KFlyff Monster Releases!

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  1. #1
    One word! Im Fawkin Pro! Xakzi is offline
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    Jul 2010 Join Date
    SwedenLocation
    1,356Posts

    KFlyff Monster Releases!

    Yo Ragezone!!

    KFlyff recently patched new monsters, and I couldn't hold myself to not care...

    Even thought almost everyone got the kflyff client, here is a few new monsters..

    Images
    Spoiler:

    Turtle dispatch
    Spoiler:



    Rabbit Fighter
    Spoiler:



    Rabbit Sworder
    Spoiler:



    Rabbit Spear
    Spoiler:




    Rabbit Assassin
    Spoiler:



    Rabbit Axe
    Spoiler:



    Evil Servants of the lease
    Spoiler:






    o3d & DDS
    Spoiler:



    Resource
    Spoiler:

    PropMover.txt.txt
    Spoiler:

    Code:
    //Keep inmind that the monster names are taken from google translate ;)
    
    IDS_PROPMOVER_TXT_002216 Turtle dispatch
    IDS_PROPMOVER_TXT_002217
    IDS_PROPMOVER_TXT_002218 Rabbit Fighter
    IDS_PROPMOVER_TXT_002219
    IDS_PROPMOVER_TXT_002220 Rabbit Sworder
    IDS_PROPMOVER_TXT_002221
    IDS_PROPMOVER_TXT_002222 Rabbit Spear
    IDS_PROPMOVER_TXT_002223
    IDS_PROPMOVER_TXT_002224 Rabbit Assassin
    IDS_PROPMOVER_TXT_002225
    IDS_PROPMOVER_TXT_002226 Rabbit Axe
    IDS_PROPMOVER_TXT_002227
    IDS_PROPMOVER_TXT_002228 Evil Servants of the lease

    PropMover.txt
    Spoiler:

    Code:
    MI_TURTLEGUARDER	IDS_PROPMOVER_TXT_002216	AII_MONSTER	100	100	100	100	382	670	=	BELLI_MELEE	=	129	=	=	RANK_NORMAL	0	=	1	=	1980	2200	II_WEA_MOB_MONSTER3_ATK1	II_WEA_MOB_MONSTER3_ATK2	II_WEA_MOB_MONSTER3_ATK3	=	1.1	=	=	=	=	=	=	1000	2400	200000	100	300	130	0	=	3	5	=	0.075	=	0	=	=	=	108	0	0	0	0.3	-0.3	2000	=	=	=	=	11	3324998	0	=	=	1	II_WEA_HAN_HAND	VT_ITEM	=	=	=	=	=	=	=	=	SND_ITEM_ANIMAL 	SND_PC_DMGWANB	=	=	=	IDS_PROPMOVER_TXT_002217
    MI_RABBITFIGHTER	IDS_PROPMOVER_TXT_002218	AII_MONSTER	100	100	100	100	392	700	=	BELLI_MELEE	=	133	=	=	RANK_NORMAL	0	=	1	=	2000	2220	II_WEA_MOB_MONSTER3_ATK1	II_WEA_MOB_MONSTER3_ATK2	II_WEA_MOB_MONSTER3_ATK3	=	1.1	=	=	=	=	=	=	1000	2400	220000	100	310	130	0	=	4	5	=	0.075	=	0	=	=	=	108	0	-0.3	0	0	0.3	2000	=	=	=	=	11	4023248	0	=	=	1	II_WEA_HAN_HAND	VT_ITEM	=	=	=	=	=	=	=	=	SND_ITEM_ANIMAL 	SND_PC_DMGWANB	=	=	=	IDS_PROPMOVER_TXT_002219
    MI_RABBITSWORDER	IDS_PROPMOVER_TXT_002220	AII_MONSTER	100	100	100	100	402	750	=	BELLI_MELEE	=	137	=	=	RANK_NORMAL	0	=	1	=	2020	2240	II_WEA_MOB_MONSTER3_ATK1	II_WEA_MOB_MONSTER3_ATK2	II_WEA_MOB_MONSTER3_ATK3	=	1.1	=	=	=	=	=	=	1000	2400	240000	100	315	130	0	=	5	5	=	0.075	=	0	=	=	=	108	0.3	0	-0.3	0	0	2000	=	=	=	=	11	4868131	0	=	=	1	II_WEA_HAN_HAND	VT_ITEM	=	=	=	=	=	=	=	=	SND_ITEM_ANIMAL 	SND_PC_DMGWANB	=	=	=	IDS_PROPMOVER_TXT_002221
    MI_RABBITSPEAR	IDS_PROPMOVER_TXT_002222	AII_MONSTER	100	100	100	100	412	800	=	BELLI_MELEE	=	141	=	=	RANK_NORMAL	0	=	1	=	3020	3600	II_WEA_MOB_MONSTER3_ATK1	II_WEA_MOB_MONSTER3_ATK2	II_WEA_MOB_MONSTER3_ATK3	=	1.1	=	=	=	=	=	=	1000	2400	260000	100	320	130	0	=	1	5	=	0.075	=	0	=	=	=	108	0	0	0.3	-0.3	0	2000	=	=	=	=	11	5890438	0	=	=	1	II_WEA_HAN_HAND	VT_ITEM	=	=	=	=	=	=	=	=	SND_ITEM_ANIMAL 	SND_PC_DMGWANB	=	=	=	IDS_PROPMOVER_TXT_002223
    MI_RABBITASSASSIN	IDS_PROPMOVER_TXT_002224	AII_MONSTER	100	100	100	100	422	850	=	BELLI_MELEE	=	145	=	=	RANK_NORMAL	0	=	1	=	2100	2300	II_WEA_MOB_MONSTER3_ATK1	II_WEA_MOB_MONSTER3_ATK2	II_WEA_MOB_MONSTER3_ATK3	=	1.1	=	=	=	=	=	=	1000	2400	280000	100	330	130	0	=	2	5	=	0.075	=	0	=	=	=	108	-0.3	0.3	0	0	0	2000	=	=	=	=	11	7127430	0	=	=	1	II_WEA_HAN_HAND	VT_ITEM	=	=	=	=	=	=	=	=	SND_ITEM_ANIMAL 	SND_PC_DMGWANB	=	=	=	IDS_PROPMOVER_TXT_002225
    MI_RABBITAXE	IDS_PROPMOVER_TXT_002226	AII_MONSTER	100	100	100	100	432	900	=	BELLI_MELEE	=	149	=	=	RANK_NORMAL	0	=	1	=	2200	2400	II_WEA_MOB_MONSTER3_ATK1	II_WEA_MOB_MONSTER3_ATK2	II_WEA_MOB_MONSTER3_ATK3	=	1.1	=	=	=	=	=	=	1000	2400	300000	100	350	130	0	=	3	5	=	0.075	=	0	=	=	=	108	0	0	0	0.3	-0.3	2000	=	=	=	=	11	8624191	0	=	=	1	II_WEA_HAN_HAND	VT_ITEM	=	=	=	=	=	=	=	=	SND_ITEM_ANIMAL 	SND_PC_DMGWANB	=	=	=	IDS_PROPMOVER_TXT_002227
    MI_IBLESSPUPPET	IDS_PROPMOVER_TXT_002228	AII_MONSTER	616	616	616	616	253	3300	=	BELLI_MELEE2X	=	150	=	=	RANK_SUPER	0	=	1	=	7000	7500	II_WEA_MOB_MONSTER3_ATK1	II_WEA_MOB_MONSTER3_ATK2	II_WEA_MOB_MONSTER3_ATK3	=	0.38	=	=	=	=	=	=	1000	3000	100000000	100	900	130	0	=	4	10	=	0.12	=	0	=	=	=	113	0	-0.3	0	0	0.3	2000	=	=	=	=	15000	43120955	0	=	=	1	II_WEA_HAN_HAND	VT_ITEM	=	=	=	=	=	=	=	=	SND_ITEM_ANIMAL 	SND_PC_DMGWANB	=	=	=	IDS_PROPMOVER_TXT_002229

    PropMoverEx.inc
    Spoiler:

    Code:
    MI_TURTLEGUARDER						
    {						
    	m_nAttackFirstRange = 8;					
    	AI					
    	{					
    		#Scan				
                        {						
    			scan 			
                        }						
    		#battle				
    		    {				
    			Attack cunning low			
                                   						
                        }						
    		#move				
    		    {				
    			Loot d 5			
    		    }				
       	}               					
    }					
    	
    MI_RABBITFIGHTER						
    {						
    	m_nAttackFirstRange = 8;					
    	AI					
    	{					
    		#Scan				
                        {						
    			scan 			
                        }						
    		#battle				
    		    {				
    			Attack cunning low			
                                   						
                        }						
    		#move				
    		    {				
    			Loot d 5			
    		    }				
       	}               					
    }					
    	
    MI_RABBITSWORDER						
    {						
    	m_nAttackFirstRange = 8;					
    	AI					
    	{					
    		#Scan				
                        {						
    			scan 			
                        }						
    		#battle				
    		    {				
    			Attack cunning low			
                                   						
                        }						
    		#move				
    		    {				
    			Loot d 5			
    		    }				
       	}               					
    }						
    
    MI_RABBITSPEAR			
    {						
    	m_nAttackFirstRange = 8;					
    	AI					
    	{					
    		#Scan				
                        {						
    			scan 			
                        }						
    		#battle				
    		    {				
    			Attack cunning low			
                                   						
                        }						
    		#move				
    		    {				
    			Loot d 5			
    		    }				
       	}               					
    }				
    		
    MI_RABBITASSASSIN						
    {						
    	m_nAttackFirstRange = 8;					
    	AI					
    	{					
    		#Scan				
                        {						
    			scan 			
                        }						
    		#battle				
    		    {				
    			Attack cunning low			
                                   						
                        }						
    		#move				
    		    {				
    			Loot d 5			
    		    }				
       	}               					
    }		
    				
    MI_RABBITAXE						
    {						
    	m_nAttackFirstRange = 8;					
    	AI					
    	{					
    		#Scan				
                        {						
    			scan 			
                        }						
    		#battle				
    		    {				
    			Attack cunning low			
                                   						
                        }						
    		#move				
    		    {				
    			Loot d 5			
    		    }				
       	}               					
    }			
    			
    MI_IBLESSPUPPET						
    {						
    	m_nAttackFirstRange = 8;					
    	AI					
    	{					
    		#Scan				
                        {						
    			scan 			
                        }						
    		#battle				
    		    {				
    			Attack cunning low	
    			 Rangeattack 20		
                                   						
                        }						
    		#move				
    		    {				
    			Loot d 5			
    		    }				
       	}               					
    }

    MdlDyna.inc
    Spoiler:

    Code:
    	TurtleGuarder           MI_TURTLEGUARDER    MODELTYPE_ANIMATED_MESH "" 0   MD_MID 0  1.5f 0 1 ATEX_NONE 1		
    	{
    		"stand"     MTI_STAND 
    		"walk"      MTI_WALK 
    		"idle1"     MTI_IDLE1 
    		"idle1"     MTI_IDLE2
    		"dmg1"      MTI_DMG1
    		"dmg2"      MTI_DMG2
    		"dmgFly"    MTI_DMGFLY
    		"dmgDie"    MTI_DMGDIE
    		"dmgLive"   MTI_DMGLIVE
    		"die1"      MTI_DIE1
    		"atk1"      MTI_ATK1
    		"atk2"      MTI_ATK2
    		"atk1"      MTI_ATK3
    		"groggy"    MTI_GROGGY
    
    		// extra
    		"walk"      MTI_JUMP1 
    		"walk"      MTI_JUMP2 
    		"walk"      MTI_JUMP3 
    		"walk"      MTI_JUMP4 
    		"walk"      MTI_RUN
    	}
    		Rabbitfighter           MI_RABBITFIGHTER    MODELTYPE_ANIMATED_MESH "" 0   MD_MID 0  1.5f 0 1 ATEX_NONE 1		
    	{
    		"stand"     MTI_STAND 
    		"walk"      MTI_WALK 
    		"idle1"     MTI_IDLE1 
    		"idle1"     MTI_IDLE2
    		"dmg1"      MTI_DMG1
    		"dmg2"      MTI_DMG2
    		"dmgFly"    MTI_DMGFLY
    		"dmgDie"    MTI_DMGDIE
    		"dmgLive"   MTI_DMGLIVE
    		"die1"      MTI_DIE1
    		"atk1"      MTI_ATK1
    		"atk2"      MTI_ATK2
    		"atk1"      MTI_ATK3
    		"groggy"    MTI_GROGGY
    
    		// extra
    		"walk"      MTI_JUMP1 
    		"walk"      MTI_JUMP2 
    		"walk"      MTI_JUMP3 
    		"walk"      MTI_JUMP4 
    		"walk"      MTI_RUN
    	}
    		RabbitSworder           MI_RABBITSWORDER    MODELTYPE_ANIMATED_MESH "" 0   MD_MID 0  1.5f 0 1 ATEX_NONE 1		
    	{
    		"stand"     MTI_STAND 
    		"walk"      MTI_WALK 
    		"idle1"     MTI_IDLE1 
    		"idle1"     MTI_IDLE2
    		"dmg1"      MTI_DMG1
    		"dmg2"      MTI_DMG2
    		"dmgFly"    MTI_DMGFLY
    		"dmgDie"    MTI_DMGDIE
    		"dmgLive"   MTI_DMGLIVE
    		"die1"      MTI_DIE1
    		"atk1"      MTI_ATK1
    		"atk2"      MTI_ATK2
    		"atk1"      MTI_ATK3
    		"groggy"    MTI_GROGGY
    
    		// extra
    		"walk"      MTI_JUMP1 
    		"walk"      MTI_JUMP2 
    		"walk"      MTI_JUMP3 
    		"walk"      MTI_JUMP4 
    		"walk"      MTI_RUN
    	}
    		RabbitSpear           MI_RABBITSPEAR    MODELTYPE_ANIMATED_MESH "" 0   MD_MID 0  1.5f 0 1 ATEX_NONE 1		
    	{
    		"stand"     MTI_STAND 
    		"walk"      MTI_WALK 
    		"idle1"     MTI_IDLE1 
    		"idle1"     MTI_IDLE2
    		"dmg1"      MTI_DMG1
    		"dmg2"      MTI_DMG2
    		"dmgFly"    MTI_DMGFLY
    		"dmgDie"    MTI_DMGDIE
    		"dmgLive"   MTI_DMGLIVE
    		"die1"      MTI_DIE1
    		"atk1"      MTI_ATK1
    		"atk2"      MTI_ATK2
    		"atk1"      MTI_ATK3
    		"groggy"    MTI_GROGGY
    
    		// extra
    		"walk"      MTI_JUMP1 
    		"walk"      MTI_JUMP2 
    		"walk"      MTI_JUMP3 
    		"walk"      MTI_JUMP4 
    		"walk"      MTI_RUN
    	}
    		RabbitAssassin           MI_RABBITASSASSIN    MODELTYPE_ANIMATED_MESH "" 0   MD_MID 0	1.5f 0 1 ATEX_NONE 1		
    	{
    		"stand"     MTI_STAND 
    		"walk"      MTI_WALK 
    		"idle1"     MTI_IDLE1 
    		"idle1"     MTI_IDLE2
    		"dmg1"      MTI_DMG1
    		"dmg2"      MTI_DMG2
    		"dmgFly"    MTI_DMGFLY
    		"dmgDie"    MTI_DMGDIE
    		"dmgLive"   MTI_DMGLIVE
    		"die1"      MTI_DIE1
    		"atk1"      MTI_ATK1
    		"atk2"      MTI_ATK2
    		"atk1"      MTI_ATK3
    		"groggy"    MTI_GROGGY
    
    		// extra
    		"walk"      MTI_JUMP1 
    		"walk"      MTI_JUMP2 
    		"walk"      MTI_JUMP3 
    		"walk"      MTI_JUMP4 
    		"walk"      MTI_RUN
    	}
    		RabbitAxe           MI_RABBITAXE    MODELTYPE_ANIMATED_MESH "" 0   MD_MID 0  1.5f 0 1 ATEX_NONE 1		
    	{
    		"stand"     MTI_STAND 
    		"walk"      MTI_WALK 
    		"idle1"     MTI_IDLE1 
    		"idle1"     MTI_IDLE2
    		"dmg1"      MTI_DMG1
    		"dmg2"      MTI_DMG2
    		"dmgFly"    MTI_DMGFLY
    		"dmgDie"    MTI_DMGDIE
    		"dmgLive"   MTI_DMGLIVE
    		"die1"      MTI_DIE1
    		"atk1"      MTI_ATK1
    		"atk2"      MTI_ATK2
    		"atk1"      MTI_ATK3
    		"groggy"    MTI_GROGGY
    
    		// extra
    		"walk"      MTI_JUMP1 
    		"walk"      MTI_JUMP2 
    		"walk"      MTI_JUMP3 
    		"walk"      MTI_JUMP4 
    		"walk"      MTI_RUN
    	}
    		IblessPuppet           MI_IBLESSPUPPET    MODELTYPE_ANIMATED_MESH "" 0   MD_MID 0  1.5f 0 1 ATEX_NONE 1		
    	{
    		"stand"     MTI_STAND 
    		"walk"      MTI_WALK 
    		"idle1"     MTI_IDLE1 
    		"idle1"     MTI_IDLE2
    		"dmg1"      MTI_DMG1
    		"dmg2"      MTI_DMG2
    		"dmgFly"    MTI_DMGFLY
    		"dmgDie"    MTI_DMGDIE
    		"dmgLive"   MTI_DMGLIVE
    		"die1"      MTI_DIE1
    		"atk1"      MTI_ATK1
    		"atk2"      MTI_ATK2
    		"atk1"      MTI_ATK3
    		"groggy"    MTI_GROGGY
    
    		// extra
    		"walk"      MTI_JUMP1 
    		"walk"      MTI_JUMP2 
    		"walk"      MTI_JUMP3 
    		"walk"      MTI_JUMP4 
    		"walk"      MTI_RUN
    	}

    DefineObj.h
    Spoiler:

    Code:
    #define	MI_TURTLEGUARDER			1534
    #define	MI_RABBITFIGHTER			1535
    #define	MI_RABBITSWORDER			1536
    #define	MI_RABBITSPEAR				1537
    #define	MI_RABBITASSASSIN			1538
    #define	MI_RABBITAXE				1539
    #define	MI_IBLESSPUPPET				1540
    
    (The original id numbers for kflyff, go for that if  the numbers are not already in use for other monster)



    I hope I didn't forget to edit any of the code from "v18" to "v15", if so, just mention it and I will fix it

    Sincerely~ Xakzi


  2. #2
    Flyff Developer ShadowDragon is offline
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    Re: KFlyff Monster Releases!

    Lol wtf? most of those they just copied old models and modified some things xD

  3. #3
    Flyff Developer Intelligence is offline
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    Re: KFlyff Monster Releases!

    But atleast he still gave some instead of nothing :D

    Nice release. (+ I don't have this in my test server to be honest ^^)

  4. #4
    Flyff Developer ShadowDragon is offline
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    Re: KFlyff Monster Releases!

    Quote Originally Posted by Intelligence View Post
    But atleast he still gave some instead of nothing :D

    Nice release. (+ I don't have this in my test server to be honest ^^)
    When did I say that he made them?

    I was pointing out the fail kflyff made lol about the repeated/copied models.

  5. #5
    Flyff Developer Intelligence is offline
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    Re: KFlyff Monster Releases!

    I didn't say he made them, I mean he still share them (even though the release didn't made them) instead of nothing. + It's useful for me, because as I said 'I do not have them in my test server so I can add them though'.

    KFlyff made fail? Alright, didn't notice that in your first post. Now I know.

  6. #6
    Flyff Developer ShadowDragon is offline
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    Re: KFlyff Monster Releases!

    Quote Originally Posted by Intelligence View Post
    I didn't say he made them, I mean he still share them (even though the release didn't made them) instead of nothing. + It's useful for me, because as I said 'I do not have them in my test server so I can add them though'.

    KFlyff made fail? Alright, didn't notice that in your first post. Now I know.
    Yeah.
    The Turtle Dispatch is very similar, if not the same as previous turtle models.
    The Rabbit Fighter is the same as the Sakai monster in Traseia.
    The Rabbit Sworder is the same as the previous model, but with sword the Vile Thorn monster uses.
    Rabbit Spear is the same as above, but with the spear of the Immovable Crag monster.

    They all have something about them that's been copied and modified slightly lol.

  7. #7
    Trust your senses Gravious is offline
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    Re: KFlyff Monster Releases!

    These models really suck... Are they being used in kFlyff for something?
    There's also no need to release this, we all know how to get models from a client.

  8. #8
    Flyff Developer Intelligence is offline
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    Re: KFlyff Monster Releases!

    I don't though, I think this is a good release (for those people who don't know how to get models from other client 'like me').

  9. #9
    One word! Im Fawkin Pro! Xakzi is offline
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    Re: KFlyff Monster Releases!

    Like I said, I know most of the people got the kflyff client already, and I couldn't hold myself of not releasing these haha xD

    The fighter & the turtle seems to have new animations then the old and previous ones, even with new names, not sure and going to check that out after I have posted this Post...

    Edit: Ait checked them out...

    This is the "Sakai" http://screensnapr.com/v/BKejma.png

    That is Guardier, the new one is fighter.. also with newer Animations..

    This is the old turtle http://screensnapr.com/v/QmHZGS.png
    They don't even look the same, but uses the same animations.. There
    Now you know the difference of these new and old monsters :3
    Last edited by Xakzi; 23-02-12 at 12:04 PM.

  10. #10
    Flyff Developer ShadowDragon is offline
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    Re: KFlyff Monster Releases!

    You misunderstood what I was saying. I don't mean the mobs are exactly the same. I'm saying that they copied the entire model, and made a few minor changes.

    Here's a side by side comparison:


    The both have the exact same basic structure. The one on the left, has a collar, but the right one does not. The one on the right has knuckle bracers, but the left does not. Also, the right one has vastly improved textures, but the differences stop there.

    I could do a similar comparison for the Sakai and the Rabbit fighter.

  11. #11
    I R IS SEXY xHeinrich is offline
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    Re: KFlyff Monster Releases!

    WdDarkRartesia hi

  12. #12
    One word! Im Fawkin Pro! Xakzi is offline
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    Re: KFlyff Monster Releases!

    Quote Originally Posted by xHeinrich View Post
    WdDarkRartesia hi
    I don't release maps... remember what happend with the flaris / market.. everyone was bitchin about lot's of errors

  13. #13
    ~FlyFF DeV~ Jomex is offline
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    Re: KFlyff Monster Releases!

    Make ppl do something that includes thinking( even very little ) = they cry a lot.

  14. #14
    Banana Adler is offline
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    Re: KFlyff Monster Releases!

    Quote Originally Posted by Xakzi View Post
    I don't release maps... remember what happend with the flaris / market.. everyone was bitchin about lot's of errors
    It's fine. The Dark Traseia map is an exact clone of the old one.



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