATION_FIX						//[SECURITY] Inclination Fix
#define 	__JUMP_FIX								//[SECURITY] Jump Fix
#define 	__MAPNAME_CHANGE_FIX					//[SECURITY] Map name change
#define 	__FIX_DUPLI								//[SECURITY] Fix duplication
#define 	__FIX_DUPLI_PENYAS						//[SECURITY] duplication penya with cost
#define 	__FIX_GW_NOTNAME						//[SECURITY] Guild have not name for GW
#define 	__FIX_PLAYER_INVISIBLE					//[SECURITY] Player can use invible mode
#define		__FIX_PERLE_RAMASSEUR					//[SECURITY] Fix pets
#define 	__TRANSY_FIX							//[SECURITY] Fix transy system
#define		__FIX_RESTATE							//[SECURITY] Fix restats
#define		__FIX_CE_METTRE_EN_ADMIN				//[SECURITY] Fix the possibility of this put in admin
#define		__FIX_CHEACK_TAX_DISPLAY				//[SECURITY] Fix taxes
#define		__FIX_SEX_NPC 							//[SECURITY] Fix sex of NPC
#define		__NO_DROP_CRASH							//[SECURITY] Crashes during drops
#define		__HACK_0516								//[SECURITY] prevents corruption of server files

/*
REV2 STUFF DISABLED
*/
//#define	__RANDOM_BOX							//[ADD] 
//#define	__SHPV_SECURITY 						//[FIX] 
//#define __FIX_SKILL_RESET							//[FIX] 
//#define __PROPERTY_MAPPING 						//[MODIFICATION - NOT FINISH] 
#endif

#if __REV >= 1
#define __AFK_VENDOR							//[ADD] Offline vendor no bugg + database
#define __EMOTICON_CHAT 						//[ADD] Emoticon chat
#define	__ORIGIN_CARD_SYSTEM 					//[ADD] Card album
#define __DPSMETER								//[ADD] DPS Meter 
#define	__PARTYFINDER							//[ADD] Party finder
#if defined (__PARTYFINDER)						////////////////////////////////////////////////////////////////////////////
#define	__PARTYFINDER_SKILLS_USE				//[ADD] Showing group skills in group search //
#endif											////////////////////////////////////////////////////////////////////////////
#define __MASTERIES								//[ADD] Passive talents
#define	__WIKIPEDIA_ITEM						//[ADD] Wiki items
#define	__LOOKCHANGE							//[ADD] Model change
#define __PLAYER_RANKING						//[ADD] Ranking directly in game
#define __ICON_SYSTEM							//[ADD] Badge System 				// PMA TODO :: TOTAL MADNESS
#define __SYS_SANDBOX							//[ADD] Sand Box
#define __EATPET_STATS 							//[ADD] Ability to place bonuses on pets
#define __BOUTON_REDUIRE						//[ADD] Reduction button of the game window
#define __TAB_INVENTORY 						//[ADD] 168 slots inventory
#define __3RD_LEGEND16							//[ADD] 3th class
#define __MENU_NEWS_SYSTEM						//[ADD] Menu [System] Gama-Flyff
#define __ITEMLINK 								//[ADD] Item link

#define __NEW_SKILL_TREE 						//[MODIFICATION] Skill tree v16
#define	__IMPROVE_MAP_SYSTEM					//[MODIFICATION] Map v16 in touch "M"
#define __CHAR_CREATE_EDIT						//[MODIFICATION] New create character
#if defined (__CHAR_CREATE_EDIT)
#define __CHAR_CREATE_ME						//[MODIFICATION] Create character => Creating objects via inventory
#endif
#define __PET_DIST								//[MODIFICATION] The pet takes the loot of the object the least distant to the farthest from the players
#define __NEW_EXCHANGE_V19						//[MODIFICATION] ExchangeScript menu v19
#define __FUREUR_SKILL_ALL						//[MODIFICATION] Fury party skill for all
#define __NO_AFTER_SKIN 						//[MODIFICATION] Removing banners under the choice of the server
#define __REMOVE_MAX_RECOVER_RATE 				//[MODIFICATION] Removing the maximum HP limit for a consumable
//#define __NAMES_FONTS							//[MODIFICATION] New Writing style for movers' names

#define	__TERRAIN_MAX							//[DLC] MAX TERRAIN --> (6000)

#define __BS_FIX_ARRIVEPOS_ALGO					//[FIX] Fix position
#define __POSI_BUG_FIX							//[FIX] Fix position
#define __COLLISION_FIX_PLAYER					//[FIX] Collision of players with light obstacles 
#define __PET_FIX								//[FIX] No collission for pet
#define __CROSSBOW								//[FIX] Position of the crossbow
#define __PET_VERIFITEM							//[FIX] The pet will no longer attempt to pick up other objects than OT_ITEM
#define __FIX_TEXTUREBUG						//[FIX] Will no longer crash the client in case a bug texture or is missing
#define __MAP_NOTEXTURE							//[FIX] Will not cause any more problem in case the vector managing the .dds of the minimap is empty
#define __FIX_DARKILLUSION						//[FIX] Dark illusion will not disappear after being launched
#define __SECURITY_FIX_EMOTICON					//[FIX] Crash using emoticons
#define __EEL_BUG_FIX							//[FIX] Restat bug with consumable
#define __TICK_DOT_INT 							//[FIX] Damage over time from DWORD to INT to exceed 65535 damage per tick
#define __ATTRACTION_FIX_SKILL 					//[FIX] Attraction skill fix n*2
#define __FIX_BASILIK 							//[FIX] Increase in the number of maximum vertex on a model from 4096 to 4202
#define __CHAT_FIX								//[FIX] Way to crash with the window of say
#define __VIS_FIX								//[FIX] Not being able to remove the beads from the pet collectors as if they were piercings
#define __QUGET_SWAP_FIX						//[FIX] Can not exceed the maximum value of HP, MP & FP of the character
#define __USER_NOT_IN_ARENA_FIX					//[FIX] Menu to leave the arena
#define __ADD_FRIEND_FIX						//[FIX] Friends list
#define __ON_QUERY_START_COLLECTING_FIX			//[FIX] Collect

#define __FIX_ONEKILL							//[CHEAT] A character lower than the AUTH_GAMEMASTER rank can no longer oneshoot the monsters
#define __FIX_POS_CAMERA						//[CHEAT] It is no longer possible to move the camera closer or closer than the maximum allowed via third-party software
#define __FIX_RANGE_SKILL						//[CHEAT] It is no longer possible to launch skills at abnormal distances
#define __NPC_CHECK_EXCHANGE					//[CHEAT] Check if the ExchangeScript menu has not been modified by a player on the NPC
#define __GH_DUPE_FIX							//[CHEAT] Duplicating objects from the guild house
#define __LEVEL_BOT_FIX 						//[CHEAT] Impossibility to use the minimap in the creation of a Level Bot (deactivation of the targeting via minimap)

#define __ADDBUFF								//[FONCTION] DoAddBuff(DWORD dwSkill, int nLevel, int nTime, CCtrl *pTarget) => Allow to give a buff to a target
#define __TEXTURE_ICON_SCALE					//[FONCTION] RenderTexture3( int x, int y, CTexture* pTexture, DWORD dwBlendFactorAlhpa, FLOAT fScaleX , FLOAT fScaleY ) ==> Decrease the size of an icon

/*
REV1 STUFF DISABLED
*/
//#define __FIX_SPEED_BONUS						//[FIX] Max speed
//#define __FIX_DUMBLEJUMP						//[FIX] Jump several times in a row without touching the floor
#define __ORIGIN_NEW_ANNOUNCE					//
//#define __SYS_ACHIEVEMENT						//[ADD] Achievement system ! [THE BEST ONE]
//#if defined (__SYS_ACHIEVEMENT)						////////////////////////////////////////////////////////////////////////////
//#define	__PMA_OPT_ASHIZZLEMENT				//
//#endif

#endif

0 support will be given by me as you guys never hit the thanks button and(or) say thanks in general.

Download: | Password: RageZone
 
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Thank you for your selfless dedication!





Where is the game client?
 
Junior Spellweaver
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Successfully registered and successfully created a character, but you cannot enter the game world
 
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Neuz.exe caused an EXCEPTION_ACCESS_VIOLATION in module Neuz.exe at 0023:00470BD8

- Registers

EAX=096AD3EC EBX=08AE0860 ECX=09AC8730 EDX=09AC8720 ESI=09EC8B3C
EDI=FFFFFFF0 EBP=096AD3C4 ESP=096AD3BC EIP=00470BD8 FLG=00010207
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:00470BD8 Neuz.exe
0023:00518E2A Neuz.exe
0023:005235A9 Neuz.exe
0023:007A7059 Neuz.exe
0023:0095A1D8 Neuz.exe
0023:0095A27F Neuz.exe
0023:7553343D kernel32.dll
0023:77019812 ntdll.dll
0023:770197E5 ntdll.dll

-----------------------------------------

When I run the client, the above error appears.
 
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done. just wondering __SWITCH_EQUIP feature is still on bug about the accessories,fashions,mask and cloaks i can't equip those items :laugh:
Stop being so lazy and just add the needed conditionals lol.
 
Junior Spellweaver
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Does this work properly? I register an account Create a role Where I have been stuck in the world, use SQL2014
 
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Thank you very much for the advice sir, But im just a leecher and newbie about flyff developing haha! sorry about that i dunno where to start Haha! :*:

Your account is 4 years old and your still calling yourself a newbie? Stop being so and make an effort to learn what an conditional statement is.

Here ->

@ everyone one else if you having problems you'll need to figure them out yourself or among each other. Several crappy servers used/using these files. So it's safe to assume they work to a degree anything other then that is solely on you.
 
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Why I always can't enter the game world



Your account is 4 years old and your still calling yourself a newbie? Stop being so and make an effort to learn what an conditional statement is.

Here ->

@ everyone one else if you having problems you'll need to figure them out yourself or among each other. Several crappy servers used/using these files. So it's safe to assume they work to a degree anything other then that is solely on you.
Why I always can't enter the game world
 
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Yes i've created my account 4yrs ago, But im not a developer im just a player in webzen my account here is just for checking things about flyff community i really dont have any idea about flyff developing thats why i'm asking, I'm not going to ask if i am a developer am i right sir? :laugh:

Here you are 5 years ago asking about source stuff http://forum.ragezone.com/f457/tut-source-neuz-ip-772227-post8544776/#post8544776 but your not trying to be a dev though right? You sure are super entitled and expect the spoon with no effort.
 
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Well i did try this :

typedef void * POINTER_64, * PVOID64;

and it gave me 4 errors instead of 28.

error C2059: syntax error : ',' C:\Program Files (x86)\Windows Kits\8.1\Include\um\winnt.h

I also still have this problem :
Error C2146: syntax error : missing ';' before identifier 'Buffer' C:\Program Files (x86)\Windows Kits\8.1\Include\um\winnt.h


I also included windows.h in StdAfx.h but that gave me around 1000 errors.
 
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Use:
Code:
#define POINTER_64 __ptr64

In StdAfx.h

Since your upgrading it take a look @ my V15 and and use it as a guide.
 
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